Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

The Amazing Spider-Man

Preview: The Amazing Spider-Man

4:30 PM on 03.14.2012 // Conrad Zimmerman
  @ConradZimmerman

The Spider-Man franchise has seen its share of highs and lows, due in no small part to Activision's effort to make sure there's always another title on the horizon. And with a reboot of the film series coming this summer, there's yet another opportunity for the games to reinvent themselves. 

So it is that Beenox is plugging away at The Amazing Spider-Man. We were shown a short demo at GDC to check their progress, and it's shaping up in a few interesting ways.


The Amazing Spider-Man
(PC, PS3, Wii, Xbox 360)

Developer: Beenox
Publisher: Activision
Release: June 26, 2012 

One of the most apparent changes to the web-slinging formula is a greater focus on Spider-Man on screen. The camera has been pulled much closer than it has been in past games and Spidey pretty well dominates the screen (particularly when perched somewhere). He looks fantastic, with a ton of detail applied to his costume. While invincibility had been enabled for the purposes of our hands-off demonstration, we were told that Spider-Man's costume will take battle damage and look even better as the game is played.

The close-up also has an interesting effect on web-slinging. While flying about, Spidey can occupy up to as much as the center third of the screen and as the camera is focused on him, everything surrounding him moves by in a vertigo-inducing blur. It's a cool effect, but one which I would expect to be a bit of a challenge to try and navigate or control until you've managed to get the hang of processing all the visual information.

Spider-Man's "Web Rush" move will help with this, though. It's a refinement of the "Web Zip" we've seen in nearly every game in the franchise for the last ten years, in which Spider-Man fires webbing and pulls himself swiftly toward his target. Using Web Rush, the player will be able to quickly navigate an environment by targeting where you want go and pressing a button to execute an animation which gets you there. When using the ability, the game suggests places to move, but any surface can be targeted and Spider-Man will perform a series of jumps, flips and flings which make use of surrounding terrain to reach this destination.


It's pretty cool to see in action, full of all the high-flying contortions one has come to expect from the character. The implementation looks promising as well. While you will be able simply target and go, players will be able to ease themselves in to using this ability by pausing the action and surveying their environment before committing to an action. The HUD even pops up with helpful indicators of suggested places to move or environmental objects which can be interacted with.

The open exploration of Manhattan is back in full effect, including "crime in progress" events in which Spider-Man can intercede. You'll get to chase after people escaping in cars, disabling their vehicles in a QTE sequence, same as it ever was. Peter Parker's camera will be returning to the series as well and you'll be able to snap pictures of Spidey, reviewing them later on a laptop in the game.

Interior action is feeling like a much more significant change. At one point in our demo, we were shown a mission where Spider-Man infiltrates an Oscorp building to recover some stolen research and, all of a sudden, I realized that I was now watching a demonstration of Batman: Arkham City where everyone was wearing the wrong costumes. Spider-Man may be climbing on walls, but that just confers an additional stealth advantage as he can move literally anywhere to perform a silent takedown.

Combat mechanics, too, seem almost directly lifted from that other comic book game, using a very similar freeflow system. As Spider-Man fought a crowd of foes, flipping and jumping, the inspiration remained apparent -- even driven home as we were shown how to use Web Rush to escape combat and enemy attention to resume stealthily eliminating foes.

None of that should be construed as a criticism of Beenox. If you're going to make a comic book game at this point, Arkham City is the lead to follow and our demo of The Amazing Spider-Man suggested it could be every bit as much fun to play. Some elements of the build we were shown were still pretty rough around the edges in terms of animations, and there are a lot of elements still being worked on. This concerns me a little bit, given that the game is scheduled to be released just a few months from now on June 26, a week prior to the arrival of the new film in theaters. Potential exists, however, that this will be remembered as more than just the Spider-Man game which released in 2012.

Photo Gallery: (8 images)
Click to zoom - browse by swipe, or use arrow keys



Conrad Zimmerman, Moustache
 Follow Blog + disclosure ConradZimmerman Tips
An avid player of tabletop and video games throughout his life, Conrad has a passion for unique design mechanics and is a nut for gaming history. He can be heard on the comedy podcast () and str... more   |   staff directory



 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

destructoid's previous coverage:
The Amazing Spider-Man


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


Robbing Kirby of his Greatest Asset

The meaning of The Witness (Part 3 of 3)

Friday Night Fights: War Never Changes Edition

Digimon Story: Cyber Sleuth Review (Vita)

Waifu Wars: Loyalty-Tier

The Wii U's fate is not (entirely) Nintendo's fault

Musings on Firewatch (Spoilers)

My Gaming Landscape [February 9th, 2016]

The sexiest Senran Kagura character has been found!!

Room to Share: Why More People Playing Games Is a Good Thing

 Add your impressions

 Quickposts
Status updates from C-bloggers

OrochiLeona avatarOrochiLeona
OK you Streetfighting motherfuckers, Heres the scoop on which PS3 sticks/pads will work with the PS4 version of SFV, courtesy of the inventors of said tech, the marvellous people of Lab Zero http://skullgirls.com/2015/05/lab-zero-ps3-fight-stick-technolo
Solar Pony Django avatarSolar Pony Django
Waits for payment to go through so he can stream Bayonetta on Wii U this weekend. Any day now... Any day.
Alessa Leng avatarAlessa Leng
Been watching from the shadows for some time now. Time to Join in! Trying to finish Bravely Default in time to play Bravely Second... What are the games you're excited about for 2016?(even if it's just something u dream of...)
KnickKnackMyWack avatarKnickKnackMyWack
Been watching this show on hulu I feel like it would make for a kickass Platinum Game. Imagine playing through mostly as the supporting cast and beating the game on hard gives you Saitama for God Mode.
Mike Martin avatarMike Martin
Just saw Torchman's waifu... damn brah. Talk about shit...
Sir Shenanigans avatarSir Shenanigans
GUYS OLAF ISNT A MAN HES LITERALLY A FUCKING BEAR
Inquisitive Ravenclaw avatarInquisitive Ravenclaw
In only 5 days, the most romantic Holiday of the year will be upon us...
Larxinostic avatarLarxinostic
So, the notion kept hounding me that the new Pokemon, Magiana, had existed long before its recent unveiling... Then it hit me. [img]http://i.imgur.com/UhFmf63.png[/img]
Torchman avatarTorchman
Oh look, a picture of all your waifus in the place where they belong!
SeymourDuncan17 avatarSeymourDuncan17
#NekroGoals
Pixie The Fairy avatarPixie The Fairy
Impressions of job so far: I can indeed play Monster Hunter 4 since I'm a passenger. It's three hours to Charleston, SC, so arguments against that are irrelevant. The chicken bowl at Bojangles is also nice.
LinkSlayer64 avatarLinkSlayer64
*insert ojuo-sama laughter here* [img]http://i.imgur.com/FrdGhgr.jpg[/img]
Torchman avatarTorchman
Found a picture of Gaj and Larx's waifus. Clearly meant for each other.
MeeGhoulz avatarMeeGhoulz
SOTANAHT's post makes me wonder:what game franchise(not necessarily nintendo) you would strive to complete the whole cast of "amiibos"?Mine would be RE,ashamed as I am to throw money at CAPCOM...
Occams avatarOccams
I'm craving new sounds. Anyone have any suggestions of music I need to put into my head and heart?
OverlordZetta avatarOverlordZetta
YOU GET A DOUBLE, AND YOU GET A DOUBLE! EVERYONE GETS A DOUBLE! But no one gets a Skull...
Donald J Trump avatarDonald J Trump
When I said "I'd bring back a hell of a lot worse than waterboarding," I meant that I would force anyone under interrogation to play Big Rigs for extended periods. That'll be sure to break them.
Sotanaht avatarSotanaht
Dammit Fangamer, are you TRYING to break me?!
Nathan D avatarNathan D
When I think of gajknight.
SpaghettiOReilly avatarSpaghettiOReilly
I'm actually pretty bummed out about Game Trailers closing up shop. I hadn't visited in years but I still remember the good old days of having to wait for low-res versions of AVGN episodes to load. You'll be missed, all.
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -