Yes, because history always repeats itself doesn't it. Keep in mind that they didn't get to play it here, Conrad can only give impressions from what he was shown. Of course it might all be shit, but what should he do, lie and write off a well made demonstration as a scheme by Activision? What if it actually turns out to be good?
Seem to remember this being in at least one other Spider-Man game.. I think it may have been Ultimate Spider-Man but I can't remember off the top of my head.
"Peter Parker's camera will be returning to the series as well and you'll be able to snap pictures of Spidey, reviewing them later on a laptop in the game."
When was the last time his camera was in a Spider-Man game? I've played just about all of them (except the newer ones, from web of shadows on, which is where I might be missing it) and the last time I remember his camera being in a game was the Sega Genesis game (seriously whoever holds the rights to that game, rerelease it on XBL and PSN)
I kind of wish the game would force you to have to take pictures to sell for cash, so you can keep "making" (probably buying would work in a games case) webbing and stuff.. Restrictive, I know, but it'd force players to really experience what its like to be the character. He needed the job at the Bugle for a lot more then just his crappy apartment, being a hero cost him money he really didn't have.
And that's another thing, I'm not quite sure how his picture taking plays into anything more then being a cool distraction, since in this movie he's not supposed to be employed by the Bugle yet. In fact the Bugle, J.Jonah and pretty much that entire facet of Peters life isn't supposed to be in the movie at all. He's still under his families roof, as a teen, he probably won't even graduate high school in this movie.
I doubt Conrad would be able to say right now, but unless its just Peter dicking around with his camera, even if it the game takes place after the movie, I can't see it being a major thing really unless they decided its okay to skew far into stuff the movie studio probably wouldn't want them to mess with yet.
I am pretty happy to hear about the return to a more sandbox environment. I know people roll their eyes at a Spider-Man game that does this, but I really don't see another way to do the character justice.
I do like the idea of having to buy webbing and make money, but if a game like that is to work I think it would need a whole lot more dev. time than a movie license game gets. Cool idea though.
From what Beenox told us, I suspect it's a pointless addition to the game, but I'm hoping they actually do something of substance with it.
Open world Spider-Man games are some of my favorites!
History does repeat itself often though, particularly when it comes to positive previews versus the final product.
I can already guess that final reviews will complain about the camera being too close to Spidey while navigating the city, Web Rush will probably be described as dumbing down the action (although this one could go either way depending on how it is done), and the combat similarities to Arkham City will carry much more negative tones.
I can't just dismiss the game out of hand. There's potential there that could be realized and Beenox deserves the opportunity to finish the game before anyone starts laying in on the criticism.
designers dont spend months creating as show previews to be told "thats wonderful" they want constructive criticism so the game goes from being alright to a landmark in the genre.
Well then tell me, how the hell do you criticise something you haven't played yourself when the demonstration seemed smooth?
I read an interview where they called web-rush mode basically "newbie" mode, while harder difficulties will have different forms of web-rush that can supposedly be strung together just like the web-zip of previous games.
It could be yet another spidey game I rent and is too boring to finish....but it could be good so I'll be keeping an eye on this.
Mixing and matching elements from various games works, but doing it from one game? Not so much. Well, let's see if Beenox got their shit together this time. Having a web-slinging focus certainly makes the game sound closer to Spiderman 2, but I'm not quite sold.
The most glaring issue already seems to be the focus on the characters clothing and focusing on him (1/3rd of the screen? you don't need to play or even see it to feel thats not the wisest idea when exploration is one of the few reasons to play a spiderman game)

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