hot  /  reviews  /  videos  /  cblogs  /  qposts

Strike Suit Zero

Preview: Strike Suit Zero and space-based mech warfare

6:00 PM on 09.07.2012 // Casey Baker

Born Ready Games has a vision to revive large-scale space combat as a viable genre in the vein of games like Wing Commander and Freelancer. With their new PC venture Strike Suit Zero, the company is poised to do exactly that.

Taking place in various reaches of space, Strike Suit Zero sports an excellent soundtrack by Paul Ruskay of Homeworld fame and an objective-based mission structure that will deeply affect the final outcome of the game.

During my extensive hands-on time, I had a chance to check out two huge missions that involved several dogfights and a few tough battles against huge frigates and other large ships. In both of these missions, I had a chance to really get a feel for the Strike Suit that the game is named for; a transforming ship that doubles as a massive mech suit.

Strike Suit Zero (PC)
Developer: Born Ready Games
Publisher: Doublesix
Release: TBD

You may have seen the trailers for Strike Suit Zero floating around here and elsewhere on the Internet, and the glimpse of giant mechs may have gotten your mind to imagining some heavy duty ground combat sections. This may be a bit misleading, as I was informed by the developers that Strike Suit Zero only takes place hovering thousands of miles above any sort of solid ground, if anywhere near it at all.

However, I would definitely urge you not to be disappointed by this news, as the primary transforming mech suit more than makes up for it with its incredible versatility in space warfare. Even with a pre-beta build that we had a chance to play, the combat was both challenging and engaging.

In the first mission we previewed, the first large-scale battle took place against a great deal of smaller ships. This helped me get a feel for the basic controls, which are generally mouse and keyboard controls with a few adjustments relating to boosting and extra movement in the Strike Suit. Gamepads and joysticks are also supported, though I stuck with the typical PC controls.

The mission's storyline involved coming to the aid of a destroyed Earth base in the midst of a massive civil war between colonists possessing a powerful technology and those still remaining patriotic to the planet. The sense of a large battle taking place was in full effect, as ships on my side engaged in dogfights while I tried my best to keep hordes of enemy ships in my line of fire.

With a press of the spacebar, my ship would quickly transform into its mech state -- provided I had enough "flux." In this mode, I could hold down the right mouse button to paint several targets and release it to let go of a barrage of missiles that destroyed several targets at once.

The Strike Suit also can dash quickly out of the way of incoming enemy projectiles in full 360-degree movement, and shoots powerful machine gun bursts as its primary weapon. Flux is gained by taking down enemies in chains, and it is entirely possible to stay in this more powerful mode provided you can keep chaining kills and refilling your flux bar.

At one point during the session, a comparison was made regarding the space combat to Max Payne -- which I found a little strange at first, but as soon as I figured out how to effectively use the Strike Suit, this comparison completely clicked. As you're battling enemies, you learn quickly to switch back and forth in rapid bursts between your mech suit and your regular ship to effectively store flux and keep enough power stored for stronger enemies.

One of the biggest strategies -- especially in the later parts of the second mission we previewed -- can be found in quickly switching to your mech suit to paint a few targets and dodge a few missiles before switching right back to your normal ship mode and boosting out of harm's way. This definitely did give off a similar vibe to Max Payne's bullet-dodge mechanic, as it was all about the best timing to get into a special mode before painting several targets and leaping out of the way.

As mentioned before, the game was still in a pre-beta stage so although there was narrative and storyline built in, it was given to us by a hastily Photoshopped and distorted picture of a young and much maligned male pop star as a space commander with a robotic female voice.

Of course, we were told to ignore this early build stuff, but in a weird way, it sort of worked. Granted, I'm sure the actual narrative will be handled much more professionally but like early screenings of movies where character dialogue has some odd kinks to be worked out, it was still sort of fun to see some effort put into getting the story and dialogue at least set into place.

Overall, I really believe Strike Suit Zero will do an awesome job in reviving the space combat genre for those who grew up with and loved games like Wing Commander. It has intelligent, tough enemy AI and a great Strike Suit advantage that prepares you for the challenges ahead with powerful defensive and offensive abilities. The eerie, otherworldly soundtrack is certainly no slouch either.

Photo Gallery: (11 images)
Click to zoom - browse by swipe, or use arrow keys

Casey Baker, Contributor
 Follow Blog + disclosure CaseyDtoid Tips
Casey Baker is passionate about all things video game, and has been this way since very young. His earliest memories involve trying to get E.T. out of a hole. Casey plays nearly all genres of g... more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

 Add your impressions

Status updates from C-bloggers

The Dyslexic Laywer avatarThe Dyslexic Laywer
The amount of people who still defend Atlus's terrible marketing for their "crossover game" is kind of disturbing...
RadicalYoseph avatarRadicalYoseph
Playing MGSV Ground Zeroes reminds me of when I was a younger child and I would play game demos over and over again, creating my own objectives and stories with my imagination. I love it!
Parismio avatarParismio
SFV just revealed Laura's video. She doesn't look that combo-friendly tbh. That just might be the video though.
Jed Whitaker avatarJed Whitaker
Apparently some people are upset at Hyrule Warriors Legends calling it "the most expensive DLC", to quote a well known former writer of the site "they're Nintendo fans, that's what they do" complain.
Barry Kelly avatarBarry Kelly
God damn Xenonauts is brutal on Ironman mode. Oh well, time to start again.
Gamemaniac3434 avatarGamemaniac3434
Out of morbid curiosity, whats your favorite handheld gaming machine?
ShadeOfLight avatarShadeOfLight
Who's that Dtoider?! [img][/img]
wutangclam avatarwutangclam
Pathologic Classic HD just got announced and holy crap am I excited. If you haven't played the game, keep your eyes on this one. It's the very definition of an underrated title. Though I'm not sure what'll happen to the remake that was being shown...
El Dango avatarEl Dango
My opinion on Tomba has changed, now I dig it again. Stay tuned for updates.
techsupport avatartechsupport
MGO is a blast and after playing for a few hours as each class, I'm glad I stuck with Infiltrator.
CblogRecaps avatarCblogRecaps
So assuming the terrible blog tools functions correctly, soon there may be a nefarious call to arms. So keep an eye out and hope there isn't a typo due to light-grey on white background text.
Jiraya avatarJiraya
Gonna have a date tonight ? Here's a song for you. [youtube][/youtube]
LinkSlayer64 avatarLinkSlayer64
[youtube][/youtube] And yes, this is video game related!
Nathan D avatarNathan D
"Everlasting. True love. I am yours." -Rule of Rose T^T
Shinta avatarShinta
MGO's pretty fun! I suck at it though. I mostly hang back and just mark enemies and get the occasional sniper kill. It's pretty fun to be semi-useful with a very hands off role like that. Love my avatar character guy too.
Mike Martin avatarMike Martin
Fuck Insecticons
nanashi avatarnanashi
they pooped in my food they pooped in my food they pooped in my food they pooped in my food
Robo Panda Z avatarRobo Panda Z
I have been accused of the greatest of crimes - cookie snobbery.
KyWii avatarKyWii
Rock Band 4 is really fun...takes me back to my teenage days of high school. Also reminds me of all the hours I wasted on a plastic guitar instead of getting better on a real one xD
Avoclefo avatarAvoclefo
Team Fortress 2 just got a massive community-made Invasion update. SFM short, reskins, cosmetics, and 4 brand new maps?!?! God, I love this game and its wonderful community so, so much. [youtube][/youtube]
more quickposts


destructoid's previous coverage:
Strike Suit Zero

  Jan 25

Review: Strike Suit Zero

In space no one can hear you squeal with delight

  Dec 14

Preview: Strike Suit Zero

Going hands-on with the space/mecha sim

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!


Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -