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Preview: StarCraft II single-player photo

Back at the end of July, I got to go back to Blizzard headquarters to take a look at StarCraft II once again. This time, instead of crushing other publications under the might of my hydralisk swarms, I got some hands-on time with the single-player mode of the game. I also got the chance to speak with Andy Chambers, the lead writer for the game, as well as Chris Sigaty, the lead producer, who gave us some interesting insights into how the single-player mode of the game was created and the challenges they faced while working on the game.

Hit the jump for the details.

StarCraft TV

StarCraft II (PC)
Developer: Blizzard Entertainment
Publisher: Activision Blizzard
To be released: 2010

Before we actually got our hands on the game, we sat through a short presentation by the Blizzard guys. It was brief, but it gave insight into the core philosophy behind the single-player mode of the game. Unlike the previous game, which was entirely linear, the design idea behind the campaign mode in StarCraft II is 'choose as much story as you want.'

When I asked him about how the story was designed, Andy Chambers described it as a football. There's a definite beginning and a specific end, but how you get from start to finish may vary from player to player.

What exactly does this mean? It means that the single-player experience you remember from the original StarCraft has been replaced with something much more ambitious.

Protoss

Let's talk about how exactly the single-player works. After you complete your first mission, you find youself in a bar on Mar Sara looking at Jim Raynor. For the first three missions, the bar serves as your home base. You can click on Raynor (or whoever else happens to be around) to hear some dialogue and watch Raynor pound down booze; look at a bulletin board, which has a whole bunch of newspaper clippings and photos about Raynor's exploits in the past and missions you've just completed; click on various trinkets around the bar, like a giant Zerg skull, to hear Raynor tell little stories about how he acquired him; or click on your control unit to launch the next mission. 

This really adds a lot of character and flair to the world. Sure, it's stuff you can ignore, but I found myself spending tons of time clicking on every single thing I could between missions, just to try to find more tidbits about Raynor's backstory. Even nicer is that Raynor will say different things after every mission, and if there are other characters in the bar with you, clicking on the news clippings will make those new characters talk and joke with Raynor about all the various stunts he's pulled in the past.

For the first few levels, you're confined to the bar on Mar Sara, but quickly you gain access to a starship, and this becomes your new home base. It's similar to the Mar Sara bar in that there are lots of things to click on, but it's much, much bigger and has way more people to talk to.

Bridge

There are four main areas in the ship. The bridge is your main control point -- it's where you select your missions. If you want to play a new mission, you'll head here. If you want to replay an old mission, you'll go here too. You'll very likely be replaying old missions, since StarCraft II is going to have achievements unique to each mission. From what I saw, every individual mission will have 4 achievements tied to it -- some are completing each mission in a certain amount of time on a certain difficulty; some are completing them without losing any units; some involve getting a certain number of resources before you complete the level. There was a decent variety, and it'll be enough to motivate you to go back and replay the missions you've already done before.

Why do you need the ability to choose from new missions? Here is where the 'football-shaped story' comes in. At any given time, once you acquire the ship, you have a variety of missions to choose from -- some advance the main story, while others are more like 'side quests' you can do when you feel like it. The side quests all contain interesting story elements, but none of them are vital to the main plot.

So what's the point in doing them?

Every mission you complete gives you access to new units. Want to be able to use Marauders? You have to complete the mission that introduces firebats. You can very easily skip the mission if it's non-essential to the story, but it means you won't be using firebats at all for the entire game. 

Also important is that completing the missions gives you cash. No, not minerals -- real, actual cash. Also new to StarCraft II is the ability to buy upgrades and hire mercenery units. While on your ship, you can go to the second main area: the armory. At the armory, you can buy a wide array of specific upgrades for each of your units, and in some cases even unlock buildings. Want your medics to heal more quickly? There's an upgrade for that. Want your marines to do more damage? Upgrade.

Cantina

The third area in your ship is the Cantina. Here you can chat with various people on your ship, watch the latest television reports (which usually have something to say about the mission you most recently completed), and hire mercenaries. 

The mercenaries function kind of like Hero Units from the Warcraft games. For a large fee, you can contract with various groups of mercenaries. Once you've contracted them, you can then use them in battle by constructing a Merc Compound and then buying them like any normal unit. You can only build each mercenary once per battle, but even if they die, they'll be available in any subsequent maps. The build that I played on had a group of four elite firebats that was particularly effective in taking out the tons of Zerg that were getting thrown at me.

The final area on the ship is the Lab. We were told that this was the least polished section, and that it may be in a drastically different form in the final product. The lab is basically for side quests that you'll get as you work through the game. The examples we got to see were two collection quests -- one for Zerg eggs and one for Protoss artifacts. In many of the maps (mostly the side-quest maps), artifacts or eggs are hidden in out-of-the-way places and guarded. By collecting enough of each item, you could unlock various upgrades -- getting enough Zerg eggs allowed your scientists to better understand their biology, and let them create firebat ammo that did more damage. I liked the addition of these quests because it gave you a reason to really explore the entire map area, and rewarded you for going out of your way and not just focusing on the basic mission parameters. I was told they were still heavily involved in fleshing this idea out, so when the final product ships, don't expect to just see a bunch of collection quests.

Lava

In terms of the actual single-player level, what we saw was a really nice collection of very diverse gametypes. While the first few levels are fairly standard (mostly to introduce newcomers to the game), as soon as you get the ship, the levels become very different. Gone are the missions from the first StarCraft where you just start with a command center, build up a big base, and kill the enemy. Of the levels I got to play, one had you protecting a convoy trying to shuttle civilians to a starport while being constantly attacked by Zerg, another one had you trying to harvest crystals on a volcanic planet where lava would flood low terrain every five minutes, and there was even a very clever level where you were trying to steal an artifact from the Protoss. The catch was that Kerrigan was also trying for the artifact, and the Zerg were making a push toward it from a different area of the map. You had to sneak through the Zerg without starting a fight and kill the Protoss guardians to grab the artifact before the Zerg were able to complete their push.

My favorite level, though, was one that basically amounted to a zombie movie. You arrive on a planet to find tons of abandoned buildings, all infected, and no signs of life. You start to go exterminate the buildings, but suddenly, night falls, and all the infected Terrans come out of hiding and start attacking you. You have to set up a base and barricades and defend them at night, and then use your limited daytime to clear out all the infested buildings. In a word -- awesome.

Mar Sara

As Chris Sigaty said in our interview, this is the full Terran story they wanted to tell. While you can blow through the game, ignore all the optional missions, and just get the core story, careful players will find all sorts of information that really flesh out the StarCraft world and, more specifically, exactly what Jim Raynor has been up to since the first game.

The upgrading system, the quest system, the ability to pick your missions, the uniqueness of each level, and the much heavier story focus should push the single-player mode of StarCraft II far past that of the original. For those of you who thought you were getting cheated by not getting all three races in one box, trust me -- the Terran single-player mode by itself has at least as much stuff to do as the original game's campaign, if not more. If you're not excited yet, you should be.








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Jonathan Ross is an Associate Editor in Los Angeles who is obsessed with capybaras. Like, seriously, obsessed. If he's not playing Team Fortress 2 or getting into arguments about why PC gaming is superior, he's either off having a fancy dinner with lots of expensive wine, or sitting on the Destructoid IRC complaining that's he's not off having a fancy dinner. Likes: Chrono Trigger, Street Fighter, Steam, everything Blizzard and Valve have ever made, playing Angry Birds on the toilet. Meet the rest of the team



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58 comments | showing # 1 to 50
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Anifanatic's Avatar - Comment posted on 08/17/2009 00:54
Anifanatic
Oh yeah. Zombie map? Freaking -awesome- *_* <3
motbob's Avatar - Comment posted on 08/17/2009 00:55
motbob
Ah hahahaha
Kamanashi's Avatar - Comment posted on 08/17/2009 00:58
Kamanashi
Come one Blizzard, you know you want to release it this year. I can live without Battle.NET for a month or 2.
Darren Nakamura's Avatar - Comment posted on 08/17/2009 01:14
Darren Nakamura
My comments got wiped?
Anifanatic's Avatar - Comment posted on 08/17/2009 01:15
Anifanatic
Dexter345: that was odd, so did the previous comments, including mine. I'm first now and I look retarded =/
Anifanatic's Avatar - Comment posted on 08/17/2009 01:16
Anifanatic
These were the comments before the wipe (that I saw) I guess whoever has the power to, delete this message if/when the originals can/will be restored if you want.
----------------------------------------------------------------------
Technophile at 08/17/2009 00:28
Good. Variety in the missions is something I would want. I do like the completionist aspect of it as well. I just hope the final missions are balanced so if you do acquire as much as you can, the final missions aren't a complete joke.


Dexter345's Avatar
Dexter345 at 08/17/2009 00:38
When talking about the upgrades, you sound like Flo from the Progressive Insurance commercials.


motbob at 08/17/2009 00:46
...are you SURE the NDA is over?


Anifanatic at 08/17/2009 00:48
God, I want to play this almost as much as I want to play Diablo III. Too bad I won't be able to play either with my POS computer. Oh well, here's to 1 year to scrape together money to get a new computer :P
Darren Nakamura's Avatar - Comment posted on 08/17/2009 01:55
Darren Nakamura
I also said:

This makes me kind of excited for the game until I remember that I suck at RTS.
ChronosWing's Avatar - Comment posted on 08/17/2009 02:12
ChronosWing
I'm fapping so hard right now.
bodybreak's Avatar - Comment posted on 08/17/2009 02:23
bodybreak
so, if we have to pay for three campaigns, 3x$60=$180?
RAB's Avatar - Comment posted on 08/17/2009 02:29
RAB
still not keen on paying for 3 full price retail games. not keen at all.
Torzelan's Avatar - Comment posted on 08/17/2009 02:42
Torzelan
Sounds great! Story and quests seem perfect. "Heroes" kind if ruined WarCraft III (for me, at least), but that was mostly because they were in multiplayer so it might not be a problem here. Also a little sceptical toward this "cash" and "buying upgrades" between missions stuff, but hopefully it's not an annoyance if you were going to play to see everything anyway.

Can't wait :)
PlainSight's Avatar - Comment posted on 08/17/2009 03:01
PlainSight
@RAB
This is a full fledged campaign and the other 2 will be released over the course of 3 years so I don't think paying full price is any issue at all, especially when you are getting such high quality.
Technophile's Avatar - Comment posted on 08/17/2009 03:47
Technophile
repost :D

Good. Variety in the missions is something I would want. I do like the completionist aspect of it as well. I just hope the final missions are balanced so if you do acquire as much as you can, the final missions aren't a complete joke.
AfroWalrus's Avatar - Comment posted on 08/17/2009 03:48
AfroWalrus
Sounds good. If I didn't know about the other two campaigns, I'd say this sounds pretty complete. If they can pull this level of immersion off with Protoss and Zerg then I can die a happy walrus.
I wanna see a Zerg bar.
mario actually's Avatar - Comment posted on 08/17/2009 03:54
mario actually
Wanna have....
Fanatism's Avatar - Comment posted on 08/17/2009 04:23
Fanatism
Isn't the additional 2 campaigns regarded as expansions? With pricing and such?
Also Torz, I think they'll be attained like wc3 heroes, but will work as the elite/hero units from sc1. Probably.
Daraku Tenshi's Avatar - Comment posted on 08/17/2009 04:35
Daraku Tenshi
And yet they need more time?! Why the delay? I'll play that NOW!
the Golden Avatar's Avatar - Comment posted on 08/17/2009 07:19
the Golden Avatar
Different + diverse = differse?
covah's Avatar - Comment posted on 08/17/2009 07:20
covah
The lost me when they decided to split the game into three different games. Fuuuuuuck that.
Torzelan's Avatar - Comment posted on 08/17/2009 07:20
Torzelan
Fanatism: Yeah the more I think about it, the less I think it's a problem really. Heroes were fine in SC1 and it was really only in multiplayer I didn't like them in WC3.

SC2 will be great anyway!
SilverDragon1979's Avatar - Comment posted on 08/17/2009 07:37
SilverDragon1979
My excitement level is through the roof for this game!
feedback's Avatar - Comment posted on 08/17/2009 07:56
feedback
Looks fantastic. If I have an able computer by the release date, I'll pick this up without a second thought. And I'm all for mission variety, but:

"Gone are the missions from the first StarCraft where you just start with a command center, build up a big base, and kill the enemy."

Gone? As in not even once? Shame. Those levels are the hallmark of the RTS in my opinion. I hope Blizzard doesn't get too RPG-crazy.
Lethalhazard's Avatar - Comment posted on 08/17/2009 08:19
Lethalhazard
Love the morons commenting on how the game is split in three. At least, on other sites they're complaining. The thing is, Blizzard has already said the first game will cost full, and the next two will be priced as expansion packs....and contain full content.
mo0man's Avatar - Comment posted on 08/17/2009 10:58
mo0man
I can only imagine them when they first heard about Brood War. "Fuck Brood War! Buying expansions that add content and missions for 20-30 dollars? They can just go to hell!" while completely ignoring the fact that it's completely up to you if you want the expansions or not
Wexx's Avatar - Comment posted on 08/17/2009 11:14
Wexx
*SPLOOGE*
BulletTrain's Avatar - Comment posted on 08/17/2009 11:30
BulletTrain
So basically it's starcraft, with a point-and-click adventure game in between?
Pangloss's Avatar - Comment posted on 08/17/2009 11:37
Pangloss
This looks really good, but I have to say, that "like a football" analogy is one of the worst I've heard in months.
TriplZer0's Avatar - Comment posted on 08/17/2009 12:11
TriplZer0
This looks pretty damn awesome. I've always loved the story in Star Craft and it's nice that the single player will have such a heavy emphasis on it. I'm torn -- I really want this game, but I suck at Star Craft.
Knivy's Avatar - Comment posted on 08/17/2009 13:10
Knivy
Excited!! Although i need to go back to SC and practice cause I'm out of RTS shape.
Dogen's Avatar - Comment posted on 08/18/2009 20:26
Dogen
I totally called the "hub" idea. Right here. 4th paragraph, for those who don't want to read.


I'm interested to see how it works in a game where 90% of your units are expendable. But mostly I wish I had found a way to make a buck off it first.
petter's Avatar - Comment posted on 08/11/2010 02:32
petter
Its great stuff. I also got the chance to speak with Andy Chambers, the lead writer for the game, as well as Chris Sigaty. I was looking about

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This evolves nicely. For the first few levels, you're confined to the bar on Mar Sara, but quickly you gain access to a starship, and this becomes your new home base. It's similar to the Mar Sara bar in that there are lots of things to click on, but it's much, much bigger and has way more people to talk to. There were some good ceiling fan reviews which had some additional information if needed.
EddyWilliams's Avatar - Comment posted on 05/04/2011 05:17
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EddyWilliams's Avatar - Comment posted on 05/04/2011 05:17
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Starcraft II singleplayer campaign is amazing! I loved both the story and the way it's presented. I can't wait to play the Zerg and Protoss campaigns to see how the story ends.
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