games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Preview: StarCraft II multiplayer photo

Last week, I was fortunate enough to be invited over to Blizzard headquarters down in Irvine to get the first hands-on look at the eagerly anticipated StarCraft II. While the original plan was for us to get some hands-on time with the Terran campaign in the single-player mode, we were informed a few days before the event that the focus had shifted, and that we would be seeing multiplayer instead. Either way, I was happy; it's StarCraft II!

Hit the jump and see what StarCraft II multiplayer is like, the cool new stuff they're adding to the game, and some of the gameplay changes you'll have to prepare for when the game is officially released.

StarCraft II (PC, Mac)
Developer: Blizzard Entertainment
Publisher: Blizzard Entertainment

After getting to the event and signing in, we were herded into an auditorium-like room with a bunch of really, really comfortable seats. After a very brief presentation on where StarCraft II was at, all the secret things we weren't allowed to talk about, and how everything we were seeing was subject to change as a result of balance tweaks or design alterations, we got to watch two Blizzard employees go at it.

This was particularly intimidating, because, as you would expect, Blizzard employees are very, very good at StarCraft. While I previously had never understood the appeal of watching competitive StarCraft, these matches were actually extremely interesting, thanks in large part to the guy who was doing all the commentating. As the two Blizzard players slammed out units quicker than most people can set up three pylons and a gateway, you could hear all the games press muttering to each other about how long it had been since we had all played StarCraft and how badly we were going to get our asses kicked.

After watching the three games, they let us loose to try out the multiplayer part of the game ourselves. So, let's get straight to it. Is StarCraft II good?

Sweet jesus, yes.

StarCraft Pic 5

If you're one of the .01% of gamers who has never played StarCraft, it's a game that helped define the real-time strategy genre. You pick from one of three races -- the Terrans, the Protoss, or the Zerg -- and build up your base and army while trying to take your opponents out.  

If you're a fan of the original StarCraft (which should be most of you), you're going to feel right at home playing StarCraft II. The pure fundamentals of the game remain relatively unchanged, and even though I hadn't played StarCraft in almost two years before going to this event, I was able to jump right into the new version of the game. The entire interface will be incredibly familiar to anyone who has ever played a Blizzard RTS game before, so don't worry about having to relearn the game entirely just to be able to play. The core is the same, and the new stuff in the game should be relatively easy to grasp. The new strategies, of course, will take much longer to master.

StarCraft Pic 1

So, what's new?

To start with the most obvious, the game is graphically light years ahead of the original. (This shouldn't come as a surprise, since the original game is 11 years old.) The level of detail in the game so far is pretty incredible, all the way down to different death animations for individual units depending on what killed them. My favorite was the new Zerg unit that basically melted its opponents. The warp-in animations for the Protoss are much cooler now, the maps are far more detailed, and everything is just a bit brighter and more vivid. They've even introduced random weather effects into the maps -- on one of the levels we played, a rain storm broke out at the beginning of the game. Additionally, you can now select MANY more units than you could in the first one - I had 44 selected at once at one point, and I'm pretty sure you could select even more. 

There are a few cool new things on the maps themselves that you can take advantage of, and will likely be critical to winning any game of StarCraft II. The first is a new structure called the Xel'Naga Watch Tower. These are neutral buildings that can be captured by moving a unit next to them and keeping it there. Holding one of the towers gives you a pretty large sight radius around the tower itself, and can be invaluable in tracking enemy movements or getting advance warning of an attack. The strategy with using these is deciding how much of your forces you should leave behind to guard it. You can hold it with only one unit, but if your enemy sees you and tries to take it back, he'll be able to do so easily. Leave a small fleet there to guard it, and those units are effectively taken out of battle, since they'll just be standing around guarding a tower.

Also new are yellow high-yield mineral deposits, which provide more minerals per trip than the standard blue ones. Thse high-yield mineral deposits are usually in very dangerous areas, often sandwiched between two starting zones, making them a high risk/reward investment. Building a base next to high-yield deposits can give you a quick economical advantage, but expect to be attacked fairly quickly after setting up shop. 

Additionally, most maps now have destructible terrain, such as big piles of rocks scattered around them that have a high level of armor and hit points. In some maps, they block side entrances to your base. In others, they're placed right in the middle of the high-yield mineral deposits, requiring you to spend time clearing them away while leaving yourself exposed to attack from the other players.

StarCraft Pic 2

As far as the races themselves go, the Protoss have seen the biggest change from the original StarCraft. While they still use pylons and warp gates, Blizzard wanted to make their unit production a little more unique. In what I think is possibly the coolest change in all of StarCraft II, the Protoss can now do two really awesome new things. Gateways, the standard combat unit production facility, can be upgraded into Warp Gates. Warp Gates lose the queuing ability of the Gateways, but allow you to instantly warp in new units to any pylon on the map. While there is a cool-down period before you can warp in another unit, using multiple Warp Gates and micromanaging the cooldowns will actually let you get more units out on the map far more quickly than a standard Gateway.

If you can't get a pylon built up in a hostile area but need to get units over to the enemy base, or want to launch a sneak attack, you can use a new unit called the Warp Prism. The Warp Prism is essentially a flying pylon, so if you can sneak one around the map and into an unnoticed corner of the enemy base, you can start warping in units directly from your Warp Gates. It also acts as a transport, making it absolutely critical to Protoss strategy, and can even power structures if you want to build a line of cannons to protect the forces you're warping in.

The core gameplay style of the Zerg and the Terrans, aside from using the new units, seemed relatively unchanged. The Zerg still build weaker units cheaply and quickly, and the Terrans still have a kind of upwards, steady-scale progression where they start out relatively weak and ramp up as the game goes on longer and longer. The Zerg now have a structure called the Nydus Network, which both produces Nydus Worms (the Zerg's transport units) and also allows units to instantly travel to any other Nydus Network the player controls on the map. The Zerg can now also produce a Changeling, which looks like one of the opposing player's units and can act as a spy. Changelings have very low health and die after a certain time period, but they're pretty easy to plant in a base unnoticed. But the best new unit by far that I saw in the whole game was the Brood Lord. These are top-tier flying units that shoot broodlings at any ground structures and units. While they have no air defense, a pack of these combined with some Mutalisks and the new Zerg anti-air corruptors usually ended the game in all the matches that we played.

StarCraft 3

Most of the original Terran units have been replaced with newer counterparts. Medics are no longer a multiplayer unit (although they will be in parts of the singleplayer campaign), and have instead been replaced by the Medivac, a flying transport vehicle that can heal injured units. Firebats are gone, but there is now a speedy little vehicle unit called the Hellion that has a flamethrower attached to it. New infantry units include the Marauder, which shoots concussive grenades that slow the enemy, and the Reaper, a relatively low-damage unit that ignores Protoss shields and also has a jetpack, allowing it to jump up and down cliffs.

There's also, of course, the giant mecha unit Thor, which is a strong all-around assault unit. One new strategy that we were shown with the Terrans involved using Supply Depots to block off certain parts of the map, or to protect a base. Supply Depots can now be lowered into the ground on command, letting your units walk over them. When we watched the Blizzard guys play, one of the first things they would do would be to block off the entrance to their base with Supply Depots to prevent any scouting by the opponent. Additionally, most buildings that produce units can now have one of two add-ons attached to them. Tech Labs are required if you want that particular structure to be able to build the higher-tier units (each building must have a tech lab attached in order to build them), but if you just need to pump out units quickly, you can outfit the buildings with a Reactor instead, which allows you to produce two units at once.

Also new to all three races are structures, units, and abilities that can help you to speed up your economy and/or production. The Terrans, by upgrading a Command Center to an Orbital Command, can call down a MULE, which is basically a superpowered SCV that harvests minerals at a much faster rate than normal SCVs. The Zerg queen can use an ability called Spawn Larva that increases larvae production at a base for 45 seconds. The Protoss can build a structure called an Obelisk, which is a building that has an ability called proton charge. When proton charge is cast, all probes in the area harvest minerals at a faster rate for a set period of time. While you can likely win a game without using any of these abilites, when micromanaged properly, they can provide a fairly significant advantage in terms of unit production and mineral gathering.

StarCraft Pic 6

The final thing I want to mention is the overhauled spectator mode for watching other people's matches, which is surprisingly cool. Instead of only getting a standard overview of the map, you also have an option to select the views of individual players, which will show exactly what they can currently see and what parts of the map are still covered by the fog of war. You can even go so far as to match an individual player's camera exactly, so you can watch them click around and see exactly what units they're selecting and where they're directing their attention.

Additionally, while in spectator mode, there's a host of game options available. You can view a list of all units each player currently has active on the battlefield, see all the units players have in production, look at everyone's economic progress, see what players are spending their resources on, get a look at the average and current actions per minute (APM) of all players, and more. Having access to all this information not only makes spectating games interesting, but also can serve as a useful tool for players looking to improve their game. 

In addition to the stats available from spectating, Blizzard also said they plan to have a full list of these stats available and the end of each game for all players. These stats are even more in-depth, featuring graphs and charts of resource gathering, resource usage, damage done, and a whole host of additional features that weren't fully covered. The neatest thing I saw was that, among the stats, is the complete, time-stamped build order of each player, which shows exactly what units and structures were built at what point in the game.

If all this information isn't enough for you, Blizzard is also working on a simple replay system. All games you play will be automatically saved in a very small script file (around 100 KB, allegedly) that can be easily shared. The replays now have rewind and fast forward options, letting you easily skip to and rewatch all the critical parts of the match.

StarCraft Pic 4

I do want to stress that this was based on a current preview build, and that new builds are being developed constantly, so it's entirely possible that some of the information in this article may be out of date by the time the official beta and the full game comes out.

While I have to admit that I walked into StarCraft II excited, I left even more excited. Based on what I saw, the sequel is staying as true to the original game as possible while introducing enough new units and mechanics to make the game feel like a true sequel. If you're a fan of RTS games at all, particularly StarCraft, the final release date for this game can't come soon enough.

For more information on the single-player mode, and some more insight into the mechanics of the multiplayer, check out our interview with Lead Game Designer Dustin Browder.


Continue: More top stories stories





prev next

32 comments | showing # 1 to 32

pedrovay2003's Avatar - Comment posted on 06/29/2009 02:14
pedrovay2003
I suck at StarCraft so badly that it's laughable, but I'll still buy this.
Havoc Fang's Avatar - Comment posted on 06/29/2009 02:14
Havoc Fang
Do the Protoss still have Carriers? Can they be in 20+ squads?

If so, StarCraft 2 is okay with me.
Jonathan Ross's Avatar - Comment posted on 06/29/2009 02:17
Jonathan Ross
Carriers were almost taken out, but as of the recent build they're still in the game.

If you can build 20+ of them, you can select them all!
Professor Pew's Avatar - Comment posted on 06/29/2009 02:29
Professor Pew
Yay Carriers! Multiplayer sounds like SC, shame about those occupy-buildings though, I hate that stuff in multiplayer ;\
Naktu's Avatar - Comment posted on 06/29/2009 02:47
Naktu
Can the Watchtowers still be occupied with a proxy pylon?
Technophile's Avatar - Comment posted on 06/29/2009 02:51
Technophile
Wow, this sounds so..different. Yet the same. It's going to be interesting how they balance that porting ability of the protoss. I have no doubts they will, it just sounds too cool to scrap it.
Jonathan Ross's Avatar - Comment posted on 06/29/2009 02:53
Jonathan Ross
@Naktu

I didn't specifically test that out, but I believe we were told that as of now, only active (not burrowed) ground units could activate it.
Naktu's Avatar - Comment posted on 06/29/2009 02:55
Naktu
Burrowed units don't activate them?

TRAPS I SAY!
Linkoman's Avatar - Comment posted on 06/29/2009 03:11
Linkoman
@pedrovay2003: same here i'm HORRIBLE at starcraft but no way in hell am I not getting this
HerosPlayDumb's Avatar - Comment posted on 06/29/2009 03:25
HerosPlayDumb
when starcraft2 was announced i was like an impatient little kid. then the hype died down and i got over it. im now searching for my starcraft battlechest in order to play this and practice/not go insane from how much i want this. if this has tower defense like the original did i may be quitting my job.
Uniquenamehere's Avatar - Comment posted on 06/29/2009 03:29
Uniquenamehere
:( the first thing I thought of when reading about the spectator mode was ts and vent :( (rant) stupid xbox live party chat, when your dead you shouldn't be telling your team where you died and where you got shot from (rant)
SC2 is still a must have for me going to be so much fun.
Fanatism's Avatar - Comment posted on 06/29/2009 03:42
Fanatism
Nothing on the new map editor? :3
SyntaxError's Avatar - Comment posted on 06/29/2009 03:44
SyntaxError
It's amazing how a few new units revamp the whole strategic play of the whole game. Is it just me or are the Terrans losing on maneuverability? For example, the Zerg has Nydus Worms, the Protoss has Warping and the Colossus. The Terrans have, what, Reapers? I wonder how Blizzard will make the Terrans overcome this.
Jonathan Ross's Avatar - Comment posted on 06/29/2009 03:46
Jonathan Ross
@Fantism We didn't to play with the editor, but if you read the interview Dustin talks about it a bit.
Torzelan's Avatar - Comment posted on 06/29/2009 03:48
Torzelan
Regarding spectating and replays: YEESSSSS

As pointed out by Uniquenamehere though, hope it's possible to have a delay on spectating.
Chronic Logic's Avatar - Comment posted on 06/29/2009 04:59
Chronic Logic
Meh, it's looks okay I guess.
Zantetsuken's Avatar - Comment posted on 06/29/2009 08:00
Zantetsuken
Is it true that there isn't going to be any lan functions?
Zantetsuken's Avatar - Comment posted on 06/29/2009 08:00
Zantetsuken
Is it true that there isn't going to be any lan function?
falinter's Avatar - Comment posted on 06/29/2009 08:14
falinter
I can dig it.
Midgetsnowman's Avatar - Comment posted on 06/29/2009 08:14
Midgetsnowman
I cant wait for the new giant terran mechs to be yet another reason ignorant starcraft fanboys are convinced Warhammer 40k is ripping off starcraft.
foolishwolf's Avatar - Comment posted on 06/29/2009 08:20
foolishwolf
Man, having no Carriers in a Starcraft game is almost a dealbreaker. I hope Blizz stays smart and keeps them in SCII.
Arch649's Avatar - Comment posted on 06/29/2009 12:07
Arch649
I was actually excited about this until Blizzard pulled the whole separate-the-single-player-into-three-separate-full-priced-games bullshit. As far as I'm concerned, Blizzard can go fuck themselves.
CWal37's Avatar - Comment posted on 06/29/2009 15:36
CWal37
I really hope the beta hits this summer.
Dexter345's Avatar - Comment posted on 06/29/2009 16:06
Dexter345
You lost me at "micromanaging." =(

Also, I like the idea of the spectator mode, and the replays, but doesn't that open the game up to some pretty easy cheating opportunities? You just get a friend to spectate the match while on Skype with you, and you have a full report of the enemy's base, units, and actions right there.

Then again, I could see that turning into making it a team sport much like rally racing, where one person is the driver and the other is the navigator. But in order for it to be fair, you'd have to have both teams agree on it.
Sentry's Avatar - Comment posted on 06/29/2009 16:36
Sentry
Sounds like they learned a lot of good spectator and battle report lessons from other RTS in recent history.
mario actually's Avatar - Comment posted on 06/29/2009 17:40
mario actually
I want this game! Praise Blizzard for always putting out a Mac-version too!

I watched all the Battle-Reports too, and I can't wait to put hours and hours into that game...
SyntaxError's Avatar - Comment posted on 06/29/2009 21:08
SyntaxError
@Dexter:
I'm pretty sure that the spectator mode and replays will really help your game outside your micromanagment skills. I'm just gonna say good luck finding someone who's willing to only watch a game for you and not participate himself.
Uniquenamehere's Avatar - Comment posted on 06/30/2009 03:03
Uniquenamehere
Not rly syntax as I said that was the first thing that came to mind when i read this article and there are some very sad people out there who will abuse it in that way, heck just get two comps side by side and you could do it yourself.
SyntaxError's Avatar - Comment posted on 06/30/2009 04:46
SyntaxError
@unique:
Yes, I get that. I'm just being a wide-eyed optimist. The internet won't betray my trust.
H4RDC0RP5's Avatar - Comment posted on 06/30/2009 11:31
H4RDC0RP5
That "saved game" thing sounds a lot like Halo 3's. It doesn't store video of the match, rather the game data that was created and transferred during, which is much smaller. To view it, the data is plugged into the engine, and the engine cranks out whatever happens in a visual format. Ingenious.
zavage's Avatar - Comment posted on 07/02/2009 15:17
zavage
wow those maps look great I really want this game.
Scrixx's Avatar - Comment posted on 07/04/2009 08:58
Scrixx
This makes me want Diabo III even more.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 50996 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Ashley Davis: Badass of the Month Club: Terry S. Taylor





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006