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Preview: SoulCalibur V

12:15 PM on 09.02.2011   |   Wesley Ruscher

Preview: SoulCalibur V photo

Speed. It's what has separated 2D fighting games from their 3D counterparts for so many years. That's not to imply that 3D fighting games aren't fast per se, they've just never really been at the same level... until now.

SoulCalibur V is fast. Not crazy Marvel vs. Capcom 3 fast, but it's definitely a Usain Bolt-sprint faster than the competition. It's the kind of improvement that might go unnoticed at first glance, but when paired with the game's other new mechanics, helps define the experience as something completely fresh to franchise fanatics.

SoulCalibur V (PlayStation 3, Xbox 360 [Previewed])
Developer: Project Soul
Publisher: Namco Bandai Games
To be released: March 2012

Four new features, paired with the game's improved speed, were the focus of my hands-on with the gamescom build -- a faster Quick Step, Guard Burst/Just Guard, Brave Edge, and Critical Edge. The Quick Step is the most basic of new additions, but it may also be the addition that most benefits the tactical fighter. Double tapping the control stick up or down allows for a faster dash around an opponent.

While side stepping, with the eight-way movement system, in previous games was effective to a degree for evading attacks, a well timed Quick Step can easily put you behind an opponent to open up some punishing combos. Not to mention, the sleek blur effects look really cool.

The Guard Burst/Just Guard is similar to SoulCalibur IV's Guard Impact/Just Impact counter system, but it has been refined to eliminate the tenacious "spamming for success." Instead of by hitting a direction and guard to throw an opponent off balance, Guard Burst is performed with a simple well-timed press of the block button. Executing this move, which requires a lot of skill in timing, adds a fancy slow-motion effect, opening up the countering window.

The final two mechanics shown off, Brave Edge and Critical Edge, are by far the biggest changers to SoulCalibur's formula. New to the game's interface is the Edge Meter, which builds throughout the fight when you cause or receive damage, similar to Street Fighter IV's Ultra Meter. Two levels of the meter can be filled, and by inputting certain control combinations, players can unleash some spectacular moves that are as deadly as they are beautiful.

Brave Edge is triggered by performing certain moves followed immediately by pressing all three attack buttons before the strike hits. For example, one move with newcomer Z.W.E.I., when done normally, will launch his opponent into the air for a possible juggle. The Brave Edge version of the same move, which consumes half of an Edge Meter, adds a second hit where Z.W.E.I's familiar, Ein, comes out and smashes the opponent back to the ground, effectively changing the properties of the combo.

Critical Edge, the replacement for (and not to be confused with) the Critical Finish move from SoulCalibur IV, is the flashiest of the new additions. Similar to Street Fighter's super moves, the Critical Edge attack unleashes some major damage. Pulling off the move is the same for everyone -- double quarter-circle forward followed by all three attack buttons -- but knowing when and where to execute is key. Characters like Mitsurugi and Pyrrha can string their Critical Edge move in from certain combos, ensuring the move is extra punishing. Ivy, on the other hand, has to make sure she is at a close range to pull off her technique, a super-powerful grab that's very hard to link.

Speaking of Ivy, like many of the returning characters, she yet again has been completely overhauled. She still retains all of her classic moves, but the whip state modifiers that made her oh-so complicated to use for the casual fan have been done away with in favor of simpler combo inputs.

I was told during my play time that the SoulCalibur team really wanted to make every character accessible for all levels of players. While this may sound like everyone has been dumb downed -- though in Ivy's case, I think she’s just too old to remember how to use her whip properly -- this really isn't the case. In fact, with all the new additions, players will find that characters are more balanced and have strengths that fit every style of play thanks to the game's improved speed.

Back to the game's speed, it ironically wasn't until the end of my time with SoulCalibur V that I was truly floored by the upped tempo. As we wrapped up, I was presented with a special demonstration that the folks at Namco Bandai could only refer to as the "Natsu Beat Down." By flipping the game's A.I. to max, Namco Bandai's own "FilthyRich" Bantegui took on newcomer Natsu. The beating that ensued was ridiculous. Trained by Soul Calibur's ninja booby-lady Taki, Natsu looks to be one mean and formidable opponent. Her full arsenal of moves, when implemented at the highest level, makes her a blur.

Like Taki, Natsu uses close-range weaponry and speed to her advantage, but unlike her sensei, she has the ability to teleport around her opponent. Her most awesome technique was a three-part teleporting kick, where she phased in front, above, and behind, delivering lethal strikes to the head.

It's stuff like this that really has me pumped for this game. I've always enjoyed SoulCalibur, with its eclectic cast of weapon-wielding warriors, but I felt that the series hadn't really evolved since part II. There's still a lot for Namco Bandai to show of SoulCalibur V, as this was only the tip of the iceberg. So far, only 11 characters -- with close to 30 expected in the final build -- have been unveiled, but with the Tokyo Game Show around the corner, a few more should be announced.

Here's hoping for a little Hwang Seong-gyeong action. I think he's due.

Back to the game's speed, it ironically wasn't until the end of my time with Soul Calibur V that I was truly floored by the upped tempo. As we wrapped up, I was presented with a special demonstration that the folks at Namco Bandai could only refer to as the "Natsu Beat Down."
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47 comments | showing # 1 to 47
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GoodlyMike's Avatar - Comment posted on 09/02/2011 12:18
GoodlyMike
Awesome preview, I cannot wait to get my hands on this game.
Skullo Dream's Avatar - Comment posted on 09/02/2011 12:21
Skullo Dream
I still dunno how I feel about all of this, but the series was in need of some change.

Tira and Voldo are in though so fuck it, I'm excited.
Nitex's Avatar - Comment posted on 09/02/2011 12:23
Nitex
Im still not sure what to think. It just looks like the same ol shit to me. But i do really enjoy IV. I guess i will wait for reviews.
Epic-Kx's Avatar - Comment posted on 09/02/2011 12:30
Epic-Kx
...Jesus Voldo, you grew a crotch face?

Also, please put in Yoshimitsu and BUFF HIM. Otherwise, im quite excited.
LawofThermalDynamics's Avatar - Comment posted on 09/02/2011 12:32
LawofThermalDynamics
I've always loved the Soul Calibur franchise. Ever since it grabbed my adolescent attention somehow (Cough) I was hooked ever since. Can't wait~
Retrofraction's Avatar - Comment posted on 09/02/2011 12:37
Retrofraction
They need to get rid of armor
CaptainHowdy's Avatar - Comment posted on 09/02/2011 12:37
CaptainHowdy
The new characters Natsu and ZWEI look lame but the new gameplay and speed sounds like the best Soul Calibur since 1. Good times, let's hope online is BALANCED.
pokota's Avatar - Comment posted on 09/02/2011 12:38
pokota
I admit to being excited. I've always enjoyed Soul Calibur, even the ones other people didn't seem to like. Soul Calibur IV was a blast for me, especially with custom character creation.

It will be interesting to see how the new influx of speed changes things. I'm also happy to see that Taki's disadvantage against opponents with a lot of range has been lessed by Tatsu's teleport ability. I still have nightmares of trying to beat Cervantes with Taki in the final stage of Soul Blade.
Primo's Avatar - Comment posted on 09/02/2011 12:40
Primo
Glad to see Voldo is as creepy as ever.
flintmech's Avatar - Comment posted on 09/02/2011 12:40
flintmech
Was this game available at PAX? If so I hate myself for missing it.
DethLocke's Avatar - Comment posted on 09/02/2011 12:47
DethLocke
I was a huge fan of every SC (and soul blade) until SC 4. that game really disappointed. Hopefully this game feels fresh, has a Lengthy adventure mode of some sort, and, of course, has Cervantes. If it can do those three things, im in.
Corduroy Turtle's Avatar - Comment posted on 09/02/2011 12:51
Corduroy Turtle
Wow! It's sounding really good!
youngskeletor's Avatar - Comment posted on 09/02/2011 12:53
youngskeletor
I'm excited. This franchise needed a kick in the ass.
Adrian Smith's Avatar - Comment posted on 09/02/2011 12:55
Adrian Smith
I will be destroying everyone with taki when this comes out
GoofierBrute's Avatar - Comment posted on 09/02/2011 12:57
GoofierBrute
Ok that's it: I want this game.
Baby Choo Choo's Avatar - Comment posted on 09/02/2011 12:57
Baby Choo Choo
Ivy is wearing too much clothing. No sale.
Adam Duffles Duffield's Avatar - Comment posted on 09/02/2011 12:59
Adam Duffles Duffield
graphics look too similar to 4
amtalx's Avatar - Comment posted on 09/02/2011 13:03
amtalx
Are Talim, Kilik, or Cervantes confirmed? I'm gonna get it anyway, but it would be nice if my mains were on the roster.
goinglopsided's Avatar - Comment posted on 09/02/2011 13:07
goinglopsided
@epic
yoshi never needed a buff. His just maji carve fist is debatably the best move in the game, its the fastest interupt in the game which he can combo off of.. although performing the just vetsion requires some seriously good timing. If you put him in a tier id say high, not that i like tiers im just using it as a frame of reference, or something like that.
The Silent Protagonist's Avatar - Comment posted on 09/02/2011 13:13
The Silent Protagonist
What was so bad about Ivy's moveset from SC and SCII that they have to keep changing it so radically since then. She was perfectly balanced in SCII given she couldn't possibly own the close-range game was well as she did the mid-to-long range.

She was a headgame character and terrible at close quarters for the most part aside from a handful of moves that were for keep-away purposes.

The ruin her in SCIII, make her mildly tolerable but too telegraphy in SCIV and now they overhaul her again?

This is why I'm iffy about this game. Project Soul seems to enjoy breaking things that worked fine just so they have something to tinker with the next time around. Just make an PSN/XBLA version of SCII so I can play the real Soulcalibur again - minus the shitty guest characters.
psycho terror2's Avatar - Comment posted on 09/02/2011 13:16
psycho terror2
SC2 was an absolute JOY to play vs a max AI opponent, SC4 felt cheap... hope this is the revival everyone's been waiting for!
kidplus's Avatar - Comment posted on 09/02/2011 13:22
kidplus
Adding speed makes it sound like SCII. This is a good thing. The replacement of critical finish kinda bums me out because it punished defensive players. People are known to spam the block button in SC and that move put an end to that shit.

What's up with the new Guard system? Is it a parry or a counter? Both were possible with the last system depending on which direction you pressed.
LazyAza's Avatar - Comment posted on 09/02/2011 13:34
LazyAza
So excited for this, last fighter I truly enjoyed was SC4, sunk so many hours in to both ps3 and 360 versions.
SourGr8pes's Avatar - Comment posted on 09/02/2011 13:37
SourGr8pes
I hope they completely redo Mitsurugi's moveset, so my friend has to relearn it yet again.
Uther's Avatar - Comment posted on 09/02/2011 13:43
Uther
I will be waiting for the final words on this. 4 wasn't even close to the joy that 3 gave me, and if this gets people too reminded of that, I doubt I'll pick it up.
DinnertimeNinja's Avatar - Comment posted on 09/02/2011 13:53
DinnertimeNinja
@Epic,

I agree with that other guy. Yoshi definitely does NOT need to be buffed at all. He's already extremely good without being broken.

Maxi, on the other hand is complete trash and needs a complete overhaul.
HEL105's Avatar - Comment posted on 09/02/2011 13:54
HEL105
Loved every other SC game, will love this one too. Where's my Xianghua?
kingsharkboi's Avatar - Comment posted on 09/02/2011 13:55
kingsharkboi
2 was in my top 10 favorite games ever. so many memories! and SC1 was in my top 20 games ever for the mindblow factor! lets get SCV evolving the series!
Pacopaco's Avatar - Comment posted on 09/02/2011 14:48
Pacopaco
I'm interested. Still the usual cautious optimism, but this preview has given the game a greater presence on my future radar.

A little sad to see they're kind of dumbing down Ivy's complexity. Her steep learning curve made mastering her style far more rewarding and respectable, in my opinion.
Wesley Ruscher's Avatar - Comment posted on 09/02/2011 14:51
Wesley Ruscher
@kidplus

The new block system doesn't act like a parry at all. There is no animation change to the attacker in the way a parry/counter in IV push/pulled them away.

The system in V more so stops the attack cold an allows the defender a window to counter. The move also prevents the defender from being pushed backed.


Sorry if there are typos. Writing this from an iPhone on the road.
Cla's Avatar - Comment posted on 09/02/2011 14:54
Cla
Can hardcore fighting gamers who want a more technical and complete preview, read Kayane's preview:

http://kayane.fr/2011/08/30/soul-calibur-v-first-impressions-of-the-demo/

Wesley, you completely forgot to mention that Guard Impact still exists. It uses 1 bar of the Soul Gauge and has a new command, 2/6+A+B+K.
ScooneySteve's Avatar - Comment posted on 09/02/2011 14:54
ScooneySteve
Here's hoping for a Wii-U version and a return of Link being playable :p
Cla's Avatar - Comment posted on 09/02/2011 14:55
Cla
First word of my post was supposed to be ANY, not CAN.
Davedude's Avatar - Comment posted on 09/02/2011 15:06
Davedude
Sounds good, I'm a Voldo main so I'm glad he's returning and just as awkward as ever, air humping in victory to shame my enemies.
whormongr's Avatar - Comment posted on 09/02/2011 16:54
whormongr
I don't know if I am digging on voldo's furry pants, but I'll prolly still get it.
AceFlibble's Avatar - Comment posted on 09/02/2011 16:59
AceFlibble
All sounds good to me. Soul Calibur (and also Tekken's) biggest weak points up until now have been poorly balanced characters and the speed of combat - sounds like they're sorting out both.
Hasney's Avatar - Comment posted on 09/02/2011 17:17
Hasney
That first paragraph killed it a bit for me. Was hoping they'd slow the game down and make it more methodical rather than speed it up...
nekobun's Avatar - Comment posted on 09/02/2011 17:17
nekobun
I like that they're changing things up a bit, but I hope those same changes don't mean a goodbye to Seung Mina. Even though Voldo time is the best time.
Dynamic Sheep's Avatar - Comment posted on 09/02/2011 20:22
Dynamic Sheep
Fuck yeah Tira!
PrinceHeir's Avatar - Comment posted on 09/02/2011 21:57
PrinceHeir
man i read this game is fast pace :)

can't wait to try it out :P
Amna Umen's Avatar - Comment posted on 09/02/2011 22:13
Amna Umen
When will the raping of my wallet stop?
d3v's Avatar - Comment posted on 09/02/2011 22:16
d3v
New "parry"-like mechanic, super meter, EX moves and super arts? Sounds like someone likes 3rd Strike... which is fine since it's one of the best fighting games ever made.
Natural 20's Avatar - Comment posted on 09/03/2011 08:18
Natural 20
And now the destruction of Ivy is complete.

Seriously, she was a joy to play in 2 and has just become consistently worse from game to game. Talim had still better be in otherwise I'll actually be upset.
comicretard's Avatar - Comment posted on 09/03/2011 15:46
comicretard
Oh God! Please don't be as shitty as SC4!!!!
RandomWordCombo's Avatar - Comment posted on 09/03/2011 16:58
RandomWordCombo
LTRFTP

Is anything ever previewed/reviewed on PS3?
tripled153's Avatar - Comment posted on 09/04/2011 01:06
tripled153
Glad to see my main voldo is back. I wonder if he's still nerfed to unplayable shit like he was in SCIV.
AppleiPwn's Avatar - Comment posted on 09/05/2011 08:06
AppleiPwn
I found SCIV boring as hell, hopefully they'll think up something exciting enough to make me buy it
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