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Preview: Sleep is Death (Controller mode) photo

Summary time! Jason Rohrer's Sleep is Death is a multiplayer storytelling game. A Controller creates and modifies a world that the Player interacts with.

I documented the Player experience in an earlier preview. It was a great deal of fun, but why wouldn't it be? I was playing a story authored and controlled by Jason Rohrer, the dude who created the game. Any game is fun when you're playing it with the person who created it.

No, the real test of Sleep is Death was whether or not it would remain fun once Rohrer was out of the equation. Whether or not it would be as intuitive and crazy and charming with me as the Controller, and some other poor bastard as the Player.

With that in mind, I tested the game with two different people: Ashly Burch (my sister, and star of Hey Ash Whatcha Playin'), and Ashley Davis (my girlfriend, and star of Once Upon A Pixel).

Hit the jump to see how it went.

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Sleep is Death (PC previewed; also available for Mac and Linux)
Developer: Jason Rohrer
Publisher: Jason Rohrer
To be released: April 9th, 2010 (preorders only) April 16, 2010 (everyone else)

I'll get into specifics in a minute. For now, let me just say: as much as I enjoyed playing Sleep is Death as a player in Jason Rohrer's story, I enjoyed it even more as a Controller.

Part of that may be the weird sense of power I felt -- look, ye mortals, and despair at my ability to conjure a snack cart out of thin air -- or the fact that I was playing with people I loved. Whatever the reason, I didn't need Jason Rohrer hovering over my virtual shoulder in order for me to enjoy the stories I controlled.

Well, maybe "controlled" isn't the right word. Though the Controller is in charge of all the scenery changes, object movements, and art modifications, it's not as if the Controller can (or should, at least) completely dictate a linear story that the Player dumbly suffers through. I tested the same basic starting story with both Ashly Burch and Ashley Davis (hereafter referred to as "Ash" and "Davis," for simplicity's sake), but I ended up with two completely different tales.

I wanted to create a story frame that accomplished two things. Firstly, it had to be personally meaningful to myself, Ash, and Davis. Secondly, the frame had to give me an opportunity to create my own art, in order to test out SiD's sprite editor.

It was for these reasons that I created a scene based entirely around Doctor Who -- specifically, the Tenth Doctor's regeneration.* I planned to trick the player into thinking I'd created a pathetic Doctor Who fanfic where they'd hang out with the Doctor and watch him regenerate, only to suddenly switch things up and reveal that they'd simply been a fangirl who had won a contest and been given the opportunity to shoot a scene with the Doctor Who production crew. As I'd imagined it, this story would have combined fantastical, nerdy silliness with a depressing, down-to-earth twist.

I was totally, mindblowingly wrong about where my stories would end up.

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You can download both stories from here. Davis' story is entitled, "Davis vs Doctor," and Ash's is, "Guest Starring Ashly Burch." I'm not going to bother summarizing what happened in either story, so I'd highly recommend downloading and reading them for yourself before going any further.

I'm not sure why the game is called Sleep is Death, but it could just as easily be called "Best Laid Plans." I tried to imagine every direction the story could possibly go, but surprisingly, wonderfully, I could have never predicted where Ash and Davis would take my relatively bare-bones plot.

Before I get into the nuts-and-bolts of the Controller interface, it's just worth mentioning that all the great stuff about the Player interface -- the sense of improvisation, of give-and-take, of safety and freedom -- is all present in the Controller experience. Unless you're a dick who refuses to allow the player to do anything they want, the Controller mode still results in wonderfully unexpected little moments of intimate brilliance. I could have never expected Davis would want to jump her car over the dying Doctor, but I knew that, once she had, she absolutely needed to make that same jump over an exploding TARDIS. It simply had to happen, and we both laughed our asses off when it did.

Similarly, I couldn't have planned that Ash's final words of her story would be an incomplete attempt to type "regenerate." There was something oddly poignant about the character she'd created; a girl with such an inability to distinguish fantasy from reality that in her final, dying moments, she was unable to do the very thing that her hero was known for.

Of course, Ash then fucked around some more by writing her little Porky Pig-esque coda, but even that felt hilariously appropriate.

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So, yes: in terms of personal interaction and story creation, Sleep is Death is just as fun from the Controller interface, without Rohrer's presence.

The Controller interface itself is surprisingly intuitive. Pretty much everything is mouse-based, and, after viewing a short tutorial video by Rohrer, I was ready to start making stories by adding or removing objects, switching between scenes, and quickly editing sprites.

I had to spend about an hour or two preparing my story before my Player even connected. Since I knew I only had thirty seconds to react to the player's actions, I wanted to have as much stuff completed beforehand as possible. Even though I couldn't have predicted where the stories would ultimately end up, the preparation paid off: if I needed to add a regenerating Doctor or a snack cart in the middle of a story, I only needed to drag and drop them from the archive of premade objects. Simple.

Every time you play Sleep is Death with anyone, all the sprites they used will go into your personal, searchable sprite database. Thanks to this automatic archiving, most of the sprites I used were actually modified versions of sprites Jason Rohrer had already created: the "Ash" sprite you see in both stories, for instance, is just a female sprite Rohrer made with the hair dyed black instead of brown. At the end of Ash's story, the cops from my and Jason's tale showed up and menaced her with guns.

Even if I needed to create something I hadn't made beforehand, like the exploding TARDIS in Davis' story, I could easily form new objects thanks to the game's paper doll-esque sprite system.

Basically, every object is made up of many smaller sprites. Even though the Tenth Doctor looks like a cohesive image everytime you see him, he's actually made of several smaller parts: a head, a torso, and legs. There's no way to simply create one, large sprite of his entire body. At first, this irritated me: I couldn't find an easy way to compare the different body part sizes, so I had to keep tweaking the legs and rechecking how they looked in relation to his torso, then tweaking again, and so on.

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Once I started to modify the object, however, I understood the need for the sprite separation. If I wanted to change something small about the Tenth Doctor's sprite -- like, say, making him stretch out his arms -- I didn't need to create an entirely new Doctor sprite from scratch. I simply grabbed a single arm object, rotated it, and copied it twice before attaching the new arms to his torso. Though it took me a good half-hour to get the first Doctor sprite just right, all further modifications took less than a minute each.

This meant that when it came time to animate Ash killing herself in her story, all I had to do was flip the gun sprite 180 degrees, then copy and paste some blood splotches onto her head. Simple, quick, and satisfying.

Of course, that doesn't mean I never got overwhelmed, or that I never made any mistakes. I screwed up more than a few times in the course of telling both stories, but hey -- no big deal. The stories weren't ruined. We moved on. If I end up cloning a car or two in exchange for experiencing that wonderful sense of panic that Sleep is Death induces so effectively, that's fine. I'm more than willing to make that sacrifice.

In the end, the Controller interface is pretty much everything I wanted it to be, and I don't just mean from a technical standpoint. Yeah, it's intuitive, and allows for lots of creativity, and that's great, but that's not what is truly surprising about the Controller interface. The Controller interface, even more so than the player interface, highlights the collaborative and improvisational aspects of a Sleep is Death play session. While I Controlled those two stories, I was constantly making quick, profound choices about my relationship to the Player, and to my own abilities as a Controller.

Davis wanted to make her car flip over -- could I do that? Should I do that? Sure, I thought. It'd be hard, but it'd be worth it. Later on, though, Davis also wanted to ram the TARDIS with her car. I decided not to let her do that, because I thought it'd be more fun to flip her car over an explosion. The Controller engages in a constant, intense back-and-forth with the player where nothing is certain and, if the Controller is willing, damn near anything can happen.

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In fact, I was really worried that I simply wouldn't know what to create in Sleep is Death. When it comes to user-generated content, I'm not a particularly creative guy: my Spore creatures were all boring, and I never made a full LittleBigPlanet level in the entire time I had it. Sleep is Death, however, elicits a totally different type of creativity; you don't have to be a level design genius or a creative mastermind to get something useful out of a story, because you'll always have someone else to react off. I didn't have to worry about creating an objectively awesome series of levels or situations when I had people like Ashley Davis deciding to turn my story into a stunt spectacular. Even though my "you're a guest star on a TV show" plot was kind of dull, Ashly Burch's involvement turned it into something spectacularly funny, and cool, and personal.

I would have never, ever expected that Ash's playthrough of my story would end with her dying and the Tenth Doctor regenerating at the exact same time, but that's exactly what did happen.

And that's fucking incredible.

 

*If you don't watch Doctor Who, just know that the Doctor is a character who, when dying, will completely change his appearance and personality in order to save himself. Ash and I both cried like little bitches when the most recent Doctor regenerated.








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58 comments | showing # 1 to 50
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next 50 comments

Darko Ivanovic's Avatar - Comment posted on 04/02/2010 13:43
Darko Ivanovic
so many stars..
PDawgy's Avatar - Comment posted on 04/02/2010 13:52
PDawgy
ha
Airbr1dge's Avatar - Comment posted on 04/02/2010 13:56
Airbr1dge
I NEED THIS GAME NOW.
Tubatic's Avatar - Comment posted on 04/02/2010 14:01
Tubatic
There should be a "SiDTube", where everyone uploads their playthroughs/rates them/can share them.
Vargas's Avatar - Comment posted on 04/02/2010 14:06
Vargas
Hha, sorry Davis, but Ash's story was fucking amazing. I laughed my ass off when she pulled a gun on the director. =D
Explosion2's Avatar - Comment posted on 04/02/2010 14:08
Explosion2
I'm sorry for the n00b question, but how the heck do you use that file downloading site? like what do I click to download the file?
Holyetheline's Avatar - Comment posted on 04/02/2010 14:08
Holyetheline
This sounds like a terrific experience! I need to give Sleep is Death a whirl!
xibalba's Avatar - Comment posted on 04/02/2010 14:09
xibalba
the scream from the doctor in the last picture reminds me of Arnold Schwarzenegger
eskimo bob's Avatar - Comment posted on 04/02/2010 14:19
eskimo bob
I am ten times more sold on this now and feel like my $9 pre-order is more than justified.

and the game's not even out yet!
LackofPants's Avatar - Comment posted on 04/02/2010 14:25
LackofPants
This is really cool. A friend of mine and I used to do nearly the same thing, but in a text based setting, through IRC. My friend would be the 'controller' and I would be the 'player' but it was just chaotic improvisation roleplaying and storytelling and we had a blast.

So to see a game that does that, with visuals.. I'm amazed.
Manic Maverick's Avatar - Comment posted on 04/02/2010 14:32
Manic Maverick
:D Ah, I figured the Controller experience would be good. It's interesting to look at a story from the "reader" perspective. You don't notice the mistakes or flaws (unless something is being copied). For instance, when I originally read Ash's playthrough, I laughed hard at the end when it seemed like "Regenerate!" had been cut short by the sudden "THE END". So, not only is the experience fun for the Player and Controller, but the "Reader" can sit back with popcorn and a soda and have a good time as well. Which is something else I love about this game.
Rafl Man's Avatar - Comment posted on 04/02/2010 14:39
Rafl Man
preoder'd
Charey's Avatar - Comment posted on 04/02/2010 14:39
Charey
I was moved by Ashly Burch's story.
chr156r33n's Avatar - Comment posted on 04/02/2010 14:39
chr156r33n
I'm so geuninly excited about this game, thanks Anthony for a a great couple of previews!
Analoge's Avatar - Comment posted on 04/02/2010 14:41
Analoge
I would have never guessed that Ash's SiD would be serious and Davis' would be off-the-wall crazy. I am so fucking stoked about this game!
Jamie McGinn's Avatar - Comment posted on 04/02/2010 14:42
Jamie McGinn
This seems very very interesting, shall be keeping an eye on this
Omgyiyja's Avatar - Comment posted on 04/02/2010 14:49
Omgyiyja
Already got my pre-order and I can't wait to share and record the happenings with many of my friends, especially the non-game players I know.

Well done for giving this coverage :D
wobblefunk's Avatar - Comment posted on 04/02/2010 14:53
wobblefunk
DEAL = SEALED.

now to head t the bank and put some money on my card :D
Sentry's Avatar - Comment posted on 04/02/2010 14:55
Sentry
Still haven't watched the final special. I put my own viewing on hold to catch up on the series with some friends. We were supposed to be done in December, and we're only just now in the fourth season.

*bittersweet sigh*
RichardBlaine's Avatar - Comment posted on 04/02/2010 14:56
RichardBlaine
Ash's run was pretty hysterical. It's cool to know that you still had fun as the controller.
Tremulant's Avatar - Comment posted on 04/02/2010 14:58
Tremulant
Davis vs Doctor made me lol and made my shitty day not even matter anymore.
Pudge Controls the Weather's Avatar - Comment posted on 04/02/2010 14:59
Pudge Controls the Weather
Everytime someone mentions Doctor Who I start to go into crazy spasms. Tomorrow is too long to wait D:
Azzurus's Avatar - Comment posted on 04/02/2010 14:59
Azzurus
Thanks for the great previews of this game, Anthony! I had no idea it even existed until last week, and now I can't wait to try it with my friends and see what crazy things happen in the stories.
suit's Avatar - Comment posted on 04/02/2010 15:02
suit
@Tubatic Might or might not be in the works I might or might not have heard.
Cupcakes's Avatar - Comment posted on 04/02/2010 15:04
Cupcakes
fuck. i would pay to watch anthony and the ashleys play sleep is death.
Pudge Controls the Weather's Avatar - Comment posted on 04/02/2010 15:05
Pudge Controls the Weather
Oh and Ashley's one was hilarious ^-^
Mikular's Avatar - Comment posted on 04/02/2010 15:14
Mikular
Just pre-ordered this.

I was almost sold on the Player write-up, but I wanted to make sure the Controller experience was worth it as well.

Great write-up, Anthony, you've really got me pumped for this coming out next week. I'm so glad it comes with two codes. Now, to decide who I wish to entrust this to...
D-503's Avatar - Comment posted on 04/02/2010 15:20
D-503
can't wait to play!!!
dangerman's Avatar - Comment posted on 04/02/2010 15:23
dangerman
Pre-ordered. Sounds like it has the potential to be my GOTY.
Tubatic's Avatar - Comment posted on 04/02/2010 15:30
Tubatic
@suit

That may or may not have made my day!

I'm way more interested in reading the results of this game than I am in actually trying to play it. I hope we get a bunch of c-blogs of people's plays, at least.
Super Drybones's Avatar - Comment posted on 04/02/2010 15:31
Super Drybones
So is there an online board where you can choose a partner or only with the person you give the download to?
Darren Nakamura's Avatar - Comment posted on 04/02/2010 15:32
Darren Nakamura
Davis's last line made me laugh out loud.
Reginald's Avatar - Comment posted on 04/02/2010 16:00
Reginald
thats for including the stories as a downloadable file this time, it made flipping through them a million times easier
grasslunatic's Avatar - Comment posted on 04/02/2010 16:43
grasslunatic
This is the most interesting game I've seen in a long time. I think reading about other people's experiences might be as fun as playing the game yourself.
AudioTerror's Avatar - Comment posted on 04/02/2010 17:31
AudioTerror
This sounds fantastic. . . . also DOOOOOOOOOOOOOOOOOOOOOOOCTOR WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!

I do have a tiny obsession with the show.
falinter's Avatar - Comment posted on 04/02/2010 18:01
falinter
Yeah thanks alot for these Rev. I am kind of really excited for this now.

Even more so when I read in the comments that it gives you two codes.

Fuckin SOLD.
alexeternal's Avatar - Comment posted on 04/02/2010 19:40
alexeternal
Already had the perorder before this article, but this made it seem over justified. I cannot wait another week for my download code. One question which may seem obvious, but I assume you can edit the sprites solo, before any game starts. If not, it will make the game a real bother.
Wedge's Avatar - Comment posted on 04/02/2010 20:13
Wedge
I just realized how much this reminds me of the stuff batshit crazy Chris Crawford was always trying to do. Except his idea was to make a world that could manage itself like this on it's own, with a unique kind of AI setup, where Rohrer is just letting another person control the backend. Either way, they're both idiots. Basically trying to create the one "omni game" and instead ending up with nothing.

But then again, I'm of the school that games, by nature, are defined by a system of rules. Story can be added to a game to encourage someone to play it, but it is not a game in and of itself. How people get to this idea from "gaming" is something I don't really understand. It always felt more to me like an evolution of literature to me.
Tezwins's Avatar - Comment posted on 04/03/2010 06:33
Tezwins
I almost cried during Tennant's goodbye, but it then all emotion switched gears into blind rage. The new Doctor pisses me off and that gun in the commercial pisses me off more.
townkinkykid's Avatar - Comment posted on 04/03/2010 09:37
townkinkykid
I hope to see a HAWP episode on this game. Maybe.
Lazaro Cruz's Avatar - Comment posted on 04/03/2010 22:16
Lazaro Cruz
This game actually reminds me a lot of Neverwinter Night's Dungeon Master mode, except the ability to control the game and build the world seems a bit more intuitive. (People who controlled Neverwinter Night session spent days or weeks putting their session together not hours.)

Preordered this sucker soon as I finished reading this, can't wait to try it out.
JimmyDanger's Avatar - Comment posted on 04/04/2010 05:53
JimmyDanger
Tezwins.

It'll be all good.

It'll be great.

Just wait and see.
SomethingGerman's Avatar - Comment posted on 04/04/2010 06:07
SomethingGerman
that just sounded very non linear with so much agency and interactivity in it

can't wait til somebody coincidentally recreates silent hill 2 with this
Jonathan Holmes's Avatar - Comment posted on 04/04/2010 11:08
Jonathan Holmes
This sounds pretty damn awesome.
dangerman's Avatar - Comment posted on 04/04/2010 12:48
dangerman
This sounds like how Heavy Rain should have been that way I'd actually feel like my actions meant something.
DefiantBadger's Avatar - Comment posted on 04/04/2010 15:21
DefiantBadger
I want to play this with jim...
nekobun's Avatar - Comment posted on 04/04/2010 19:16
nekobun
I'm recommending this to some of my tabletop RPG playing friends, in the hopes that at least one of them will get a copy. This is too good, between the two reviews.
GoJohnnyGo's Avatar - Comment posted on 04/05/2010 00:29
GoJohnnyGo
I'm still fuzzy on the actual interface.

Is this played same-screen or online?

If the latter, do you recommend using a mic to communicate?
Stevil's Avatar - Comment posted on 04/05/2010 07:08
Stevil
He was wearing the brown suit when he regenerated, Burch! Get it riiiiight, mun!
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