Is it terrible that the first thing I thought of when I read this was M. Bison?
On a serious note, this could be very interesting. Using the medium of video games as a way to explore real, modern issues like this isn't trivializing it in my mind, provided that it's done right. It remains to be seen whether or not it is done right, but the fact that actual Marines are involved adds some credibility.
fixd.
Dexter: Funny, King Friday asked me that too after the presentation was over, lol.
Screw Realism. We're playing bloody videogames. If you want realism in your games, have games give me full body control first. It sucks to call a game realistic yet give the player the real-life equivalent of tunnel vision.
Screw Realism. We\'re playing bloody videogames. If you want realism in your games, have games give me full body control first. It sucks to call a game realistic yet give the player the real-life equivalent of tunnel vision.
Forget Realism. We\'re playing bloody videogames. If you want realism in your games, have games give me full body control first. It sucks to call a game realistic yet give the player the real-life equivalent of tunnel vision.
Or they could do it like old Rainbow Six games where getting shot, you know, wounded or killed you.
"Six Days looked like a Ghost Recon-type game where you’re moving around in third-person..."
Nothing gets me into the mind, and feeling of being a soldier somewhere like seeing the back of my own head.
Ubi's GRAW series is one of my favourites on 360. If Konami can get that kind of feel right, I'll be buying this. Definitely, where this game is going to stand up, is in its realistic tales, which will put it above a lot of other games, and also strike a positive blow for games as a creative medium.
What nonsense you guys. An energy bar is just a tool for feedback to the user. While I'm sure, we'd all like to see a Dead Space style, on-character energy bar, you guys have to understand, Konami are still a japanese dev. As such, they tend to pay less attention to western games out there, naturally sometimes to their detriment. Either way, it matters not, so long as the game is fun. Medical or self healing options, would be a good way to go, like GRAW.
Also, how do you know this isn't using the MGS engine?
Anyway, while it might make some feel uncomfortable, indeed, go and watch Genreation Kill or Over There. Both have been out for a while and are no more or less trivial than this game. Overall, its still a positive move and I hope Konami reap the rewards of it.
If it were any other major studio I'd be more excited.
..here's hoping, though :)
glad to read that you now have a change of heart and prefer fully body control over realism, cause that was your main argument before in the ID game entry 2 days ago. Welcome aboard ;)
I guess we'll see what people would rather see- the dark, gritty, morally ambiguous version of war (SDiF), or the pampered, jarhead, propaganda-driven version (AA3).
I would love to see a game cross the threshold from a one dimensional game experience to an emotional experience. One that tells a story, and have you feel the ravages of war. If they can pull off a "Blackhawk Down" movie feel into an interactive experience, then I think we finally reached a day when games are considered a respected medium where a poignant message can be delivered. If anything, a game should bring out an even more powerful emotional reaction than a movie since it is interactive.

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