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Preview: Six Days in Fallujah photo

One of the last games Konami showed during the opening presentation at their Gamer's Night was Six Days in Fallujah. The game has gained a lot of attention already due to it being set during the early days of the invasion of Iraq, a battle that is still going on to this day.

The presentation started with a Marine coming up on stage, describing one of his experiences from the the attack on Fallujah. He and his team had just arrived on the roof of a building that they were using to scan for enemies in the area. Shortly after arriving on the roof, the Marine took a much-needed smoke break. He went back to scanning the area when the next thing he knew, he was waking up in a bush with his head ringing. A firefight was under way, and at some point, the Marine looked back to where he was before and saw that an RPG had just blown up exactly where he was taking his smoke break moments before.

To most people, this would have been a once-in-a-lifetime experience. To the Marines, as the Lance Corporal described, it was just another day in Iraq.

Six Days in Fallujah (PlayStation 3, Xbox 360)
Developer: Atomic Games
Publisher: Konami
To be released: 2010

Next, we were shown a video of various Marines talking about their experiences in Iraq as a montage of real war footage was shown. At the end of the footage, the Marines in the video stated that they wanted this game to be made. They want people to see what they went through and hear their stories from the conflict.

And that’s what we’re getting with Six Days in Fallujah. The team from Atomic Games talked to Marines who were at Fallujah to help create an accurate game. The team got the reports, photos and videos from the Marines to ensure that gamers see what happened. Atomic Games worked closely with the Marines in order to nail down the AI for the Marines in the game. They’ll be moving and using tactics that Marines use in real life to help deliver a legitimate experience. The team also talked to insurgents and Iraqi citizens so they could have all sides covered when telling the tale in this game.

Six Days looked like a Ghost Recon-type game where you’re moving around in third-person with a squad of soldiers backing you up. It wasn’t made clear if you’ll have any sort of squad commands, though. The game is still a year away, so visually it was nothing particularly special. The game was also very brown, which makes sense with the Iraq setting. Still, the environment looked very stale due to all the "brownness." There were a few firefights, and it looked like your standard third-person shooter affair. The game has the regenerative health system in place, rather than the health bar system some lady was saying it would have.



One of the big things Six Days in Fallujah has going for it is the promise of fully destructible environments. They created a new game engine called the "Atomic Engine" from scratch in order to create the fully destructible maps. We were shown a couple of examples of how the player can plant charges on walls in order to flush out enemy insurgents hiding inside houses. It remains to be seen just on what level the destructibility will be. Is it going to be in the style of Red Faction, where EVERYTHING is destructible, or will it be like Battlefield: Bad Company, where everything but the frame of the building can be blown up?

It’s hard to say if Six Days in Fallujah will live up to all of its promises this early on. Ben PerLee, who was at the event with me, noted that a number of people at the event felt uncomfortable with the game. If you’ve never had any issues with any other war game, movie or book before, then you have no right to say that this game is wrong in any way. Actual Marines who were in Iraq are behind this game and they just want people to see what it was like.

On a related note, go watch Generation Kill. It does a great job of showing what Marines went through during the 2003 invasion of Iraq.

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24 comments | showing # 1 to 24

gatorsax2010's Avatar
gatorsax2010 at 04/13/2009 17:30
"To most people, this would have been a once in a lifetime experience. To the Marines, as the Lance Corporal described, it was just another day in Iraq."

Is it terrible that the first thing I thought of when I read this was M. Bison?

On a serious note, this could be very interesting. Using the medium of video games as a way to explore real, modern issues like this isn't trivializing it in my mind, provided that it's done right. It remains to be seen whether or not it is done right, but the fact that actual Marines are involved adds some credibility.
Dexter345's Avatar
Dexter345 at 04/13/2009 17:30
What does Polo Guy think about this?
Zombutler's Avatar
Zombutler at 04/13/2009 17:36
To most people, this would have been a once in a lifetime experience. To BISON, as the Lance Corporal described, it was TUESDAY.

fixd.
Hamza CTZ Aziz's Avatar
Hamza CTZ Aziz at 04/13/2009 17:37
gatorsax: That is not a terrible thing at all.
Dexter: Funny, King Friday asked me that too after the presentation was over, lol.
eternalplayer2345's Avatar
eternalplayer2345 at 04/13/2009 17:37
A regenerative health system seems to unrealistic to me. I don't want a health bard but I would like something else. Hopefully the to regenerate health you have to wait a substantial time unlike halo where after five seconds you are full health again.
Scary Womanizing Pig Mask's Avatar
Scary Womanizing Pig Mask at 04/13/2009 17:38
I feel horrible, but I'm in the same boat as gatorsax and zombutler on this one.
Chronic Logic's Avatar
Chronic Logic at 04/13/2009 17:41
What the heck? I thought this game was supposed to be realistic. Regenerating health, seriously? Or maybe what maybe Atomic Games meant to say was realistic STORY not gameplay.
lubczyk's Avatar
lubczyk at 04/13/2009 17:58
This doesn't look so hot. What happened Konami? Can't you just use the Metal Gear Solid 4 engine which looks great? I mean Kojima Productions is a subsidiary of Konami afterall.
DarkTravesty's Avatar
DarkTravesty at 04/13/2009 17:58
i want realistic gameplay like the original ghost recon and rainbow six 1 shot 1 kill. i loved that tense feeling of death in those games... hmmm almost done with the situation then bam right between the eyes and you'd have to start all over.
lubczyk's Avatar
lubczyk at 04/13/2009 18:45
@DarkTravesty

Screw Realism. We're playing bloody videogames. If you want realism in your games, have games give me full body control first. It sucks to call a game realistic yet give the player the real-life equivalent of tunnel vision.
lubczyk's Avatar
lubczyk at 04/13/2009 18:45
@DarkTravesty

Screw Realism. We\'re playing bloody videogames. If you want realism in your games, have games give me full body control first. It sucks to call a game realistic yet give the player the real-life equivalent of tunnel vision.
lubczyk's Avatar
lubczyk at 04/13/2009 18:46
@DarkTravesty

Forget Realism. We\'re playing bloody videogames. If you want realism in your games, have games give me full body control first. It sucks to call a game realistic yet give the player the real-life equivalent of tunnel vision.
Blackhat's Avatar
Blackhat at 04/13/2009 19:08
"A regenerative health system seems to unrealistic to me. I don't want a health bard but I would like something else. Hopefully the to regenerate health you have to wait a substantial time unlike halo where after five seconds you are full health again."

Or they could do it like old Rainbow Six games where getting shot, you know, wounded or killed you.
Blackhat's Avatar
Blackhat at 04/13/2009 19:10
Oh, and:

"Six Days looked like a Ghost Recon-type game where you’re moving around in third-person..."

Nothing gets me into the mind, and feeling of being a soldier somewhere like seeing the back of my own head.
theredpepperofdoom's Avatar
theredpepperofdoom at 04/13/2009 19:14
So basically this is a documentay video game.
I'm down.
Fleet3000's Avatar
Fleet3000 at 04/13/2009 20:14
sounds interesting enough. the question is if it will be more game-y or more towards realism when it's actually done.
Cowboy TTop's Avatar
Cowboy TTop at 04/13/2009 20:26
I'm fully supporting this game still, as it would be nice to get a game where you play both sides, something many publishers/developers shy away from.

Ubi's GRAW series is one of my favourites on 360. If Konami can get that kind of feel right, I'll be buying this. Definitely, where this game is going to stand up, is in its realistic tales, which will put it above a lot of other games, and also strike a positive blow for games as a creative medium.

What nonsense you guys. An energy bar is just a tool for feedback to the user. While I'm sure, we'd all like to see a Dead Space style, on-character energy bar, you guys have to understand, Konami are still a japanese dev. As such, they tend to pay less attention to western games out there, naturally sometimes to their detriment. Either way, it matters not, so long as the game is fun. Medical or self healing options, would be a good way to go, like GRAW.

Also, how do you know this isn't using the MGS engine?

Anyway, while it might make some feel uncomfortable, indeed, go and watch Genreation Kill or Over There. Both have been out for a while and are no more or less trivial than this game. Overall, its still a positive move and I hope Konami reap the rewards of it.
TurboHyperFighting's Avatar
TurboHyperFighting at 04/13/2009 22:35
I LOVED Generation Kill. This is one of my favorite scenes!
Noah's Avatar
Noah at 04/14/2009 00:26
It could be the most realistic game ever made, but if it's not fun to play what's the point? I just looked at a wikipedia list of Konami games, because I couldn't think of any Konami game I've ever cared about, except Silent Hill... yep nothing I care about.

If it were any other major studio I'd be more excited.

..here's hoping, though :)
Analitic's Avatar
Analitic at 04/14/2009 05:25
@lubczyk

glad to read that you now have a change of heart and prefer fully body control over realism, cause that was your main argument before in the ID game entry 2 days ago. Welcome aboard ;)
andycadaver's Avatar
andycadaver at 04/14/2009 11:57
So it's America's Army 3 vs. Six Days in Fallujah? Seems that way. One aiming for a realistic story and compelling experience, the other aiming for realistic gameplay and accurate combat.

I guess we'll see what people would rather see- the dark, gritty, morally ambiguous version of war (SDiF), or the pampered, jarhead, propaganda-driven version (AA3).
Master Lee's Avatar
Master Lee at 04/14/2009 16:11
I feel like the discussion shouldn't be around whether the gameplay is accurate, but whether the game delivers a real dramatic telling of the war going on.

I would love to see a game cross the threshold from a one dimensional game experience to an emotional experience. One that tells a story, and have you feel the ravages of war. If they can pull off a "Blackhawk Down" movie feel into an interactive experience, then I think we finally reached a day when games are considered a respected medium where a poignant message can be delivered. If anything, a game should bring out an even more powerful emotional reaction than a movie since it is interactive.
solidgoomba's Avatar
solidgoomba at 04/14/2009 22:46
Oh yea, cause being able to respawn is so realistic. I want a game that once I die the disk wipes itself and can never be played again. Or hell, how about the whole Die and start from the beginning thing that SOOOO many people loved in Steel Battalion.
And who said that one shot wouldn't be enough to take you out? Just because health recharges doesn't necessarily mean that you'll be a meat shield.
Freekdeman's Avatar
Freekdeman at 06/10/2009 04:54
Totally agree with master Lee.
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