New Site Madness: Almost there! Code updates hourly   |   Report a bug

Preview: Sine Mora

1:00 PM on 08.24.2011

When a colorful "diesel punk" shoot 'em up enters the fray, you start to pay attention. When that game is co-developed by Digital Reality (Imperium Galactica, Haegemonia) and Grasshopper Manufacture (Killer 7, Shadows of the Damned), your eyes widen as foam starts to build up at the edge of your mouth.

Sine Mora tries to give its own twist on the 2D side-scrolling shmup formula, and it looks awesome in the process. It was a bit hard to gauge exactly what the game was all about before, but thankfully, the downloadable shooter could be found at gamescom -- tucked away in a large nondescript booth filled with European projects.

Sine Mora (PlayStation Network, Xbox Live Arcade)
Developer: Digital Reality, Grasshopper Manufacture
Publisher: Digital Reality
Release date: Winter 2011

Contrary to most 2D shmups of its kind, Sine Mora does away with health and hit points in favor of a time mechanic. Every level starts you off with a set amount of time that ticks ever downwards, sped up by taking hits from enemies or bullets. Killing enemies gives you extra seconds, so you have to try and shoot as many of them down as you can in order to stay alive and not run out of time.

Special power-ups will shield you from incoming attacks, reflect them, or give you ten extra seconds if you run out of time as an "extra life" type of mechanic. In the meantime you'll still move your nimble ship around to blast everything in sight in the shmup tradition, picking up primary weapon upgrades from destroyed enemies until the screen is filled with bullets. If you die, your upgrades will float around until you pick them up again.

Sine Mora features three different planes to start you game with. Each plane has its own unique primary weapon and a choice between seven secondary weapons (e.g. missiles) depending on the "character" you choose at the start of the game. So instead of picking a character that is synonymous with the ship you select, you select both individually for more weapon combinations and increased replayability. You also need to choose one of three time manipulation devices that act a bit like super weapons.

Although the game is technically a 2D side-scroller, everything is rendered in 3D and looks great because of it. You still play it as a 2D shmup, but between boss fight sections and levels, your diesel punk ship flies around in the third dimension to give more life to the world.

Graphically and stylistically, Sine Mora looks great. Digital Reality is doing the programming and core design while Grasshopper is doing the art design and all the music, courtesy of Akira Yamaoka. Everything is constantly in motion, whether it's your ship that transforms into a submarine to continue the fight underwater or the fish and plant life that are always active in the background.

Unsurprisingly, Yamaoka's pumping soundtrack perfectly fits the rebellious and punk feel and aesthetic of the game. Initially, the game had Hungarian voice-overs as a placeholder, but Grasshopper liked the distinct sound of it so much that the final game will have all voices in Hungarian with subtitles for those who don't speak it.

Shmups are generally not the most accessible or story-heavy games out there, though, and Digital Reality and Grasshopper are planning to change that with Sine Mora. A Story mode will give you the entire game with all its cutscenes and banter between characters during the gameplay, while an Arcade mode just gives you the levels without cutscenes and a vastly increased difficulty for the bullet hell enthusiasts.

It wouldn't be a shmup without high scores, of course, so a rank system will keep track of everything. If you are more of a casual shmup fan, you can still just play the Story mode and enjoy what the game has to offer. But with variables for the ship, your secondary weapon, and time manipulation devices, there should be a ton of replayability for anyone regardless of whether you are a hardcore score whore or not.

Since this is mostly Digital Reality's game at its core, it's not really fair to call it a "Suda 51 game" because it's more of a collaboration that draws on both studios' strengths. Of course, having the Grasshopper name slapped on your title does wonders for exposure, even if Shadow of the Damned didn't exactly sell very well.

Sine Mora looks like an amazing addition to the downloadable space, and you don't even need to import it for your Japanese Xbox 360 when it comes out around the end of the year for XBLA and PSN.

Get comment replies by email.     settings



Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*].disqus.com   to your security software's whitelist.


More Sine Mora  updates:

review ( ! ) news ( 27 ) galleries ( 13 ) videos ( 13 )

Avant-garde shoot-'em-up Sine Mora is this week's addition to the Instant Game Collection on PlayStation Plus. Subscribers will be able to freely download the Vita version of the collaborative project from Grasshopper Manufac...
There you go again, Sony, making me regret actually buying things. All my favorite games eventually find their way to PlayStation Plus! Sony's subscription service going to be awesome next month, which I guess is just par for...
After a string of ports, Digital Reality and Grasshopper Manufacture's well-regarded shmup Sine Mora has found its way to iOS. This version for iPad and iPhone is priced at $5.99 and was developed by Pocket Scientis...
As much as we've been talking up Sine Mora, I figured one more post couldn't hurt. The shoot-'em-up has finally released on PlayStation Network for both Vita and PlayStation 3 as a $9.99 download. These are separate versions...
Digital Reality and Kalypso have released the gorgeous horizontal shoot-'em-up Sine Mora on Steam today for $9.99. There were certainly some of you who called for a PC version to happen, so here's hoping that wasn't just tal...
If you thought shooter Sine Mora was beautiful on consoles, imagine how much better it will look on PC! Kalypso Media Digital has announced that they will be bringing the side-scrolling shooter to Steam and other di...
In case you missed it among the wave of posts during the week of E3, Digital Reality and Grasshopper Manufacture are in the process of bringing their currently Xbox Live Arcade-exclusive shmup Sine Mora over to PlayStation Vi...
I know this will hardly be the biggest news of the week -- but wow! -- talk about a great little surprise to set the mood early on. Digital Reality and Grasshopper Manufacture are bringing their previously Xbox Live Arcade-ex...
What I’m concerned with is the aristocracy of the mind. It is our obligation to select -- through our experiences, knowledge, and heart -- what is eternal and what is worthless. [...] But if I don’t represent ...
With just a week left until the release of Grasshopper Manufacture/Digital Reality's gorgeous schmup Sine Mora on the Xbox Live Arcade on March 21st, I can barely wait, and now I have an even bigger reason to be excited ...