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Preview: Sine Mora
When a colorful "diesel punk" shoot 'em up enters the fray, you start to pay attention. When that game is co-developed by Digital Reality (Imperium Galactica, Haegemonia) and Grasshopper Manufacture (Killer 7, Shadows of the Damned), your eyes widen as foam starts to build up at the edge of your mouth. Sine Mora tries to give its own twist on the 2D side-scrolling shmup formula, and it looks awesome in the process. It was a bit hard to gauge exactly what the game was all about before, but thankfully, the downloadable shooter could be found at gamescom -- tucked away in a large nondescript booth filled with European projects.
Sine Mora (PlayStation Network, Xbox Live Arcade) Contrary to most 2D shmups of its kind, Sine Mora does away with health and hit points in favor of a time mechanic. Every level starts you off with a set amount of time that ticks ever downwards, sped up by taking hits from enemies or bullets. Killing enemies gives you extra seconds, so you have to try and shoot as many of them down as you can in order to stay alive and not run out of time. Special power-ups will shield you from incoming attacks, reflect them, or give you ten extra seconds if you run out of time as an "extra life" type of mechanic. In the meantime you'll still move your nimble ship around to blast everything in sight in the shmup tradition, picking up primary weapon upgrades from destroyed enemies until the screen is filled with bullets. If you die, your upgrades will float around until you pick them up again.
Sine Mora features three different planes to start you game with. Each plane has its own unique primary weapon and a choice between seven secondary weapons (e.g. missiles) depending on the "character" you choose at the start of the game. So instead of picking a character that is synonymous with the ship you select, you select both individually for more weapon combinations and increased replayability. You also need to choose one of three time manipulation devices that act a bit like super weapons. Although the game is technically a 2D side-scroller, everything is rendered in 3D and looks great because of it. You still play it as a 2D shmup, but between boss fight sections and levels, your diesel punk ship flies around in the third dimension to give more life to the world. Graphically and stylistically, Sine Mora looks great. Digital Reality is doing the programming and core design while Grasshopper is doing the art design and all the music, courtesy of Akira Yamaoka. Everything is constantly in motion, whether it's your ship that transforms into a submarine to continue the fight underwater or the fish and plant life that are always active in the background. Unsurprisingly, Yamaoka's pumping soundtrack perfectly fits the rebellious and punk feel and aesthetic of the game. Initially, the game had Hungarian voice-overs as a placeholder, but Grasshopper liked the distinct sound of it so much that the final game will have all voices in Hungarian with subtitles for those who don't speak it.
Shmups are generally not the most accessible or story-heavy games out there, though, and Digital Reality and Grasshopper are planning to change that with Sine Mora. A Story mode will give you the entire game with all its cutscenes and banter between characters during the gameplay, while an Arcade mode just gives you the levels without cutscenes and a vastly increased difficulty for the bullet hell enthusiasts. It wouldn't be a shmup without high scores, of course, so a rank system will keep track of everything. If you are more of a casual shmup fan, you can still just play the Story mode and enjoy what the game has to offer. But with variables for the ship, your secondary weapon, and time manipulation devices, there should be a ton of replayability for anyone regardless of whether you are a hardcore score whore or not. Since this is mostly Digital Reality's game at its core, it's not really fair to call it a "Suda 51 game" because it's more of a collaboration that draws on both studios' strengths. Of course, having the Grasshopper name slapped on your title does wonders for exposure, even if Shadow of the Damned didn't exactly sell very well. Sine Mora looks like an amazing addition to the downloadable space, and you don't even need to import it for your Japanese Xbox 360 when it comes out around the end of the year for XBLA and PSN. Tags:#2D#Digital Reality#Gamescom#Grasshopper Manufacture#Previews#PS3#PSN#Shmups#Xbox 360#Xbox Live Arcade Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)ugh.. I've always hated timed parameters in games. An interesting mechanic for this genre, but I think I'll skip it. "Contrary to most 2D shmups of its kind, Sine Mora does away with health and hit points in favor of a time mechanic." Lots of shmups have a stage time limit. Seems its just a matter of words used. Call it health, call it time: take too many hits and its game over! Does look pretty though. PS Touhou rules!!! 3:00 PM on 05.23.2013 Spot all the new stuff in this Terraria 1.2 preview videoEarly last year, Terraria developer Redigit released a statement that there would be no more major updates to the 2D open-world phenomenon, citing fatherhood as the main reason for moving on. Fortunately for fans of the game...
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| timeline following: |
| 3:00 AM on 11.21.2012 Sine Mora arrives on PlayStation Network for PS3 and Vita |

As much as we've been talking up Sine Mora, I figured one more post couldn't hurt. The shoot-'em-up has finally released on PlayStation Network for both Vita and PlayStation 3 as a $9.99 download. These are separate versions...more
| 5:00 PM on 11.09.2012 Worth-playing shmup Sine Mora out now on Steam |

Digital Reality and Kalypso have released the gorgeous horizontal shoot-'em-up Sine Mora on Steam today for $9.99. There were certainly some of you who called for a PC version to happen, so here's hoping that wasn't just tal...more
| 11:30 AM on 11.01.2012 Kalypso to bring Sine Mora to PC in glorious 1080p |

If you thought shooter Sine Mora was beautiful on consoles, imagine how much better it will look on PC! Kalypso Media Digital has announced that they will be bringing the side-scrolling shooter to Steam and other di...more
| 3:00 PM on 06.21.2012 Sine Mora is also headed to PlayStation 3 |

In case you missed it among the wave of posts during the week of E3, Digital Reality and Grasshopper Manufacture are in the process of bringing their currently Xbox Live Arcade-exclusive shmup Sine Mora over to PlayStation Vi...more
| 10:38 AM on 06.04.2012 Sine Mora is coming to PS Vita with a special character |

I know this will hardly be the biggest news of the week -- but wow! -- talk about a great little surprise to set the mood early on. Digital Reality and Grasshopper Manufacture are bringing their previously Xbox Live Arcade-ex...more
| 2:00 PM on 03.20.2012 Review: Sine Mora |

What I’m concerned with is the aristocracy of the mind. It is our obligation to select -- through our experiences, knowledge, and heart -- what is eternal and what is worthless. [...] But if I don’t represent ...more
| 4:00 PM on 03.14.2012 Exclusive: Akira Yamaoka's Sine Mora soundtrack preview |

With just a week left until the release of Grasshopper Manufacture/Digital Reality's gorgeous schmup Sine Mora on the Xbox Live Arcade on March 21st, I can barely wait, and now I have an even bigger reason to be excited ...more
| 10:00 AM on 02.27.2012 Sine Mora blows up XBLA on March 21 |

Grasshopper Manufacture and Digital Reality co-developed shmup Sine Mora to mix up the genre...or make us explode into flames over and over. We're finally going to get our hands on this beautiful game on March 21, ...more
| 6:00 PM on 02.24.2012 We're less than a month away from Sine Mora |

Xbox Live Arcade is getting Sine Mora, the shmup from Digital Reality and Grasshopper Manufacture, next month. By way of a community contest to see who could guess the release date, we've found out that it's due out on March ...more
| 5:00 AM on 01.20.2012 Compare the difficulty modes of Sine Mora |

Here's a lovely video we received for the upcoming collaboration between Digital Reality and Grasshopper Manufacture, Sine Mora. It gives a visual demonstration of what the difference is between playing Sine Mora at its...more
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