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Preview: Silent Hill: Shattered Memories photo

Before the swarm of press could get their hands on all the games at Konami Gamer’s Night, Konami had a presentation showing off some of their bigger game titles coming out later this year. Nothing better than seeing a presentation on games that you won’t get to actually see the same night!

One of the games they walked the crowd through was the much talked about re-imagining of Silent Hill: Shattered Memories. There are a lot of changes coming to the game when compared to the original, and you can check out some of the new ways you'll be playing through Silent Hill after the jump.

Silent Hill: Shattered Memories (Wii [shown], PS2, PSP)
Developer: Konami
Publisher: Konami
To be released: TBD

Shattered Memories still sees Harry Mason as he’s trying to find his lost daughter in Silent Hill. One of the big changes to Silent Hill is how "natural" the controls feel on the Wii. If you’re going to open the door, you’ll actually perform that motion by reaching out with the nunchuck to open a door. If you see something of interest in the game, just "look" at it with the Wii Remote. If Harry has something to say about whatever he’s looking at, he will. You won’t have to stop to investigate objects, Harry will say what’s on his mind, and you can still move about the room.

Players move with the nunchuck, and can look around and use the flashlight with the Wii Remote. For the most part, based on the presentation, it really doesn't look like you'll need the flashlight. The environments shown were rather bright, even amongst the blackened sky due to the snow storm. Obviously, there will be parts where you can barely see around you, so the flashlight will come in handy.

Another big change for the series is the use of a cell phone. There’s no inventory menu that takes you out of the action, as everything is done through the cell phone in Shattered Memories. Harry will use his right hand to hold up the cell phone, and the flashlight goes into his left hand. You’re free to move around while holding up the cell phone, and you can utilize it for various tasks in the game.

The first and most obvious thing you can do with it is call phone numbers; you can call 911 and any number you come across in the game. You can’t actually get through to 911, but the other numbers will come in handy in telling the story in some way. Another feature of the cell phone is the handy GPS feature; you can pull up your current location and the entire map of Silent Hill on the phone. You can even draw on the map to mark key locations.

The last function we got to see with the cell phone was the camera feature. There will be certain hotspots that you can find thanks to the infamous static noises (which now comes through the Wiimote speaker), but you won't be able to see what's at the hotspot with the naked eye. By holding up the camera to the hotspot, you’ll reveal whatever was once there. In the demonstration, Harry took a picture of a swing set, and image revealed a sad little girl. This also triggered Harry to receive a voicemail which was a recording of something the little girl had said when she was at that swing set, trying the two things together.

Next, we got to see some of the puzzle aspects for Shattered Memory, and it was rather odd what they showed off. One of the puzzles involves the player grabbing three soda cans and shaking them. After shaking the third can, they’ll hear a rattling sound indicating something is inside. Players will then turn the can over by flipping the Wiimote over and shake out the key. Another puzzle had Harry using a store’s Closed Circuit TV security system to cycle through cameras in order to unlock a door. Hint: If you want to show off your game's puzzle system, please try not to use such mundane examples in the future.



Another letdown from this presentation was the very brief showing of the monsters you’ll be facing in Silent Hill. In one sequence, Harry runs away from a couple of pursuing monsters. Harry makes a run for a building, but the monsters can actually enter buildings too, and keep up the chase. Harry then crawls underneath a table, but one of the monsters grabs his leg. This quick segment ends with Harry kicking off the monster. Seeing as how there seems to be no combat in the game (based on what we saw), it'll be interesting to see how you're supposed to face adversity.

Silent Hill: Shattered Memories looked great running on the Wii. Even more impressive is the fact that there’s no loading at all as everything is seamless. Fans will also be happy to hear that Akira Yamaoka is composing the score once again for the game.

There’s just way too many questions that leave me concerned with what’s going on with this retelling of this classic story. Everything was bright, there was no fog and combat -- or lack thereof -- is still a mystery. Konami needs to get their ass in gear and show us what’s going on here. It’s one thing to make a sequel, it’s a whole other ball game when you try and reimagine a beloved series such as this.

On a final note, there were two points during this presentation where they actually talked smack on Resident Evil when referring to survival horror games. Not directly, but they referenced a couple of things related to the series. Last I checked, Resident Evil started (or least kick-started) the survival horror genre. Poor performance indeed, Konami.


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43 comments | showing # 1 to 43

Dexter345's Avatar - Comment posted on 04/13/2009 10:45
Dexter345
The soda can puzzle reminds me of the type of stuff that was done in Zack & Wiki. This actually sounds like it could be good, but that's coming from a non-Silent Hill veteran.
atastysammich's Avatar - Comment posted on 04/13/2009 10:49
atastysammich
Oh, fuck! Not only are they unarming poor Harry, but now monsters will follow him into buildings and crap? That's fantastic news for the survival horror genre as a whole, what with this not being another Shooter With Scary Things you see so often in this day and age, but that's terrible for people like me who still get our asses handed to us even with guns and doors at our disposal!
foolishwolf's Avatar - Comment posted on 04/13/2009 10:51
foolishwolf
Everything was bright? WTF. I'm not liking what I hear so far about this.
Scroll's Avatar - Comment posted on 04/13/2009 10:53
Scroll
Seems kinda promising, good show on their part for experimenting with a well set out franchise. I still don't like the lack of combat, it depends how they do it, but it doesn't logical really.
GoonieGooGoo's Avatar - Comment posted on 04/13/2009 10:56
GoonieGooGoo
Uhhh....its NINTENDO....hellooooo......

When was the last time they really introduced a brand new spanking non-rehashed character to stand on its own??

Maybe PIKMIN's spaceman.....but not really.
Dale North's Avatar - Comment posted on 04/13/2009 11:01
Dale North
um...sounds pretty interesting!
CocoJambo's Avatar - Comment posted on 04/13/2009 11:12
CocoJambo
Never having played SH games, what I remember from watching some trailers of SH2 was a very bright fog (and a creepy phone call).

"Konami needs to get their ass in gear and show us what’s going on here. It’s one thing to make a sequel, it’s a whole other ball game when you try and reimagine a beloved series such as this."

This phrase seems like your just looking for something to pick on.
VGFreak1225's Avatar - Comment posted on 04/13/2009 11:18
VGFreak1225
I myself have not played a Silent Hill game before, but it has been a while since I played a good Japanese horror game. I'm not entirely convinced yet with the lack of combat, but it will be interesting to see how it plays out, and I intend to keep it on my radar.
Nick Chester's Avatar - Comment posted on 04/13/2009 11:38
Nick Chester
This actually sounds really interesting, and a departure (in a good way) from what we've come to expected. I hope they can pull it off.

By the way, we should have some new screens/art to accompany this preview... but there's a hold-up somewhere. Working on it, and will update as we get it. Keep checking back.
megaStryke's Avatar - Comment posted on 04/13/2009 11:40
megaStryke
I love how the static is supposed to be implemented. The speaker on the Wii Remote is so crappy that audio that is played through its speaker will break apart from time to time. If you play static, you'll never be able to tell when the audio is breaking because it won't sound any different! Hurray, clever thinking!
Chronic Logic's Avatar - Comment posted on 04/13/2009 11:42
Chronic Logic
I never occured to Harry to bring a fucking gun to find his daughter in a place that is filled with creatures that will make you shit bricks by the truckload? Fuck that, call the cops!
robwho2's Avatar - Comment posted on 04/13/2009 11:45
robwho2
I'm excited about this. BUT I've never played a Silent Hill game, yet.
DinnertimeNinja's Avatar - Comment posted on 04/13/2009 11:51
DinnertimeNinja
This and the new Dead Space game are probably the first Wii games that I've ever thought had graphics at the level that they should be.

Good job, teams!
Dexter345's Avatar - Comment posted on 04/13/2009 12:04
Dexter345
@GoonieGooGoo: Nintendo has nothing to do with the development of this title. Fanboy much?
Nick Chester's Avatar - Comment posted on 04/13/2009 12:17
Nick Chester
Super update along with a bunch of new screens. Check them out in the gallery (and in now in the body of the preview).
VGFreak1225's Avatar - Comment posted on 04/13/2009 12:20
VGFreak1225
@Chronic Logic:
Did you not read that Harry couln't reach 911?
Chronic Logic's Avatar - Comment posted on 04/13/2009 12:29
Chronic Logic
Yea, but still, unless I knew I was the hero of the game going into a nightmare filled place, I'd run away and find the nearest civilized town. But that's just reality.
Dimly's Avatar - Comment posted on 04/13/2009 12:42
Dimly
Sounds pretty interesting. I'll be paying attention. Hope it didn't lose as much of it's old Silent Hill sound as this makes it out to be.
gains's Avatar - Comment posted on 04/13/2009 13:05
gains
@Chronic

It's a horror film setup. They were stranded in a car accident. The nearest town in 10 miles away. The next person he meets after they arrive is a cop who can't get her radio to work and tells him to "wait here" while she goes for help. Then his daughter starts to appear on TV sets and running just around corners. He says "fcuk that," and takes off after here.

And the games begin.
Vanor's Avatar - Comment posted on 04/13/2009 13:29
Vanor
They can alter what they want. Everything that has happened in Silent Hill has become routine, and cliched. Re-imagining it means changing things, and for what that means for the gameplay so far, I more than welcome it. Especially with how much interactivity the developers are incorporating the motion controls intuitively in every facet of gameplay.
JohnnyViral's Avatar - Comment posted on 04/13/2009 13:41
JohnnyViral
It sounds interesting and looks promising, but if there is no combat I am probably not going to play it.
eternalplayer2345's Avatar - Comment posted on 04/13/2009 14:10
eternalplayer2345
sounds better than I originally thought this is defiantly a rental for me now
Hiltz's Avatar - Comment posted on 04/13/2009 14:13
Hiltz
It does look very promising. Great to see more developers taking the Wii seriously.

RE may have started the survival horror genre but by RE 4, it became an action game with survivor horror elements an RE 5 continued on with that.


From what I've seen and read about, Homecoming was quite disappointing so hopefully Konami knows what its doing with Shattered Memories. I give them credit for wanting to do something risky and original. It's one of those concepts that certainly sounds interesting on paper but we'll have to wait and see how well implemented it is in gameplay.
ElfAngel7's Avatar - Comment posted on 04/13/2009 14:15
ElfAngel7
I'm cautiously interested. It sounds like an adventure game take on SH, which isn't bad, plus have Akria Yamaoka doing the music gives me an earection. I just hope the Wiimote fuckery won't make shit janky or obnoxious. If it does, straight to the PS2 I go!
gatorsax2010's Avatar - Comment posted on 04/13/2009 14:38
gatorsax2010
I should preface this by saying that I've never played any Silent Hill games before, but I'm really interested in this. The idea of a no combat game makes it seem more "real" to me. If an average guy ends up in a creepy town full of monsters while searching for his daughter, what are the odds that he'd be able to fight them off? He'd have to hide and be sneaky and all that. That's what would happen to me, at least, and it sounds to me like this could be a genuinely scary title if they manage to strike the right balance between hiding, atmosphere, and exploration.
DarkSaint76's Avatar - Comment posted on 04/13/2009 14:54
DarkSaint76
There's some interesting ideas going on here, but having absolutely no combat will kill the game for me.
ogo2k's Avatar - Comment posted on 04/13/2009 15:24
ogo2k
"even amongst the blackened sky due to the snow storm."
Fuck you, konami.
Kyousuke Nanbu's Avatar - Comment posted on 04/13/2009 15:26
Kyousuke Nanbu
The no combat concept is interesting since it reinforces the survival horror aspect, the question how interesting will everything else be? That's really the key here.
Wedge's Avatar - Comment posted on 04/13/2009 16:00
Wedge
Everything should be bright and well lit, so there's more of a contrast when shit hits the fan and things get all dark. Assuming that part is still gonna happen. I'm still cautiously optimistic about this, and tbh I would actually probably love the game if combat (escaping) is very minimal as I think games like Disaster Report/Raw Danger are awesome c.c'
xSledgewick's Avatar - Comment posted on 04/13/2009 16:18
xSledgewick
Honestly, the combat in the original game wasn't... well, super fun. Hopefully they at least have some special hand moves you can do though and maybe some special parts where you use a gun or something.
pedrovay2003's Avatar - Comment posted on 04/13/2009 19:51
pedrovay2003
@ GoonieGooGoo

Uhhh....its KONAMI....hellooooo......
Naim Master's Avatar - Comment posted on 04/14/2009 00:19
Naim Master
I'm not the biggest survival horror fan , but I played SH 2, 3 and 4 with a friend of mine , I didn't think they were ALL that scary , more to the freaky side ; but this game , it sounds SCARY !
vitaminh's Avatar - Comment posted on 04/14/2009 00:42
vitaminh
Another big change for the series is the use of a cell phone. There’s no inventory menu that takes you out of the action, as everything is done through the cell phone in Shattered Memories. Harry will use his right hand to hold up the cell phone, and the flashlight goes into his left hand.

I imagine that part of the game will look something like this:

Aziel13's Avatar - Comment posted on 04/14/2009 02:10
Aziel13
they fuck this up and my love gets knocked down a peg or two
Analitic's Avatar - Comment posted on 04/14/2009 03:36
Analitic
Zack & Wiki meets Silent Hill 1 - I fail to understand how this can't be good, i hated the sword fighting part in Z&W, very frustrating. Stick to puzzle solving, motion controls, and a freaky environment and i will pay extra for a classic favorite SH1, which i think was way better than 2.

@vitaminh - hahahaha, you got everything right including the game being too bright. You just missed including running, 3 soda cans on a table and a door in the background and you would have the entire preview covered/imagined. Great Job.
Mr Wrighty 987's Avatar - Comment posted on 04/14/2009 04:35
Mr Wrighty 987
Looks nice for a Wii title. Im looking forward how it turns out>
StrawHatLuffy's Avatar - Comment posted on 04/14/2009 19:39
StrawHatLuffy
Honestly the static noise feature blaring through the Wii speakers sound shit scary.
Jadeded's Avatar - Comment posted on 04/14/2009 19:47
Jadeded
pst! hey guys...We've talked about this before

specifically:
"Who knows? Perhaps one day a new style of play will emerge that can bring back the truly deep horror that more action-oriented experiences seem unable to capture. Maybe a game where combat is removed completely and you have no option but to hide and run from whatever monsters lurk in the dark."
T9X's Avatar - Comment posted on 04/14/2009 22:28
T9X
What all you SH series newbs are not understanding is that the controls and gameplay are not what made the first game so extraordinary.It was the insane amount of detail and level of dedication that went into the story.As long as the developers stay true to the original vision,I feel this game MIGHT actually turn out alright.The complete lack of combat and gimmicky motion controls seem rather pointless though.I understand its an intricate line between having a competent character who can handle themselves and still maintaining the fear factor,but giving up on combat altogether seems like a cop out.Realistically,the SH series has been going downhill since SH2,and even if this game ends up being decent,which I doubt it will,it certainly wont change the fact that what was once a cutting edge horror series that garnered huge acclaim is now nothing more than a hollow shell of a series which Konami dredges out whenever they need a few extra bucks.Sigh I need a drink.
Scylok's Avatar - Comment posted on 04/15/2009 09:25
Scylok
Hmm...I doubt that it'll hold a candle to 1-4.
However, even if the game's feel as a 'Silent Hill' type is missing, I still believe this will be an interesting buy for all you Wii owners out there.

By the way, is the game produced by Team Silent?
Scylok's Avatar - Comment posted on 04/15/2009 09:30
Scylok
@T9X: 'Realistically,the SH series has been going downhill since SH2'
How so? I believe strongly that SH3 was a beautiful addition to the franchise. While SH4 was a very new turn in the game I also believe it kept the same Silent Hill fell. It was innovative and magnificent in itself. :]

Personally, the game died when Team Silent decided that they'd hand it over to the Westerners. Homecoming? A decent game itself, if they'd dropped the 'Silent Hill' and stripped the story to an original idea of their own.
T9X's Avatar - Comment posted on 04/15/2009 10:17
T9X
@Scylok:Storywise.Every game after 2 simply drew off of the stories established in the first two games.And the subsequent sequels just really dont hold up to the first two IMO.And no,team silent isnt making this one.The Collective,same team that made origins,is heading this one up.as much as it hurts me to say it,I honestly feel like the best thing for the series is to let it die.
Scylok's Avatar - Comment posted on 04/15/2009 12:23
Scylok
@T9X: Yeahh man, I'd agree. Team Silent made the games that will be remembered as the few best Survival Horror games created. Everything after them has just been sheer disgrace to the name in my opinion. I would have loved to experience a next gen Silent Hill under the management of Team Silent, but when the ideas are done, I guess the franchise has to die.
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