*Preview: Showdown Effect promises 2D action movie clichés
[ x ] remove ads and scale site to 1080p+
[ x ] remove the ads & get mobile premium
pay whatever you want to upgrade
 
 

Preview: Showdown Effect promises 2D action movie clichés

7:30 PM on 03.13.2012·  3 minute read   ·  Casey B@CaseyDtoid
0

While at GDC, I had a very early first-look at a game called The Showdown Effect which revolved around playing as an action movie stereotype. What I was shown was more of a very early prototype (almost still even an idea pitch) of a game, though I did have a chance to actually play some of the pre-alpha build.

Based on what I saw, I could easily see how the ideas being thrown around by the developers could be well implemented into The Showdown Effect.

\ We've blogged about this before: read (4) back stories 

 

The Showdown Effect (PC [previewed], Mac)
Developer: Arrowhead Game Studios / Pixeldiet Entertainment
Publisher: Paradox Interactive
Release: Q3 2012

The very early build of The Showdown Effect I was shown provided one map of a "Neo-Tokyo" environment that had stuff actively going on in the background while your player and one other runs and leaps about the environment in dramatic action-movie style. Though I didn't get to see it in action, I was told by the developers that one of the main ideas behind The Showdown Effect involved using one-liners at opportune moments as you fought other players across the (admittedly pretty large) 2.5D maps.

The idea is that you choose a character among several action movie stereotypes gleaned from movies like Rambo, Alien, or Die Hard. As each character battles, you have a button that spews forth a one-liner that grants you extra points when successfully done, such as after a kill. From what I was told using a one-liner is a risk, as you may be killed by another player in the middle of your sentence and receive no bonus from it while looking like a total fool.

In the map that I ran around on, weapon pickups were numerous with SMG's and shotguns as well as a rocket launcher and a katana. The art style was reminiscent of Shadow Complex, with large side-scrolling levels and random stuff happening in the background. I struggled a little with the controls simply because I'm more of a console player, but I was told by the developers that gamepad support was going to be implemented as well.

One of the mechanics still in an early implementation is bleeding damage, where a character who is hit by bullets begins to spout out blood and has to find a safe spot to bandage themselves in order to fully heal. The graphical effect of this was neat, though I wasn't sure how much of an effect on gameplay it would have in a regular session.

I really dug the style of The Showdown Effect, but I couldn't get a good feel of the final product from the very early pre-alpha build I was shown. As is the case with early previews of games like this, a whole lot might change before the game is released. I can say that the developers are certainly headed in an interesting direction for the game, and I look forward to a preview of a more finished product in the future.


Photo Gallery

Tip: You can swipe photos or use your arrow keys


 

Enlighten an uninformed cougar: FacebookTwitterRedditEmail
 

#GDC #Mac #Paradox Interactive #PC #Platform games #Previews
 
 
 
[x] advertisement
 
 


Casey BContributor // Profile & Disclosures
Fronts58Blogs 19Following6Followers5

Casey Baker is passionate about all things video game, and has been this way since very young. His earliest memories involve trying to get E.T. out of a hole. Casey plays nearly all genres of g... more
Similar stories on Destructoid:
 
 


Join the robot army! We're a family-owned site, updating multiple times a day (since 2006!) thanks to our Huge Members

Balithe
Balithe


Since 8:23 PM on 06.13.2015

Garth Clardy
Garth Clardy


Since 4:34 PM on 11.14.2014

able to think
able to think


Since 3:29 PM on 02.11.2008

That Brown Guy
That Brown Guy


Since 3:11 PM on 12.26.2009

 

Please login (or) make a quick account (free)
to view and post comments.





Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!