Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

ShootMania Storm

Preview: Shoot fast and hard in ShootMania Storm

12:30 PM on 08.15.2012 // Abel Girmay

The contemporary online first-person shooter has a well-established formula at this stage in the genre's history. Start a match, shoot stuff, gain XP, unlock stuff, rinse, and repeat. It is a formula that has worked well for the titans of the FPS scene, but made it hard for a new IP to stand out when their multilayer offerings look too familiar.

ShootMania Storm, then, aims to find its footing by turning the clock backwards, removing any and all semblance of a progressive upgrade system, and shifting focus purely on tight, reflex-heavy twitch shooting. So far, I say, so good. ShootMania's stripped-down approach to the genre works in the best way possible.

ShootMania Storm (PC)
Publisher: Ubisoft
Developer: Nadeo
Release: TBA 2012

ShootMania is already out in beta form right now, so some of you will already be well acquainted with the information presented here. This game is a hyper-kinetic arena shooter in a manner not unlike the Quake and Unreal series. What makes it so unlike these other titles, though, is just how pulled back and minimal the design is.

There is no progression-based leveling system, no fancy guns or gadgets to unlock, and no loadouts.In our session with it, there weren't even any weapons other than the default starter. It's a puzzling way to approach the shooter genre, especially in today's customization-crazy market, but get your hands on the game, and you will see that it works on a number of levels.

Fist, by not having a leveling system, the focus of the game as whole is taken away from your next endorphin-releasing weapon unlock, and shifts it squarely on the moment-to-moment gameplay. With the actual fun of the game, and winning, being your actual reward, so to speak, players have their attention ripped from their weapons and redirected to the objective. With winning being your sole focus, this not only encourages team work (of which you'll need plenty), but also cuts down on players' almost instinctive urge to focus on their kill count.

The lack of alternate weapons changes things up quite a bit as well. In nearly all shooters that have power weapons spawn on the map, the first couple of minutes of almost every game type consists of a mad dash to get that awesome sniper on top landing, or dive for the powerful rocket launcher on the lower floor. Even in games where all the weapons are chosen via loadouts, it is often easy to cry foul (Akimbo FMG9, anyone?) due to weapon imbalance. ShootMania gives you one, and only one, default blaster to shoot with. The default gun is a sort of jack of all trades, as it will change its firing function depending on you place in the map.

When running through the middle, and other higher-traffic areas of the map, the blaster fires in its standard form. Take a position on the high ground, and your gun has substantially more range, almost like a sniper. Or if you find yourself running through the tunnels and other close quarters areas, the blaster spread will lose range and have a high amount of spread, not unlike a shotgun.

The gun runs on a charge too, with four shots depleting the battery before it needs to be recharged. While charges refill very fast, there are small delays between each shot that force you to regulate your trigger finger. And with Halo: Reach-style reticule bloom, you sacrifice aiming for a quick fire rate, so timing your shots becomes even more imperative.

With very little in the way of guns, ShootMania offers a substantial amount of personalization with its level editor and community sharing tools. Coming from Nadeo, the developer most known for TrackMania, ShootMania offers a great deal of player freedom by not only allowing you to create maps, but game modes as well. Even now, in beta form, the creation tools are sizable. Our time  was spent with a community-created map and game type.

A variation of Capture the Flag, Speed Ball tasks both teams with capturing a neutral ball in the center of the map and taking it back to their base to score each round. The first team to five points takes the game. Played on a community map built in the environment Storm, verticality and movement played a role equal to twitch reflexes and dead-eye accuracy in winning. It's this type of community-driven support that Ubisoft and Nadeo are hoping will give ShootMania legs, and it already seems to be off to a great start.

If less is more, then ShootMania certainly has quite a bit working for it. Breaking the mold by taking away most everything players expect is a daring move, but it certainly seems to be working. Shifting FPS focus from accessorizing guns to decimating foes is a welcome breather from the norm, and the community tools are a great way to add legs to the experience. Those intrigued enough to take the plunge can do so now with the premium beta, or at least keep an eye on this one until its release later this year.



Abel Girmay, Contributor
 Follow Blog + disclosure Tips
Born and raised in Oakland, CA. Avid fan of FPS, RPGs, and Little Caesars Pizza.  more   |   staff directory



 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

destructoid's previous coverage:
ShootMania Storm


  Apr 11

ShootMania Storm out now on PC

Grab it on Steam for $19.99


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


Video Resumes - Get Noticed

Wanna Bet? Fall 2015 Finale

Conquest of Elysium 4 - Review

The PlayStation Vita: Twice as Bright

Video Gaming Bits -- Magical Date: Doki Doki Kokuhaku Daisakusen

Cheat Codes Ep. 83: Shut Up

Comments of the Week - Love Love Love

Sonic Generations Mod Retrospective 2 - COLORS

The meaning of The Witness (Part 2 of 3)

Venture into the Borderlands - Epilogue

 Add your impressions

 Quickposts
Status updates from C-bloggers

TheAngriestCarp avatarTheAngriestCarp
El Dango avatarEl Dango
What if the 'OOSE' thing in the new Bourne poster is deliberate? What if it's like the bad guy or something?
drmcscott avatardrmcscott
No more night Xcom. Cant sleep. No more night Xcom. Cant sleep. WOrk perofmence bad. No moe night Xconm. Nad. Cmat sleep. Hep me! HJkelp me!
Nekrosys avatarNekrosys
SMT demons, huh? There's really only one choice.
Malthor avatarMalthor
One of my favourite demons from SMT is Samael, his death magic and Megido spell are always a great help( Megido especially made him the bane of golden hands in my last P4 playthrough). Plus he looks pretty badass.
FakePlasticTree avatarFakePlasticTree
Favorite demon in Shin Megami Tensei, eh? Oh, I got many but so I'll just pick one for now whom is a beast in the Persona series. Yoshitsune--Hassou Tobi, Heat Riser = Don't fear the REAPER!
Flegma avatarFlegma
Played half an hour of Last Story. Yay, British voices! But the absence of colours makes me want to play other games instead, especially in this greyscale season.
HeyItsDad avatarHeyItsDad
There's not even enough reviews out to give Digimon Story: Cyber Sleuth a rating on Metacritic...what's up with this?
ooktar avatarooktar
Dat Booty.
ooktar avatarooktar
LinkSlayer64 avatarLinkSlayer64
Just came across someone who tried to debate that people don't hate change - They hate BAD change - Ahahahahahahah!
Agent9 avatarAgent9
I miss Crash and Spyro. They had a fantastic trilogy on the ps1 and I loved every minute of it. Here's one of my favorite Spyro tracks, why not post one of your favorite tracks from wither of these great games.
Larxinostic avatarLarxinostic
Many thanks to a pal from time immemorial for his sneaky late birthday present to me of a digital Amazon gift card, which I promptly redeemed for this alluring beaut. Cheers! Viva la PS Vita~ [img]http://i.imgur.com/Cx3fPPb.png[/img]
Parismio avatarParismio
So I played xcom eu last night to get that xcom hype back. Half hour ago I already lost my brother, my best friends and my dog. Its been a stressful evening.
Nick R P Green avatarNick R P Green
Asides from a last proof read and any final edits, the script for my final 2015 reflection video is now complete. I will see this through to its conclusion. There'll be a blog version as always and once it's done and over with, I'll finally update my bio!
Pixie The Fairy avatarPixie The Fairy
Gore Magala set complete! That only took like 15 or 16 tries!
Gamemaniac3434 avatarGamemaniac3434
AT LAST, THE FOUL SEEDS OF RAGE BORN FROM THE WITHERED PLANT OF LOVE BREAK THROUGH THE EARTHS CRUST TO GIVE RISE TO A HARVEST OF RAGE. A NEW BLOG WILL BE THE GRAIN AND THE BREAD, TO FEED THE GNAWING HUNGER OF HATRED ALL VITA LOVERS HARBOR.
KnickKnackMyWack avatarKnickKnackMyWack
I'm glad that the Amiibo stock situation got much better. Because Hasbro sure as hell didn't get the memo with their Marvel Legends figures. These two seem more elusive than a western Lucina Amiibo!
taterchimp avatartaterchimp
Yay, finally beat the Necrodancer!
Jinx 01 avatarJinx 01
The next time you're getting riled up about game news, politics, drama, etc. just step back and be like The Dude.
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -