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Preview: Saw photo

Every October, Hollywood grants moviegoers the chance to see some really old dude set up really crazy elaborate traps, all because he wants people to have a better appreciation for life. I hear motivational speeches work better and involve less blood. Granted, the Saw movies wouldn’t have made over $600 million if it was about a guy talking people into happiness rather than brutally maiming people … into happiness.

Now, the Saw franchise is bringing its brand of torture porn to videogames thanks to Konami. Hit the break to see what you can expect from Saw.

Saw (PlayStation 3 [Previewed], Xbox 360, PC)
Developer: Zombie Studios
Publisher: Konami
To be released: TBD

Saw begins with Detective David Tapp waking up in a rundown bathroom with that reverse bear trap helmet thing from the movies attached to his head. As the man is trying to figure out what’s going on, the Jigsaw puppet appears on a TV screen in the bathroom and says … something. The Konami event, like most events in San Francisco, was at a nightclub with very loud music playing throughout the night -- I couldn’t hear anything anyone said in the game.

As soon as Jigsaw was done talking, the player takes control of David. A rotating joystick symbol appears on the screen, indicating that the player needs to rotate the left joystick in a circular motions to take off the reverse bear trap. There was never anyone around the demo booth that I could talk to about the game, so I kept dying at this part. It wasn’t until later in the night when I returned to the game that I learned from someone else playing that after rotating the joystick so many times, a red light would flash on the reverse bear trap contraption. When the light flashes, you press the X button to move to the next part of the unlocking sequence, which repeats the same pattern for the other side of the trap. Throughout the entire process, the only thing that stays on the screen is the rotating joystick symbol. I would have never known you needed to press the X button when the light flashes had someone not told me.



After finally ripping off the helmet, you’re tasked with getting out of the bathroom. After looking around a bit, I see some painted lines in the bathroom mirror. You need to look at the mirror from an angle in order to get the painted lines to match up, which reveals three numbers. From there, you use the number to open a locked bathroom stall for the next puzzle.

In the stall is a toilet filled with syringe needles. Instead of doing something smart like slowly pulling the needles out one-by-one to see if anything is in the toilet, David just forces his hand into the thing. There’s no sign, no indication at all that the player should even do this. If you saw a toilet filled with needles, is shoving your arm into the toilet the first thing you think of? The toilet also has poop in it which is totally yucky.

The camera switches to a stationary side-angle of the toilet, and you get an X-ray view to see your hand moving around the poopy water and needles. A menu pops up to show how much pain David is experiencing; you need to find a key before the pain meter fills up. From what I could tell, you can't really move your arm. Rather, the character is just moving his arm to make the contents within the toilet float around. You have to press X once the key gets near your hand to pull it out.

Once you have the key, you can finally leave the bathroom to explore the rest of Jigsaw’s insane asylum. The asylum is huge, and David isn’t the only one trapped there. The player will find other people stuck in traps, and even people out looking for David. They may be looking for David to help them, or maybe Jigsaw told them that the key to their escape is inserted in David’s stomach. Everyone is there against their will and are looking for a way out; you can’t really trust anyone. At one point in the demo, I enter a room just as another guy who was stuck in the asylum entered the same room from another entrance. The door he enters through though is rigged with a shotgun above the door, and he loses his head after barely taking a step into the room. 



After a lot of trial and error with another shotgun rigged door that kept getting me, I make my way to another puzzle involving a fuse box. I have to turn some knobs to sync up nine fuses so electricity could run through all the currents. Once electricity is  running, a door opens revealing more the asylum.

I eventually make my way down a hall where a cutscene takes place, and a guy in a pig mask grabbed me from behind. I couldn’t tell if the game was glitching or if this was the “ending” of the demo. Either way, I had enough of Saw, and moved on to the next game at Konami Gamer’s Night.

Saw may involve a lot of trial and error gameplay. As it was, I don’t see this game being much of a challenge. If you screw up, you’ll just be taken back to a point and get to do it all over again until you get it right.

I’m curious to see if there’s any kind of morality feature that will be in the game akin to BioShock’s system, just more fleshed out. That’s the whole thing about the Saw movies -- redeeming yourself by helping people that have wronged you in some way in the past. The demo at Konami's Gamer's Night only left me with a sense of “here are some really annoying puzzles. Try not to die.”


LAUNCH GALLERY (8 IMAGES)
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21 comments | showing # 1 to 21

Kaspar's Avatar - Comment posted on 04/13/2009 12:46
Kaspar
Hooray for a shitty game.
Like we didn't see this one coming.
Discarded Couch Sandwich's Avatar - Comment posted on 04/13/2009 12:50
Discarded Couch Sandwich
The only thing I have for this is curiosity, as to how a movie based around people trying to escape strange death-giving contraptions translates to a game.

From the preview it sounds like the straight action title, also containing puzzle elements. Which i've played many times before..
Dimly's Avatar - Comment posted on 04/13/2009 12:50
Dimly
Sounds like a framework for disjointed, gory quicktime events.
Dexter345's Avatar - Comment posted on 04/13/2009 12:51
Dexter345
I didn't think it was possible, but this sounds even worse than the movies.

For the record, I'd shove my hand into a toilet full of poop before I'd shove my hand into a toilet full of syringe needles.
ThunderHeartXI's Avatar - Comment posted on 04/13/2009 12:59
ThunderHeartXI
It seemed like they could have had an interesting Silent Hill-esque puzzle game on their hands but they completely fucked it up. Not that I would expect anything less from a game that's attached to those retched movies.
Professor Pew's Avatar - Comment posted on 04/13/2009 12:59
Professor Pew
Sounds horrible, I'm so sorry you had to play this :(
Chronic Logic's Avatar - Comment posted on 04/13/2009 13:09
Chronic Logic
I thought the whole point of the Saw series was to watch people DIE, not LIVE. So yea, this sounds kind of boring.

Also, Hamza, you actually saw the reverse bear trap in action?! They didn't even show that in the movies, how was it? Gory?
kwaselow's Avatar - Comment posted on 04/13/2009 13:25
kwaselow
I knew this game would be shit. When I think of movies that could translate into a video game, Saw is not one of them
RoninZero's Avatar - Comment posted on 04/13/2009 13:44
RoninZero
Oh man, I can already hear Yahtzee screaming bloody murder about a game that is just one big quick time event, with some exploration thrown in.

This game is going to be bad, and everyone making it should feel bad too.
Jonathan Ross's Avatar - Comment posted on 04/13/2009 14:04
Jonathan Ross
If Pew thinks it's horrible, it has to be REALLY bad.
Kyousuke Nanbu's Avatar - Comment posted on 04/13/2009 15:19
Kyousuke Nanbu
Sounds awesome.
Tet's Avatar - Comment posted on 04/13/2009 16:02
Tet
A Saw game sounds pretty cool as a first person adventure game with an overall slow tempoed Silent Hill like psychological mindfuck feel, multiple solutions to puzzles with varying levels of effectiveness that effects an overall time urgency before you bleed to death with the only on screen indication being a slow fading to black and heavier breathing as you get weaker. However I'm not so new to movie tie-in games not to realize this is going to a disjointed clusterfuck of one solution QTE puzzles, horrendous trial and error gameplay, general "health bars" that show your life and random irrelevant NPCs entering the story for the sole purpose to bite it in some overblown gory fashion.
Electro Lemon's Avatar - Comment posted on 04/13/2009 16:10
Electro Lemon
"For the record, I'd shove my hand into a toilet full of poop before I'd shove my hand into a toilet full of syringe needles."

I'd like to think most people would.
RoninZero's Avatar - Comment posted on 04/13/2009 16:25
RoninZero
...See, Tet should be over there working with that. I would play a game like that. It sounds like Condemned, but more puzzle oriented rather than beating people with various objects. I would demo that for sure.
Zodiac Eclipse's Avatar - Comment posted on 04/13/2009 16:42
Zodiac Eclipse
Yeah you lost me at toilet full of syringes, then you had to add the poop.
Hamza CTZ Aziz's Avatar - Comment posted on 04/13/2009 16:48
Hamza CTZ Aziz
Chronic Logic: Oh yeah, your head implodes if the trap goes off.
Ben PerLee's Avatar - Comment posted on 04/13/2009 19:23
Ben PerLee
Yeah, I'm just going to say it: I was grimacing through the entirety of the video demo of the game. Watching people die is not fun, in my book.
Naim Master's Avatar - Comment posted on 04/14/2009 00:14
Naim Master
Looks pretty shitty (if you work har here , you can find a bad pun) !
Occams electric toothbrush's Avatar - Comment posted on 04/14/2009 00:45
Occams electric toothbrush
Shitty game based on a shitty series of movies. Suprise suprise!
eggz's Avatar - Comment posted on 04/14/2009 10:47
eggz
awww this game would have been hilarious as an insane tower defence game.
mix's Avatar - Comment posted on 04/14/2009 20:03
mix
I for one like retarded puzzles tossed into games...this might be up my alley.
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