games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Preview: Rock Band Network photo

Last month, Harmonix unveiled Rock Band Network, an upcoming service that will allow musicians to get their songs into Rock Band and actually make cold, hard cash by doing so. It’s a groundbreaking project that has the potential to change the face of the music industry. In fact, indie label Sub Pop is already convinced -- A&R executive Tony Kiewel recently said that the company is looking into releasing some of its back catalog (including artists like Nirvana and The Shins), as well as future music, on Rock Band Network; he imagines such a digital release as just “another format alongside vinyl and CD.”

But how is this all going to work? How do you get from recording a song in real life to actually putting it up for sale through Rock Band Network? And how accessible is the process? I headed to MTV’s offices in Times Square on Tuesday to find out the answers to those questions and more -- hit the jump for a detailed write-up on the future of music.

1

Rock Band Network (Xbox 360/XNA)
Developer: Harmonix
To be released: Fall 2009


Two Harmonix developers demoed Rock Band Network to us: Audio Lead Caleb Epps and Senior Producer Matthew Nordhaus. According to Epps, the idea that was a precursor to Rock Band Network was that Harmonix needed better internal tools to author Rock Band tracks. Harmonix had always done them by hand, which was a painstakingly slow process, so they went looking for a better method. What they ended up with was a customized version of Reaper, a PC/Mac digital audio workstation that’s similar to software like Pro Tools.

2

Apart from a few extra controls, the version of Reaper that Harmonix is making available to RBN users is functionally identical to the internal tools that the developers themselves will eventually use to author songs (Epps explained that Harmonix isn’t entirely switched over to the new system yet, but some employees, including him, are already using it). “As part of the Rock Band Network, we’re laying our entire MIDI specification bare,” said Epps, so you’ll be working with fully featured, unadulterated software.

Nordhaus outlined four steps to getting music onto Rock Band Network: (1) create the gameplay in MIDI in Reaper; (2) compile the audio and note charts into a song file and audition it on a 360; (3) upload the song to the RBN Web site for peer review; (4) get it into the RBN store upon approval. It’s a rather complex and involved process, and it’s definitely not for everyone. The backbone of Rock Band Network is Microsoft’s XNA development setup, so you’ll need an XNA Creator’s Club account ($49 for four months or $99 for a year) to participate.

3

I’m not familiar with MIDI authoring programs like Logic Pro or GarageBand, so to me, the basic interface of Reaper looked pretty damn intimidating. Harmonix is offering comprehensive documentation on the RBN Web site with “all the accumulated knowledge that [they have] come up with over the years,” but Epps cautioned, “This is a technical thing you have to do -- this isn’t just ‘mash a bunch of buttons and gems come out.’ You have to have some understanding of music and of audio, because the audio you put in is exactly what’s going to appear in the game.”

To begin, you create a “tempo map,” the foundation for your song. Thanks to a custom Harmonix macro for Reaper, you can automate this process to an extent; the program will detect bass drum hits and set the beat accordingly. Then you draw in your note gems. This has to be done note by note, and unlike GHStudio in Guitar Hero -- which will use your note input as the Expert chart and automatically generate charts for lower difficulties -- you’re responsible for creating the Hard, Medium, and Easy charts as well. You have full control over how your songs look in the game, right down to the animations for your drummer as well as camera cuts and lighting.

If you’re more comfortable with playing the vocal part on a keyboard, you can do that. Getting your lyrics in is very easy -- just put them in a text file with multi-syllable words split up, and load that document into Reaper. Once your song is all set up, you use a tool called Magma (PC only, because it has to connect to the 360) to compile the audio and note charts together before you send the whole thing to your 360 to try playing it. Magma is also where you set the price of your song (80, 160, or 240 Microsoft Points -- that is, $1, $2, or $3), input your song’s information (artist, title, genre, etc.), make minor mixing tweaks, and set difficulty. You can even upload album art from your computer.

4

Magma’s song info has a separate slot for “Author,” which allows for individuals or groups to be recognized for actually putting a song onto RBN as opposed to creating it. Companies like Rhythm Authors have already sprung up, offering their services to musicians who want to sell their songs through RBN but don’t know their way around authoring software. The RBN store will let you browse by author, so such companies will be able to grow their reputations as authors.

An upcoming patch for Rock Band 2 will add “Audition” to the game’s Extras menu. That’s the place to test created songs, whether they’re your own, or ones you’ve downloaded for review. Songs can only be auditioned one at a time and cannot be played with friends online. It’s designed specifically to help you test your songs -- you can set parts (guitar/bass/drum) to play automatically and adjust speed on the fly (for example, slow a song down to make sure that the in-game drummer is hitting the right things at the right times). The interface shows the number of the current measure, too, so you’ll be able to easily keep track of the places to make changes back in Reaper.

Also included in the patch is the Rock Band Network Store, which is separate from the regular DLC store. Here, you can browse RBN songs in a variety of ways (including author, artist, country of origin, and genre), and demos are available for every song -- you’ll get to play the first minute or 35% of the song, whichever is less. Users can rate songs from zero to five “lighters,” too. Once a song is purchased, it’ll show up in Quickplay just like any other Rock Band track, and when it’s being played, an RBN song is indistinguishable from a regular Rock Band song.

5

The final part of the Rock Band Network experience is creators.rockband.com. Currently, the full functionality of the Web site is available only to RBN beta testers, but upon launch, it’s going to be the home for the RBN authoring community. There, authors will post new songs, which will be in one of two states: playtest and peer review. When a song is in the playtest stage, the author is looking for comments and suggestions from players on how to refine the track (each song will have its own forum thread).

Once an author is satisfied with a song, he/she will put it up for XNA peer review. In that step of the process, other XNA Creator’s Club members will look at the song and ensure that it meets the RBN Store criteria (for example, in order to keep everything within Rock Band’s “T” rating, profanity is verboten). If a song passes peer review, it’ll be put on the RBN Store for the world to buy. Just like all XNA developers, authors will get paid every quarter -- in this case, they’ll receive 30% of the proceeds from a song’s sales.

6

It’s apparent that Rock Band Network will require a significant investment of time and money, but I imagine that it’ll be worth it for musicians who are looking for a new avenue to sell their songs. Who knows? In the future, we may see lesser known artists put out Rock Band Network versions of their music day and date with the CD and iTunes releases.


LAUNCH GALLERY (16 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo
 

Continue: More XNA stories





prev next

26 comments | showing # 1 to 26

Qraze's Avatar - Comment posted on 08/27/2009 10:21
Qraze
interesting.

Samit, you seen the new ps3 adds on the psblog yet? the second one had me laughing pretty hard.
GuitarAtomik's Avatar - Comment posted on 08/27/2009 10:34
GuitarAtomik
I love you Samit. Thank you for this. Any word on when it might get out of beta?
Xhumation's Avatar - Comment posted on 08/27/2009 10:44
Xhumation
Sounds interesting but is it just midi? or are we gonna get master quality songs for this.
Samit Sarkar's Avatar - Comment posted on 08/27/2009 10:46
Samit Sarkar
@Xhumation: Huh? In case it wasn't clear, these are actual songs for sale. You only use the software to determine the note charts. You'll then combine the note charts with the stems (guitar/drums/bass/vocals) to complete the song.
lou's Avatar - Comment posted on 08/27/2009 11:00
lou
wow it really seems not as easy as that creators site seems to imply.
Xhumation's Avatar - Comment posted on 08/27/2009 11:01
Xhumation
@Samit

Thanks. I thought so but I wasn't sure. I'm digging this idea, lets hope it turns out as huge as it can be.
SolidCake's Avatar - Comment posted on 08/27/2009 11:03
SolidCake
This looks cool!
Xzyliac's Avatar - Comment posted on 08/27/2009 11:04
Xzyliac
Samit I love you!

I have been waiting for a read like this for-friggin--ever. A lot of the locals and myself have been very curious about some of the RBN specifics because we wanted to know whether it pays to get our stuff up there or not (and none if us made it into the beta dammit).

I have a few questions that I don't know if you can answer. First, and I think Harmonix has already announced this but it's slipped my mind, how much are the chart making tools?

Also do you know if Harmonix is requiring four tracks for every song? I already know the guitar tracks are "flexible" but what about if, say, I'm a folk singer-songwriter and all I've got is guitar and vocals?

Don't if you can answer these question but I thought during the demo you might've seen something.
zombiekiller13's Avatar - Comment posted on 08/27/2009 11:04
zombiekiller13
The fact that you need to pay a subscription fee is what will make this 100 times better than the GH song-creation-thing. That, and the intimidating tool RB uses. People that are serious about making songs for RB are less likely to release the horrible crap that comes out of GH's tool.

Looking forward to what is released.
Haxan's Avatar - Comment posted on 08/27/2009 11:09
Haxan
Give me my Mudhoney now!
n0brein's Avatar - Comment posted on 08/27/2009 11:41
n0brein
My bands songs will be up there day one :D
DJDuffy 's Avatar - Comment posted on 08/27/2009 12:02
DJDuffy
This looks like a fairly straight forward approach that I would love to get my hands on. Too bad it is limited to XNA Creator's Club members only, that to me looks like the biggest drawback for artists who might be on the fence.
djmctool's Avatar - Comment posted on 08/27/2009 12:04
djmctool
There are days when I am sad to own a PS3. Usually days when I hear about RBN and am reminded that it's mostly going to be all on 360 only.
n0brein's Avatar - Comment posted on 08/27/2009 12:16
n0brein
Oh, question! What about german lyrics? There's english, french, spanish and italian on the screenshot but no german, will there be support for my peoples stuff?
Holyetheline's Avatar - Comment posted on 08/27/2009 12:26
Holyetheline
I've been really interested in this ever since its announcement. This was a good read... I just wish there was more.
nintendoll's Avatar - Comment posted on 08/27/2009 12:29
nintendoll
This look really exciting! And I agree that this could potentially become a more standard release format for music. Most major record companies have tons of money, so budgeting in something that will cost roughly $100-200 shouldn't be a big deal compared the to the sales potential. I mean, full albums nowadays are roughly $10 (they are at the Coconuts near me anyway). Albums have roughly 10-16 songs on them, making each song a dollar or less. In Rock Band the standard price is $2 per song. I think this format will be beneficial to sales.
Ben PerLee's Avatar - Comment posted on 08/27/2009 12:59
Ben PerLee
OMG French music! I've always used Rock Band to get some French practice in, and knowing that there will be more French options means I can chante comme un nouvelle star.
Xzyliac's Avatar - Comment posted on 08/27/2009 13:26
Xzyliac
@DJDuffy
Well there is always Rhythm Authors. Although you have to give them a cut.

I know personally once I get my act together and we have stuff ready to go up on RBN the $100 will be chump change considering the wads of cash it cost to record and get decent equipment etc.

When it comes to my music I consider anything that benefits it and is under $200 to be a bargain and worth looking into. That's my budget though.
jadenguy's Avatar - Comment posted on 08/27/2009 15:12
jadenguy
Hearing sub pop on board makes me so excited! I can't wait to play some more shins and some flight of the conchords and iron and wine and... oh man, this is gonna be awesome!
Dexter345's Avatar - Comment posted on 08/27/2009 16:41
Dexter345
I want to put some of my songs on RBN, but knowing the cost of it, it's probably never going to happen.
Jon B's Avatar - Comment posted on 08/27/2009 17:19
Jon B
240MSP per song...?

Uh-oh.
Samit Sarkar's Avatar - Comment posted on 08/27/2009 23:09
Samit Sarkar
@GuitarAtomik: Nothing more specific than sometime this fall.

@Xzyliac: Magma is available free of charge. A non-commercial license for the Harmonix-tuned version of Reaper will cost $60. As for your second question, see here -- notice how the song only has guitar and bass parts!

@n0brein: Not sure, but I can find out!

@Jon B: Well, it's up to 240 moon dollars per song. I expect very few tracks to be set at that price point, though.
bottled dark's Avatar - Comment posted on 08/28/2009 01:55
bottled dark
looks a little easier than what the people at score hero have been doing.

the hardest part for me when it came to making charts was finding the bpm especially when it changes from measure to measure, having something automate it will speed up the process.
Necros's Avatar - Comment posted on 08/28/2009 02:04
Necros
One thing that concerns me is the fact that they're not allowing any profanity in the lyrics. I know Rock Band is often censored, but they leave many "naughty" words uncensored - off the top of my head: damn/goddamn, hell, bitch, bastard, whore, and a few others. I know you can sing the censored parts in songs, but I prefer them to be as uncensored as possible, and if even the lesser curse words are forbidden, then I'm probably going to feel weird with many of these songs.
Samit Sarkar's Avatar - Comment posted on 08/28/2009 02:07
Samit Sarkar
@Necros: I can't say for sure, but my gut tells me that anything that's okay in the on-disc games (which are rated "T" for Teen) will be fine in RBN.
Mxyzptlk's Avatar - Comment posted on 08/28/2009 10:22
Mxyzptlk
Great preview, I can't wait to see what comes out of this. Can't wait to play actual songs created by musically inclined Dtoiders in Rock Band.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 50952 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jonathan Holmes: Why No More Heroes HD could mean a Wii total victory





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006