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Preview: Resident Evil: Operation Raccoon City photo

To say the Resident Evil series has undergone a few changes over the years is a bit of an understatement.

When it made its debut on the PS One in 1996, Resident Evil was more about "jump scares" and exploration than it was about dropping zombies to their knees with well-placed headshots. Flashforward to Resident Evil 5, and you're looking at a game that -- in the eyes of many fans, at least -- was getting uncomfortably close to a third-person shooter.

So it's a bit ironic that Capcom's recently announced Resident Evil: Operation Raccoon City takes players back to the roots of the series while making apologizes for what it is: a third-person action shooter.

Resident Evil: Operation Raccoon City (PlayStation 3, Xbox 360)
Publisher: Capcom
Developer: Slant Six, Capcom
Release date: Fall

The events of Operation Raccoon City take place between that of Resident Evil 1 and Resident Evil 2, taking players back to the fictional mid-West town that started it all. But here's the new angle: you're the bad guys. Up until this point, it's always been a tale of the heroes; in Operation Raccoon City you'll be suiting up as Umbrella Corporation black ops security service.

Capcom first shows us the game's story campaign, which can be played with up to four players or "alone" with AI in tow. It's a campaign based on cooperation and if you're thinking, "Oh, it's Capcom's Left 4 Dead in third person" then you're not that far off. That parallel is easy to draw, and while it's certainly a reasonably conclusion to come to, it's not entirely fair.

Operation Raccoon City
introduces us to four mysterious Umbrella operatives, each with his or her own abilities. Vector is the game's stealth-based character; he's the recon class of the team, and can use a "mimicry" ability to assume other human shapes. Bertha is the game's female character, the medic class of the team; like the rest of team, little is known about her, but she carries some pretty sharp tools (is that a bone saw?), if that tells you anything. Beltway appears to be the tank of the group; he enjoys blowing stuff up, so he'll bring frag mines alone for the ride. Finally, Spectre is the team's Sam Fisher, with Splinter Cell-like goggles with different vision modes and access to more detailed map information.



While Capcom didn't have an actual chunk of story to show us, the small demo area gave us a good idea of what to expect. The city streets are littered with zombies, and the game's fast, third-person action encourages aggressively taking them out. Head shots will see undead skulls exploding like melons; there's even a limb-specific damage mode that had arms flopping to the ground.

Melee attacks are also encouraged, and as I found later in the game's multiplayer mode (which I'll get to in a bit), are surprisingly useful. The melee action is all mapped to a single button, but tapping it rhythmically will unleash a string of combos. At certain points, you'll have the opportunity to launch into a finisher maneuver, and will be prompted on screen for a quick button press. If you want to stab a zombie in the neck and then kick them down to the ground with a big boot, or to stomp on a zombies skull, this is the way you'll do it.

The streets of Raccoon City aren't just flooded with zombies, either. At one point, opposing military enter the fray, and the poor zombies are caught in the cross fire. What this means is that you're not only facing undead creatures, but heavily-armed opposition as well. Oh, and don't forget the typical Resident Evil Bio-Organic Weapon creatures that intend to make your life miserable, as well.



While there's a clear emphasis on third-person action, the game's producers claim the scares are still there. It's not full throttle action all of the time; if you pass any windows, brace yourself for dogs to jump through them, I guess.

I wasn't allowed to play the demo campaign level, but Capcom was more than happy to let us get my feet wet in the game's multiplayer mode. I played a mode called "Team Attack," a four on four team-based affair. One teams suits up as the Umbrella special forces (with the same abilities described for single player), with the other on a military team with analogous skills.

Players won't only get points for killing opposing team members in typical deathmatch style, though. Points will also be rewarded for killing zombies, with more points being awarded for headshots, and larger creatures are worth even more. Another twist: when you're "bleeding out" and near death, undead creatures will "smell" it and swarm you because you're an easy target. Shooting opposing team members to the point of bleeding out and then allowing them to get ravaged can also earn you big points, as well.

Out this year, the core of Operation Raccoon City is there, and there's potential for a fun third-person action title based in the Resident Evil universe. It looks great, probably the grittiest game in the series to date. But it also doesn't feel anything like a Resident Evil game you've played before, and while that may upset long-time fans who abhor change, it's not the worst thing in the context of what Capcom's trying to do with Operation Raccoon City.



Control- and feel-wise, it's closer to a third-person shooter like, oh I don't know, let's say Sony's SOCOM series. Not too shocking: Capcom is working hand-in-hand with Slant Six Games, whose previous experience includes working on Sony's popular third-person military shooter.

Oddly, not a single member of Slant Six was on-hand to talk about the game. Instead, the game's Japanese developers presented the title and answered all questions. When asked about Slant Six's input, it was made to sound like Capcom Japan is responsible for the bulk of the creative decisions on the game, making sure it remains true to the Resident Evil vibe. But the fact that the game feels like a Western-shooter seems to indicate Slant Six's involvement is more on the game mechanics side of things.

Bonus: Operation Raccoon City is in the running for "Best Loading Screen in a Game" for 2011. The screen in question featured a close up on a severed zombie arm, lying in a pool of shiny, fresh blood. The fingers on the arm's hand twitched intermittently, and flies could be seen buzzing around a wound on the forearm. Yummy.

LAUNCH GALLERY (12 IMAGES)
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35 comments | showing # 1 to 35
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HaVoK308's Avatar - Comment posted on 04/12/2011 10:13
HaVoK308
I would be lieing if I were to say this game does not interest me. I want to play it and I hope it's great. It does bug me a bit that are calling it Resident Evil though. Seems like they are justnusing the title for name recognition alone. But I can live with it I suppose. I just think they could have saved themselves from a lot of hate mail from angry fanboys if they called it something different.
Bobthecatlol's Avatar - Comment posted on 04/12/2011 10:21
Bobthecatlol
Team based Zombie shooter with abilities? yes please, tbh Im liking that it's different. I'm just wondering what weapons we are gonna get our hands on and which bosses we'll be messin up.
CBunn's Avatar - Comment posted on 04/12/2011 10:40
CBunn
As someone who have been enjoying the latest resident evil games (4 & 5), even though I LOVE the first ones (The first ones were great to watch, the later ones have great gameplay), my frothing demand for this game increases.
Epic-Kx's Avatar - Comment posted on 04/12/2011 10:45
Epic-Kx
Fanboys want clunky controls, Zombies, and Leon and Chris in a yaoi bromance.

I'll take this plz
Horrifying's Avatar - Comment posted on 04/12/2011 10:56
Horrifying
While this does intrigue me, yes, I still miss the tank controls and fixed camera. They should try taking a B-movie approach to Resi sometime. D: Stuff like small psn/xbla side stories/episodes? Camp it up and make em borderline parody? I MISS BAD VOICE ACTING AND UN-SYNCED ANIMATIONS. Alright, I'm done. >_>
Cyan's Avatar - Comment posted on 04/12/2011 10:58
Cyan
It better control at least as well as Dead Space 2. RE5 enraged me with its outright retarded control system. OHAI IM A BADASS SPECIAL OPS AGENT. PLEASE NOTE THAT NOT ONLY AM I UNABLE TO PERFORM DIVES OR ROLLS, I AM ACTUALLY UNABLE TO STEP SIDEWAYS AT ALL. I ALSO RUN IN STRAIT LINES AND STOP TO TURN ON THE SPOT, JUST LIKE PEOPLE DO IN REAL LIFE!...... Oh wow..... I feel better now that ive got that out of me.
pedrovay2003's Avatar - Comment posted on 04/12/2011 11:56
pedrovay2003
Based on the setting and story alone, I will buy this game.
Gaidenrider's Avatar - Comment posted on 04/12/2011 12:00
Gaidenrider
Left 4 Dead Space is next
ChristianMS's Avatar - Comment posted on 04/12/2011 12:18
ChristianMS
Yes. I'll take my zombies, thank you. You can keep your midgets and infected villagers.
JynxShot's Avatar - Comment posted on 04/12/2011 12:24
JynxShot
This sounds like the first RE game I'll enjoy.
KingSoup's Avatar - Comment posted on 04/12/2011 12:30
KingSoup
A multi-player focused, squad-style shooter shoe-horned into the RE universe doesn't really move me. Also, why set up an 'alt-reality' style brouhaha by setting this in Raccoon City during RE2? Umbrella is already a well-known, appealing part of RE, why not expand the series with 'canon' Umbrella adventures elsewhere?

The 'Resident Evil' franchise is eminently spinnable, it's just odd that Capcom has (imo) spun it so poorly. Instead of keeping the momentum of RE4 by producing classic 'flagship' titles complemented by clearly defined offshoots, Capcom has wedged in a lot of fundamental changes into the meat of the series. It's hard to recall a company making such a seminal game as RE4, and then immediately going 'Hey, that was a big hit, so let's change everything and go in a different direction!'.
amtalx's Avatar - Comment posted on 04/12/2011 12:39
amtalx
I'm skeptical... Resident Evil and masochistic controls are synonymous. A MP centric game really needs to have tight controls, and I'm not sure they can pull it off.
ricochetguro's Avatar - Comment posted on 04/12/2011 12:40
ricochetguro
Seems like a fun game and I'm interested in the off canon story events.
AceFlibble's Avatar - Comment posted on 04/12/2011 12:42
AceFlibble
Raccoon City, Umbrella, zombies, Hunters, Tyrant = great
Fast-paced action, finishing moves, Slant Six = ahahahah fuck off.

@Epic-KxDtoid
Nobody wants Leon x Chris. Hell nobody gave the slightest shit about either Leon or Chris until RE4. Even in Code:Veronica, you play the bit with Claire, try to ignore Steve and you just turn it off once Chris shows up. Claire x Jill is a much more popular pairing. Even the fangirls will tell you that.

If Claire doesn't show up in this then something's seriously wrong up at Capcom HQ.
PrinceHeir's Avatar - Comment posted on 04/12/2011 12:55
PrinceHeir
im wary of this, still will check the game to see where it goes :P
Blindfire's Avatar - Comment posted on 04/12/2011 12:58
Blindfire
I'm calling it. Dibs on Spectre.
DaJaySkans's Avatar - Comment posted on 04/12/2011 13:00
DaJaySkans
Please tell me I can headshot Leon... please!!!
RockWallofMight359's Avatar - Comment posted on 04/12/2011 13:33
RockWallofMight359
Damn, sweet graphics if those are in-game. I'm looking forward to this. Screw the nay-sayers I say.
Scissors's Avatar - Comment posted on 04/12/2011 13:33
Scissors
Looks good to me
BoomingEchoes's Avatar - Comment posted on 04/12/2011 13:39
BoomingEchoes
lol Bertha..

I'm not downing the game at all, I love the RE series and this new take on it looks awesome, if only for going back to the Raccoon incident as the other side but for whatever reason I can't get over Bertha or the fact that I'll probably have to call out "Bertha!" more then a hundred times in my first play through.
bobdebicker's Avatar - Comment posted on 04/12/2011 14:01
bobdebicker
"People that still complain about the "direction" of RE are idiots. "

Why are we idiots? There's nothing really special about the series now. Instead of leading the genre in innovation, it's following. I don't want tank controls back, I want atmosphere, scares, and good ol' fashion FUN back. RE is supposed to be like a Romero zombie flick, not a Michael Bay anime fan fiction that RE5 was.
Mrdraven's Avatar - Comment posted on 04/12/2011 14:14
Mrdraven
I love the RE franchise to death but my interest in this is lukewarm at best. Maybe it's because I haven't heard a lot of details about the single-player experience, even though that's clearly not what they're aiming for with this game. Capcom's version of Left4Dead? That comparison doesn't sound too far off.

Give me some story, please? If I want to play 4-player zombiefest no one has done it better than Valv
Kanten's Avatar - Comment posted on 04/12/2011 15:25
Kanten
@KingSoup

"It's hard to recall a company making such a seminal game as RE4, and then immediately going 'Hey, that was a big hit, so let's change everything and go in a different direction!'."

Uh what? If anything, RE is in trouble because they decided to just keep going the exact same direction as RE4. Shooting everything that moves was good for about one game.

We just want our survival horror back.
Kanten's Avatar - Comment posted on 04/12/2011 15:25
Kanten
@KingSoup

"It's hard to recall a company making such a seminal game as RE4, and then immediately going 'Hey, that was a big hit, so let's change everything and go in a different direction!'."

Uh what? If anything, RE is in trouble because they decided to just keep going the exact same direction as RE4. Shooting everything that moves was good for about one game.

We just want our survival horror back.
Jawmuncher's Avatar - Comment posted on 04/12/2011 19:04
Jawmuncher
Sounds good so far.
Can't wait to hear more about actual campaign

Haters gonna hate without even giving it a chance
matrixdude171's Avatar - Comment posted on 04/12/2011 20:15
matrixdude171
So..... it's like dead space with 3 stupid AI bots following you waiting for cues. If the whole thing is set in Raccoon city, I think they may be at a dead end for the series.
griswa1d's Avatar - Comment posted on 04/12/2011 20:39
griswa1d
stale version of l4d
fps with zombies..brilliant
"resident evil" my ass
EighthSquall's Avatar - Comment posted on 04/12/2011 23:00
EighthSquall
Really hope this has local co-op like Resident Evil 5. Although, SOCOM: Confrontation didn't have it.
lastdual's Avatar - Comment posted on 04/13/2011 09:11
lastdual
It sounds fun, although I'm not sure how "3rd person Left 4 Dead" will hold up without something akin to Valve's AI Director keeping things unpredictable.

Still, anything co-op interests me, particularly if there's split-screen.

I just hope that when RE6 is inevitably announced, Capcom takes the series back to its roots with more scares and puzzles, and less of a focus on action.
D Chap's Avatar - Comment posted on 04/13/2011 10:14
D Chap
I gotta say, the premise of this game interests me a lot. Umbrella has been built up as this incredibly evil organization and we're suddenly put in the shoes of the Umbrella grunts. I think the perspective shift is very interesting and I don't mind the action since I've long since dismissed RE as a horror franchise (I have Silent Hill, Amnesia and others for that).
Captain Colon's Avatar - Comment posted on 04/20/2011 03:27
Captain Colon
I find the most disappointing part of this to be that Leon appears to have a Glock now instead of the VP70 from RE2.
KimberleeCatena's Avatar - Comment posted on 05/13/2011 21:02
KimberleeCatena
Horror games are my dearest love. I will always have my wallet open to any game that falls into this genre.
N-effect-human's Avatar - Comment posted on 05/25/2011 18:05
N-effect-human
I wish Capcom would cater to both camps of their fanbase since they make tons of iterations already. One should be a remake of RE1 for those who want tank controls, and one should be a full-on next-gen shooter.

But they won't. No worries.
Zachary Whitehead's Avatar - Comment posted on 05/28/2011 20:20
Zachary Whitehead
personally i think it is great that they are allowing you to play as the bad people. i have always wanted to be the bad guy in this game. i never liked that you couldn't move wile shooting, and they are really moving forward in this franchise they went from single person to two player then added on versus and now they got four player co-op campaign and eight player versus. i think it is that they are giving it a twist saying that you could change what can happen. also that they are giving you new abilities to help with the zombie killing. also that they added in that if you bleed the zombies are actually attracted to you. i think that this game will be one of the best games coming out. can't wait hurry up and release it
Zachary Whitehead's Avatar - Comment posted on 05/28/2011 20:20
Zachary Whitehead
personally i think it is great that they are allowing you to play as the bad people. i have always wanted to be the bad guy in this game. i never liked that you couldn't move wile shooting, and they are really moving forward in this franchise they went from single person to two player then added on versus and now they got four player co-op campaign and eight player versus. i think it is that they are giving it a twist saying that you could change what can happen. also that they are giving you new abilities to help with the zombie killing. also that they added in that if you bleed the zombies are actually attracted to you. i think that this game will be one of the best games coming out. can't wait hurry up and release it
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