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Preview: Ratchet & Clank Future: A Crack in Time photo

It's only recently that I've even begun to play the Ratchet & Clank series of games, having started with the last full-retail release, Tools of Destruction. Why it took so long for me to get around to it is probably chalked up to years and years of notable platforming protagonists wearing me down. I feel as though I really missed out on something with the series, as it's one of the most charming and genuinely humorous series of platform games I've played in a long time.

So it was, armed with my newfound love of the Lombax and his robot pal, that I had an opportunity to sit down at E3 and check out what Insomniac has in store for players in the next iteration of the game. I got to see a little Ratchet, a whole lot of Clank and some very cool new gameplay. Read on for my impressions.

First, let me say this: This game is really pretty. I'm not even sure what they did. It looks cel-shaded but, at the same time, does not look cel-shaded. When I was watching the gameplay demo, the presenter kept talking about "dynamic shadows" or something being responsible for the look. Call it whatever you want, it pops right off the screen and just looks fantastic.

As one would expect, the core gameplay of the Ratchet & Clank franchise remains largely unchanged. It's still a 3rd-person platforming adventure with creative and amusing weaponry and an emphasis on collection. In this new title, Ratchet won't have Clank with him -- the primary objective being to reunite the two friends -- and will gain equipment which substitutes for abilities the plucky robot provides.

One example of new equipment are Ratchet's hover boots. These grant a number of powers, including a much appreciated function which allows Ratchet to glide along the ground at high speeds, saving time when you just want to get from one place to another. They are also used to take advantage of boost jumps and other such nonsense but the mere idea of being able to travel at a high rate of speed across vast platforming levels is such a blessing that I can't even be bothered to think about the other practical applications.

Ratchet & Clank Future: A Crack in Time

Besides, the real meat of the demonstration comes with a first look at playing the Clank-oriented levels, specifically their time-manipulation puzzles. Why Clank has this ability is something which has yet to be revealed but the mechanics themselves are thoroughly sound and look to provide a bit more thought than your standard 3D platformer brainteaser.

In these puzzles, small platforms exist where Clank can record his actions, reminiscent of Blinx: The Time Sweeper with a little bit less freedom as to when you decide to begin your execution. After you have run around, a simple button press warps you back to the platform where you can then command a copy of Clank to perform the same actions you have just done.

A simple example was demonstrated in which there are two recordable platforms and two buttons which must be held down to open a door. The solution is just a matter of recording one Clank standing on each button, then playing back while you move the original Clank through the now opened door. This seemed fairly droll until Insomniac showed a more complex puzzle featuring four Clank copies, two elevators, buttons locked away behind doors, etc.

It seems as though it could be quickly overwhelming were it not for another great feature. Whereas many games which deal with time-manipulation puzzles will punish the player for a mistake by requiring the entire puzzle be restarted, any of the recording panels can be overwritten at any time, making it fairly easy to correct a simple gaff.

I was excited to play through A Crack in Time just to get the conclusion of the story arc which began in Tools of Destruction and it probably would have been enough for me to simply get more of the same out of the sequel. That Insomniac is pushing some very clever gameplay with puzzles that may actually require me to think a little bit more is fantastic and I'm looking forward to it now more than ever.


LAUNCH GALLERY (20 IMAGES)
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13 comments | showing # 1 to 13

Gavin's Avatar - Comment posted on 06/09/2009 20:04
Gavin
Only ever played Up Your Arsenal, but man it was an awesome good time. I rarely play a game twice as I usually have a backlog of them, but as soon as I finished it I started on it again. Great stuff and if I had a PS3 instead of a 360 I'd be playing these new games.
grassr00ts's Avatar - Comment posted on 06/09/2009 20:30
grassr00ts
This game is looking great, thanks for the info Conrad.

Were you given any information on the release date? I saw on the official web page it lists Fall 2009, which seems pretty close without have an official date.

Thanks!
necrozen's Avatar - Comment posted on 06/09/2009 20:43
necrozen
Ooooh, I can't wait!
Jack Maverick's Avatar - Comment posted on 06/09/2009 20:59
Jack Maverick
Insomniac Games has yet to disappoint me. Except with Tools of Destruction, good as it was, that cliffhanger left me angry. As long as this next game answers those questions, or at least doesn't end with another cliffhanger, I'm satisfied.
RonBurgandy2010's Avatar - Comment posted on 06/09/2009 22:44
RonBurgandy2010
Ratchet never thought he was the only Lombax to have existed, there was Angela (or something) in Going Commando. Or is R&C Future a franchise reboot starting with Tools of Destruction? Someone explain this to me.
zandy1123's Avatar - Comment posted on 06/09/2009 22:54
zandy1123
The hover boots are NOT new the were in the third iteration of the series (Up your Arsenal). Which was also the first game to have multiplayer, only game i every had multiplayer with on the PS2. Is there going to be multiplayer in this game?
Ashley Davis's Avatar - Comment posted on 06/09/2009 22:59
Ashley Davis
@RonBurgandy2010: For some reason, as much as she looks like one, Angela's not considered a Lombax. According to the series canon, her species is unknown, technically leaving Ratchet as the "last" of his kind.
Dexter345's Avatar - Comment posted on 06/09/2009 23:38
Dexter345
This sounds awesome. I was planning on it anyway, because I haven't missed out on any Ratchet games except for Secret Agent Clank.
ZetaOmega's Avatar - Comment posted on 06/09/2009 23:57
ZetaOmega
Can't wait yo. I've been playing ToD on the PS3, but in demo form in GameStop. And been wanting to play it fully.

And yet both games look awesome :).
Steve Cebu's Avatar - Comment posted on 06/10/2009 00:37
Steve Cebu
@Dexter345: You can now buy Secret Agent Clank for the PS2, it's been remade. I got my copy last week. Looks great as far as I've played, but my work has had me too busy to play in for more than a few hours.
You should check it out!

ACIT looks like it will be awesome!
I plan on pre-ordering it. TOD is one of my favorite games and if this is as good... YES!
s0lesurviv0r's Avatar - Comment posted on 06/10/2009 07:53
s0lesurviv0r
I just recently got my ps3 and now I feel buried in the games I have to get caught up on. From what little I've played I've found the series very fun but for some reason never got around to playing a full game, but I'm putting this one on my list as soon as I get Tools of Destruction.
Chronic Logic's Avatar - Comment posted on 06/10/2009 10:01
Chronic Logic
"Blinx: The Time Sweeper" Ah, good ol' times.
dualcam's Avatar - Comment posted on 11/20/2009 11:04
dualcam
Yeah, this game sort of creeps up on you. It wins you over with its charm and humor. Those time manipulation puzzles are great too. toyota yaris
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