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Preview: Ratchet and Clank: All 4 One photo

At a press event last night, Insomniac said that making a 4-player cooperative Ratchet and Clank game has been a dream project for them. This is the first group co-op title in the ten-game series for them, so it had the team trying new things. It seems like they had a great time making it, and that's probably why it's a bunch of fun to play.

All 4 One is 4-player co-op served any way you like. Online or off, drop in or out at any time, and full support for any number of players -- even solo, with CPU stand-ins. Of course, the game stars both series heroes, Ratchet and Clank, as well as Qwark and bad guy Dr. Nefarious. The stage is set when Nefarious tries to snare our heroes in a trap. His evil plan has to take a back seat when a mysterious craft called the Creature Collector shows up and puts them all in danger. Now Ratchet, Clank, Qwark and Nefarious are forced to work together to get away from this craft and set the world right again.

Although the core game play from previous Ratchet and Clank titles remains mostly intact, Insomniac had to make several changes to fit this into a group co-op format. Fans of the series will instantly notice the change in presentation. The third-person camera that hovers over the shoulder of Ratchet has been replaced with a wider shot that moves to encompass all four players at once. This has you controlling smaller characters on screen, but they're put into a world that seems more vast, so it works out. 

The control set is very similar to previous games -- even the weapon wheel remains -- but the gameplay has been refocused for teamwork, with weapons being a prime example. For example, a vacuum gun can hold an enemy captive for another player to finish off. Many obstacles and enemies in the game require interaction from all players to proceed. Everything from opening gates to fighting bosses requires constant communication. From what I've seen so far Insomniac has done a great job with how they made players work together; the game manages to draw a group of players into it easily. 

There's still a level of competition in this game with every man (or Lombax?) for himself when it comes to the collection of bolts. Like other multiplayer co-op games, with the goodies in this game it's still a case of see it, grab it. The player with the most bolts is the one that gets the cool weapons first, leaving other players to watch on in jealousy. It was also revealed that each player will also have a unique weapon that gives their character a sort of character class type contribution to the team. 

Insomniac showed us a new stage called Octonok Reef, where the four players started out in a river, on a raft. Each player had its own role, which constantly switched. All players had to man one of four fans on each side of the raft that propelled it down the river. Some had to stop momentarily and kill approaching enemies and others had to remove obstacles or open gates. Eventually they make their way to dry land and enter the Terawatt forest, where they use teamwork to get through closed smaller boss sections that Insomniac called arena battles. Later, the team encounters a massive robot called a Guardian. The part is able to conquer and ride the Guardian, sitting atop its head and using mounted turrets to gun down enemies. As the stage progresses, the team uses its Guardian to battle other attacking Guardians. This stage served as an example of what Insomniac calls "cinematic co-op" -- big set pieces, lots of scene changes.  

I managed to play a couple of other stages in four-player teams with other event attendees. I found that right off the bat you're relying on the other three players to move past obstacles or cross wide gaps in bridges. We learned together by jumping across a gap at the same time -- and dying at the same time -- that firing one player across the gap with the vacuum gun was a better choice. Some platforming puzzles made use of one of the neatest co-op devices in All 4 One, a slingshot attachment that automatically latches onto the nearest player. With a press of the triangle button a line shoots and connects to the nearest player. This can be used to pull yourself across a large gap easily. It can also be used to catch up with other players when you're behind. One platforming section involved a very large gap where all four players had to tether to each other, swing, and then tether to another point. Each player had to hold down the triangle button for dear life. 

Ratchet and Clank: All 4 One supports stereoscopic 3D. The game looks great with or without 3D, but the 3D demo stage I saw had lots of floating platforms, and the effect seemed to make them stand out against the background scenery nicely. The 3D isn't eye-poppingly pronounced; it's just enough to give the game a little bit of extra visual punch if you happen to have a 3D display in your home.

Ratchet and Clank: All 4 One casts the net a bit wider than your standard group co-op game. Insomniac's goal of "cinematic co-op" shows, as there's such a variety of scenery, set pieces, big bosses and challenges to keep players entertained in these stages. The cool dynamic of having players work together while in competition really fits the series and characters. The biggest difference between this and other group co-op games is that there's actually a grand story that the players will move through together. You'd expect no less from a Ratchet and Clank game. We got only a small taste of this story, but it looks like it's going to be a great ride.

Ratchet and Clank: All 4 One will come to the PS3 this fall.








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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26 comments | showing # 1 to 26
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SayWord's Avatar - Comment posted on 04/13/2011 11:06
SayWord
If I was gay I would so do ratchet and come all over his beautiful, silky fur.
Neroisonfire's Avatar - Comment posted on 04/13/2011 11:08
Neroisonfire
4player games like this need to be churned out more. There's a ripe market for them and they can be relatively easy to make with the same standard of quality.
Splenda14's Avatar - Comment posted on 04/13/2011 11:09
Splenda14
always love Ratchets level design
MasterBalls's Avatar - Comment posted on 04/13/2011 11:15
MasterBalls
Sounds like the perfect drunken party game for myself and my Clank loving friends.
Onyx Oblivion's Avatar - Comment posted on 04/13/2011 11:17
Onyx Oblivion
I hope that AI is competent, because it sounds like a lot of *precision* teamwork is required.

And AI is rarely good at precision, outside of shooting.
CelicaCrazed's Avatar - Comment posted on 04/13/2011 11:31
CelicaCrazed
This is sounding pretty awesome. Definitely interested in it right now.

Now post the R3 preview so I can get back to studying :D
Isay Isay's Avatar - Comment posted on 04/13/2011 11:31
Isay Isay
Do the 4 characters have any special skills or is it just cosmetic determining which character you would want to play?
mix's Avatar - Comment posted on 04/13/2011 11:32
mix
This sounds pretty nice and I like the idea of multiplayer, I think like 3% of my games are multiplayer and 2% of them suck.
Rockefellow's Avatar - Comment posted on 04/13/2011 11:33
Rockefellow
Great preview, Dale.
sofik88's Avatar - Comment posted on 04/13/2011 11:45
sofik88
first decent title from Sony this year? wow. hopefully Insomniac made actually new Ratchet game unlike all the previous ones which were basically map packs ducktaped using assets from the first Ratchet game on ps3(same way as ps2 Insoniac games were made). it's nice to see Sonys version of Madden actually evolve.
Gestault's Avatar - Comment posted on 04/13/2011 11:46
Gestault
I'm confused, and curious. A week or so ago I read at least 3 reviews for this game, all notably negative. Those reviews have now been taken down, and I'm seeing these semi-generic, non-critical (meaning going over features, not mentioning game quality) previews pop up. Any story on that?

Otherwise, neat preview.
DEG's Avatar - Comment posted on 04/13/2011 11:47
DEG
Dibs on Qwark.
Gestault's Avatar - Comment posted on 04/13/2011 11:53
Gestault
Oop, re: my earlier post, confusion solved. I was thinking of Playstation Move Heroes (http://www.metacritic.com/game/playstation-3/playstation-move-heroes).
CelicaCrazed's Avatar - Comment posted on 04/13/2011 11:56
CelicaCrazed
@Gestault
Ha! Yeah I was just going to post that for you. I think the two games were announced at the same time because I was confused about this before as well.
LittleBigD's Avatar - Comment posted on 04/13/2011 12:00
LittleBigD
This is one of the big ones for me this year. There's just no such thing as a bad R&C game. Unless you're a heartless turd.

Speaking of heartless turds.....listen sofik when you and your brother have finished starting up your early copy, declaring it shit after viewing the startup logos, and deciding you should return it sell it to me instead. I'll give you 5% more Zloty than your local game shop will give you.
akinney77's Avatar - Comment posted on 04/13/2011 12:01
akinney77
@sofik88

What are you talking about? every single ratchet title was made by insomniac and published by sony except size matters and secret agent clank.
Elsa's Avatar - Comment posted on 04/13/2011 12:15
Elsa
I call Captain Qwark!
DEG's Avatar - Comment posted on 04/13/2011 12:49
DEG
@ Elsa
No wai! I called dibs.
Darren Nakamura's Avatar - Comment posted on 04/13/2011 14:00
Darren Nakamura
This sounds like a good direction for Ratchet. The games haven't changed much over the past nine years, so maybe this will shake up the formula enough to be interesting again.
KingSigy's Avatar - Comment posted on 04/13/2011 14:34
KingSigy
Sounds interesting. I'm glad you don't need 4 players and that there is offline support. That is sweet.
Epic-Kx's Avatar - Comment posted on 04/13/2011 14:55
Epic-Kx
Nefarious is the new Dazzler.
Master Chibi's Avatar - Comment posted on 04/13/2011 15:02
Master Chibi
I am all over this shit.

I HAVE THREE OTHER FRIENDS TOO

HAPPY DAYS ARE HERE AGAIN
lewness's Avatar - Comment posted on 04/13/2011 18:36
lewness
Great stuff! Really excited for this. I hope CPU AI is competent.
Im The Singer in Symphony X's Avatar - Comment posted on 04/14/2011 00:43
Im The Singer in Symphony X
sofik is on a trolololol of ignorance and stupidity
def PD's Avatar - Comment posted on 04/14/2011 11:20
def PD
I'm hoping this game is like the the classic R&C gameplay with a bit of New Super Mario Bros. Wii mixed in.

You know what I mean for those who played it. You're cooperating one minute, and the next minute, you secretly and quickly go and sabotage the entire stage and end up killing everyone including yourself.
Suwing Ben's Avatar - Comment posted on 09/14/2011 13:45
Suwing Ben
Clank 'cause when he had that tuxedo he was gangsta as hell.
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