There's a character lock on the main ships with English/foreign players right now, but come the 18th, that lock will be lifted.
So if you're interested in playing, read and learn about the game and prepare your character in the character creator tool and wait until the 18th!
@PhilK3nS3bb3n
I don't expect there to be a console release, unless it is a port of the VITA version (which won't show up until summer '13). The power is lacking in both systems, despite this game being possible to run on a weak laptop. I think the odds are in favor of the PS3 due to their F2P policies, but I don't know. The game is updating at a biweekly rate... how fast do those F2P games on PS3 update?
fuck yes, this should how you treat your franchises sega.
im still waiting for my Shinobi/Nightshade PS2 sequel please :P
i will definitely play the hell out of this.
im still waiting for the PS3 release, and the international release is too far :(
As for myself:
Lv 24 Hunter / Lv 16 Ranger / Lv 18 Force
93 hours played already.
Game is amazing.
That isnt really what they said
that had nothing to do with there japanese branch, this is the exception
gaa this bothers me, its not a new world, nor is this all they should do, even in the rpg space.
They do 1-2 mmo's every gen or so, and thats all they should do.
There single player games are what defines sega
Still, Portable was a lot of fun and I await further announcements.
This is the full release, with planned updates etc.
But I'm just going to replay Blue Burst until PSO2 has an English release/mod.
Still, I'm really anticipating this!
@Inspector Buffoon
Um...why? The game is free as is on the PC. Not sure what the benefit would be to the system with the weakest online system and controls.
Because I don't play on my PC. PC is for work and research, console is for entertainment and fun. My brain is just wired that way.
Played the first one on console and loved it. So why not want to play the second one on console?
I also like the accessability of the Wii U, you don't have to stop playing when someone wants to watch TV, or the TV is occupied. You can hop inside the game whenever you got some time, and level up.
Sega is not a company. It's a philosophy.
As long as there is passion for games there will be Sega.
@pedrovay2003: When the game is F2P, I can not agree... When I look back at how much gametime I had to waste to be descent in single player on the Gamecube game of PSO, I SO can not agree with this this. PSO is meant to be played as a group.
@RoOhDiNi: My brothers are the same way.... but in this case, you may well just miss out because of it:
1) The first one was an experiment in console MMO gaming... after all, the Dreamcast had a modem built in. It was great, but that was the REAL reason it went there.
2) When it comes to MMOs, there really is a moment in time which divides the environment the game must survive in: Pre-WoW and Post-WoW. In the Pre-WoW world, there was no one paid online game that pretty much owned the subscription world, so while friends might gravitate to a game, it wasn't impossible to migrate a group between games if something cool/better/whatever you liked more came your way. This is how it was when PSO came out, but this is no longer true in the post MMO world.
If people pay a subscription, they always want to play with friends, and WoW is where EVERYONE is. With the number of household that have PCs and the game's popularity, this is without regard to favorite gaming systems. The play with friends has not changed, just the black hole that literally draws ALL subscription payers to it again and again. If new online only games of any kind want to have a chance now, they need to seriously look at being F2P.
3) To add to that we are now entering a new era where F2P games are competing in quality with subscription games.... making subscription that much harder to survive with.
4) And finally, so far, the reason F2P really doesnt get to console is that MS/Sony/Nintendo want too much of a bite of the profits to do it. These games have to survive based on user micro-transactions, and while it's clearly possible (and profitable) most companies running these games can't (or dont think they can) take the hit the big 3 want of the profits to run the game through their system. This is why the only F2P games you see on console are DCUO and Freerealms... Sony owns them so there is no royalty to pay for it being there.
The fact that PSO2 is on Vita is actually one hell of an achievement for a F2P game.
Unfortunately I had no idea what to do after the tutorial partially because the only other Phantasy Star game I've played was a trail of Universe and because everything was in Japanese.
Can't wait for an English release of the game though.
Still, there is no WoW on consoles. And the Wii U is attractive for these kind of experiences for you wouldn't have to interrupt your sessions because you have to share the TV with somebody else. Just pick up the tablet on you living room table and you're set. I also think that the Wii U's Gamepad controller could enhance the UI and enable for seamless in game video-chat.
Also, Nintendo is pushing Online Connectivity and their Social-Gaming-Network with the Wii U making Online Gaming a more tangible feature to the average console gamer, and I think they even mentioned they'd support F2P.
Last but not least Dragon Quest X is going to launch on Wii and Wii U and that is an MMO too.
So yes, I believe it does make a lot of sense to port a game like Phantasy Star Online over to Wii U.
And don't forget about the Wii U's built in Near-Field-Communication tech.
It might allow children who don't own a credit card to go and buy a Nintendo Points Card or PSO-Hunter Card in at retail and keep in-game transactions physical and intuitive. Or maybe they could even have special Item-Cards or Merchandise that you can only get at Retailers.
You would do all the cash-spending in real shops, all the while keeping the gameexperience itself truely free to play. No need to think about spending real currency around every corner, just enjoy the game and keep the business to where it belongs - inside shops.
Also, the tiny plastic replica (or cards) of weapons and armor would make these items way more tangible, thus more valuable - and I think that's the whole point of the Free 2 Play model.
Great write up, Aiayla!!
You could put the rare Pokémon you just caught in the game, inside a plastic NFC-Pokéball toy, then carry it over to your friend's place and trade it against your friend's Pokémon he got from a Booster-Pack he bought at a retailer. He would keep the additional value in form of the card, but would lose its digital content.
Of course this could also work through online trade, but I think the physical option would expand the audience of MMOs as it would combine both crowds online and offline, maybe even bring in the Handheld and Trading Cards gamers adding physical value to the items you trade as well as making trading an event in itself.
As for WiiU, that doesn't really matter considering the barrier that F2P faces on consoles.... it's not about advantages, it's about royalties. GameInformer did an article on this a little ways back, actually. Found Nexon's view really enlightening. And yes, that is why DungeonFighter Online is a cut-down version on 360.... it would be a netloss to put the F2P version there.
If Nintendo lives up to supporting F2P (and not just 1st party F2P, although a Pokemon F2P game would literally on it's own carry WiiU to the same levels as Wii got in sales), it will be the first console to be friendly to the business model. Currently, the common reason F2P is NOT on console is the console makers want too much of the profit to be viable to the companies running the games.
iOS/Android versions will be available Winter 2012, PS Vita version will be available Early 2013, as well as English version (hasn't stated if it's just PC only yet) for Early 2013, suggesting Feb-April.

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