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Preview: Operation Flashpoint: Dragon Rising photo

Operation Flashpoint: Dragon Rising, is a game that acts as a pseudo-sequel to the original Operation Flashpoint back from 2001. While the studios are different, and the team behind it has a slightly different focus, the overall goal remains the same, to make the most realistic FPS on the market. I had a chance to check out the multiplayer component of the game earlier this week, and get some real hands-on time.

Is this game for everyone? Probably not, but that's not necessarily a bad thing. Much like there are franchises like Gran Turismo contrasted by Mario Kart, something like Halo is going to need a solid, realistic contrast. That's pretty much the direction Codemasters has taken with this game. Of course, it's a little hard to explain in an introductory paragraph, so you might want to follow the jump to understand what I mean.

Operation Flashpoint: Dragon Rising (Xbox 360, PS3, PC)
Developer: Codemasters
Publisher: Codemasters
To be released: October 6, 2009


Plain and simple, Operation Flashpoint: Dragon Rising is all about realism. From the way that guns poop off shots, bazookas rocket out shells, all the way to the reloading animation (5-7 seconds *gasp*), everything was designed with real military men in mind. Sion Lenton, the Executive Producer of Operation Flashpoint, even mentioned that “people who have served can play this game a lot better than gamers,” which, if true, is a real testament to realism of Operation Flashpoint: Dragon Rising.

But it's not just guns that are real. When you call in strikes, or launch a particularly nasty rocket shell, dust and smoke really do get in the way, and the last thing you want to do is run right into it. The health system, instead of relying on health packs or regenerative health, you use field dressing. The character's body is broken up into components, and when you get shot, you'll start bleeding, and from there you have to get to a safe spot to patch yourself up.

I'll be real here, it doesn't take much to die in this game, so I didn't spend too much time healing up (instead, dying), but this component is really cool all the same. Even the running speed is a natural human trot, never that full throttle sprint you'll see in other FPS. What Codemasters seems to have here is a slower, more thoughtful FPS. You're always going to be on the look out for cover, and even then, you know that you're only one shot away from being dead.



Graphically, I was at once disappointed and impressed. First, I'll be blunt, the level they initially showed off is a full chromatic spectrum of brown. I hate brown games. Thankfully, from what the PC builds showed off, and what these screenshots attest to is that this isn't a completely brown game. And considering the “realism” factor, I suppose Codemasters can get away with it. However, the graphical difference between the PC and the console versions was more than a little noticeable. Expect some jagged trees and grass with the console versions. Draw distances for both versions, however, were stunning, something really worth appreciating.

Gameplay-wise, it seems that since the game is designed with a slower pace in mind. You won't be sprinting across a field, nor will you be bunny hopping all over the place. Man cannons will not be in this game. As well, the controls are fairly complex, but after a few minutes, I was able to figure things out no problem. Plot-wise, we are dealing with a fictionalized island off of Japan, and the conflicts dealing with that. While the plot of Americans dealing with Russians and Chinese over a Japanese island doesn't seem terribly interesting, at least to me, I can tell that the dev team worked hard to make a fully realized island of Skira.

Considering this is a multiplayer event, I should mention the modes. Mostly what I played was the co-op campaign. We have the options of playing different character types, from generic solider to a medic type. I played a sniping solider engineer/sniper, which proved pretty satisfying. The three of us worked together following the compass to certain points, blowing crap up, and shooting dudes. There were some buggy issues in the build (body animations, missing enemies), but working together with a squad was fun. A solid 4-player squad across the 11 missions looks promising. This squad component is really important, as the different multiplayer modes, especially on the consoles, require the use of bots.



There are two main versus modes, other than the co-op. There is some major differences between the PC and the console versions, which I'll mention here. First, there is Annihilation, where you must defeat the opposing team. On the consoles, it can only go up to 4v4, with each player playing one and ordering a squad of three. The PC version can handle a solid 32-person, 16v16 player matches. Infiltration is more of a sneaking mode, where one team holds a defensive position, and the other must take over. This too, follows the rules of 16v16 on PC, 4v4 on consoles.

What I came away with is that Operation Flashpoint: Dragon Rising is certainly not a game for everyone. It's slower paced, much more realistic, and you kind of have to think before making an action. Some people won't get it. However, for those that do, Operation Flashpoint: Dragon Rising holds promise, and with promised DLC of more multiplayer modes, this should get even better post launch.


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17 comments | showing # 1 to 17

Steel Squirrel's Avatar - Comment posted on 09/18/2009 18:02
Steel Squirrel
Nice. I have been wondering about this game. Seems like something that might be worth purchasing a little later down the road when it drops in price a bit. It would be nice to have an ultra-realistic shooter to play.

Codemasters nailed the realistic gameplay of the Colin McRae Rally games and most of those sported some pretty rough graphics. The quality was definitely in the gameplay. I am hoping that this game will be the same. However, if it does end up having nice graphics, that's a nice bonus. ;)
Vedicardi2's Avatar - Comment posted on 09/18/2009 18:07
Vedicardi2
I think this will fall incredibly flat compared to ARMA2, even with ARMA2's glitches etc
CRAZYAPE69's Avatar - Comment posted on 09/18/2009 18:08
CRAZYAPE69
can't wait for this game, i love sim and fps' so this should be imense
smackifilia's Avatar - Comment posted on 09/18/2009 18:18
smackifilia
I played the first one hardcore. Went back and tried it recently and wondered how the crap i dealt with the control scheme. Nevertheless I'm mega-pumped about this game and have been for a while.
Fogo's Avatar - Comment posted on 09/18/2009 18:22
Fogo
I can't wait until this game comes out. I definitely need something a little more realistic compared to Halo or CoD4 and this game sounds like it fits the bill perfectly.
zombielifecoach's Avatar - Comment posted on 09/18/2009 18:37
zombielifecoach
I think it's funny how many times the complaint of war/battlefield shooters is the amount of "brown" in the environment. I remember when MGS4 dropped, people were like it's so BROWN! As a retired Marine who has done tours in Haiti, Bosnia and Afghanistan, I have to tell you brown and gray are easily the most dominant colors in the landscape(with some splashes of green) I'm always like, "I don't get it, that's what it looks like!"

Anyhoo. I have been anticipating this game since I heard the direction they were trying to go with it. A "war sim" sounds intriguing. I just hope it can deliver the goods. It would be refreshing to interact in a FPS realistically then say you would if you were a certain green armored, amber-visored, super soldier! ;D
ration's Avatar - Comment posted on 09/18/2009 19:00
ration
sounds like a challenge, but a good one nonetheless
Ok Abacus's Avatar - Comment posted on 09/18/2009 20:13
Ok Abacus
Isn't Rainbow 6 the hyper realistic counterpoint to the Halo-style FPS's?
Chortles's Avatar - Comment posted on 09/18/2009 20:19
Chortles
Compared to ArmA, it seems like a "halfway point" between Call of Duty-style and ArmA (leaning more towards ArmA though), though that could just be because of the necessary changes for console play. For example, in ArmA, you can configure a "floating aim" that allows you to move the crosshairs without having to moving the camera, even if you're in third person view.
smerff's Avatar - Comment posted on 09/18/2009 20:24
smerff
I'll certainly be giving this a try.

@zombielifecoach I have to say I'd be interested to hear your thoughts after playing it. Just to see how good of a sim it actually is. I vote guest review!
TurboHyperFighting's Avatar - Comment posted on 09/18/2009 20:30
TurboHyperFighting
Heh, heh. I pooped of some shots earlier today. Again soon, maybe.
reindall's Avatar - Comment posted on 09/19/2009 03:47
reindall
@Steel Squirrel:
Saying that CMR was realistic is like saying COD is a simulator. Colin was a fun game, but nowhere near realistic.

Overall I don't see a reason to wait for this game. Most probably it will be hugely inferior to ARMA II, which is the real spiritual successor of the first Operation Flashpoint.
Steel Squirrel's Avatar - Comment posted on 09/19/2009 12:07
Steel Squirrel
@reindall

Can you point me in the direction of a more realistic console rally racing game?
Elsa's Avatar - Comment posted on 09/19/2009 15:26
Elsa
I think I'll wait on user reviews in the c-blogs on this one. The co-op and realism sound interesting... the one shot kills sounds a little too realistic. I like a game that's still a game.
IncipitOmega's Avatar - Comment posted on 09/21/2009 01:47
IncipitOmega
Prolly gonna get this...
goodgamer77's Avatar - Comment posted on 09/21/2009 13:30
goodgamer77
"From the way that guns poop off shots"

I am ashamed to say I giggled my way through the rest of the review.
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