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It's what you WantedCriterion says that they pulled some of the best bits from several of their racing creations to make their latest, Need for Speed Most Wanted. They also gathered inspiration from the classic franchise title of the same name. Put all together, they've made one crazy open-world racer. I spent a good amount of time with both the single-player and multiplayer sides of Most Wanted at a press event last week, where plenty of crashing, bashing, passing, and cussing took place. I'm sure it looked like I was having a bad time with how animated I became, but good racing games bring out my road rage. I tried to assure others there that my screaming meant I was having fun.
Need for Speed Most Wanted (Xbox 360, PlayStation 3, PC, PlayStation Vita) The fictional city of Fairhaven takes all of Criterion's favorite American cities and mashes them up into one big locale, so you'll feel like you're in San Francisco one moment, and in New York the next. It's quite large, and pretty varied as far as backdrops and set pieces are concerned, but it's a city that you quickly get a feel for, which comes in handy when you're up against several other batshit crazy drivers in a multiplayer match. Criterion did a great job with the city, packing it full of obstacles, ramps, tricky turns and satisfying straightaways to go nuts on. This big racing sandbox is completely open to exploration in the game's single-player mode, and is structured so that you can jump into a race or challenge at any time. A tap on the d-pad lets you operate a quick menu that has several challenges to pick from. Choose one and you're given a waypoint to drive toward to start the next race. You'll want to keep your eyes peeled during your drive, as the parked cars of Most Wanted are free for the taking. Instead of racing to earn or unlock new vehicles, anything you find is yours to drive and add to your collection. By simply pulling up next to one and pressing a button, you'll transfer cars instantly. With this new ride comes a brand new set of races to choose from, tailored specifically to the vehicle type. And that's basically how it works -- drive, find something new, race, earn experience, upgrade your car, repeat. It's a rules-free automotive playhouse to get lost in, and there's really nothing in the way of a storyline or ending, save for the Most Wanted racers.
The Most Wanted is the name given to the group of ten elite drivers and their cars. These are special races centered around high-end cars that you'll have to take on in a head-to-head race to move up the ranks. Defeating the car/driver lets you add that vehicle to your garage as well as opens the door to being able to take on the next highest-ranked Most Wanted. These races are the type where the AI is tweaked so that they're just a little bit faster than you. They always know the road better, corner better, and accelerate faster. And they get progressively more annoying as you work up the ranks. I found that the game's many standard races and challenges were much more fun, as they seemed more natural and less scripted. Of course, you're free to skip over these Most Wanted events and continue exploring and racing at your leisure, but if you've already initiated a match with one of them, you'll randomly see them spawn nearby, zip past, and taunt you back into a race. You are also 'wanted'...by the cops. Speeding about town is going to catch the attention of Fairhaven's finest, which will have them trailing you around town to pull you over. At their least aggressive, they'll tail you with a single car, and you'll probably be able to evade them by speeding off or pulling over. But at the higher levels of "heat," you'll find that dozens of cars are out to smash you to pieces, driving at you with full ramming intent. When the tire strips come out, you know you're screwed. In one session, I spent more than 25 minutes trying to get away from the fuzz, with the pressure escalating to a point where my heart rate had increased noticeably. I was actually sweating! The cops are overbearing, and you'll want to punch your television when you get busted, but breaking away feels like a victory. Working your way out of a high-level heat is exhilarating.
Thankfully, Need for Speed Most Wanted's multiplayer is free of pesky AI challengers. Instead, rage at real people as they circle around you, slingshot by you, and plow into you. It's a crazy free-for-all that is so much fun, I still can't stop thinking about it. In fact, after one full day of multiplayer sessions at this press event, I dreamed that night of racing, ramping, and wrecking. For those who played Burnout Paradise and were hoping for more of this kind of madness, I can confirm that you're going to love Most Wanted. The racing action lies firmly in the arcade-y camp, with going fast being your only real priority. While you're out there with friends, you're best off never slowing down, or you'll be left behind. Feel free to bulldoze lamp posts, signage, and even other racers and pedestrians -- no one will fault you for it. See a friend? T-bone him in half -- and get points! Everything about how the multiplayer is built encourages you to be a fast-driving, car-clipping asshole, and that's what makes it great. Our multiplayer session had the game randomly throwing out race challenges somewhere in the city at irregular intervals, breaking up free-cruising bouts. From the moment that the waypoint is set, all players race to that point to meet and begin the next event, with the first one there earning bonus points. The large, clear waypoints are nice, as they're easily visible in the sky above the city, but the on-screen mini map is practically useless for navigating the city, so you shouldn't take it too hard if you end up being last to the meeting point. From that meeting point, anything can happen. You could all be thrown into a point-to-point race, or a top-speed competition. I really enjoyed the ramp/jump contests, which had us driving to areas where you could use the landscape to figure out how to jump over bridges and other obstacles. These are also party games that have less to do with racing and more to do with being a crazy stunt driver in a really expensive car.
But for as much fun as Multiplayer is, I couldn't shake that matches never felt fully competitive. Maybe that was because no one was ever on a level playing field with all the different vehicle types available. And with matches starting spontaneously, vehicles at the starting point may not even be facing the same direction. Cars that happen to be pointed in the right direction -- or ones that are closer to the waypoint -- had a head start. I think the lack of an official starting line is a good thing. When you're really just out to drive like a maniac with your friends, it seems silly to nitpick over small details like this. Leave the details to the racing sims. Need for Speed Most Wanted is best enjoyed in the way you would a Mario Kart match; it's sufficiently competitive, but in a very relaxed way. Again, if you wanted an arcade racer along the lines of Burnout Paradise, this is it. Criterion has focused on pure fun for this open-world driving sandbox, ditching simulations, realism, and even story lines. The single-player mode is enjoyable, but multiplayer is where it's at. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
12:30 PM on 06.13.2013 Worlds collide in Need for Speed RivalsAutolog is perhaps the single most addicting gameplay mechanic to hit the Need for Speed series to date. In Rivals, autolog is back and promised to be bigger and better than ever. That said, it's not even what has most blown ...
3:34 PM on 06.10.2013 Need for Speed Rivals blurs single-player and multiplayerEA showcased the open world of Need for Speed Rivals, where players can suddenly join races that can turn into pursuits -- with both the cops and the racers being controlled by players. With the All Drive mechanic, a single-...
6:00 PM on 04.15.2013 Criterion is moving away from racing games and sequelsCriterion creative director Alex Ward has had enough with floating rumors, so he's taken to Twitter to debunk speculation that his team is working on a Need for Speed or Burnout sequel. In addition, he said his next game won'...
12:30 PM on 03.30.2013 Feeling the Rush in Need For Speed: Most Wanted UAfter smashing a few hundred cars and winning a fair share of brutal races in the hours of time spent in Need For Speed: Most Wanted for the Xbox 360, I was more than happy for the opportunity to check out the recently releas...
8:30 AM on 02.26.2013 Need for Speed Heroes, Movie Legends DLC out todayIn addition to today's release of the Terminal Velocity expansion pack for Need for Speed: Most Wanted, two new themed car packs are also available: Need for Speed Heroes and Need for Speed Movie Legends. The Heroes pack...
8:00 AM on 02.26.2013 'Terminal Velocity' is Most Wanted's new playgroundCriterion Games is a company known for releasing substantial post-release content for its titles. This statement is no more apparent than with the studio's last Burnout title, Burnout Paradise, which not only saw substa...
5:00 PM on 02.21.2013 New Xbox 360 320GB HD will include three full gamesThere's going to be a new Xbox 360 320GB hard drive on sale this March for $129.99, and it's going to include three full games with it. The included titles are Need for Speed: Hot Pursuit, Ms. Splosion Man, and Pinball FX2 wi...
3:30 PM on 02.20.2013 Most Wanted marks Criterion Games' return to NintendoNeed for Speed: Most Wanted will be the first Criterion Games title to release on Nintendo hardware since Burnout 2: Point of Impact on the GameCube back in 2002. Alex Ward, Criterion Games Vice President, said that's be...
5:00 PM on 02.01.2013 Storm's Adventure with Need for Speed: Most WantedDamn, I knew this was going to happen. New Super Mario Bros. U proved to be entertaining and distracting. I guess this is "Playing Catch Up to the Catch Up". In continuation of "Playing Catch Up", my next upload was Nee...
4:00 PM on 11.13.2012 Need for Speed Most Wanted demo up on Xbox Live, PSNHaving spent countless hours messing around in the wonderful multiplayer component of Burnout Paradise, I'm totally sold on what the studio brought to the table with Need for Speed Most Wanted. Some of you, on the other hand ...
| timeline following: |
| 8:00 AM on 02.26.2013 'Terminal Velocity' is Most Wanted's new playground |

Criterion Games is a company known for releasing substantial post-release content for its titles. This statement is no more apparent than with the studio's last Burnout title, Burnout Paradise, which not only saw substa...more
| 3:30 PM on 02.20.2013 Most Wanted marks Criterion Games' return to Nintendo |

Need for Speed: Most Wanted will be the first Criterion Games title to release on Nintendo hardware since Burnout 2: Point of Impact on the GameCube back in 2002. Alex Ward, Criterion Games Vice President, said that's be...more
| 11:30 AM on 01.17.2013 Need for Speed Most Wanted hits the Wii U on March 19 |

Get ready to get your race on with your GamePad, as Need for Speed Most Wanted is set for release on the Wii U on March 19th. Three new features are advertised, including a new local co-op mode (one player drives, another pla...more
| 4:00 PM on 11.13.2012 Need for Speed Most Wanted demo up on Xbox Live, PSN |

Having spent countless hours messing around in the wonderful multiplayer component of Burnout Paradise, I'm totally sold on what the studio brought to the table with Need for Speed Most Wanted. Some of you, on the other hand ...more
| 2:00 PM on 10.30.2012 Review: Need for Speed Most Wanted (iOS/Android) |

Need for Speed Most Wanted is quite an anticipated game for many racing fans, heralding a welcome return to Criterion's open-world style, with tons of stylish cars and modes to boot. Naturally, this is an opportunity for EA t...more
| 8:00 AM on 10.30.2012 Review: Need for Speed Most Wanted |

Go ahead. Ram me off the road. It's cool. I'm not mad. I realize that it's part of the experience and fair game. We're good, man. But don't get mad if you find that I've intentionally given up placement in the next challenge ...more
| 11:30 AM on 10.26.2012 Need For Speed Most Wanted launch trailer is electric |

I've been playing Need for Speed Most Wanted for quite awhile now, in both preview form and now with final code for our upcoming review. The Embargo Gods prevent me from saying much before then, but I'll sneak this out: it's...more
| 6:00 PM on 10.18.2012 Nice: Live-action Need for Speed Most Wanted commercial |

They've done a really nice job with this live-action Need for Speed Most Wanted television commercial. It really captures the feeling of the game with its high-flying middle finger. You'll see what I mean. There's some incre...more
| 4:45 PM on 10.17.2012 Burnout and possibly Road Rash are in Criterion's future |

Speaking to The Guardian, Need for Speed Most Wanted creative director Craig Sullivan divulged what many of us were hoping: "There's still a lot of stuff we want to do with driving. We will make another Burnout game at some p...more
| 6:30 PM on 10.12.2012 Here's some sweet NFS Most Wanted multiplayer footage |

Look, I could give you a rundown of everything that's said in this new Need for Speed Most Wanted trailer. Or, you know, you can just watch it. You really should watch it, as it shows off just how awesome and frantic the mul...more
| 10:00 AM on 06.12.2013 DriveClub: Under the hood of the first PS4 racer |
Get in, totally disregard your seatbelt and saftey, and get ready to take a spin with me in upcoming PS4 game DriveClub. Relax. Don't let the high-end visuals fool you -- this isn't some uptight sim. It's all about driving an...more
| 9:00 AM on 06.12.2013 Kazunori Yamauchi on Gran Turismo 6 and beyond |
At E3 this afternoon I had the pleasure of chatting with Polyphony Digital president Kazunori Yamauchi about his upcoming PS3 game, Gran Turismo 6. He also teased what might be coming up next, but made it clear that we're getting ahead of ourselves when talking about PS4 Gran Turismo titles. more
| 11:15 AM on 06.11.2013 LocoCyle is like Arkham meets Spy Hunter meets acid |
After seeing Twisted Pixel's LocoCycle at multiple trade shows in the past, we were finally able to go hands-on with the game on the Xbox One. It's going to be a downloadable launch title when Microsoft's new console is released, with an Xbox 360 release to follow some time later. So how's the game? Fun! It's got the charm that makes all Twisted Pixel games enjoyable. more


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