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Preview: N.O.V.A.

9:00 AM on 12.01.2009   |   Dale North

Preview: N.O.V.A.  photo

Perhaps you've heard about this one. N.O.V.A., they call it. Recently, at Apple's WWDC 2009, a big deal was made over the new iPhone first-person shooter. It's a sci-fi FPS, and some compare it to Halo. Pretty big shoes to fill, wouldn't you say?

Get this: You play as a space marine. You're fending off an alien attack. There's dudes in spacey helmets. Spacey cinematics. But before you start throwing out calls of "Halo clone," hear what I have to say about the game after spending some quality time with it.

Long story short: I wouldn't write N.O.V.A. off as a clone yet. There's a very solid game here.

N.O.V.A. (iPhone)
Developer: Gameloft
Publisher: Gameloft

Near Orbit Vangard Alliance. That's what N.O.V.A. stands for. It's a new type of united army that mostly guards outposts set up to protect Earth's assets, now that Earth can no longer sustain life. You play as a retired space marine that is called back into duty after attacking aliens have begun abducting humans. You start out investigating a mysteriously deserted ship as your first mission.

There are about ten playable levels in N.O.V.A., taking place in locales like abandoned ships, jungles, bunkers, and even in the snow. You'll have six weapons at your disposal, including a shotgun, an assault rifle, rocket launcher, plasma gun, and a spacey sniper rifle. Oh, and don't forget grenades. Special power-ups are also here. You'll be able to freeze enemies, speed up, and more. 

As far as control goes, there's a virtual d-pad for movement. A shot button fires and a jump button jumps. You'll slide to change your weapon, tap to reload, and slide your finger on the middle of the screen to move the camera. The control is surprisingly accessible, and I had no difficulty at all from the get-go controlling N.O.V.A.. Damage takes away from your health bar, and hiding and staying still for a bit recovers. Like, say, an energy shield.

I didn't get to try multiplayer, but I did get to ask about it. N.O.V.A. supports both local and online play, with 4 players normally, and 2 players over Bluetooth. There will be three maps total, and I'm told that they're small, fast maps where its more about starting out even and rushing to frag than anything else.

Here's something that's different: Sometimes you'll have to work for your ammo and other pick-ups. You'll find boxes or terminals during game play, and at each of these you'll have to play a kind of hacking minigame to crack them open. You'll be turning reflectors to guide a laser to a finishing point, with the difficulty of these puzzles increasing as the game progresses. Thankfully, ammo dropped by killed enemies can simply be picked up.

I played a few stages. Starting out early in the game, I explored the crashed ship, which happened to be packed with aggressive aliens. I took most out easy, working to strafe and shoot. Later in the stage, I was embarrassed to die quickly when one alien bombarded me with projectiles. It turns out that I was supposed to pick up a better gun first. Later on, I saw a jungle stage. The visuals were extremely impressive for an iPhone game here, as sunlight beams sparkled through breaks in trees and vines hung down around the player. Finally, in an equally impressive snow level, I crept up and took out baddies with my sniper rifle, trodding through the snow as snowflakes melted on the screen.

Simply put, my hands-on time with N.O.V.A. was impressive. I wasn't thinking about what other games it reminded me of while playing. Instead, I was really getting into it, all the while thinking that this is as close to a console experience I've seen yet on the iPhone. I was impressed not only by its looks, but by the seemingly perfected control scheme. It seems like Gameloft has first-person figured out on the iPhone, and I never would have imagined myself saying that anyone would a year ago.

So, Halo clone? Nah. I think it takes from several good games and mixes in a bit of its own originality. Sure, there's some Halo influence, but I also see Metroid Prime and a bit of Unreal Tournament in the mix. More important than what may have influenced the game is the fact that there's nothing else like this on the platform. This is one to make note of and watch out for this holiday season.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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29 comments | showing # 1 to 29
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hermes's Avatar - Comment posted on 12/01/2009 09:06
hermes
There is nothing in the preview that makes me feel like it is not a generic shooter. If anything, it reminds me of The Conduict, not impresive or original by itself, just got atention because it was in an unusual platform.
Tubatic's Avatar - Comment posted on 12/01/2009 09:10
Tubatic
Sounds interesting! So, it uses a D-Pad... are we talking Wolfenstien level design,where everything's on the same horizontal place as you, or are there things you have to point up at to shoot? Or does it auto lock on?

The video might anwser my questions I guess... can't see it: blocked access i reckon.
Sexualchocolate's Avatar - Comment posted on 12/01/2009 09:16
Sexualchocolate
Oh I see, an Iphone game. Missed that bit.

meh, I don't trust Apple, never have, never will.
Fiat Mediocrity's Avatar - Comment posted on 12/01/2009 09:41
Fiat Mediocrity
I'll stick with Doom on my G1.
pedrovay2003's Avatar - Comment posted on 12/01/2009 10:50
pedrovay2003
Holy crap, that was actually... Pretty amazing looking.
Kinjiro's Avatar - Comment posted on 12/01/2009 11:15
Kinjiro
so master chief has to kill brutes on a space station, in the jungle, and in a snow level?

yeah, no thanks, they tried to get me to buy that again already
John Johnson's Avatar - Comment posted on 12/01/2009 11:41
John Johnson
I don't understand how you could attempt to call this game a clone as if that was a bad thing. I hate Halo games, absolutely loathe them, but if they ported that game to the iPhone and it had an effective control scheme, I would be the first in line to buy it.

I don't think we're at a stage where we should be demanding original things from the iPhone, I think we're only at the stage where we ask that the controls and graphics be decent.

I, for one, don't want a lot of depth or originality in my iPhone games. I want something I can pick up for a few minutes when I'm on the toilet, put down, and pick up a week later on the bus for 20 minutes without having to remember a lot about story lines, etc.
Mr Andy Dixon's Avatar - Comment posted on 12/01/2009 12:08
Mr Andy Dixon
@Sexualchocolate

The game isn't made by Apple, it's just on their platform.
Turbofail's Avatar - Comment posted on 12/01/2009 15:03
Turbofail
God I hate forced acronyms. They should have called it S.P.A.C.E, Special Personal Attack Creative Ectoplasm. Or G.A.M.M.A, Gun Attack Marine Mobile Apples. Or how about M.O.O.N, Mobile Opposed Open Nanobots.
sauceatron's Avatar - Comment posted on 12/01/2009 19:29
sauceatron
There is a first person shooter on iPhone call eliminate. Focuses most on multiplayer play. Plays a lot like unreal
zerocool's Avatar - Comment posted on 12/06/2009 00:50
zerocool
Next time can you put (iPhone) in the title so I can avoid this article instead of wasting my time reading the first paragraph?
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