In my first preview of 2K Sports’ Major League Baseball 2K11, I wrote that developer Visual Concepts is working on fixing “underlying issues” to refine what was a solid foundation in MLB 2K10. I saw the game again last week, and Sean Bailey, a designer at Visual Concepts, spent much of the demo going through the numerous tweaks and improvements that the studio has made to the game.
Major League Baseball 2K11 (PS3, 360 [previewed], Wii, PC, PSP, PS2)
In many sports games, Bailey noted, the presentation gives away the outcome. I thought of Madden’s first-down chain-gang measurements: after playing the game for a while, you know instantly whether or not you got a first down, because only one of two chain-gang cutscenes (a “success” and a “failure”) can play. When you hit (or gave up) a home run in MLB 2K10 or MLB 10, you’d know at the crack of the bat that the ball was leaving the yard, thanks to a particular camera angle. “We removed all tells,” said Bailey, which keeps you guessing on a long drive -- will it die on the warning track, or make it into the seats?
Visual Concepts set out to make surface upgrades and under-the-hood improvements to Franchise in 2K11. Interface-wise, Bailey explained, the team wanted to bring information to the forefront. Every player in your organization now has a potential rating up to five stars, and you’ll be able to see who has already peaked as well as who’s still growing. Nick Swisher has no fifth star, which signifies that he won’t be anything more than a four-star player. The five-star potential system entails statistics-based player progression, since the Franchise stats in 2K10 tended to be wonky -- Bailey admitted that ERAs, WHIPs, and homers were too high, while IP were low.
Visual Concepts also realized that you could blow through the minors in 2K10, so it’s going to take more time and effort on your part to reach the bigs in 2K11. Your player won’t be called up before he’s ready, since the major-league team wants you to be able to contribute instead of stink it up with a 60-rated scrub. And you’ll have to be more well-rounded; being great in one area and nothing else won’t be good enough to get the call. In addition, My Player goals are more oriented toward helping the team as opposed to individual achievement -- you might be called upon for a sacrifice bunt instead of a base hit.
MLB 2K might finally be able to challenge Sony’s MLB The Show series. Bailey and the team at Visual Concepts aren’t even particularly worried that MLB 11 includes analog-stick controls. That may sound arrogant, but with MLB 2K11, 2K Sports may actually have a contender on their hands. We’ll find out in a few short weeks.
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