Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Medal of Honor: Warfighter
 BLOG ABOUT THIS

Preview: Medal of Honor: Warfighter multiplayer

5:00 PM on 10.12.2012 // Abel Girmay

One final look before launch

In about two weeks, Medal of Honor: Warfighter will be released. While we've seen single-player content twice already, it wasn't until recently that we got to try out the game's multiplayer at length.

Although the last game had multiplayer which basically amounted to a poor man's Battlefield, Warfighter seems to have done an admirable job of creating a good, but perhaps not great, multiplayer component.

Medal of Honor: Warfighter (Xbox 360 [previewed], PlayStation 3, PC)
Developer: Danger Close
Publisher: Electronic Arts
Release: October 23, 2012

The most touted addition to Warfighter's multiplayer is the new Fireteam mechanic. Described as co-op within multiplayer, a Fireteam is essentially a buddy system that grants you and your friend special bonuses, the most useful being the ability to constantly replenish your firemate's health and ammunition. The support class is still a team's main lifeline to healing, but you can essentially always play as support for your firemate.

Apart from this, your squadmate can spawn in on you; the both of you essentially anchor each other into the action. There is a spawn delay of around four seconds though, with a few more seconds added if your squadmate is spotted or happens to be under fire. Even so, the spawn protection does not seem to take proximity into account, leading to a few spawn kills as the game thinks that it's safe to spawn even though there is an enemy posted a few feet away. Overall, the Fireteam mechanic adds a nice layer and good reason for teamwork, which is sorely lacking in some infantry-focused shooters.

I'm sure many of you by now have noticed Warfighter's "Go Global" schtick, allowing players to step into the boots of many special forces units, not just those of the USA. This carries over into the multiplayer, where players will have the ability to choose the nationality of their player character. For balance reasons, nationality will not have an effect on the moment-to-moment gameplay, but rather, is a part of the overall customization. Not all nationalities are playable with each class initially -- their accessibility corresponds to their real-world counterparts.

Confused? It's actually quite simple. The first class you unlock for use is the Rifleman, who is playable across all nationalities since all real-world special forces have riflemen. The second class you unlock is the sniper, who defaults to South Korean since the South Korean UDT Seals have the best sniper training in the world. As you level up your sniper class, you can unlock more and more nationalities to play as. Conversely, the Demolition class has the Swedish SOG unit as its last unlock, since the real-world SOG doesn't actually have a specialized demolition unit.

There are also some small touches for added realism, such as different reload animations for various units. The Polish GROM, for example, handle reloads very differently from US Navy Seals. It's a nice little addition to the standard class system of many shooters that could go a long way to creating an added sense of attachment to your favorite loadout.

As for the actual modes we played, they ran the usual gamut of deathmatch, demolition, and control point types, but with a good amount of variation to be sure. The first mode was a demolition type, entitled Hot Spot. In Hot Spot, there are five bomb sites located throughout the map, though only one is active at a time, with one team defending while the other attempts to set them off. The twist is that the order in which these site are active are completely random. Fun as the randomness can be, once a site is active, it plays how you would expect a demolition game to play.

The second mode we played, Combat Mission, played not unlike Battlefield's Conquest or Halo: Reach's Invasion. One team defends a site while the other attacks; the attackers aim to progressively gain more ground and plant the final bomb at the defending team's base. The difference here is that the attackers' lose condition is not based on a time limit, but instead by the number of lives they have. Basically, the attacking team starts out with a set number of lives, leaving the defending team to focus equally on defending the bomb sites and slaying.

For all you out there who never play for the objective and instead focus on your K:D ratio, this is one objective-based mode where you can do just that, guilt free. Still, I did take issue with Combat Mission's losing condition. The sheer number of lives that the attacking team has felt weighted too heavily in their favor. What's more, the attacking team gets a portion of their lives replenished after each bomb site is successfully destroyed.

Our time ended with one final mode, Home Run, which was by far the most intriguing. Playing as a cross between Search & Destroy and Capture the Flag, the immediate objective is as straightforward as any CTF game, except that you only have one life per round. What this creates is a fun stop-and-go dynamic, where you have to figure out when the best time to go for the flag is versus hanging back to take out a few enemies before advancing. As an added touch, the flag changes to the flag of whatever nationality you're playing. It's ultimately a lot of fun, and hands down the best mode out of all the ones shown.

While I've been relatively excited by and am altogether anticipating Medal of Honor: Warfighter for its single-player component, my excitement for the multiplayer portion is less noticeable. Warfighter is perfectly good in its own right, and I'm sure there will be a sizable community that crops around it. But we're living in a time where the modern military shooter is in no short supply, and with the exception of Home Run, there's nothing here in the way of modes that looks terribly exciting. Certainly nothing to tear anyone away from whatever their latest addiction is.



Abel Girmay, Contributor
 Follow Blog + disclosure Tips
Born and raised in Oakland, CA. Avid fan of FPS, RPGs, and Little Caesars Pizza.  more   |   staff directory





 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

destructoid's previous coverage:
Medal of Honor: Warfighter


  Jun 14

Medal of Honor: Warfighter team no longer exists

Danger Close dissolved, repurposed to support Battlefield developer


  Feb 16

Medal of Honor isn't dead, it's just having a nap

EA to focus on Battlefield for a couple years


  Oct 31

EA: Warfighter is better than reviews say, trust us!

Medal of Honor defended by its biggest fanboy


  Oct 24

Review: Medal of Honor: Warfighter

The war that broke the camel's back


  Oct 23

Medal of Honor: Warfighter gets HUGE launch day patch

Game development finished via the Internet


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


Journey to Become a Jedi Knight - Jedi Outcast

Waifu Wars - The End

Hindsight Part II: Unreleased Games of the Past

Robbing Kirby of his Greatest Asset

The meaning of The Witness (Part 3 of 3)

Friday Night Fights: War Never Changes Edition

Digimon Story: Cyber Sleuth Review (Vita)

Waifu Wars: Loyalty-Tier

The Wii U's fate is not (entirely) Nintendo's fault

Musings on Firewatch (Spoilers)

 Add your impressions

 Quickposts
Status updates from C-bloggers

Nekrosys avatarNekrosys
Holy shit, App Store. The copyright infringement is real. I didn't buy it, because I'm scared it'll make my iPhone explode and because the comments say the game's a generic zombie title with fake and misleading screenshots.
Torchman avatarTorchman
Pretty much in a nutshell
Gamemaniac3434 avatarGamemaniac3434
Image of Myxococcus colony rising up after being submerged. I love bacteria so damn much you guys.
Nick R P Green avatarNick R P Green
Made a quick REACTion video to some of today's news storys. Hope nobody REACTs to it with a lawsuit.
Dreamweaver avatarDreamweaver
Playing Halo 5: Guardians, got REALLY invested in this one match. It was intense from beginning to end and I was using A LOT of Power Weapons because it was so fun. We were literally seconds away from victory when the internet cut off. So disappointed. :(
Amna Umen avatarAmna Umen
Streaming Civ V with a few of my friends. Twitch.tv/amnaumen
Retrofraction avatarRetrofraction
I must be in a weird mood, want to buy SMS games :3
KingSigy avatarKingSigy
How the fuck does Link tie his scarf? I really want to wear mine that way.
LinkSlayer64 avatarLinkSlayer64
As I recently mentioned I picked up Madworld, I also have acquired Pikmin, Red Steel and DJ Hero2 for Wii. For DS Feel the Magic XY/XX, N+ (shitty port I might add) Sonic Chronicles: The Dark Brotherhood, and Some Suda51 I already misplaced :/
ooktar avatarooktar
Bought Firewatch this morning, played about 2 hours and started to get really invested into the story until I hit a bug that won't allow me to progress. :(
The Dyslexic Laywer avatarThe Dyslexic Laywer
Fuck it. Fuck Blighttown. Fuck it's poison blow dart campers. Fuck the mosquito freaks. Fuck the fire-breathing bitches. Fuck the lack of visibility. Fuck it's pitfalls. Fuck the fact that I'm going back after 5 minutes of self-loathing.
KnickKnackMyWack avatarKnickKnackMyWack
You know what the weirdest part about having selective hemophobia is? Getting freaked out by an anime like Elfen Lied but being 100% fine with shit like this.
StriderHoang avatarStriderHoang
Nobody told me the boxed version of Revelations 2 lagged to shit. I was lucky to exchange it for Xbox money.
Nathan D avatarNathan D
Objectively the best part of Heat.
Samsneeze avatarSamsneeze
XCom 2 is a good game that feels it needs to punish the player for not being omniscient. Still, it does have its moments. www.youtube.com/watch?v=ZXZvYRfVFuY
SeymourDuncan17 avatarSeymourDuncan17
DTOID: I have obtained the Digimon and a Kapp'n plushie. That is all.
Pixie The Fairy avatarPixie The Fairy
Got full Rathalos set in three tries!
TheBlondeBass avatarTheBlondeBass
Some dumb joke made for the Discord chat.
CoilWhine avatarCoilWhine
I'm still playing Tearaway Unfolded - 75% of the way to 100%. I'm gonna platnium this sucka and get my first platnium since Sly 2 back in 2012. I wrote a whole cBlog about platnium trophies and stuff a while back. 2 lazy to link it tho
ikiryou avatarikiryou
I've reluctantly sauntered back to Hyperdimensia Neptunia: Rebirth 2 after a lengthy hiatus. I'm really not feeling Broccoli nor Red. Maybe Red a little more since she's a waifu protector.
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -