Almost as soon as BioWare finally confirmed Mass Effect 3's long-rumored cooperative multiplayer mode earlier this month, they released a multiplayer FAQ to try and mitigate the predictable Internet backlash. I've never played a minute of a Mass Effect game (relax, they're on my list), so I didn't initially have an opinion one way or the other. And even so, I try not to judge games before I've had a chance to play them.
I got that chance at an EA press event in New York two weeks ago. In this case, the vocal dissenters might actually be on to something.

Mass Effect 3 (Xbox 360 [previewed], PlayStation 3, PC)
Developer: BioWare Edmonton (single-player) / BioWare Montreal (multiplayer)
Publisher: Electronic Arts
Release: March 6, 2012 (NA) / March 9, 2012 (EU)
The Mass Effect franchise isn't one that I'd been planning to jump into with the third game, but according to BioWare marketing director David Silverman, that's absolutely possible with Mass Effect 3 -- in fact, it has been a major consideration for BioWare during the game's development, and it factored into the decision to bring a co-op mode into the series. Having laid the foundation with greatly improved combat, BioWare Montreal has created a way for gamers to play Mass Effect as a shooter with their friends, remain immersed in the franchise's rich fiction, and work toward a better campaign ending.
In Mass Effect 3, the Reapers have returned to make war on the entire universe. Commander Shepard and his/her allies are going to have their hands pretty full with that threat, obviously, but you can help them out by taking the fight to the Reapers cooperatively. The co-op mode is the main part of "Galaxy at War," a setup in which you prepare for a counterattack against the Reapers. In co-op, this is accomplished by traveling to hotbeds of conflict scattered throughout the galaxy in an effort to marshal resources for the war effort. These supplies will manifest themselves as Shepard's "Galactic Readiness" rating, which will factor into his success against the Reapers in Mass Effect 3's final battle. (Fear not, co-op haters: You can eschew this mode entirely and still obtain the "best" ending to the story.)

The "Horde"-style mode sees you join up to three other players to face twelve increasingly difficult waves of enemies in each galactic hotspot, with the final surge being the one in which your crew makes its escape. It's not as simple as killing all the enemies in sight; secondary objectives include picking up data packets and defending a teammate while they perform a hack.
You won't be playing as any of your favorite Mass Effect characters, but instead will be forging your own legend. In creating your co-op warrior, you can choose from six different races (Human, Asari, Drell, Krogan, Salarian, and Turian) -- each of which has a unique ability, such as a Krogan charge -- and the same six classes that are available in the campaign. Progression is capped at level 20, and you can upgrade your character's weapons, armor, and powers along the way. Maxed-out co-op characters provide a buff to Shepard's forces in the form of a "squad leader."
If most of this sounds rather rote to you, then we're on the same page. Based on my very limited co-op playtime -- I was only able to play for about ten minutes -- I think I can best describe the mode as... pedestrian. Admittedly, I might have enjoyed it more if I were familiar with the Mass Effect universe, but except for the aliens' various special abilities spicing up combat encounters, I didn't see anything particularly interesting, let alone remarkable. Ignoring some noticeable AI bugs (this was a pre-alpha demo), the mode just felt generic to me: I was shooting aliens in a futuristic sci-fi setting, and I didn't think that was engaging enough on its own.

Don't get me wrong: the mode isn't bad or anything. It's impressive that BioWare has upgraded the series' combat to the point where a co-op mode such as this, one that's played as a third-person shooter, is even viable. And it's possible -- likely, even -- that Mass Effect fans will find its progression and overarching story context compelling. Maybe there's some strategic interplay between the races/classes, or some mind-blowing stuff that BioWare is keeping under wraps. But I didn't get enough of a sense of that in my short demo, and with the fiction's trappings stripped away, the mode's moment-to-moment gunplay seemed merely competent. From what I've heard, Mass Effect 2 was outstanding; competence from its successor shouldn't suffice.
Since i don't see myself playing much coop anyway.
They pretty much did exactly what I had envisioned for coop, back when the ME1 DLC Pinnacle Station came out. Since that already felt like a coop gametype.
The fact that it's totally optional and obviously doesn't interfere with the canon (I was worried they might have made the huge mistake of having multiple shepherds fighting alongside each other...) makes me happy.
I'll definitely try it out and if I don't care for it, it's not like it takes away from the rest of the game.
sold.
Also, 10 minutes demo isn't really a preview...
Throwing it in ME3 doesn't surprise me since Bioware's focus has been increasingly mainstream shooting or mindless action. ME2 and DA2 both went in the opposite directions I would have wanted.
BioWare: Okay, okay, fine! Jeez! Here's some voice command thingie. Are you happy?
Microsoft: *sniffles* Th... thanks man. We needed that.
EA: Oh, and while you're at it, could you help legitimize our online pass?
BioWare: OH FOR CHRISTS' SAKE! FINE! Give baby his bottle!
So it doesn't seem to make sense to me to dog this game without bearing that in mind.
Now, my question is why did they have somebody preview this that hasn't played a Mass Effect game before? That seems illogical.
But the setting combines with the writing and the ability to make choices to propel the series into something that's actually pretty good! The idea of experiencing the series' universe with a couple friends in tow may not seem appealing to some, but I'm pretty excited for it.
EA is throwing more than enough money at the game. I honestly doubt co-op's inclusion is going to affect the SP portion of the game.
RPGs get a pass all the time for weak gameplay. Mass Effect 1 shooting mechanics felt a lot like Kane & Lynch to me, but worse. It always confused me why one is critically acclaimed and the other reviled. I think Mass Effect 2 is a vast improvement because it actually works, but I can't say the shooting is as exciting as other 3rd person shooters. I really dig that game though, since it has a lot more going for it outside of the gunplay.
I think the coop in ME3 will be ok. I have a feeling once fans get their hands on it and realize their precious Mass Effect is still the same game, they'll end up enjoying it.
Most of the things you mention sounds like you found the game generic and unengaging, which is expected from someone with no interest on the universe and the races, who is playing for the first time a game that was never about the combat...
I would also be interested in an a familiar previewer's POV. Guess I'm checking out RPS's preview.
None of you have wanted to have a non-Shepard avatar in the Mass Effect world? Never used your imagination to fill in background info during loading screens or walking around?
I'm looking forward to stepping into the claws of a Turian and fighting for our galaxy with a few of my friends.
Just wish I got that cool voice distortion if I was talking online.
Either way, never expected this mode to be anything more than a basic Horde mode so I'm still pumped.
Sure, you may recognize Tuchanka or Sur'kesh just because of the scenery, but it sounded to me like Samit wasn't very impressed by this Horde mode based on a short hands-on session, and I can't say I'm expecting anything in the final version that will blow my mind away either.
Of course I'll still play it if there is an achievement for it :P
What are you trying to say Bioware? That all non-Humans look alike?
I wonder if I can get all of the achievements for MP in that time, or if I should just not cash in my online pass because maybe it'll be worth something to somebody else.
Won't detract from SP? Probably check.
Sounds good to me.
Also, what Maurice and Magnalon said!
/achievementwhorehighfive
Aren't we being harsh? They could add giant robots and interesting stuff.
There's no such thing as too much Mass Effect!