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Preview: Mass Effect 2

3:00 PM on 12.17.2009   |   Anthony Burch

Preview: Mass Effect 2 photo

Some of you have been eagerly anticipating the sequel to BioWare's 2007 action-RPG-shooter-space-exploration-thing Mass Effect. Some of you have not. I can empathize with both groups.

I quite liked Mass Effect, but I enjoyed it in such a way that if anyone told me that they didn't like it, I would immediately understand why. It was a sort-of-good shooter, a sort-of-good RPG, and had a sort-of-good story, but they never really combined to form anything truly mind-blowing.

Mass Effect 2 seems like it's shaping up to be better, for whatever that's worth. To find out exactly how much better, and why, you'll have to hit the jump. (Spoilers ensue).

Mass Effect 2 (Xbox 360, PC)
Developer: BioWare
Publisher: EA
To be released: January 26, 2010

The story, far as I can tell, is that something blows up the Normandy (your ship from the first game) and kills Shepard. The Cerberus organization spends the next two years reconstructing Shepard's body so he can come back and fight a race of beings known as Collectors, who are somehow in cahoots with the evil Reapers from the first game.

Structurally, the premise (as explained to me) of the overall experience is as follows: you recruit NPCs to your team and complete quests to further the story and unlock new areas. Typical BioWare stuff. At a certain point, however, Shepard's final "suicide mission" (project director Casey Hudson's words, not mine) will become available to the player. Depending on how well the player has equipped the Normandy, which NPCs the player has recruited and how loyal they are to him, the player may have to watch as some or all of Shepard's crew die during the suicide mission -- including Shepard himself. Hudson promised that it'd be possible to get through the game without losing any of your squadmates, but that it'd be very difficult to do so.

I have to admit -- this aspect of the game is what really gets me excited about Mass Effect 2, but the portions of the demo I played through were effectively divorced from the suicide mission. I'll take BioWare's word for it that the larger game will involve a great deal of preparation for, and difficult choices during the suicide mission, but I only got to see some initial story bits and the revamped gunplay.

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The first level I played was allegedly from the very beginning of the game, taking place after some spoilerish stuff that we weren't allowed to see. Shepard, having just been resurrected by Cerberus' Lazarus Project, finds himself under attack by a bunch of security mechs.

The first thing I noticed is that the shooting feels much better. The enemies still take a metric fuck-ton of damage to kill, sure, but everything else feels much tighter, and faster (not to mention the weapon overheating system from the original game has been swapped out in favor of a more traditional, ammo-based system). For the first time, the game actually felt like a real third-person shooter, rather than a game where you just so happen to shoot people, from a third-person perspective. Shepard's aim is much improved, and no longer as reliant on your skill stats: so long as you can pull off a headshot, the game's RPG elements will no longer ignore your skill in favor of counting up arbitrary stat points in particular weapon efficiencies. You still need to pump points into your biotic powers if you want to throw someone across the room with the touch of a button, but my success in the game's gunfights had much more to do with my ability to take good cover and aim correctly than whether or not I was using a weapon my character was allegedly proficient in.

After escaping the Lazarus station I met the Illusive Man, who not only gave me a specific and general mission ("go to this colony where all the humans suddenly disappeared" and "kill all the bad guys who are making humans suddenly disappear," respectively), but gave me a sort of where-are-they-now summary of Shepard's previous allies from the first game. As it's been two years since Shepard sorta-died, your buddies have since moved on, and thus can't join your crew for the duration of the game. Wrex went back to the Krogan homeworld and attempted to unite his race, Li'ara started working for some shadow company, Ashley kept being an overly-violent Alliance soldier, and so on and so forth. However, the real reason for your friends' unavailability, as far as I can tell, is that some of them will be necessary to the story of Mass Effect 3 and since you have the capacity to let some or all of your ME2 companions die in the suicide mission at the end of the game, BioWare didn't want you screwing up the narrative by killing off important characters too early. You'll still be able to meet some or all of the characters throughout the game -- I found Tali searching for a lost member of her tribe in the newly-vacant human settlement -- but as far as I could tell, you won't be able to recruit any of them back into your team.

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Once I reached the second mission (which, far as I can tell, tasked Shepard with recruiting a Salarian doctor named Mordin to his suicide squad), I began to play around with the new upgrades to the squad system. Your teammates still function pretty much as they did in the first game -- there will always be two of them, and you can give them orders during combat -- but their implementation has been improved. You can now give individual orders to each squad member by pressing their context-sensitive dpad button. If you want Jacob to use a biotic pull on an enemy, for instance, you can aim at the baddie and question and press left on the dpad; if you want him to instead take cover somewhere else, you aim at the location and press the same button. This felt satisfyingly fluid and fun when it worked, and awkward and irritating when it frequently did not. I tried to get Miranda to use her overload skill on a Vorch enemy, but my aim was just slightly off, and she instead proceeded to charge toward the area I had accidentally just told her to rush to. It didn't end particularly well for her.

Still, though, this was a preview build. If they can get the hiccups sorted out, the ability to give individual orders to individual squadmates could add considerable strategic value to the gunfights. It's been a while since I played the first game, but I don't remember the gunfights being as outright intense and challenging as they were in the bits of ME2 I played: I found myself frequently getting flanked by Krogan guards while their weaker enemies suppressed me from the front, and I died more than a few times in my attempts to cure the Omega slums. Granted, this sort of gunplay is pretty much par for the course if we're talking about games like Gears of War or Uncharted 2, but it came as a heck of a pleasant surprise coming from Mass Effect 2 -- sort of like finding out your grandmother knows how to beatbox.

The town doctor, Mordin, asked me to go find his apprentice. All through my day at BioWare, I kept hearing that Mass Effect 2 would be full of tough, consequential decisions that didn't revolve around the player arbitrarily deciding to be good or evil just for the sake of being good and evil. I only encountered one or two moral choices in my time with the demo, but neither of them seemed to require the sort of internal deliberation I was told the game dealt in. Upon finding Mordin's apprentice standing at the end of a Vorch's pistol, all I had to do was use the Paragon dialogue option (the one that tends to be in blue, if you remember), and the baddies let the guy go. I could have then killed them, but I didn't. Perhaps the real moral decisions will come into play once Shepard embarks on the suicide mission or begins to directly prepare for it -- if the game really deals in difficult choices, I didn't see any of them in the demo.

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That pretty much wrapped up my time with the demo. Some final, random observations:

- Miranda, a new female companion who looks somewhat like a perpetually smirking Sophia Myles, seems to be the ME2 equivalent of Ashley Williams from the first game. The very first time I saw her, she shot one of my companions in the face for being a traitor. Can't see myself growing to like the chick, but hell if she didn't have an attention-grabbing introduction.

- Up until the lead system designer noticed what I was doing, I got to play the PC build for a little longer than I was supposed to and managed to dick around inside the new version of the Normandy. It's basically a bigger, if slightly more streamlined version of the ship from the first game. Seth Green is back as Joker, the ship's pilot, and you can customize Shepard's personal living quarters (meaning, he has an aquarium and you can put fish in it).

- The unusual, almost John Carpenter-esque music from the first game is back. I really loved the weird, pseudo-80's feel to the first game's soundtrack, and was pleasantly surprised to find a similar style being used in the second game.

All in all, my time with Mass Effect 2 left me convinced it'd be better than the first game in most respects. It remains to be seen exactly how difficult the moral choices you'll have to make will be, but the combat feels much better and, though I didn't get to play with it directly, the whole structure of the game in relation to its final suicide mission sounded really, really interesting. I dunno if all of this will be enough to sway those who didn't care for the first game, but I certainly left Edmonton looking forward to Mass Effect 2.








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51 comments | showing # 1 to 50
prev next 50 comments

Itri12's Avatar - Comment posted on 12/17/2009 15:08
Itri12
I think if you didn't care for the first game, you just don't care about video games. Just saying.
Quisling's Avatar - Comment posted on 12/17/2009 15:09
Quisling
Cool, I haven't played the first yet but I picked it up the other day to get ready. Looks like I'll enjoy it.

Great write-up, hope you had fun playing it!
-----'s Avatar - Comment posted on 12/17/2009 15:13
-----
Mass Effect came out in 2007, not 2008.
Anthony Burch's Avatar - Comment posted on 12/17/2009 15:14
Anthony Burch
Thanks, fixed.
Joseph Leray's Avatar - Comment posted on 12/17/2009 15:16
Joseph Leray
I didn't care for the first game.

I guess I'll sell my Xbox and quit writing about games for a liv ...

Oh wait.
sickNasty's Avatar - Comment posted on 12/17/2009 15:18
sickNasty
"The story, far as I can tell, is that something blows up the Normandy (your ship from the first game) and kills Shepard. The Cerberus organization spends the next two years reconstructing Shepard's body..."

Dude. Mild Spoilers?? I knew the Normandy blows up and Shephard may die during the game, but I'd say this is kind of a big spoiler. I really wish that wasn't the first sentence.
Andy1990's Avatar - Comment posted on 12/17/2009 15:20
Andy1990
Shouldnt brad write about it?
just saying...
Electrium's Avatar - Comment posted on 12/17/2009 15:20
Electrium
@ sickNasty - Well yeah it's a spoiler, but they put it in the preview version for a reason. Bioware is smart enough not to give away key plot elements and twists before the game even comes out.
Kord's Avatar - Comment posted on 12/17/2009 15:23
Kord
Also, I'm pretty sure that happens in the very beginning of the game, so it's really not giving away too much.
sickNasty's Avatar - Comment posted on 12/17/2009 15:23
sickNasty
Yeah obviously there will be bigger spoilers in the game, but I'd really like to experience that without knowing about it ahead of time. To me if you say minor spoiler, I'm thinking along the lines of what the rest of the preview talks about.
Nickosha's Avatar - Comment posted on 12/17/2009 15:28
Nickosha
There was an interview by CVG just today of one of the developers. When asked about how essential DLC was to the game, he replied with "Very". I'm pretty sure that the DLC is going to ruin the game, because they are planning a ton of weapon packs, armor packs, <1 hour quests, etc.
Jokerman89's Avatar - Comment posted on 12/17/2009 15:33
Jokerman89
The Paragon choices were not in Blue in the first game, the blue ones were if you had a high persuasion skill.

Loved the first, cant wait for this one.
EternalDeathSlayer's Avatar - Comment posted on 12/17/2009 15:41
EternalDeathSlayer
While I enjoyed a lot of the first game, as Kauza said in his front page piece the other day, the entire galaxy seemed to consist of barren wastelands and the same 3 buildings. Same feeling goes for the weapons and items, which felt kind of pointless and seemed more like an afterthought.

The game needed more variety and more substantial stuff to do. What's laughable is that the game can be beat in under 8 or 9 hours if you do nothing extra at all.

Still, I enjoyed it, so I'll be picking up the sequel.
LukienAkeela's Avatar - Comment posted on 12/17/2009 15:42
LukienAkeela
I'd have to agree about the spoiler stuff. Wasn't exactly expecting those first sentences. Not really a big deal, though. I'm still pretty excited to revisit the ME universe.
Zeedles's Avatar - Comment posted on 12/17/2009 15:42
Zeedles
I just liked getting to kick Saren to death at the end of the game.

They should let you get close and kick things to death in this game.
Sean Carey's Avatar - Comment posted on 12/17/2009 15:42
Sean Carey
"sort of like finding out your grandmother knows how to beatbox"

:D

and the Simile of the Month award goes to. . .
Stigmeyer's Avatar - Comment posted on 12/17/2009 15:43
Stigmeyer
Had ME on my 360 and it was one of the best experiences with a game that I have ever had. Having now also bought the PC version, I can safely say that the PC version is FAR AND AWAY the better version to be playing. I am VERY excited for ME2 on PC.

And I totally agree with you on the soundtrack for the first game--one of the best ever.
Kord's Avatar - Comment posted on 12/17/2009 15:47
Kord
@ Stigmeyer - It definitely is, but that's where they've got me. All my saves are on the 360, so I'd be missing out on what seems like quite a bit if I don't continue my old characters. :/
Anthony Burch's Avatar - Comment posted on 12/17/2009 15:53
Anthony Burch
Regarding the "Shepard is dead" thing: it's a spoiler in the same way "Assassin's Creed actually takes place in the future" is a spoiler. It's literally one of the very first things that happens in the full game, and contextualizes everything you do from that point on.

That said, there's also stuff that happens at the beginning of the game that were weren't allowed to see -- something between the Normandy blowing up and Shepard getting resurrected. Something that WAS, evidently, too much of a spoiler for BioWare to tell us about.
HEL105's Avatar - Comment posted on 12/17/2009 15:54
HEL105
@EternalDeathSlayer
The potential to beat the game quickly was actually one of the things I loved about it. If you wanted to take your time and have a full playthrough and enjoy all the quests, you could do that. At the same time, if you just wanted to quickly go through the game and get a taste of a new class or see what outcomes you would get from different decisions, you could do that too.

There's nothing wrong with making a game enjoyable for both people like me who want to do and see a ton of stuff, as well as for other people who may not have the time for a long, involved experience. It isn't that odd to blaze through most games, if you only focus on the things you HAVE to do.
Klarden's Avatar - Comment posted on 12/17/2009 15:56
Klarden
You could make orders in the PC version of ME, wasn't it included in the 360 one?
But anyway, the so much more important question is - what about level loadings? Are they still cleverly masked as some ingame architectural transitions or do we have a LOADING screen now? And cutscenes without dialog - can they be skipped now?
Anthony Burch's Avatar - Comment posted on 12/17/2009 15:58
Anthony Burch
Klarden:
They are actually loading screens now. As far as cut scene skippability, I can't say -- I never tried to skip anything.
rcabc's Avatar - Comment posted on 12/17/2009 16:01
rcabc
Yeah, I tried to get into Mass Effect but I found the combat unsatisfying and there were a lot of really big areas where I had to spend hours running around talking to 200 different people and keep track of what each one had told me. It got really discombobulated after a while and I quit by the time I got to that ice planet. Shame cuz I liked the Universe and the characters a lot (even if all the buildings looked the same). I think I’ll give Mass Effect 2 a shot.
flabzilla's Avatar - Comment posted on 12/17/2009 16:04
flabzilla
I wanted to like the first game I love scifi and I love games but I just found the game play so awkward to play. Couldn't get into it at all. :(

Will be waiting to get a lend of my friends copy this time around.
Keavy Rain's Avatar - Comment posted on 12/17/2009 16:05
Keavy Rain
Did Bioware mention the ability for 360 players to "install" disc 2, in that you can access that content with just disc one if you install disc 2 to the hard drive?

I'd be OK with a discswap, but I'd prefer the ability to play the game off of one disc.
Static Jak's Avatar - Comment posted on 12/17/2009 16:08
Static Jak
(meaning, he has an aquarium and you can put fish in it)
HOLY SHIT!
Occams electric toothbrush's Avatar - Comment posted on 12/17/2009 16:12
Occams electric toothbrush
I really liked the idea of the suicide mission actually being a suicide mission(a rarity in games). However, I'm kinda worried that it'll be a lot of missions and just ok bits that leads up to a really neat last mission. I know there is a lot left to be revealed and all that jazz, I just hope that the moral choice/story line/blah blah maintains a high level of excellent throughout and its not just a meh build up to a spectacular last hour or two.
MCChampaignMillionaire's Avatar - Comment posted on 12/17/2009 16:15
MCChampaignMillionaire
WTF? A spoiler in the first sentence? There shouldnt be spoilers in previews...
matrixdude171's Avatar - Comment posted on 12/17/2009 16:18
matrixdude171
Soooo, how bout that pc controller support? Is it really that hard to put in? Honestly now, microsoft advertises this game but nooo, no controller support for pc. Why not?
Xzyliac's Avatar - Comment posted on 12/17/2009 16:23
Xzyliac
Spoilers!? NOOO!

Someone tell me: How bad is it?
vecha's Avatar - Comment posted on 12/17/2009 16:23
vecha
Spoiler after spoiler...

Did we need to know what most of the allies were up to in a preview? Did I need to know Miranda shot one of your first allies?


No.
Klarden's Avatar - Comment posted on 12/17/2009 16:30
Klarden
Sad, now we'll have "fans" whining about the LACK of elevators. You didn't get to look much into the refined skill system, as i understand? 'Cause judging from the screen here they've decided to make skills work closer to the other games they've made - skills, powers, feats? or something like that? I'm asking only because you clearly stated that the shooter part of the game was greatly improved, while not talking much about the RPG part of the RPG game:)
P.S. Your answer about AC-like spoilers was almost word by word my own answer on the ukrainian blog i post. creepy:)
BiroBiro's Avatar - Comment posted on 12/17/2009 16:47
BiroBiro
when you said spoilers I thought it was from the first game.. oh well, too late..

Xzyliac, big spoilers, at least for me
emptythecache's Avatar - Comment posted on 12/17/2009 18:01
emptythecache
If you can't play as Tali, why is she on that stat upgrade screen?
Sentry's Avatar - Comment posted on 12/17/2009 18:04
Sentry
Love hearing good things about Mass Effect. There's something refreshing about this IP (the soundtrack and atmosphere most definitely among them).
maltman1856's Avatar - Comment posted on 12/17/2009 18:06
maltman1856
Call me a racist and slap me silly. Great break down on the demo. I am crazy stoked for ME2 and i'm very pleased that the combat has been changed somewhat and it seems more difficult. I also like the rumor going around that you can actually kill shepard in the suicide mission. I played the first game something like 3 times through and will do the same here until i can find the right consequences that lead to the main characters death.
Lichtonatus's Avatar - Comment posted on 12/17/2009 18:16
Lichtonatus
Well, shit, that was unexpected. Not that I complain, my own damn fault for ignoring the spoiler warning.
RIMoonlight's Avatar - Comment posted on 12/17/2009 19:10
RIMoonlight
@Klarden
Yes, I did dislike the removal of elevators in favour of loading screens. The only issue I had with elevators was that it took way too long. Though apparently, they did fix this in ME2, so I had no reason to believe why they had to replace it with loading screens. I personally found the elevators far more interesting than looking at 'saving...' or whatever, because at least in the elevator, it didn't break immersion and allowed you to talk to NPCs, listen to news and modify equipment.
D-503's Avatar - Comment posted on 12/17/2009 19:13
D-503
Sounds good. The explanation about Shepperd being blown up and rebuilt reminds me of Saints Row 2...but in space. Hope I can make Sheppard uber fat with both a peepee and boobz.
Dead Movie Star's Avatar - Comment posted on 12/17/2009 19:25
Dead Movie Star
I started Mass Effect again yesterday, and when the humans-robo-zombies were introduced it went to an in-game cutscene - that one little clip totally killed my hard-on (which I blame you for*, Mr. Nocutscenes). Did you see anything like that?


*The losing of the hard-on, not the initial erection.
Eschatos's Avatar - Comment posted on 12/17/2009 20:25
Eschatos
Do want.
Xzyliac's Avatar - Comment posted on 12/17/2009 20:36
Xzyliac
Dammit. This post blows. I finally get a recent preview of my most anticipated game fucking ever and it has spoilers? Fuck. Fuck, fuck, fuck.
kitae's Avatar - Comment posted on 12/17/2009 20:53
kitae
I'm proud to have stopped Anthony from further exploring the Normandy! Bwa-ha-ha.
Skribble's Avatar - Comment posted on 12/17/2009 21:46
Skribble
Wow man... lighten up on the spoilers next time, please; or put a warning. I purposely avoided all news about this game so I could go in to it without anything spoiled, then I come in here to read a PREVIEW, and within the first paragraph I get the first segment of the game and it's plot points ruined.

You're meant to tell us what the game is like, not what actually happens in the story. Man, that is really, REALLY annoying.
loki d20's Avatar - Comment posted on 12/17/2009 22:20
loki d20
I enjoyed the combination of player and character skill combat abilities in ME1. I never felt that doing a head shot relied so much on my character skill as it did my own skill.

So, kind of sad to see that slip away.

Otherwise, can't wait. Anthony, did you play PC and 360? Do you have an comments on the quality of the graphics on the 360 build?
Anthony Burch's Avatar - Comment posted on 12/18/2009 00:26
Anthony Burch
360 graphics were identical to those from the first game in pretty much every way I could see.
Izmir the Astarach's Avatar - Comment posted on 12/18/2009 00:31
Izmir the Astarach
I am amazed at how much better this article is then the one over on Joystiq. All they did was describe the demo, and Anthony instead actually gives us useful information point by point.
Pengbros's Avatar - Comment posted on 12/18/2009 01:15
Pengbros
*sigh*

Looks like I need to build a computer, after Dragon Age, I don't want to touch a BioWare game on consoles ever again.

Oh wait, now I have an excuse to build a computer. Thanks BioWare!
loki d20's Avatar - Comment posted on 12/18/2009 07:11
loki d20
Thanks for the graphic heads-up Anthony. Definitely going to get this for the PC then.
The Phazer's Avatar - Comment posted on 12/18/2009 07:48
The Phazer
Confirmation of ammo rather than cooling makes me sad :-(

Otherwise sounds awesome.
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