hot  /  reviews  /  videos  /  cblogs  /  qposts

Marvel Avengers: Battle for Earth

Preview: Marvel Avengers: Battle for Earth

7:00 PM on 08.16.2012 // Abel Girmay

I've been watching Marvel Avengers: Battle for Earth with a fair bit of curiosity. When announced as a Kinect title that would not be a tie-in to the recently released film, I put myself in media blackout mode in anticipation for my first chance to go hands-on with the game.

I got that chance recently, and imagine my surprise to see it come together as a fighting game. After a good amount of time with it, I can't honestly tell you folks I was impressed. The gameplay attempts to bring something different to the Kinect library, but too often it simply felt shallow.

Marvel Avengers: Battle for Earth (Wii U, Xbox 360 [previewed])
Publisher: Ubisoft
Developer: Ubisoft Quebec
Release: Holiday 2012

The premise of Marvel Avengers follows the 2008 Marvel event Secret Invasion. For those not as steeped in comic lore, Secret Invasion follows Earths heroes (not just the Avengers) as they fight off a, well, secret invasion from the Skrulls. The twist is that the greater heroes were studied and impersonated by the Skrulls, a clever bit of subterfuge to fragment Earth's forces.

How closely the game will follow the comic event remains to be seen, as it does make up the crux of the story mode. Like in many fighters, story mode also acts as a good way for players to gain their bearings and learn the intricacies of the fighting system.

There are plenty of other modes outside of the story to occupy your time. Though not demoed, there will both be time and score attack modes, both of which will track player progress and post them to online leaderboards. There are also your standard offline versus modes, including a tag-team variant. Tag is a bit interesting too, as it's round over as soon as one of your characters gets knocked out. Since this is a Kinect-controlled title, the versus mode is presented via split screen, with each player view taking either the right or left half of the screen. It's currently unknown how expansive the online component is, but there's definitely potential here for a feature-rich fighter.

Unfortunately, the fight system in Marvel Avengers is almost painfully bare. You have your usual assortment of basic attacks such as high kicks, low kicks, heavy punch, etc. Pulling them off with the Kinect is as simple as making the same punch or kick motion you want your fighter to mimic. There are a handful of super powers you can pull of as well; these movements inputs range somewhat depending on your fighter, but most stay the same.

The fight system also features launchers, however, these take the same form for each character. When performing a launcher, you raise your right knee, which locks your opponent in a scripted event that has you punch wildly to get the most damage in while they are suspended midair. The final piece to the fighting mechanics is the super meter. Build it up by taking and dealing damage, then simply jump to initiate a powerful super move.

Put these elements all together, and it feels all too basic. What's most disappointing is the bare amount of options when in combat. All off your moves come down to the same punch and kick, one aerial attack, one launcher, a few specials, and one rudimentary meter.

Now, having only a handful of basics isn't the most awful thing ever. Last year's Mortal Kombat proved this when its new fighting system left it more to the player to craft their own combos, and Marvel vs. Capcom 3 works on a similar philosophy. But, unlike those games, there doesn't seem to be much working here in the way of strategy. Now a lot of does come down to the fact that -- with the exception of the menu options -- the game controls exclusively with the Kinect, making it difficult to consistently time anything.

There is a noticeable delay after making the gesture for each move, which is to be expected, and not really the greatest pain for any general Kinect game. That said, when talking about a fighter -- a genre where players count frames of animation -- timing is everything.

Outside of some wild flailing (That counts as the Kinect version of button mashing, right?) there doesn't seem to be much of a fighter to dissect once you've had your initial kicks. A robust suite of modes will be a welcome addition, but without solid core with its fight system, the battle for Earth could be over before it starts.



Abel Girmay, Contributor
 Follow Blog + disclosure Tips
Born and raised in Oakland, CA. Avid fan of FPS, RPGs, and Little Caesars Pizza.  more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Add your impressions

 Quickposts
Status updates from C-bloggers

OverlordZetta avatarOverlordZetta
If someone used the blog reply feature to just divide a somewhat long blog into easier-to-digest chapters that could be consumed at the leisure of readers, would that be kosher?
FlanxLycanth avatarFlanxLycanth
[youtube]https://youtu.be/7bzKWOeSVn4[/youtube]
RadicalYoseph avatarRadicalYoseph
@Barry Kelly It looks like it will get pretty difficult later on. It even has instafail stealth sections according to @Chris Carter #neededanexcuse to #tryouttheatfeature
Barry Kelly avatarBarry Kelly
I hope MGS V manages to have some sort of challenge to it. I just replayed MGS 4 for the first time since release and wow that game just practically plays itself. And that's outside of the long sections it is playing itself!
Agent9 avatarAgent9
Splatfest Decipticons, Let us crush the Autobot menace [img]http://www.tfw2005.com/boards/attachments/transformers-fan-art/27462687d1408744118-3d-tarn-model-tarn-propaganda-copy-01.jpg[/img]
OverlordZetta avatarOverlordZetta
Hey, all you Australian/UK/German Pokemon trainers out there! The Shiny Rayquaza event is ending, has just started, or will be starting in a few days (respectively), so be sure to get in on it while the getting is good!
Rad Party God avatarRad Party God
4 days unt... no, wait... 3 days until Sahelanthropus.
Jish K avatarJish K
Greetings. For I am new. And still struggling to get that dang blog header to change.
From Must Git Gud avatarFrom Must Git Gud
MGSV is looking very good so far! Played to 2% completion last night. Pure stealth seems REALLY hard so far. PS3 version runs fine, loading times are OK, no slow downs, draw distance and pop-in are a bit rough. No glitches. Be prepared! Get it on PS4.
Jed Whitaker avatarJed Whitaker
Jealous of all my brethren at PAX Prime. Sad I will miss out on the drinking, orgies and catching the PAX flew. This time next year though, I'll be there! I promise!
SeymourDuncan17 avatarSeymourDuncan17
Forgot to mention that I celebrated completing Persona 4: Golden by binging on a bunch of totally in-canon doujins. Including, but not limited to, Yu on genderswap't Yosuke. [img]http://i.imgur.com/Ex0MgjW.jpg[/img]
Solar Pony Django avatarSolar Pony Django
If you love Splatoon and Transformers you may want to check theyetee.com today. http://theyetee.com/ Let's just say the shirts are... Splatfest themed. [img]https://www.filepicker.io/api/file/j2AnOnQvRZqustSU45JP[/img]
Zack Furniss avatarZack Furniss
BREAKING: Dtoid is at the IGN Lara Croft Go party. You can hold live snakes because why the fuck not, but one snake is missing...
OverlordZetta avatarOverlordZetta
someone help i think i'm writing what is going to be my longest blog yet
OverlordZetta avatarOverlordZetta
[url="http://nintendoeverything.com/yacht-club-on-the-shovel-knight-amiibos-origins-nintendo-on-third-party-figures/#more-216265"]Interview with Yacht Club Games that miiiight basically confirm Shovel Knight isn't getting a Nintendo boss/level?[/url]
RexterNathan avatarRexterNathan
Spent most of my day going back and playing Assassin's Creed: Unity. I really quite enjoyed it. It's a good game.
Bardley avatarBardley
Reserved my copy of The Phantom Pain today and my car died on the way back home. Thanks Konami. On the plus side, I got to ride in a tow truck to the auto shop. Felt like an elementary school field trip or something for a few minutes.
Mike Wallace avatarMike Wallace
Humble Bundle End of Summer Sale! Get a free Stealth Inc. 2 maybe? I dunno. Just signal boosting for no particular reason. Maybe 'cause I got a free game? Least I could do. https://www.humblebundle.com/store
GoofierBrute avatarGoofierBrute
I gotta to admit: it feels nice to be able to play a Pokemon game without thinking to myself "oh shit, I got to fill up my Pokedex". It's nice. Oh yeah, and for the record, I'm playing through Soul Silver.
Pixie The Fairy avatarPixie The Fairy
I enter the Gamestop. I set a Toad plushie atop a Yoshi plushie. I set Mario to go down on Kirby. I leave the Gamestop.
more quickposts


Contest!


destructoid's previous coverage:
Marvel Avengers: Battle for Earth


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!



Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -