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Preview: Madballs in Babo Invasion photo

Madballs in Babo Invasion has an interesting back story. Back when Canadian publisher Playbrains pitched the game to Microsoft, it was originally just going to be another Babo game. The people that checked the game out at Microsoft thought this was a Madballs game though and from there, Playbrains was introduced to the people that owned the Madballs license. And that’s how we got a game based on a really old toy line.

This is Playbrains’ first console title and the amount of work that has been put into this game is staggering. It’s going to be one of the deepest Xbox LIVE Arcade games ever released, thanks to all of the game’s modes and features.

Hit the break to find out what Madballs is all about.

Madballs in Babo Invasion (XBLA)
Developer: Playbrains

To be released: Summer 2009

Madballs is being described as a "casual hardcore" experience. Sounds weird, but it actually makes sense. Anyone can pick up the game and have some fun with it, but there’s a layer of depth to the game that will definitely please hardcore gamers.

Madballs will feature ten original created characters, and two actual Madballs characters. More Madballs characters, and an assortment of other goodies will be coming by way of downloadable content in the future. There are five different classes that the Madballs fit into: assault class, heavy class, support class, runner class and flying class. Players can switch to other characters via the swapping machines found in the single-player mode, or after getting killed in the multiplayer mode.

Each Madball also has two types of special abilities. For instance, my favorite character in the game, Magmor, has the ability to increase in size and roll others over. Using abilities will drain your special meter, but the meter recharges over time.



The single-player portion of the game can see up to four players going through ten different levels where they’ll encounter various types of enemies and a nice amount of puzzles. There will also be 50 unlockables and 50 secrets players can find in the single-player.

There will be ten types of weapons in Madballs, and each gun has two modes to them. Some guns have a heat and cold type of damage and some guns have an energy and impact type of damage. Each enemy you encounter will have a certain weakness. For instance, you’ll come across a fire-type monster that can be killed easier if you use the ice blast from your gun. That enemy can still be killed by your gun’s fire type, but it will just take longer to kill it.

The real meat of Madballs is in the multiplayer portion. Up to 16 players can go at it in the various multiplayer modes on 21 different maps. You’ll have deathmatch, team deathmatch, capture the flag, Avatar mode and Invasion.

In Invasion mode, each team will have the chance to create a map from a selection of 150 tiles. The game will automatically determine how big of a map the teams can create, and is based on how many players there are in the game. Each member of the team will have a few seconds to put down a tile on the map builder before it’s the next player’s turn. Once that part of the map building process is over, players will then select and vote where their base will be located on the map. Then both teams will see the entire map created by each side and jump into the match.

Players will need to take over a majority of nodes located on the freshly created maps which will allow the team to attack the enemy’s base. If the team loses nodes, than the enemy’s shields will pop back up again.



In Avatar mode, players will play with their own Avatar’s rolling head! A machine in the game will convert your Avatar into a head rolling wrecking machine, and can control just like the other Madballs. The controls, by the way, are great. The major differences with the Avatars are that they can jump, which takes the place of special abilities. The heads will also increase in size based on how many other people they've killed. It’s really funny seeing a giant head Avatar rolling around for some reason. This does make you an easier target though, and you’ll be returned to normal size once you’re killed.

Overall, there’s a lot here for players to mess with. Best of all, Madballs is going to have one of the deepest trial modes ever to hit XBLA. The demo will be out when the game is released, and you can actually play online multiplayer with people that purchase the game. You can play the demo for up to 30 minutes (or three game sessions -- whichever comes first), and only have two characters and a couple of weapons to play with.

This is definitely a game that can't be missed thanks in large part to everything that's being offered. Plus, you're watching little freaky heads roll around and kill each other! How can that not be fun?

LAUNCH GALLERY (64 IMAGES)
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Hamza Aziz, Destructoid's Community Director, has been here since day one. He was born when a tiger coughed up a hairball into a pool of ooze. He was one of the original Teenage Mutant Ninja Turtles before budget cuts. Hamza works as a previews editor and manages a team in San Francisco. To date he has given away tens of thousands of dollars in prizes to readers. What a dick. Actually, Hamza is as kind as he is hairy. Likes Super Mario RPG, Halo, iPhone, Videogame cover bands, Super Nintendo Meet the rest of the team



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10 comments | showing # 1 to 10
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Holyetheline's Avatar - Comment posted on 07/02/2009 12:25
Holyetheline
That is a huge gallery. This preview has me a little bit excited for some reason.
ZombiePlatypus's Avatar - Comment posted on 07/02/2009 12:31
ZombiePlatypus
For a game I'd never heard of until a couple weeks ago it sure has grabbed my attention.
Maurice Tan's Avatar - Comment posted on 07/02/2009 12:54
Maurice Tan
B-B-B-Balls of Steel! Like with most XBLA games, I'll wait and see how it turns out before deciding if I want it :P
SteveBhoy88's Avatar - Comment posted on 07/02/2009 13:41
SteveBhoy88
The ingame play looks nice, multiplayer should be fun! :)
ThrobMix's Avatar - Comment posted on 07/02/2009 14:09
ThrobMix
Really excited about this - so many features that make it stand out. Looks fabulous from the gallery, I've played BaboViolent 2 so have an idea of what to expect from the gameplay. But I think the avatar attack mode is the clincher - shooting people in the face with a huge gun strapped to a Madball. Me likey.
beboman's Avatar - Comment posted on 07/02/2009 15:33
beboman
I've played BaboViolent 2 too, it's a great game, a close friend of mine describes it as a "click and play game", due it is very easy to play it since the first time you play it. Which (by the way) I believe they wanted to keep it for Madballs in B:I, as they said it is a casual hardcore shooter.

Also as here it says, I also believe that Madballs in B:I will be one of the deepest games for XBLA. Front my point of view, this could be the start of a new era of games for XBLA.

I can't wait to have this game in my hands (or better said, in my x-box xD)

=)
Vesuvius's Avatar - Comment posted on 07/02/2009 21:00
Vesuvius
I expect this game to be incredibly fun. Bv2 was an amazing concept and they're taking it to a whole new level here.
SteveBhoy88's Avatar - Comment posted on 07/03/2009 10:57
SteveBhoy88
just bought some ms points in preperation for this ;)
Notuom's Avatar - Comment posted on 07/03/2009 23:16
Notuom
As some other commenters, I've played Babo Violent 2 for some time. It's awesome... But MiBI looks better in every single way. I just can't wait for it, it has so many features.... I've been following it since the very beginning of the development and everytime they added something it got me more and more excited. Now it's the game I'm waiting for the most at the moment. I'm getting the Steam version as soon as it's out. :)
I hope it gets the success it deserves.
feedback's Avatar - Comment posted on 07/07/2009 13:24
feedback
Now I don't feel too bad for quitting BV2 so long ago. - (z) wubwub
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