hot  /  reviews  /  videos  /  cblogs  /  qposts

Lost Marbles

Preview: Lost Marbles

3:30 PM on 12.10.2012 // Caitlin Cooke

Found: puzzle game!

I first came across Lost Marbles at the Boston Festival of Indie Games this past September. As I walked past Binary Takeover’s booth, I couldn't help but stare at the bright ambiance emitting from the screen and the funny little marbles rolling around. I knew instantly that I wanted to preview the game -- what's not to like about sprightly graphics and marble conundrums?

As I investigated their booth, I found that Binary Takeover is an indie game studio made up of two part-time programmers who teamed up together to make Turba, a musically-driven puzzle game. Lost Marbles is their latest creation. It blends elements from games like Marble Madness and Lost Vikings, combining hazardous elements and the unique properties of various marbles to create an interesting take on puzzle games.

Lost Marbles (PC)
Developer: Binary Takeover
To be released: December 2012

Lost Marbles begins with straightforward introduction levels, which ease you into learning how each of the marbles operates. There are three types of marbles: Rubber, Paper, and Metal. Rubber balls are your basic ball -- bouncy (giving the ability to jump over obstacles) and are able to float and maneuver in water. Paper balls are fast and flexible, having the ability to shrink to avoid dangerous obstacles. Given their light weight, these balls are prone to strong winds, which can also be used to the player’s advantage. Metal balls are slow and easier to control, able to best most obstacles -- unlike paper and rubber, which are vulnerable to fire and spikes -- and contain a speed boost to give it that extra edge when moving uphill.

As the game progresses, the levels challenge your ability to solve puzzles as well as test your reflex and timing skills. Once you have the basics down, the stages grow into somewhat of a marble co-op where you’re able to freely switch between the various balls to solve puzzles within the level. For example, in the level Shock Value, the player is presented with a string of electricity running across the platform.

Rubber absorbs lightning, which would allow the paper and metal balls to pass through. However, there is a small river separating the marbles from the rest of the level, in which the paper ball cannot pass through. Either the metal or the rubber marble must make its way past the water to activate a switch, allowing fans to blow the paper ball past the water. The level continues with each marble assisting the other for all to make it to "home" (i.e. the end of the level). The game keeps track of your times, so once you’re a puzzle-solving aficionado, you'll be able to replay the level to create a new best.

Lost Marbles can be played either via keyboard or with an Xbox 360 controller. I found that the game is best played with the controller, as it gives a bit more sense of control, though it’s certainly not unplayable with the keyboard. The layout and controls are akin to something like Super Monkey Ball, which adds to the challenge as you’re not only focusing on the puzzles, but your ability to control tiny marbles on floating platforms.

I found that the level design was interesting and progressed at the right speed, yet the controls were a bit too touchy for me. This is part of the challenge though, to fine tune maneuvers in order to complete levels -- and one that makes the game so addicting to play. However, there are a few abilities that need more work including the metal ball’s speed boost (I often found that it wouldn't boost in the direction I was pointing or facing) and the sensitivity of some outside elements, such as magnets. Although frustrating, they’re not entirely game-breaking. These are details that Binary Takeover said they were currently tweaking to make gameplay more efficient.

Despite the few issues, overall I've come to enjoy the game and found myself wanting to pursue the challenges in every stage. Each stage brings bright graphics and thoughtful, unimposing background music which only add to the simplistic charm of the game. My hope is that when Lost Marbles is fully released, there will be more content in terms of levels and added challenges.

Unfortunately, due to Steam's new classifications on smaller indie games, the two minds behind Binary Takeover were not able to get Lost Marbles directly onto Steam as they did with Turba. They’re currently working through the Greenlight process (you can vote for them here). For now, a demo of the game is available on Binary Takeover's Steam page.

Caitlin Cooke, bzzt clck whrr
 Follow Blog + disclosure Caitbit Tips
Dtoid's sporadic review, preview, and events writer. "Without the looming consequence of death, is this even science?"  more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

 Add your impressions

Status updates from C-bloggers

Mike Martin avatarMike Martin
Older. Grayer. Wiser. Dick still works. #Ballin
FlanxLycanth avatarFlanxLycanth
Wow I just want a mic for the PS4...why are they so expensive ;_;
ikiryou avatarikiryou
Went to play MGSV, got prompted to download the MGO data; it's not on the PS Store yet. Or maybe it's Kojima-san's way of telling me it's not the real MGO data, but is instead a janitor who once protected me from a puddle of pee and now wears my face.
CJ Andriessen avatarCJ Andriessen
Going grey >>>>>>>>>>> Going bald
Rudorlf avatarRudorlf
Recently watched the Cannon Films documentary, by the director of Not Quite Hollywood. Super entertaining, hilarious, and it almost made me want to watch some of the Cannon films. Almost.
CaimDark Reloaded avatarCaimDark Reloaded
PEOPLE! PEOPLE! PEOPLE! Tomorrow I'm meeting Shade of Light in RL!
able to think avatarable to think
Tip for those who have plasma TVs and are playing MGSV; go into settings and make the weapon icon only appears when you're aiming. I had to buy a new TV because the weapon icon got permanently burned into my plasma.
FlanxLycanth avatarFlanxLycanth
Any of you cute little butts gonna be at London Comic Con?
Jiraya avatarJiraya
You felt your sins crawling on your back... [youtube][/youtube]
Halflocke avatarHalflocke
what was the first game that used crowd motivated you to contribute ?
Mike Martin avatarMike Martin
Mad Max, Critters and some The life and times of Tim to finish the night. T'was a good day.
techsupport avatartechsupport
I was excited to learn one of my favorite Philip K. Dick novels, The Man in the High Castle, would be receiving its own TV show. After watching the pilot, I'm cautiously optimistic. Looking forward to the rest in November.
Nekrosys avatarNekrosys
I'm going to be honest; this is my new favourite line in anything ever. GOTY 2015 and all that. Also cocks: [img][/img]
I thought Laura Kate's Destiny piece for Polygon was pretty neat.
Barry Kelly avatarBarry Kelly
Bungie have decided Kojima isn't the only one who can do 4th wall breaking shenanigans. Congratulations Destiny players, you're all now The Taken King.
I have (jokingly) wanted a remake/sequel to Geist. And then I went to YouTube to watch a longplay to see it in action again and thought, "nevermind!"
The humblest person I know avatarThe humblest person I know
I'd been worried that Jim had been losing his sanity with all the Steam sludge he's always attacking. If you've been feeling the same way, good news. His new vid warmed that void and reminded me that I follow him because he had no sanity to start with. ;)
CoilWhine avatarCoilWhine
Reading the Star Citizen expose reminded me of the whole Firefall mess last year. [url=""]Found the gamefront article [/url]
GoofierBrute avatarGoofierBrute
I went from listening to the soundtrack of SMT IV, to the soundtrack to Mario Kart 8, Smash 4, Fire Emblem, and now chilling with some Mother 3. All of it was pretty awesome by the way.
Pixie The Fairy avatarPixie The Fairy
After the 11th, I'm going into cryosleep until SMT IV Final is out. I'm sure Mike, Occams and Strider can manage without me. [img][/img]
more quickposts


destructoid's previous coverage:
Lost Marbles

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!


Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -