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Preview: LocoRoco: Midnight Carnival photo

It's that song. I don't know if you know, but the main theme song from the original LocoRoco was so damn infectious I had to download it immediately. Then I found out it was sung by some little kid, and then I felt creepy. Children's music is usually like that.

So I have to say I have a funny relationship with LocoRoco. See, it's so saccharine and cute that I feel “off” after a just a few hours of play. Things might be different with the latest LocoRoco to come out, the PlayStation Network-exclusive, PlayStation Portable-only LocoRoco : Midnight Carnival. There's some new features in this not quite sequel that made me, yes, pretty damn stoked to play some more. And no creepy children songs were there to get in my head.

Follow the jump for my hands-on with LocoRoco: Midnight Carvival.

LocoRoco: Midnight Carnival (PSP)
Developer: Japan Studio
Publisher: Sony Computer Entertainment
To be released: Late October 2009

In case you don't know, LocoRoco as a series is a charmingly adorable platformer that is controlled by tilting the world with the L and R bumpers on the PSP. Tapping both causes the fat, bloated LocoRoco to bounce, and you'll have the option to break up your LocoRoco into cuter, smaller LocoRocos by tapping a button.

LocoRoco: Midnight Carnival breaks things up in two ways: first, this game is themed around Halloween. The levels take place at night, and there's pumpkins and stuff. It's cute, and ties nicely with the late October release.


The second, and more important issue is the new super jump combo system. When you jump, if you re-tap the jump command just as you land, you'll rocket much higher than normal, as well as start a combo multiplier. The goal of Midnight Carnival is to keep rocketing around and off walls, and get to the finish in as fast as possible with the highest score possible.

The top five scorers in the world will also have the opportunity to load up ghosts of their speed runs, so that other players can watch how the pros play. There's only 16 levels, so knowing how each one plays out is important in scoring.

Multiplayer has also been given some more focus, I was told. There are now four ad hoc races you can have, as well as a co-op mode for people playing together. And to personalize your LocoRoco when you play, they can be customized with unlockables.

I've got to say that as far as LocoRoco goes, this is really fun. The combo system (which yours truly rocked) means this game is a lot more bouncy, and the $14.99 price tag and score-based features are nice to have around.

I don't know how much bigger the game is in relation to other LocoRoco games, but it seems this one is much more replay based than the rest. A plus for PSPgo owners: I was told that this is the only PSP game that can be played with the screen in the down position. Look out for it in late October.


LAUNCH GALLERY (9 IMAGES)
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9 comments | showing # 1 to 9

Rusty Ghia's Avatar - Comment posted on 09/21/2009 11:20
Rusty Ghia
I really love the LocoRoco games. In fact, I bought my PSP specifically for LocoRoco. However, I won't be getting this newest iteration. I really dislike for my games (and all other forms of media) to have DRM. Sorry, but I want to actually OWN what I PAID for.
akathatoneguy's Avatar - Comment posted on 09/21/2009 11:50
akathatoneguy
Let me get this straight, Rusty. You're not going to get the game that you supposedly bought your PSP for because of DRM?

Umm...awesome? I guess?
Panda Cookies's Avatar - Comment posted on 09/21/2009 12:46
Panda Cookies
Roco Loco warms my heart with colors and originality. I really love the bright colors and art. Although I don't own a PSP it's still nice!

Ok, Rusty... You do that.
DinnertimeNinja's Avatar - Comment posted on 09/21/2009 14:58
DinnertimeNinja
@Rusty,

Not buying something because it's downloadable is pretty stupid. Especially since Sony keeps records of games you've bought and lets you download them as much as you like (to a single machine) and often several times to OTHER machines for free.

Also, in the end, there really isn't much difference between having a dedicated cart/UMD with a game on it and a memory stick with 20 games on it. You still own it, and you'll still be able to play it forever so long as the media doesn't corrupt/break. But the same can be said for carts and UMDs.

Sure, maybe a decade or two down the road the games might not be available online anymore, but by then if you don't have a 50gb memory stick large enough to hold every PSP game you've ever bought then I think the fault is on your own side.
King Hippo's Avatar - Comment posted on 09/21/2009 18:38
King Hippo
Yay rusty! +1 for gamers on the Internet complaining about drm. Missing out on something you supposedly love is really cool, especially for the sake of Internet bs.

I don't watch shows on cable tv. Yeah sorry, I like to OWN what I PAID for.

@DinnertimeNinja in a decade or so people will be playing roms of psp games people didn't buy when they were new on whatever phone/gaming/sextoy handheld is cool. I can only imagine what kind of stupid bullshit people will be saying then.
Rusty Ghia's Avatar - Comment posted on 09/21/2009 19:26
Rusty Ghia
And when gaming goes purely digital, the publishers/developers will no longer get any more of my money. I've been playing since the Atari 2600 days, but I want nothing to do with this blatantly anti-consumerist future that we are rushing towards. If I can't lend/trade/sell something then I don't own, now do I? There are thousands of classic games that I haven't played, so if the publishers/developers want to strip me of my rights of ownership, then I'll solely buy classic, physical games. I highly doubt that in 20 years that you'll be able to "buy" a new copy of 'Splosion Man as the servers will have been taken down long ago since it is no longer economically feasible for them to do so. And my Genesis will play every single game that I throw at it just fine.
Takeshi's Avatar - Comment posted on 09/22/2009 03:08
Takeshi
I will buy and play the shit out of this game! LocoRoco is great. Digital or not. What only matters in the end for me is that I'm gonna enjoy it.
otogi guy's Avatar - Comment posted on 09/22/2009 03:19
otogi guy
dont worry rusty. these console gamers that dont get it will eventually, further down the road, be crying about DRM. thats when you can say "i told you so"
Wintersocks's Avatar - Comment posted on 09/22/2009 10:20
Wintersocks
Played this at the IFA.

Cool kids go to PAX, I went to the IFA. ITS THE ONLY EXPO I GET PAYED TO GO TO ALLRIGHT!
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