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Preview: L.A. Noire

12:00 PM on 03.25.2011   |   Samit Sarkar

Preview: L.A. Noire photo

Until last year, Team Bondi’s L.A. Noire had been something of an enigma. Since it bears the Rockstar name, many assumed that it would simply be a Grand Theft Auto-style adventure set in 1940s Los Angeles instead of the ’80s, ’90s, or the present. After watching a half-hour demo of the game at PAX East, I can say that while it shares some elements with Rockstar’s previous crime thrillers, I’ve never seen a game quite like this before.

Will you be driving around an open-world city and shooting people in L.A. Noire? Yes, but that’s not the focus. I used the word “adventure” earlier, and in fact, that’s what stood out to me in the demo. This game retains some of the familiar trappings of GTA, but at its heart, it can perhaps be best described as an evolution of the classic point-and-click adventure game.

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L.A. Noire (PlayStation 3 [previewed], Xbox 360)
Developers: Team Bondi / Rockstar Games
Publisher: Rockstar Games
To be released: May 17, 2011 (NA) / May 20, 2011 (EU)


“We want to give players the opportunity to experience what it’s like to be a detective,” explained the Rockstar PR representative who showed off the game. In L.A. Noire, you are not an agent of chaos; you are Cole Phelps, a Los Angeles Police Department officer, and you have to act the part. Should you attempt to go on a vehicular killing spree, pedestrians will do their best to get out of the way of your car, and if you manage to mow enough of them down anyway -- or wreak havoc in other ways that would be considered unbecoming of an officer of the law -- the game will eventually stop you in your tracks and force you to return to an earlier save game.

Phelps is a war hero, having earned a Silver Star at the Battle of Okinawa, but he’s not entirely proud of his service in World War II, and he decides to join the LAPD in 1947 to try and atone for some of his past. You begin the game as a beat cop, and the department eventually promotes you to detective, which is when you start to investigate some headline-making cases. I saw one such case, “The Red Lipstick Murder,” which is the first one that you work upon being brought to the homicide desk. (Cases are assigned from one of four desks: traffic, vice, homicide, and arson.) You’ll play through more than 20 cases that range in length from 45 to 90 minutes; while each one is a self-contained story, the four desks also have their own arcs, and the game offers an overarching narrative for Phelps as well.

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Many of the cases in L.A. Noire take inspiration from real-life crimes committed in Los Angeles during the ’40s, such as the infamous Black Dahlia murder, which gets mentioned in the game and serves as a backstory of sorts for the homicide desk. Before each case begins, you’re treated to a short vignette of the crime itself, in the vein of Law & Order: Criminal Intent. Your superior officer at homicide is an Irishman who isn’t named Captain Dudley Smith, but might as well be; he notes that the murder in the Red Lipstick case bears the hallmarks of a serial killer called “The Werewolf.” It’s up to you to solve the case, figuring out whether it’s indeed the handiwork of The Werewolf or just a copycat. You’re assigned a partner, Rusty Galloway, a gruff, middle-aged detective, and the two of you head off to the crime scene.

Eight square miles of postwar L.A. have been recreated in L.A. Noire, but I didn’t get to see much of it, since Rockstar skipped the driving in my demo. The rep mentioned that among the gameplay elements you’ll come across in the city are unassigned cases. These mini-cases will “pause” your main case, since you can only concentrate on one mission at a time; the side missions take five to ten minutes to complete.

A gruesome scene awaits you at the site of the murder. After Galloway tells the vulture-like reporters to “scram,” and you talk to the cop who found the body on his lovers’-lane beat, you walk over to the crime scene. A woman is lying on her back, stark naked, on the grass; a few phrases scrawled on her body with crimson lipstick catch your eye immediately. Clearly, this is a game for mature audiences -- there’s nothing “hot” about this sequence, unless you’re a necrophiliac.

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Here, you can examine parts of the body more closely -- apparently, cops in the ’40s hadn’t yet started to use gloves in their investigations. Turning the head reveals that it’s basically been caved in; the medical examiner notes that the blunt force trauma was likely the cause of death. Looking at the hand, you notice a bruise on the victim’s finger; it appears that something was taken from it, probably a ring. After completing your examination, you begin to explore the immediate vicinity of the body. As in Heavy Rain’s crime-scene sequences, many of the items you’ll come across have no relevance to the case, while others are clues.

You find some lipstick, but the tube is new, so it couldn’t have been used on the victim. Then there’s a small brass globe. It requires some manipulation in a puzzle to unlock its secret: the item is a lighter from the Bamba Club. All of the clues you find, along with locations you visit and people you speak with, are catalogued in your notebook. Since this is your first homicide case, everything is relatively easy to find at the crime scene, but if you get stumped later on, your partner will point things out to you.

Once you’re done, you head to the Bamba Club with Galloway, where you question the bartender and owner. The barkeep identifies the victim as Celine Henry, and McColl, the owner, knew her. The interrogation sequences are where the game’s vaunted MotionScan technology really shines. The face of every single character -- over 400 in total, including random pedestrians -- was put in the game with MotionScan, and it’s hard to hold back hyperbole in discussing the results. You’ll need to read people’s faces in order to ascertain whether they’re telling the truth, and you can actually do that. It’s uncanny.

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After each line from a person you’re talking with, the game presents you with three options. If they stare unflinchingly into your eyes, you can choose to take the individual at their word (“truth”). If their body language suggests that they’re withholding some information -- perhaps with shifting eyes -- but you don’t have any proof to contradict them, you can challenge their statement with “doubt.” And if you have evidence in your notebook that invalidates what they’re telling you, then “lie” is the way to go.

The questions that you can ask will vary, depending on the evidence you’ve collected so far. There’s no way to “fail” an investigation -- unless you die, the game will always move forward, even if you’re not making the “correct” choices in an interrogation (doing that will just open up different lines of questioning). Each case has a “highest efficiency” solution, but if you don’t obtain certain clues, you’ll just have to solve the case in a more roundabout way, talking to more people or going to new locations.

When you ask McColl if he thinks that Mrs. Henry’s husband, Jacob, killed her, he says no in an offhand manner. But he sits with a furrowed brow, biting his lip; you get the idea that he’s not being entirely straight with you. So you doubt his words, and he gives you some important information by the end of your discussion. Before leaving the club, you call in to the station, asking the secretary to look up the license plate that McColl mentioned. Then you and Galloway leave for the Henry residence.

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After discovering that someone broke into the house, you head inside and look around. There’s an “investigation theme” that plays during these sequences; piano chimes hint at items to explore, and the music ends once you’ve found everything. You then decide to speak with a neighbor, Jennifer, who is stunned to hear of Celine’s death and recounts some of the events of the previous night. Apparently, Jacob and Celine fought; he hit her in the face and left, and she then got soused before driving off to the Bamba.

From here, you drive over to Jacob’s apartment, where you pull out your guns before kicking in the door. Jacob appears astonished when accused of Celine’s murder. The rep pointed out that some characters are better liars than others, so if you’re having a tough time figuring things out, you can use Intuition Points (earned as you rank up in the game) to remove one of the three choices, or try the Rockstar Social Club to see which answers other gamers have chosen. Jacob claims not to know some things that you know he knows -- thanks to your handy little notebook -- so you call him out on his lies.

Galloway taunts Jacob, which leads to a fistfight between you and the suspect after he slugs your partner. Since everything from the neck down in L.A. Noire relies on standard motion-capture techniques, there’s a jarring disconnect between the utterly realistic facial animation and the comparatively ordinary body movement. The fight looked like hand-to-hand combat from an average videogame, but I did like the fact that Phelps’ fedora popped off when Jacob punched him.

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The demo ended after Phelps subdued Jacob. The fight, which lasted less than thirty seconds, was the only true bit of videogame “action” in the entire demo. The PR rep said that Team Bondi is trying to provide a realistic experience, and L.A. Noire seems to be a true detective simulator. It doesn’t try to gussy up the job with unnecessary action sequences; since using his gun is always the last resort for a real cop, Team Bondi wants those moments to be rare and special for you.

Instead, L.A. Noire trots along at a very deliberate pace, with few “gamey” conceits. A real detective needs a keen eye and a meticulousness about him; you’ll have to take your time exploring crime scenes and use your brain -- along with the evidence at hand -- to solve cases. As Phelps, you have to be a good guy, but between the variety in crime-scene investigations and witness/suspect interrogations, this game may turn out to be more legitimately open-ended than any Rockstar game before it.








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Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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51 comments | showing # 1 to 50
prev next 50 comments

trueb7ue's Avatar - Comment posted on 03/25/2011 12:06
trueb7ue
Wow. Mr. Sakar, I must admit I didn't even know you were still at dtoid.

Great write-up though.
Alasdair Duncan's Avatar - Comment posted on 03/25/2011 12:06
Alasdair Duncan
I saw the demo at PAX East and was truly blown away. This is a must buy for me now.
Cortes121's Avatar - Comment posted on 03/25/2011 12:10
Cortes121
Cannot wait, sounds very refreshing

Even if there are not a lot of "action" sequences this games sounds quite interesting and entertaining.
HEL105's Avatar - Comment posted on 03/25/2011 12:12
HEL105
I really hope the main story lives up to it's potential, because all the other elements for a great game seem like they're in there.
Epic-Kx's Avatar - Comment posted on 03/25/2011 12:12
Epic-Kx
Ehh....not really feeling it. I think I want to look more into it, before I decide to buy it.
Grimstar's Avatar - Comment posted on 03/25/2011 12:14
Grimstar
Looks awesome! I can't wait. Great preview.
Kizeeta's Avatar - Comment posted on 03/25/2011 12:15
Kizeeta
I'm soooooooooooooooooooooooooooooooooooooo excited.
accidentprone88's Avatar - Comment posted on 03/25/2011 12:17
accidentprone88
"Since everything from the neck down in L.A. Noire relies on standard motion-capture techniques, there’s a jarring disconnect between the utterly realistic facial animation and the comparatively ordinary body movement."

This. So far, this is the only thing I've noticed that's "off" about any of the trailers I've seen. That being said, EVERYTHING else about this game is screaming day one purchase. I haven't been this excited about a new IP in...well, ever.
jessicarabbitszs's Avatar - Comment posted on 03/25/2011 12:23
jessicarabbitszs
Finally a game previewed on PS3 and not 360! Next up PC...

Pre-ordered
Jamie McGinn's Avatar - Comment posted on 03/25/2011 12:25
Jamie McGinn
Cannot wait for this game.
Bob Muir's Avatar - Comment posted on 03/25/2011 12:26
Bob Muir
The whole thing reminds me of a serious version of Phoenix Wright, at least in terms of gameplay. There's a mystery, you're searching around places for clues, then it comes time to interrogate people and present evidence to progress forward. Maybe it was just the demo, but I didn't come away very impressed.

And dear lord, the animations are off enough that, unless you're just looking at the face, it's entirely unbelievable. The fight at the end of the demo devolved into two men clumsily slapping each other.
PhilK3nS3bb3n's Avatar - Comment posted on 03/25/2011 12:34
PhilK3nS3bb3n
I'm really excited for this. Like super excited. But I need to see how it all gels together first, before I buy.
gughunter's Avatar - Comment posted on 03/25/2011 12:39
gughunter
This is my most-wanted game of the year, even with Saints Row 3 coming in the fall. Less than two months to go!
Elsa's Avatar - Comment posted on 03/25/2011 12:43
Elsa
Nice write up... this game is on my radar, but I've not really liked Rockstar games to date (GTA4 had BAD driving/shooting mechanics and RDR had other issues)... I'll likely wait on gamer feedback on this one to ensure that it's not boring/repetitious, that the actual game mechanics work and that it's not glitchy/problematic on the PS3.

Still... I like the game premise - it's something a bit different.
acetated's Avatar - Comment posted on 03/25/2011 12:46
acetated
looking forward to this one. thanks for the write up samit! (although I skipped most of it to avoid spoilers)
True Axiom's Avatar - Comment posted on 03/25/2011 12:53
True Axiom
So it's Heavy Rain with an actual game instead of quick time events? And a noir plot instead of a heavy handed attempt at "drama"? Awesome. If it's a better version of Mafia 2 (which also had very, very little action), then I'm totally, 100% sold.
MorningSon's Avatar - Comment posted on 03/25/2011 13:06
MorningSon
Reminds me of this:

http://2.bp.blogspot.com/_uBZ9v8jpu8w/S10a7w3LKaI/AAAAAAAAAQg/gdCikEF9L20/s400/akercocke.jpg
Valefor's Avatar - Comment posted on 03/25/2011 13:11
Valefor
is anyone else really bothered by the fact that their hats don't cast shadows on their faces? With so much attention being drawn to the face I look at it and think it looks completely bizarre...
Bracey's Avatar - Comment posted on 03/25/2011 13:12
Bracey
Yip must buy it would seem, thank for the great write up.
Tubatic's Avatar - Comment posted on 03/25/2011 13:15
Tubatic
Excellent! This sounds awesome, and its definitely on my by right away list for this year. Puttin' it in the budget!

Neat that Rockstar (as an entity associated with the same open world game thread) has kind of eased people into the idea of playing a good guy, thematically, over the past few games. This could be pretty excellent. I could see the Phoenix Wright comparison being spot on, though, save for that little bit about "efficiency" in solving the cases. That could be fun and kinda new!
RonBurgandy2010's Avatar - Comment posted on 03/25/2011 13:17
RonBurgandy2010
I just hope it's not too easy. I actually kind of want this to be brutally difficult, in a way.
pascuz46's Avatar - Comment posted on 03/25/2011 13:32
pascuz46
This game looks awesome. I really liked Heavy Rain and this game seems to be in a similar vain. But it will probably be better but still unique.
mix's Avatar - Comment posted on 03/25/2011 13:34
mix
Im on the fence really because if this is (in my eyes) a reskinned GTA experience, I will not be buying it. I know you state otherwise but even an "upgraded" GTA doesn't really interest me.

Still, I am watching you LA Noie *Points fingers to eyes, points back at you *
Xzyliac's Avatar - Comment posted on 03/25/2011 13:35
Xzyliac
I'm excited. And not just because I'm a necrophiliac.
Mitchell's Avatar - Comment posted on 03/25/2011 13:41
Mitchell
Preorder is in.
fluxanimator's Avatar - Comment posted on 03/25/2011 13:43
fluxanimator
It's Rockstar so will buy. I've never regretting buying any of their games.
Ilostmycookie's Avatar - Comment posted on 03/25/2011 14:48
Ilostmycookie
I'm still on the fence. I just don't know if something like this will be able to keep my interest throughout the entire game (And I survived DA:O...*Flameshield*)
Hasney's Avatar - Comment posted on 03/25/2011 14:55
Hasney
The best description I found was on 1up that described it as Phoenix Wright with guns.

Fucking awesome if that's the case.
GalacticFerret's Avatar - Comment posted on 03/25/2011 15:09
GalacticFerret
Mmm dunno, Im sure it´s going to be a quility product.. still your preview made me lost interest in this game.. Im not to fond of that gameplay. will see..
SirNinjaFace's Avatar - Comment posted on 03/25/2011 15:18
SirNinjaFace
Well i liked Heavy Rain and Mafia 2, so i can't imagine i won't like this.

I will let dicks lots of dicks be slapped on my face for a whole day if this is not a good game!!!
PlayHangman's Avatar - Comment posted on 03/25/2011 15:58
PlayHangman
This is . . . weird.

I'll keep my eye on it.

Also, what RonBurgundy said.
fetusmilk's Avatar - Comment posted on 03/25/2011 17:05
fetusmilk
god damn it i cant wait for this game. every thing about this game sounds amazing.
John Johnson's Avatar - Comment posted on 03/25/2011 17:22
John Johnson
The only thing about this game is that I don't think I'm going to like staring at Ken Cosgrove for extended periods of time
John Johnson's Avatar - Comment posted on 03/25/2011 17:46
John Johnson
Also, "Phelps is a war hero, having earned a Silver Star at the Battle of Okinawa, but he’s not entirely proud of his service in World War II, and he decides to join the LAPD in 1947 to try and atone for some of his past."

Reminds me a lot of one Edmund J. Exley.
Wedge's Avatar - Comment posted on 03/25/2011 18:09
Wedge
This game sounds too good to be real. We'll see.
akathatoneguy's Avatar - Comment posted on 03/25/2011 19:13
akathatoneguy
Super excited for this, even though I'm disappointed that you can't fail investigations. I want something like this where you can find out later you picked the wrong person, fail to solve cases, etc. Less hand-holding the better. This is a huge step in the right direction, though.
Ffordesoon's Avatar - Comment posted on 03/25/2011 20:44
Ffordesoon
Since when was the description "serious Phoenix Wright" a BAD thing?

I hope it really is as much of a "detective simulator" as they're promising. I really, really, REALLY want that.

That said, it's preordered at Amazon already, and I'm unbearably excited for it. RDR was AMAZING.
vs8's Avatar - Comment posted on 03/25/2011 20:44
vs8
I think I'll buy this game, it's intriguing.
Mabans's Avatar - Comment posted on 03/25/2011 23:07
Mabans
Looks interesting as heck.. Can't wait..
triclops41's Avatar - Comment posted on 03/26/2011 03:10
triclops41
not a big rockstar guy, but i liked rdr and this is only looking better each time
Frederic Anklin's Avatar - Comment posted on 03/26/2011 05:51
Frederic Anklin
Nice write-up but I would appreciate some more specifics on how the fist-fights, the driving, and the open-world elements compare to the other two big Rockstar titles. You say motion-captured fighting - does that mean no Euphoria engine? Do the movements feel more canned than in GTA? Team Bondi are obviously treading new ground with this in terms of theme and game mechanics but the big question, to me, has always been whether LA Noire will hold up in the areas that we've come to expect from a Rockstar title. This is, after all, in effect this year's Red Dead Redemption.
PrinceHeir's Avatar - Comment posted on 03/26/2011 09:28
PrinceHeir
looks awesome :D

i might try this, i love those point and click like theme games. definitely feels like a detective game.
Ramminchuck's Avatar - Comment posted on 03/26/2011 11:48
Ramminchuck
Very much excited for this sexy sexy game.
Samit Sarkar's Avatar - Comment posted on 03/27/2011 03:23
Samit Sarkar
@Frederic Anklin: As I said in the article, I didn't get to see any of the driving or open-world elements -- the person running the demo skipped every trip "in the interest of time." And the fistfight definitely did not make use of the Euphoria engine. I don't know if it's not in the game at all, but I wouldn't be surprised if that were the case -- this game has been in development for at least half a decade, since well before Euphoria debuted (as far as I'm aware, 2008's GTA IV was the first game in which it appeared). And unlike GTA IV (Rockstar North) and Red Dead Redemption (Rockstar San Diego), L.A. Noire is being developed by a studio that isn't a subsidiary of Rockstar or Take-Two (Team Bondi).
Plathismo's Avatar - Comment posted on 03/27/2011 18:04
Plathismo
This game's pedigree intrigues me more than its setting (urban open worlds tend to bore me). But I'll give anything by Rockstar a chance, and the investigation angle seems fresh.
Arttemis's Avatar - Comment posted on 03/27/2011 21:20
Arttemis
As a huge fan of Doyle's Sherlock Holmes stories, I am really excited for this! I think my wife would get a kick out of it too!
Frederic Anklin's Avatar - Comment posted on 03/28/2011 14:38
Frederic Anklin
@Samit Sarkar: Thanks Samit, well I guess they might have had a good reason not to showcase those parts if they are comparably weak. I must say one trailer I saw featuring a car chase seemed "off" - the cars didn't move as fluidly as I would have expected. And what you say about the fistfights points in the same direction.

Too bad. I know this is Team Bondi but even Red Dead Redemption didn't start out as a Rockstar game and that got all the bells and whistles it deserved once Rockstar put its full support behind it. With the Rockstar name and an open-world setting, people will expect LA Noire to offer at least the same standard as those other games in this area (and fork out money on pre-orders because they do).
Dr Judym's Avatar - Comment posted on 03/29/2011 05:52
Dr Judym
Great writeup. The only thing that surprises me is the excellent quality of those screenshots. In presentation videos the texture quality was noticeably lower than in those shots. Can you confirm that this is the actual quality in-game, or did you just use some promotional images you were given by the publisher?
Joosh's Avatar - Comment posted on 03/29/2011 10:10
Joosh
Glad to see someone at Dtoid is looking forward to this game. After Holmes' recap of PAX East (when he and Hamza were both "meh" over this game) I didn't think anyone else here cared.
AtomicBanana's Avatar - Comment posted on 04/04/2011 12:42
AtomicBanana
can't believe I haven't read this write-up already.

pre-ordering today.
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