Curt Schilling’s enthusiasm for 38 Studio’s first title, Kindgoms of Amalur: Reckoning, is unquestionably infectious.
Kingdoms of Amalur: Reckoning (PC, PlayStation 3, Xbox 360)
Our demo, a first look at pre-alpha version of the software, starts off in the game’s very first dungeon that players will experience when they boot up the game next year. A young man wakes up in a mountain of rotting corpses, and as you’d probably do given the circumstances, vomits on his boots after freeing himself from the pile’s twisted limbs. It wasn’t long ago that the man was a piece of the pile, and fit in quite nicely, actually -- he was once dead, too.
All of the animations in the demo looked smooth and moves seamlessly transitioning into one another, the combat team on the game obviously inspired by fighting and action games. Looking around their offices I spot a few videogame gems and possible inspirations, including everything from Assassin’s Creed to Soul Calibur II. There’s even one weapon we saw in action -- flaming boomerang-like blades used in melee combat -- that had a completely different look and feel from anything you’d expect in a fantasy role-playing game.
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