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Preview: Kane & Lynch 2: Dog Days photo

Years after the events of the original game, Lynch has found himself a new home in Shanghai. Lynch is part of a small crime syndicate made up of ex-patriots from various countries and the group has been making money by doing an assortment of small jobs. The time has finally come for Lynch's crew to make some real money with a big job that's fallen into their laps, but Lynch wants to make sure all their bases are covered first before taking the job on. So he calls his old buddy, Kane, for help.

For whatever reason, Lynch is able to convince Kane to come to Shanghai without telling him any real details about the plan. You would think Kane seems to have gone crazy himself now, but truth is that Kane wants the money to give his daughter the life she deserves.

Love -- It makes you do really stupid sh*t. Read on after the break to learn more about Kane & Lynch 2: Dog Days.

Kane & Lynch 2: Dog Days (Xbox 360 [Previewed], PlayStation 3, PC)
Developer: IO Interactive
Publisher: Eidos Interactive, Square Enix
To be released: 2010

In the first Kane & Lynch, you played as Kane who's a very smart and tactical kind of guy. In Dog Days, you're playing as Lynch who's a borderline psychopath. He's the kind of guy that shoots first and ask questions later and IO Interactive wants players to really get a sense of Lynch's persona by giving the game a very gritty and frenzy-like feeling.

As you're running around in the game, you'll get the feeling that you're watching an episode of Cops. Dog Days gives you the sense that a camera crew is following Lynch and the gang around. The camera shakes as you run, the picture refocuses when players look directly at a light source and in a very clever move, the screen gets pixaleted when the player gets hurt. Even more fun is when an explosion goes off near the player. The screen gets completely distorted and takes several seconds for the image to readjust.

At first, I thought the build of Dog Days I was being shown was broken, but I quickly realized that the "low quality" feel with the visuals IO is going for really helps set the tone of the game. Dogs Days is doing something really unique with it's presentation that I think a lot of people will be able to get into so long as it's given a chance.

Gameplay wise, Dog Days is a third-person shooter and has the features you'd come to expect in a game like this. You can hide behind cover, use your enemies as human shields and you'll be able to use the environment to your advantage such as shooting fire extinguishers to cause small explosions. Along with the traditional stuff, Dog Days has a feature called "Down not dead." If a player gets knocked down by enemy fire, the player will have three options in handling the situation. Players can either crawl out of the way to let their health recover, fire from the ground until it's clear to get back up or immediately stand up with the little health you have left. Enemy characters also have the "down not dead" ability.

Co-op makes a return in Dog Days and this time you'll be able to play co-op online as well as offline. Throughout the game, there are parts where one player can take the high road while the other takes the low road. It's not a forced choice for either player, but the option is there for people that want to use some tactics. In one of the levels that was shown, Kane runs into a battle while Lynch makes his way to a roof and provides fire from the elevated position. There are instances where both players will need to work together as well, such as opening up large doors or helping each other get over a wall.

While the unique look and feel of Dog Days really impressed me, I can't say much for the rest of what I saw. That's not to say the game is bad. We were shown a very early build of Dog Days and a lot of work still needs to be put in before I can get a real sense of what to expect from the final product. My main concern with Dog Days is AI for the enemies and allies. Most of the time, the enemies would just run out in the open ignoring any cover they could have used. 

We'll be able to get a better sense of how the game is coming along in a couple of months at the Game Developers Conference. We should be getting hands-on time as well as getting a look at Kane & Lynch 2's multiplayer.

LAUNCH GALLERY (13 IMAGES)
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21 comments | showing # 1 to 21
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Zombutler's Avatar - Comment posted on 01/15/2010 15:10
Zombutler
I'm one of the 4 people who loved the first one, so I'm super psyched for this game. Love everything they're doing with it.
Linfosoma's Avatar - Comment posted on 01/15/2010 15:26
Linfosoma
Features:
-Your survival depends on the AI of your team mates!
-You can order them to stay put, and they will rush into the enemy without seeking cover!
-Remember, if they die, you die. Babysitting simulators have never been this exiting!!
bunnyrabbit2's Avatar - Comment posted on 01/15/2010 15:26
bunnyrabbit2
Having just played through the first one again, I can honestly say that I am looking forward to this. Online co-op is always a plus because it's a bit hard to find someone willing to play through the first one with me
CorpseGrinder's Avatar - Comment posted on 01/15/2010 15:51
CorpseGrinder
Sounds like it's going for a gritty feel similar to a Michael Mann film. Collateral in particular comes to mind.
RonBurgandy2010's Avatar - Comment posted on 01/15/2010 16:23
RonBurgandy2010
I really want to get may hands on the first one. It's a tough find.
Holyetheline's Avatar - Comment posted on 01/15/2010 17:16
Holyetheline
Sounds alright, hopefully they fix the AI. I've always wanted to play the first one.
Stevil's Avatar - Comment posted on 01/15/2010 17:32
Stevil
I still wish it was just Kane & Lynch...not Kane & Lynch PLUS some other guys that have no bearing on the story. I don't know why IO Interactive are still holding on to the Freedom Fighters ghost with this franchise.
Matthew Blake's Avatar - Comment posted on 01/15/2010 18:14
Matthew Blake
Man, I cannot wait for this game. I can only hope my laptop will be prepared for it. Hey, don't laugh, it ran the first game just fine... on a couple lowered settings. And framerate.
Adonai's Avatar - Comment posted on 01/15/2010 19:52
Adonai
Sounds interesting. The first one was obviously overshadowed by Gamespot's screwup, although the game was apparently crap too. Press on this one is more optimistic, so it might be worth a look.
Dreyfuss McTafferty's Avatar - Comment posted on 01/15/2010 19:55
Dreyfuss McTafferty
We've already seen a sequel to an unpopular game devastate Shanghai, thanks.
TheTruth's Avatar - Comment posted on 01/15/2010 20:48
TheTruth
Just tighten up the controlls and make the cover system work and I'm sold. I loved the first one's story, didn't really love the loose aiming and totally out of control difficulty spikes.
Lynch is the best character in games. Smart to make him the main story this go. He my people.
AlLeBlanc's Avatar - Comment posted on 01/15/2010 21:01
AlLeBlanc
The first was merelly okay, this looks more engaging
Jim Sterling's Avatar - Comment posted on 01/15/2010 21:26
Jim Sterling
I like and respect the first game despite its problems. Very hopeful for this, now that IO will hopefully have the time to craft it and shan't be unfairly rushed.
Airbr1dge's Avatar - Comment posted on 01/15/2010 22:12
Airbr1dge
The first game reminded me of army of 2. This one is placed in shanghi. Seems familer.
andycadaver's Avatar - Comment posted on 01/16/2010 00:10
andycadaver
Can't wait. I heart the underdog.
LsTr Of SmG's Avatar - Comment posted on 01/16/2010 04:22
LsTr Of SmG
Wait a minute... Wasn't the canon ending of the first game supposed to be that his daughter dies? That would have been better in my opinion, at least from a storyline viewpoint.

I mean if you go on to properly complete the game she gets shot and the adrenaline shot doesn't work on her. I'll be annoyed if they went with the other ending, or go with the proper ending only to have her miraculously survive.

It would be far more interesting to see Kane go somewhat mad with grief and play it from that angle - flip the characters up a bit.

Ah well, either way I'm actually still looking forward to this.
Dreyfuss McTafferty's Avatar - Comment posted on 01/16/2010 07:44
Dreyfuss McTafferty
Despite my sarcastic comment, I'm stoked for this game. I've never encountered such wholly unlikable characters before, and that's the kind of daring approach to protagonists you don't see in games (but do see in other media). We're catching up!
MCChampaignMillionaire's Avatar - Comment posted on 01/16/2010 10:36
MCChampaignMillionaire
I really hope this game will be good because I loved only the story of the first one and i am really digging the style of the second one
Perfidious Sinn's Avatar - Comment posted on 01/16/2010 11:16
Perfidious Sinn
I can't tell if the "gritty-cam" sounds awesome or really friggin' annoying. Hopefully some video previews pop up soon.
mi55ter's Avatar - Comment posted on 01/18/2010 15:45
mi55ter
Lookin forward to it, actually. I like a good story and innovative graphics/ ideas.
Benjamin George's Avatar - Comment posted on 01/23/2010 18:15
Benjamin George
Kane & Lynch 2 is a game that I've been waiting for for a long time. A lot of people don't understand the whole "Kane & Lynch" thing... and can't get past the first game's problems, (throw the whole Gerstmann thing on top of that, and you've got one VERY hard-to-love game series)

However beneath all the problems, there's actually a gem in there... and it's the fact that Kane & Lynch are really despicable guys. There's a sense of realism here... In most games the "badass" anti-hero goes around doing semi-bad stuff, only to finally save the day in the end.

These two are far detached from that. Kane is the kind of guy that will leave you to burn just when you need him the most, and he won't think twice about it. Lynch is the kind of guy that shoots wounded female cops as they beg and plead that they have children at home and want to live.

You really can't help but watch these two sociopaths in the same way you watch a train wreck... you just can't take your eyes off of it. They always seem to be in over their heads, in the wrong place at the wrong time, and the result is very captivating.
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