I recently sat down with Matt Findley, president of inXile Entertainment, to play and discuss the studio’s upcoming hack-and-slash action game, Hunted: The Demon’s Forge. “Fantasy’s the roots” of the title, he said, since it’s “what got me into this business twenty years ago.” Findley and inXile love fantasy games, “but the problem with fantasy right now is [that] there’s no action games,” he explained.
Hunted: The Demon’s Forge (PlayStation 3, Xbox 360 [previewed], PC)
After filling up on mana in a forest pool, Caddoc notices the strange, forbidding door from his dream. He’s wary of it, but the carefree E’lara suggests pushing ahead. Hunted is bogged down by some pretty rote dark-fantasy tropes and dialogue, but its saving grace is the funny banter between its leads. No relationship between them -- aside from a mutually beneficial loot-adventuring arrangement -- is immediately apparent, but their interplay suggests there’s more to it than that, even if it’s not necessarily romantic.
We proceeded forward into a town square overrun with orc-like enemies called Wargar, and this is where the situation became overwhelming. You can revive your partner if they go down, but you don’t have to actually make your way over to them -- instead, you can merely toss a vial of revival potion toward them, as long as they’re within your line of sight. Unfortunately, Hunted doesn’t do a very good job of letting you know that your comrade is in trouble; a small red arrow does show up, but unless your buddy is screaming in your ear that he needs help, you might not even be aware that he’s down. You can crawl when you’re incapacitated, but since the game is so co-op-focused, you’re both forced to return to the previous checkpoint if either of you dies.
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