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Preview: How I survived I Am Alive photo

I'm coming off spending a weekend with early preview code for Ubisoft's I Am Alive, and I'll tell you right now that I'm already pretty excited about this game. Some of that excitement could just be that I'm relieved to be safe for a bit, and finally not nervous to the end of my wit from wandering around in the game's charged, threatening world. I was so tense from playing that I think I'll always jokingly call this game I Am Stressed Out.

This is yet another game that puts you in a post-apocalyptic situation, exploring a ruined city, trying to make your way. But what Ubisoft Shanghai has here is a bit different from the rest of your end-of-the-world games in that your struggle to survive is the main focus, and your limitations as a normal human end up being your greatest enemy.

I'm still somewhat surprised that I managed to survive I Am Alive.

I Am Alive (Xbox Live Arcade, PlayStation Network)
Developer: Darkworks, Ubisoft Shanghai
Publisher: Ubisoft
Release: March 7, 2012 (XBLA) / Q1 2012 (PSN)

I Am Live is set after a disaster known as The Event. The game's main character returns to his home town after about a year of being away in hopes of finding his wife and daughter, having come home by foot. He returns to see his entire city ruined and covered with a toxic gray dust. It looks as if some bomb has gone off, or a series of powerful earthquakes have hit, as wrecked cars are piled onto broken bridges, and dead bodies are strewn about below crumbled buildings and burnt city remains. It seems that the entire world has suffered from The Event.

In my session, I worked through the first several sections of the game: over a busted suspension bridge that seems to have given out during rush hour, through city sewers to the main character's apartment, out through makeshift shelters for the few remaining living, and into skyscrapers inhabited by angry survivors trying to stay alive.

The beginning of that journey had me climbing my way up and over debris, onto hanging cars and bridge rails, and onto even more dangerous wrecked remains. While the Uncharted series' Nathan Drake would hardly break a sweat with this climbing and hanging, I Am Live's hero is a bit more realistic and limited.

The game's action has you watching a stamina meter that only permits so much climbing and hanging. If it gives out, you do too, and you'll likely fall to your death from a ledge, or slip off a ladder rung. Surviving means smart management of this stamina, forcing you to think carefully about every hop, jump and grab. Even the smallest bit of extra expended energy could mean death. There is a way to try to dig down for every last drop of stamina, executed by jabbing at the right trigger quickly, but this decreases the maximum level of stamina from then on, so you'll need to carefully consider what obstacles lay ahead before using that option. Through this stamina system, instead of merely "passing" a section of the game, you'll feel like you've actually survived an ordeal.

Even on the ground, you'll need to continue carefully considering each step and decision. There are a few survivors of The Event in this city, and most of them are scared, hungry and angry. Most seem to be territorial, and just about all are looking for their next bite to eat, weapon, or advantage. This means that any person you encounter could be your last.

I found that very carefully creeping by an angry person with my hands up was usually best. Unlike all the other games of this type, pulling your gun is probably the worst idea, as you probably won't have any bullets in it. Forget unlimited ammo -- in I Am Alive, you're lucky to have a single bullet in stock! If you're careful, though, that empty gun can be used to intimidate enemies. Sometimes it works, others it does not. 

On occasion, you will have to kill, but even then you have to go about it very carefully, usually by pulling a knife at the last minute to surprise an enemy after they approach you. If you time it wrong or don't watch your back, you'll end up dead, killed by either the approacher or another survivor that happened upon the encounter. 

I found I Am Alive's resource management to be the cherry on top of this stressful sundae. As I mentioned above, bullets are hard to come by. Actually, everything is hard to come by. Considering that it has been about a year since The Event, it makes sense that just about every potential source for foodstuffs, healing items, and weapons has been stripped clean. You're lucky to find anything, and when you do, you need to hold onto it until it's desperately needed; what's ahead is sure to be even tougher. For example, lowered stamina could be replenished with food or a drink, but you might really need that when you have to climb over some wreckage later. That single bullet may be an easy way out of a fight, but it would be more helpful to use when you encounter four angry thugs. Even retries are a limited resource. 

As you could imagine, with the always-looming stamina system, violent potential NPC encounters and super-limited resources, I Am Alive is a tense game. On top of all of that, this preview build's save system only allows one save per profile, and would reset if I tried to play an earlier section of the game. This meant that every move had to be perfect! It should now be clear why I call this game I Am Stressed Out.

Ubisoft has something fairly unique with I Am Alive. While post-apocalyptic survival is nothing new to games, their focus on survival and resource management makes for a tense, thrilling experience. It's not yet clear how long of an experience I Am Alive is, but it's already looking like a hell of a big game for a $15 XBLA and PSN title. I can't wait to get back in and stress out a bit more.








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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29 comments | showing # 1 to 29
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Nick Jones's Avatar - Comment posted on 02/07/2012 11:10
Nick Jones
They made a lot of changes to the game, didn't they? I remember "The Event" being a magnitude +10 earthquake. I'm certainly looking forward to this game though, and I'm hoping it makes the concept of survival in games interesting (besides those crappy survival horror games). It may give me a reason to invest more money into XBLA (Bastion got me more interested in it).
Sir Tobbii's Avatar - Comment posted on 02/07/2012 11:11
Sir Tobbii
I am sooo looking forward to this.
Hugh G Rection's Avatar - Comment posted on 02/07/2012 11:14
Hugh G Rection
"Even retries are a limited resource."

Could you elaborate on this please? Does this mean back to the oldschool rule, 3 retries then you die and back to the beginning of the level?

Looks cool I like the Stamina, Uncharted climbing scenes were more tedious than challenging, kind of a way to get from here to there, scene to scene.
BomberJacket's Avatar - Comment posted on 02/07/2012 11:17
BomberJacket
I was honestly worried that they'd just turned the game into an Uncharted ripoff. If it plays anything like Raw Danger with combat, I'll be a happy man.
Vargas Prime's Avatar - Comment posted on 02/07/2012 11:21
Vargas Prime
Sounds like a promising romp. Although the last game that sounded this appealing in preview was Amy...

Sounds like the hands on was solid, though, so I'm definitely still looking forward to this.
fulldamage's Avatar - Comment posted on 02/07/2012 11:36
fulldamage
Okay, this sounds amazing. Sold.
PhilK3nS3bb3n's Avatar - Comment posted on 02/07/2012 11:37
PhilK3nS3bb3n
This sounds awesome to me. I'm on board.
MyCoolWhiteLies's Avatar - Comment posted on 02/07/2012 11:46
MyCoolWhiteLies
"Even retries are a limited resource."

Yeah, that's a hell of a statement to throw out there without explaining further. How does this system work? I assumed there would have to be something like this in the game, so that you can't just fuck around, but I'd really like to know more.
Mr Andy Dixon's Avatar - Comment posted on 02/07/2012 11:49
Mr Andy Dixon
I'm buying this without question. Got my points all saved up!
Roughknight's Avatar - Comment posted on 02/07/2012 11:49
Roughknight
I'm really glad to hear the inferred survival aspects sound not only intact, but also quite engaging. I've been craving a real survival experience for a while now in a game. Sounds right up my alley.
Morty's Avatar - Comment posted on 02/07/2012 11:53
Morty
This sounds soooo good. Hope it does better than Amy.
ersatz's Avatar - Comment posted on 02/07/2012 11:53
ersatz
I AM LIVE
fetusmilk's Avatar - Comment posted on 02/07/2012 11:54
fetusmilk
wow and this is only a downloadable game? interesting. i like the ideas.
mix's Avatar - Comment posted on 02/07/2012 12:02
mix
"Even retries are a limited resource. "
This scares me a lot.
Does this game have you restarting the ENTIRE game on every difficulty level when you die X amounts of times like Dead Space 2 kind of did with the you only get X amount of saves on the insane or what not difficulty?

If so, I suddenly lost interest.
DepressedOptimist's Avatar - Comment posted on 02/07/2012 12:07
DepressedOptimist
I'm so happy. Less than a month until I get to try this out!
tylerstravis's Avatar - Comment posted on 02/07/2012 12:16
tylerstravis
I wish this didn't come out the same time as ME3. I want both so bad!
Kyle MacGregor's Avatar - Comment posted on 02/07/2012 12:23
Kyle MacGregor
Can't wait.
Elsa's Avatar - Comment posted on 02/07/2012 13:25
Elsa
Sounds interesting... but I too would like clarification on the retries thing. If it means starting the game all over again, I don't know that I am that much of a masochist.
Dhaos's Avatar - Comment posted on 02/07/2012 13:26
Dhaos
I am impressed
Ramminchuck's Avatar - Comment posted on 02/07/2012 13:54
Ramminchuck
Holy shit this sounds good. Gimme! :D
Kevin Widlowski's Avatar - Comment posted on 02/07/2012 14:04
Kevin Widlowski
I've been curious about this title since I saw the first trailer forever ago. It sounds both intense and challenging. A deadly and fearful combination. I'm in.
Usedtabe's Avatar - Comment posted on 02/07/2012 14:22
Usedtabe
>Ubisoft

nope.jpg
Vargas Prime's Avatar - Comment posted on 02/07/2012 14:26
Vargas Prime
Man... lots of fear regarding the retries thing.

Remember when games had "lives" and "1ups"? C'mon people. It's a downloadable game, so it probably won't be epic in length.

I'm sure they'll include an Easy mode where you can die all you want.
John Johnson's Avatar - Comment posted on 02/07/2012 15:08
John Johnson
Is this an open-world game, or is the progression linear? It seems to me that that would make a huge difference in terms of how stressful the game was.

Does anybody know?
Lintire's Avatar - Comment posted on 02/07/2012 17:25
Lintire
mmmm baby dat color palette
Isshak Ferdjani's Avatar - Comment posted on 02/07/2012 19:46
Isshak Ferdjani
Have been waiting for this forever!!! CAN NOT WAIT
Skribble's Avatar - Comment posted on 02/07/2012 21:53
Skribble
To all those worried about retries, don't. You collect retries by completing side quests and helping survivors. If you run out of retries, you simply start from your last save point.

I've been cautiously optimistic about this game. It's looking to be a very fun and unique game. Even if it's not amazing I'm still going to buy it to support the survival genre, and hopefully entice other developers to try new things.
Sexualchocolate's Avatar - Comment posted on 02/08/2012 03:40
Sexualchocolate
This just hit my radar, and hit it pretty hard.

Sounds fucking good man.
Usedtabe's Avatar - Comment posted on 02/08/2012 11:00
Usedtabe
Don't worry, Ubisoft will sell you more retries as DLC.
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