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Preview: Hell Yeah! Wrath of the Dead Rabbit - Destructoid




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Hell Yeah! Wrath of the Dead Rabbit  



Preview: Hell Yeah! Wrath of the Dead Rabbit


3:00 PM on 03.14.2012
Preview: Hell Yeah! Wrath of the Dead Rabbit photo



Arkedo Studio made a name for itself with a series of games released on the Xbox Live Indie Game channel. Since the studio is best known for its platformers, it is only natural that Hell Yeah! Wrath of the Dead Rabbit would be an extension of this solid independent foundation.

Many of my favorite games from this generation are available exclusively via download, but the past year or so has seemed less appealing, with bigger-budget releases that weren't able to live up to their ambitious goals. Out-there games like Hell Yeah!, on the other hand, remind me why I love digital distribution.

Hell Yeah! Wrath of the Dead Rabbit (Xbox Live Arcade [Previewed], PlayStation Network, PC)
Developer: Arkedo Studio

Publisher: Sega
Release: Summer 2012

As an undead rabbit who also happens to be the prince of hell, Ash has decided to take his frustration out on the helpless and not-so-helpless inhabitants of his fiery realm. Simply killing off the diverse, heavily populated monster horde isn't enough -- he's got to look good doing it.

This is made easy for you, the player, thanks to Ash's jetpack which can saw right through enemies and certain types of walls. In the game build I played, I had to navigate through a large, somewhat non-linear environment to track down specific demons using my radar. Upon finding and nearly killing one, a seconds-long mini-game would initiate, usually requiring me to mash on the controller.

While having to go through a mini-game to fully defeat significant enemies sounds unpleasant, in practice, it wasn't so bad. There are supposed to be 30 different games in total, and the payoff -- an over-the-top kill sequence -- is surprisingly worth it thanks largely to the wonderful art direction.

The art style, particularly when it comes to the vibrant, hellish environments, looks like a high-def take on the packed level designs of Sega Genesis platformers. There's an almost overwhelming amount of detail crammed into the foreground, but in motion, it totally works.

Arkedo says there are ten "game worlds" in all, and while we didn't get to see enough of Hell Yeah! to comprehend how much content that will truly be, know that collectibles and secret areas were scattered around. Some were clearly blocked off by barricades that required equipment I didn't yet possess. If you like what this implies, I concur.

Currency dropped by slain enemies would be useless without something to spend it on, which is why there are item shops. Beyond better weapons and upgrades, this is where you'll be able to buy new outfits for Ash. I purchased a hat worthy of Terry Bogard and never looked back.

Player movement is a little on the loose side for an action-adventure platformer, though I didn't encounter any particularly punishing obstacles to maneuver past. This was the beginning of the game, after all, so it makes sense. Even if precision jumping does eventually delve into frustrating territory, there are safe spots that can recharge your lost health.

The demonstration ended with -- what else? -- a boss fight. It wasn't anything too fancy and basically required some careful dodges and a crapload of missiles, but the boss' character design was excellent. I'm really curious to see where future encounters go in terms of challenge.

As a fan of Arkedo, it's fantastic to see the team get the opportunity to work on a larger project -- one that a wider audience will get to play. Hell Yeah! is quickly on its way to being the studio's best work yet and the thought of having to wait until this summer to play more is bumming me out.

Preview: Hell Yeah! Wrath of the Dead Rabbit photo
Preview: Hell Yeah! Wrath of the Dead Rabbit photo
Preview: Hell Yeah! Wrath of the Dead Rabbit photo
Preview: Hell Yeah! Wrath of the Dead Rabbit photo
Preview: Hell Yeah! Wrath of the Dead Rabbit photo
Preview: Hell Yeah! Wrath of the Dead Rabbit photo
Preview: Hell Yeah! Wrath of the Dead Rabbit photo
Preview: Hell Yeah! Wrath of the Dead Rabbit photo
Preview: Hell Yeah! Wrath of the Dead Rabbit photo
Preview: Hell Yeah! Wrath of the Dead Rabbit photo







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timeline following:
Hell Yeah! Wrath of the Dead Rabbit



6:30 PM on 10.24.2012
Additional content for Hell Yeah! now available

Sega has released new downloadable content for Hell Yeah! Wrath of the Dead Rabbit today. Two batches of new material are now available, the "Pimp My Rabbit" pack and "The Virtual Rabbit Missions." The "Pimp My Rab...more



10:00 AM on 09.25.2012
Review: Hell Yeah! Wrath of the Dead Rabbit

Every now and then, a game comes along that can only be described as special. It features ideas we've never seen before or employs old ideas in fresh new ways. It's weird and wonderful, stuffed with humor or insane concepts. ...more



3:00 PM on 08.09.2012
Everybody say hell yeah for the Hell Yeah! release date

Attention all future bunny princes of hell: Sega and Arkedo have revealed the official North American release date for upcoming downloadable title Hell Yeah! Wrath of the Dead Rabbit: September 25 on PlayStation Network, Sept...more



4:45 PM on 06.06.2012
E3: Arkedo's Hell Yeah! and its 'polite boss'

Jonathan Holmes headed to the Sega booth on the E3 show floor to check out a near-final version of Arkedo's Hell Yeah! Wrath of the Dead Rabbit, a refreshingly self-aware action-adventure platformer. Studio head Camille Guer...more



3:00 PM on 05.31.2012
Meet the monsters of Hell Yeah! Wrath of the Dead Rabbit

I'm pretty stoked to check out Hell Yeah! Wrath of the Dead Rabbit next week. The game looks absolutely balls-mental and this new trailer does little to dissuade me. It showcases some of the hundred monsters that saw Hell's ...more



7:00 AM on 05.09.2012
New trailer for Hell Yeah! shows more gameplay

They're fleeting, but the little chunks of action in this latest trailer for Hell Yeah! Wrath of the Dead Rabbit are enough to arouse considerable excitement. Observe the guns, saw blades and bucket loads of meat which ...more



12:30 PM on 04.11.2012
Arkedo walks us through the insanity of Hell Yeah!

Hell Yeah! Wrath of the Dead Rabbit from Arkedo Studio is described as "Gore Pokémon" (gotta kill 'em all!) with a layer of Metroidvania thrown in. That description slowly blows Jonathan Holmes' mind during this PAX E...more



2:00 PM on 02.29.2012
Arkedo reveals Hell Yeah! Wrath of the Dead Rabbit

Last year, we heard that Arkedo was teaming up with SEGA for the mysterious, "Project Hell Yeah." Today Arkedo has released a first visual tease and the game's new title, Hell Yeah! Wrath of the Dead Rabbit, which is due for...more




Arkedo

3:00 PM on 03.14.2012
Preview: Hell Yeah! Wrath of the Dead Rabbit

Arkedo Studio made a name for itself with a series of games released on the Xbox Live Indie Game channel. Since the studio is best known for its platformers, it is only natural that Hell Yeah! Wrath of the Dead Rabbit woul...more



2:00 PM on 02.29.2012
Arkedo reveals Hell Yeah! Wrath of the Dead Rabbit

Last year, we heard that Arkedo was teaming up with SEGA for the mysterious, "Project Hell Yeah." Today Arkedo has released a first visual tease and the game's new title, Hell Yeah! Wrath of the Dead Rabbit, which is due for...more



View all Arkedo






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