How's the framerate in the Vita version? It often struggled to keep up in the PSP ones.
...maybe that wouldn't be a good idea...@.@
You said the onscreen indicators are useless, but that means you're using them wrong I had this issue at first I was getting so frustrated at the game then I realized that you have to watch the spinning line till it get to the top middle, once I got that down the game become pretty easy.
Though I will say the ending to Melt seemed to be off, and the timing in "Beware of Miku Miku Bacteria" was also bit off. Aside from that the rest of the game worked fine for me like another music game you got to get used to it.
I am worried about the touchscreen stuff though, it just seems unnecessary & will most likely mess up my combos.
As far as what's the "point" of getting it localized is the bringing the price down. Paying close to $100 USD on importing a game sucks, and although the menu's are easy to navigate things like the music making mode become very difficult to use in English.
Not sure about this version, but the first game had an Ulala costume for Miku to wear. I thought that was pretty awesome.
@ Scissors
No, I understand them well enough. It's good that they're there, but it's better to just look at the general timing their indicate and then match your button presses to the beat of the music instead.
I can't see Sega justifying the game's localization because it is very unlikely to sell well enough to recoup marketing and distribution costs. Maybe as a digital-only download on PSN, but with Sega of Japan calling the shots and Sega of America cutting back on putting out titles...I just don't see it being worth the risk.
I am going to import this (I CAN'T WAIT!~), but if they are able to have it include an English Menu in the Options, I will be VERY HAPPY! Using EDIT MODE in the previous Project DIVA games and not knowing Japanese is a pain :C .
Also, I will double dip if there is going to be a North American release.
--
The main problem I have is Sony's Region locking of DLC and the Playstation Store. I would like to just use my North American account PS Vita AND get the DLC for this game (I'm pretty sure there will be DLC). If this doesn't happen, I will buy a 2nd Vita just for this game if and when DLC is available, as well as future Japanese games with DLC.
I mean I want them all but you could just import the PS releases... Who the hell's gonna buy a JPN 3DS?
It' not like you need to understand the lyrics to enjoy the game or the music, that and anyone who would buy this probably already knows that the musics going to be Japanese.
As far as how profitable the game is I don't know. Hatsune Miku is niche, but she's not that niche anymore. Mostly anyone who keeps up with anime knows of her existence, and there was that whole sold out concert at L.A. & those awkward Toyota ads. It probably wouldn't sell incredibly well, but I think localization & debugging wouldn't be too high of a cost and that the demand for an English sub of this game is enough to warrant at least a digital release.
I try to be objective, so I can see the many merits of Vocaloid without associating it with sexual perversion, anime or schoolgirls. It'd be nice if other people approached these things with a similar perspective, so that we can all enjoy and improve on them instead of dismissing and hating on them.
Huh, that's exactly why I thought Rhythm Heaven Gold sucked. Good to know I'm not crazy.
And the game looks light years better than the PSP ones graphically. Get your eyes checked, because it's really much better.
Definitely importing this one. I would love if Sega localized it instead.
Luckily, the Vita had headphones, so I could focus entirely on the music and not on the surrounding chaos. I was actually fairly good at the original game after some practice. I just never beat it because listening to Vocaloid music is a very flighty thing for me; it's a guilty pleasure, and sometimes I just don't like hearing it. And since I disliked the way they framed and graded the central mechanics, I moved on after a while. I see why people like it, especially if they're more of a fan of Vocaloid music than I am, but I think Sega could have made it better, especially the touch input in Project DIVA F.
But then I learned to do just as you suggested. actually listen to the beat instead of the visuals, which I primarily now just use to know which button to press.
Your criticism of chance time is also not valid any longer.
The first Project Diva game had a rank system based on the score you received, which man that scoring good in chance time was the key in most songs.
This was changed for all other games to be on how many notes you actually hit, which mean that chance time is now primarily a way to score really high.
There's another important function for chance time though. You do not lose any "health" for missing notes when it is active, which means that you can not fail. But at the same time it does not increase.
What I do share your concern over is the use of touch controls. It can be good or bad, depending on how it's implemented.
The verdict have to wait on that until I can try it for myself.
A small footnote: For Vocaloid 1 and 2, Yamaha only licensed the technology to other companies, which then recorded a voice and sold it as a package along with the software.
For Vocaloid 3, which is the latest version, they sell the software standalone, but the voices are still made by other companies.
The company that created Hatsune Miku was Crypton Future Media.
The representation of each voice by a character came from the success of Miku, as the feel was that it allowed the user, and fans, to have a more personal connection to the voice.
There are some voices that do not have a character associated with them, such as VY1 and VY2.
I can see what you mean with the localization reaching only a tiny niche audience. I mean, how many western Vocaloid fans are there, and then how many of those fans have a Vita? Probably not that hell of a lot. But I don't see what you mean with the timing issues, as I haven't really ever had an issue with the game. Like most other rhythm games, it just takes some time getting used to (and as a die-hard Vocaloid fan, there was a lot of time I was willing to give). The whole touch screen "button" that needs to be done does worry me though, seems really weird to have to take your hands away from the face buttons in a fast-paced rhythm game like this.
@Nicholas Patrick
Way to conform to the hegemonic masculinity stereotype, bro. If a song is catchy then a song is catchy, just because a "cute anime-type girl" is singing it doesn't make it "fruity." Your whole comment just screams of being closed-minded and overly judgemental.
I hope the FPS doesn't dip unlike the PSP version when it gets kinda hectic.
Yeah, guess this is kinda niche (Japanese lyrics) but I wouldn't mind this thing coming to the US. I'd definitely buy it and get a VITA.
Kinda sad though since I do fall into the "bad" stereotype. I just find this game simply 70% cute and 30% amused by the fan made offers by its community (MMD PVs).
Seems comfortable as one would likely have their fingers at the back of the system already. :)

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