Rage has a lot of pedigree behind it, which many people turn to when hyping it up. Conversely, a commensurately large group seems to be sleeping on the game, dismissively drawing comparisons to Fallout 3 and Borderlands.
Rage (PlayStation 3, Xbox 360 [Previewed], PC)
Still, while comparing Rage to its contemporaries in terms of its open world gameplay structure seems appropriate, the game is an unabashed first-person shooter, unlike some of the game it draws comparisons with. As is to be expected from this team, the game plays great. The first-person perspective has an appropriate wobble to the camera when moving and the gunplay feels rewarding. Each weapon I got my hands on was incredibly detailed -- something that I always felt was surprisingly rare in games where you spend the entire time looking at the gun -- and had a palpable sense of weight behind it due to some excellent sound work. It might have just been the fancy TRITTON headphones I was experiencing for the first time (they’re awesome), but I almost jumped because of the resounding boom that echoed in my head the first time I unleashed my boomstick on some poor soul.
The one thing that bothered me during my hands-on time with Rage was the enemy AI, which seemed to be completely reactionary and dependent on my maneuvers. For some reason, there were a lot of instances when the enemies somehow spotted me long before I could see them, yet all they would do is yell something like “I see him” or “He’s here,” and they never seemed to actually get a jump on me. All it did was alert me to their presence and ensure I would go look for them. Conversely, however, there was one instance during a firefight where I was dispatching enemies pretty handedly, and instead of waiting to be slaughtered, a couple of the enemies that were left actually retreated to a room where there were more enemies waiting for me, which I thought was sort of cool.
There are an enormous amount of little touches I noticed in the game that added to the immersion factor and help make the world of Rage one worth exploring. For example, I walked up to a decrepit fountain soda machine and was able to discern a unique flavor of soda on each of the little nametag squares. There are also unique, clever gambling ventures in the world which appeal to the gambling addict in me, including a completely made-up card game that uses cards found around the game world (it’s something out of Final Fantasy VIII, basically) and another game that involves rolling dice and hologram characters -- it’s neat, kind of adorable and adds to the unique flavor of the game world.
The strong voice acting works in tandem with Rage’s graphical prowess. The character models are all varied and detailed, while the character animation deftly manages human-like subtlety. When talking to characters, the facial animation is incredibly nuanced, resulting in some surprisingly life-like performances, while the NPCs also move around fluidly, making hand motions and the like, keeping them from looking like robots. While the deeper workings of the plot are still entirely nebulous to me and I don’t know how deep the narrative is, Rage (or at least the tech behind it) definitely has the potential to deliver a strong narrative.
If you like first-person shooters, I don’t see why you wouldn’t like Rage, because it’s a tight, well done FPS. At the same time, it’s a game that someone like me, someone who burned out on this generation’s love affair with first-person shooters by the time of the first Modern Warfare, can enjoy. It’s fun, there’s a lot to do, and the tech behind it is incredible.
|12:00 PM on 02.08.2013|
RAGE tool kit for user-created content available today
Bethesda has announced that the RAGE tool kit will be available later today via Steam, allowing users to create their own content for the game. It is apparently the "same tools used to create RAGE and its DLC, The Scorch...more
|7:00 AM on 12.15.2012|
'The Scorchers' DLC finally makes it to RAGE next week
When a PEGI listing for new RAGE downloadable content surfaced months ago, it felt a bit late, considering the game released in October of last year. Still, the add-on seemed like something we'd be interested in checking out ...more
|5:15 PM on 08.02.2012|
QuakeCon: Carmack apologizes about RAGE to PC gamers
[Destructoid is grabbing its rail gun and heading to Dallas, Texas this weekend for QuakeCon. Stay posted for game news, previews, and strange happenings from the infamous LAN room.] John Carmack opened his annual QuakeCon ke...more
|7:00 AM on 06.19.2012|
'The Scorchers' DLC possibly listed for RAGE
According to European ratings board PEGI, Bethesda is ready to publish downloadable content for RAGE, the id Software shooter that released late last year. PEGI's listing reveals something called RAGE: The Scorchers was...more
|12:45 PM on 11.22.2011|
Rage demo is now up on Xbox Live, PSN hits Dec. 6
We're in that wierd lull before Thanksgiving where not much is going on. You might be at home doing nothing. You could grab the Rage demo, as it's up today on Xbox Live. If you haven't tried it out yet, you should. It may not...more
|5:30 AM on 10.25.2011|
Snoop Dogg talks RAGE's wasteland weaponry
Who better to give you insight into the weapons of id Software's post-apocalyptic shooter RAGE than Snoop Dogg? When this man tells you that something is capable of "taking off a motherf*cker's head," you trust him because he knows what he's talking about. I love the random celebrity appearances that are a part of game marketing. The less sense they make, the better.more
|8:00 AM on 10.17.2011|
RAGE PC getting new patch to fix blurry textures
RAGE was patched for PC shortly after launch, but it wasn't completely fixed. There have still been issues with blurring textures, but a new patch is on the way that will sort everything out. "We have a bicubic-upsample+detai...more
|5:30 PM on 10.10.2011|
Live show: Finishing RAGE on Mash Tactics
[Not sure what Mash Tactics is? I've included a clip from a recent episode to show you just a glimpse of what you've been missing, you daft fool! You can see all of Destructoid's previously-aired li...more
|8:00 AM on 10.10.2011|
RAGE patch available for PC
A large PC patch for RAGE arrived this weekend, aiming to fix the grotesque graphical issues that many users complained about. It also gives players some actual video settings to tweak, rather than stick with threadbare menus...more
|8:00 AM on 10.08.2011|
id Software: PC isn't the market leader anymore
id Software's history with PC gaming led gamers to believe that RAGE's computer-based version would be a worthy product. Unfortunately, it released to the tune of angry customers thanks to it looking like garbage and running ...more
|7:00 PM on 06.15.2013|
It's Deadfall Adventures Time!
UPDATE: Deadfall Adventures will be $39.99 on PC and $49.99 on X360, not $60. Deadfall Adventures may seem like an Indiana Jones or Uncharted rip-off, however the game is doing the exact opposite: it is engrained in the ...more
|6:00 PM on 06.15.2013|
PS4's DC Universe Online, PlanetSide 2 won't need PS Plus
[Update: Seems there was a bit of confusion and PlanetSide 2 will NOT be cross-compatible between PC and PS4. DC Universe Online is a still a go for cross play, however.] As amazing as the PS4 conference was, Sony was able to...more
|8:15 PM on 06.14.2013|
My teammate shot me in Takedown: Red Sabre
Takedown: Red Sabre should make tactical first-person shooter players happy. I'm not one, I've come to realize, but I gave it my best during a demonstration of this squad-based PC, PlayStation 3, and Xbox 360 game from S...more