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Preview: Half Minute Hero

3:40 PM on 09.22.2009   |   Ben Perlee

Preview: Half Minute Hero photo

People like to tell me that I don't have a very strong attention span. Like it's my fault that chickens are consistently funny and that the socio-political situation of 17th century English Renaissance were so damn important like the time I fell asleep in stats class and accidentally farted myself awake (true story). Jeeze. Big deal if I tend to have an attention span of a squirrel. I like to say I get a lot done, but others tell me I need to chill the hell out.

Psh, their problem.

I say all this, as I think I've found possibly the best RPG for a person like me: Half Minute Hero. Dale got some hands-on time with the game during E3, and there's actually a demo floating around PlayStation Network if you are so inclined. However, I've got to say, that's only an initial impression, as I've seen how the game plays out in it's different modes, and it's one cracked out surreal experience. And I loved it. It's an RPG for the ADD. Hit the jump for more.

Half Minute Hero (PSP)
Developer: Marvelous Entertainment Inc./Opus Studio
Publisher: XSEED Games
To be released: October, 2009

Half Minute Hero takes all the standards of RPGs, Shmups, and RTS and turns it all on its head. Set within a generic fantasy land, Half Minute Hero starts you out with a blond boy-man out to save the day. While cut scenes are lovingly hand drawn, everything in game is done with blown-up sprites, silly intense music, and a certain tongue in cheek attitude to the genre it's farting upon.

First, there is the initial mode you play, Hero 30. This is the beginning mode with our blond adventurer. He's quested by the king to stop the generic bad guy who has set a timer to end the world in 30 seconds. Fortunately, battles are very fast, with your pixelated hero bumping into bad guys until they pop away. Usually you'll be leveling up after every battle, and it's very easy to reach level 99 in no time. Too bad your level resets every quest, or if you accept new weapons. Sorry charlie, the game likes to screw you over.



Anyway, the problem is that 30 seconds is not quite enough time to level grind and solve the problem. Thus, the Time Goddess, a money-grubbing entrepreneur is willing to add thirty seconds of time for a bunch of cash, which get's more and more expensive after each usage. She'll help you out if you're out of money, but your clothes go with it.

Ultimately, the experience of this initial RPG mode is a balance between grinding (a term they lovingly throw around in-game), buying health items, buying more time, and defeating the boss, with some minor puzzle elements. It's so damn self-aware, it's almost impossible to not be charmed by this game. I don't think I have ever seen a game so ready to turn a gameplay element of “level grinding” on its head. It's practically artistic.



And I thought this was the only mode! There's three more, actually, which all play on this 8-bit/30-seconds or you die. The second mode is Evil Lord 30, which is a mode where you are playing a bad guy whose girlfriend has been transformed into a bat, and his plot forces him to accidentally save people and become a hero. He plays completely different from Hero 30, as an RTS. There's a glowing circle surrounding him, and you charge up to summon baddies to fight for you. Charge it up so that the circle fills up all the way, and you'll summon a powerful range character. Just tap it, and instantly dead helpers will fill the screen. Once again, you'll be racing against the clock and buying more seconds from the goddess.

The third mode is Princess 30. Here, you are a princess who is tasked to save her kingdom, and she is held by a bunch of knights. They have 30 seconds to rush outside of the castle and pick up items and save people before rushing back into safety. This is a Shump, actually, in 8-bit glory, and the princess is tasked with shooting bad guys and buying time from the goddess by running over the goddess' rug and paying money. It's fast, chaotic, and there's always a tense rush to finish your job.



The final mode, with I unfortunately did not see, was called Knight 30, and is a sort of defensive King of the Hill mode. Expect the same joking attitude and loving affection for defensive games as all the others have for their respective genres.

One to four player multiplaer is promised, although I was unable to see how that played out. Expect a versus mode, and there is a screenshot of Hero 30 versus.

I have to say it, you know when in Super Mario Bros. when the timer would reach a minute left, and you had to rush to make the finish? That's how this game is all the freaking time. It's like Warioware got a hold of standard 8-bit games and injected them with high grade cocaine. It's effing crazy, and probably not everyone's thing. However, for a guy like me, it left me wanting to play more. Definitely keep an eye out for Half Minute Hero next month, and certainly check out the demo currently out.

LAUNCH GALLERY (35 IMAGES)
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20 comments | showing # 1 to 20
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Zonic505's Avatar - Comment posted on 09/22/2009 15:55
Zonic505
Wow, didn't know there was more to Half-Minute Hero aside from the demo. I can't wait until there's more demos out on PSN.
Stella Wong's Avatar - Comment posted on 09/22/2009 16:03
Stella Wong
:3 I want to play this! I'm definitely looking forward to this, wonderful preview!
peachboy's Avatar - Comment posted on 09/22/2009 16:46
peachboy
really, really regret selling my psp right now.
Dreamsower's Avatar - Comment posted on 09/22/2009 16:58
Dreamsower
The demo for this game was sooo much fun. I want it to arrive.
Jonathan Holmes's Avatar - Comment posted on 09/22/2009 18:14
Jonathan Holmes
Sounds awesome! I hope the PSP owning populous appreciates this game.
fulldamage's Avatar - Comment posted on 09/22/2009 18:19
fulldamage
Ah, between this and Persona, my PSPhat has risen from the grave again...
Tino's Avatar - Comment posted on 09/22/2009 18:37
Tino
If it was just the one mode, it would have been a resounding PASS.

However multiple modes are enticing.
Dreamweaver's Avatar - Comment posted on 09/22/2009 19:05
Dreamweaver
damn, they really goin' all out for this.
I ain't complaining :)
CrocBox's Avatar - Comment posted on 09/22/2009 19:43
CrocBox
lol Spikey Grass did 15 damage! Defeated Spikey Grass! I will have to check out the demo
Happy Chainsaw Man's Avatar - Comment posted on 09/22/2009 20:45
Happy Chainsaw Man
I loved the demo, and probably would have been alright with just a lot more of that, but I gladly take more modes!
Aziel13's Avatar - Comment posted on 09/22/2009 21:37
Aziel13
looks fun
GWT's Avatar - Comment posted on 09/22/2009 22:04
GWT
I look forward to ADD: The RPG.
30 seconds of crazy is certainly better than some games with 40 hours of boring.
Deathofthedead's Avatar - Comment posted on 09/23/2009 10:31
Deathofthedead
This looks wonderful. Also, the farting-yourself-awake story made me snort my coffee, thanks a lot.
Darren Nakamura's Avatar - Comment posted on 09/23/2009 12:15
Darren Nakamura
I will definitely try out the demo.
MrSlippery's Avatar - Comment posted on 09/25/2009 01:10
MrSlippery
Dale claims there's over 15 hours of gameplay here, which makes me excited.

I love X-Seed's titles. They try new things, which is more then I can say for alot of companies these days.
Writer83's Avatar - Comment posted on 10/06/2009 16:24
Writer83
Definitely looking forward to this. True chaos, a 30-second timer and frantic bite-sized gameplay? Yes, please!
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smihtv41721's Avatar - Comment posted on 04/29/2011 02:47
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Still there is room for greater development and I would recommend more emphasis on research and of course it will bring a better situation. Thanks for sharing a nice read. Cheers
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This is one of the good articles you can find in the net explaining everything in detail regarding the topic. I thank you for taking your time sharing your thoughts and ideas to a lot of readers out there.
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