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Preview: Guitar Hero: Metallica photo

On Wednesday, I was invited to San Francisco to check out Neversoft's and Activision’s new Guitar Hero title, Guitar Hero: Metallica. The event was loud, dark, and packed full of plastic peripherals. Before the event, I thought I had a problem stowing my plastic peripherals. Whoever set the stuff up at the event must have a huge closet, or a significant other that doesn’t mind seventy guitars strewn around the living room.

So, yeah, I got to play Guitar Hero: Metallica. As you can imagine, it rocks in all the right ways. I came away from the event with the feeling that Neversoft really got the band. And that's a good thing, especially since Metallica had a heavy hand in the decision making for the music and venues in the title.

Hit the break for my preview.

It’s clear -- Guitar Hero: Metallica is a celebration of the venerable metal band, whose sick riffs, colorful lyrics, and memorable tunes have transcended the ebb and flow of popular music. As I played the game, I felt that sense of permanency -- each song resonated with a larger importance, and brilliant motion capture and visual effects conveyed the band’s teeth-gnashing grace. Guitar Hero: Metallica has an attitude and it’s better for it.

I say panache is good, because the thing that bothered me the most about Guitar Hero: Aerosmith was how underwhelming the entire experience was. The game was faceless, almost unremarkable in terms of how it related Aerosmith to the user. Guitar Hero: Metallica is radically different -- the band and its rich history have been compressed into the presentation in such a way that you feel the band’s vibe. My time with the game was limited, but in that time I found myself jawing along with favorites and furiously clacking with the quick ones.

Here’s how they grabbed me: awesome motion-capture work, excellent music, and powerful filters. The mo-cap was done over a series of days with the band’s members, and you can totally tell. Signature moves, subtle gestures, and facial expressions are spot-on and really capture the intensity of the band. The visual filters laid on top of the smooth, captured animations punctuate the passion with a dazzling assortment of gritty grays and scratchy tints. The minor accents like the pyrotechnics and crowd panoramas help to pull it all together, bridging a semi-live show experience into your living room.

Guitar Hero: Metallica doesn’t appear to be a revolutionary game by any stretch of the imagination. At its core, it is essentially Guitar Hero: World Tour with a cute metal paint job and a few enhancements and additions. Many of the improvements are visual (the filters and motion-capture), but there are some slight game-changing tweaks.

A new Campaign progression -- a benefit to the franchise, I believe -- hit me hard. Stars are now like currency. Instead of having to conquer every song in a specific tier, I only needed to earn a specific amount of stars in a couple of songs to move forward. I was pretty excited to be able to skip over some of the stuff I wasn’t feeling and get straight to the Metallica.

The unlocks that I netted in the Campaign were different as well. I didn’t earn any extra songs; they’re all available in Quick Play from the moment you boot the game. Instead, Campaign gives you new venues to play in, new clothing, and Metallica-related ephemera dubbed “song extras.” The prominent extra, for me, was “Metallifacts” -- a VH1 PopUp Video-style encore presentation of a song you’ve previously completed. It’s a mode of sorts, where the highway is turned off and text boxes constantly pop from the bottom of the screen relating a variety of information relevant to the song and its place in Metallica’s history. It also reveals why that song was pulled from Metallica’s -- or another band’s -- library and plopped into the game.

Clothing unlocks now have a new meaning. Guitar Hero: Metallica has a beefy character creation system. I played around with it for a few minutes and created an ogre for kicks. The system reminds me of a cross between EA’s Fight Night Round 3 and Bethesda’s Oblivion. Sliders allow for certain depth and heights to be reached but the level of zaniness is restricted. You can make a dude with ears sticking out like Dumbo, however, you can’t put the ears where his eyes should be. Different general modifiers like height, weight, and age are available as well. You can use your avatar in Career (when you’re not playing a Metallica song) or the game’s Band mode.

One of the biggest additions, adding to the fury of Metallica’s presence in the title, is Expert Plus Mode -- a drums only difficulty setting that utilizes a second bass pedal. I’m apparently rhythm game deficient -- my left leg doesn’t have the bounce of a trained drummer’s -- so I had to watch others rock out with the setting. The action looks intense, if not demanding. It’s beautiful to watch someone nail the notes. They kick pedal bars scroll down the highway with an unabated fury, requiring constant depressions. Awesome stuff to watch, but disenchanting for a dude like me. I wished I was able get through a few seconds of “Master of Puppets” with the mode turned on.

The tweaks in the game that I caught are subtle (and there may be more than what I caught). That neon blue beam that indicates Star Power on the side of the highway has been enlarged. Individual Band member health meters are bigger and lowered on the screen so you can tell who is losing. A red hue (something I experience a lot on Hard or Expert Plus) engulfs the screen when you’re losing, reminding me of a health system of sorts. Also, and this goes along with the new Campaign progression, is the prominent placing of a new Star meter, giving you a better indication of how you’re placing.

If you’re a Metallica fan, this should be your game. The songs are epic, the presentation is visceral, and the love put into the title is apparent. Metallica shines in Guitar Hero: Metallica, for sure. And that seems to me, at least, to be the most important thing.

A minor side note: I didn’t spot any differences between the PlayStation 3 and Xbox 360 versions of the game. The Wii version was naturally, less visually appealing, but it didn’t seem to lack any features. Because downloadable content isn’t supported, three Death Magnetic songs are included in the package. All screenshots in this preview are from the PS3 version, because well, it doesn't matter.


LAUNCH GALLERY (6 IMAGES)
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21 comments | showing # 1 to 21

JoeyBuckets's Avatar - Comment posted on 03/13/2009 12:07
JoeyBuckets
Metallica had a hand in their licensing? NAWWWWW! I heard they just cash the check and let you do whatever you like. /sarcasm.

Sounds neat (Metallifacts) but I just can't justify a single band purchase especially one that doesn't support DLC.
AgentMOO's Avatar - Comment posted on 03/13/2009 12:09
AgentMOO
On the 360 is it compatible with the rock band instruments?
Corak's Avatar - Comment posted on 03/13/2009 12:30
Corak
Looking forward to it. I have to get around to pre-ordering it, keep forgetting.
RonBurgandy2010's Avatar - Comment posted on 03/13/2009 12:35
RonBurgandy2010
I gotta say, I don't like Metallica. I just....don't.
Dimly's Avatar - Comment posted on 03/13/2009 12:37
Dimly
Looking very cool. I'm quite excited for this game.
Coldbrand's Avatar - Comment posted on 03/13/2009 12:54
Coldbrand
"whose sick riffs, colorful lyrics, and memorable tunes"

What'd you copy a fucking press release? I haven't heard any "colorful lyrics" in any Metallica song I've listened through at any point in my life. I thought that kind of thing was reserved for The Sound of Music and Cats?
Nick Chester's Avatar - Comment posted on 03/13/2009 12:57
Nick Chester
@Coldbrand:

I edited this story, and the press release Brad copied (word for word, OBVIOUSLY) said the lyrics were "brutal."
zombiekiller13's Avatar - Comment posted on 03/13/2009 13:19
zombiekiller13
Is DLC not supported on the Wii, or in all three versions? I thought I read before that it'll work with the Death Magnetic full-album DLC.
silvain's Avatar - Comment posted on 03/13/2009 13:20
silvain
This sounds like a PR piece. Too much spin.
stevesan's Avatar - Comment posted on 03/13/2009 13:36
stevesan
YESSSS. they should include some live video footage. that'd be sw33t
Brad Nicholson's Avatar - Comment posted on 03/13/2009 13:39
Brad Nicholson
@zombiekiller13 - I was told, and you'll see in a few minutes in another post, that the Wii and PS2 versions won't support DLC.
Bennyishere's Avatar - Comment posted on 03/13/2009 13:52
Bennyishere
@zonbiekiller13
According to other previews I've read, Metallica has ensured only the Death Magnetic DLC will work with the game. So no DLC from World Tour can be played on GH: Metallica besides Death Magnetic, and no DLC will be made for GH: Metallica (though I suspect they could do DLC with only Metallica songs or something).
Chronic Logic's Avatar - Comment posted on 03/13/2009 14:15
Chronic Logic
I don't get it at all. Why don't they just keep on releasing music or any other tidbits as DLC? Why keep on releasing new games when all they have is just extra music? Hell, why not just bundle ALL of the past Guitar Hero games into one Guitar Hero Megapack or something?
VampireChrist's Avatar - Comment posted on 03/13/2009 14:31
VampireChrist
well.... im sold
LukienAkeela's Avatar - Comment posted on 03/13/2009 14:36
LukienAkeela
@silvain - You know what this piece sounds like to me? A Guitar Hero game...for people who like Metallica.
Samit Sarkar's Avatar - Comment posted on 03/13/2009 15:22
Samit Sarkar
@AgentMOO: As far as I know, it's compatible on all platforms.
Loogibot's Avatar - Comment posted on 03/13/2009 15:29
Loogibot
@Chronic Logic, I"m not sure, but I have this feeling that it has something to do with them making more money this way instead.

@LukienAkeela, join the club.
Syn's Avatar - Comment posted on 03/13/2009 17:03
Syn
I won't buy it, but I know enough people who will and that means I get to play
Bodb's Avatar - Comment posted on 03/13/2009 22:25
Bodb
Is it just me, or do the members of Old Metallica look like Poser Models. There's just such an absurd and retarded look to their models.
AgentMOO's Avatar - Comment posted on 03/13/2009 23:00
AgentMOO
@samit
They finally resolved that? sweet
WiiChronicles's Avatar - Comment posted on 10/22/2009 06:02
WiiChronicles
been a big fan of metallica. so yes, i gotta have a copy of Guitar Hero: Metallica Wii
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