Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Preview: Green Lantern: Rise of The Manhunters 3DS

4:40 PM on 04.06.2011 // Max Scoville

At Wondercon this weekend, I got a chance to play the video game tie-ins for DC’s summer movie offering, Green Lantern. As a die-hard Marvel fanboy, I wasn’t initially too thrilled with this assignment, but after spending some time with Green Lantern: Rise of the Manhunters on the 3DS, I think Griptonite Games has created a pretty cool game.

Also, I should note that these screenshots don’t look remotely like the gameplay itself, which is a pity.

Green Lantern: Rise of The Manhunters (PlayStation 3, Xbox 360, Wii, DS, 3DS [Previewed])
Developer: Griptonite Games
Publisher: Warner Bros. Interactive Entertainment
To Be Released: June 7, 2011

I’m not extremely well-versed in the goings-on of the DC Universe, but I’ve got the gist of The Green Lantern. The particular Green Lantern being played by Ryan Reynolds in the film is named Hal Jordan. Hal’s just your average jet fighter pilot ace who found a crashed spaceship, was given some magic jewelry by a dying alien, and became a member of an intergalactic police force of guys in green onesies and Kato masks.

In Rise of The Manhunters, the titular Manhunters are a race of androids originally created to police the galaxy before the Lanterns were around. Unfortunately, they soon became preoccupied with dishing out punishment instead of upholding truth and justice, and it’s up to the Green Lanterns to kill the mean robots. That seems to be the general premise of the game.

Goofy Silver Age plotlines aside, The Green Lantern does have a pretty sweet power: he can use his ring to form anything he needs, just by thinking it. Machine guns, swords, giant fists, whatever. Anything that’s necessary to fight intergalactic crime, or makes for an interesting plot device. Deus ex machina at its finest.

Using such an open-ended superpower as a comic book story-gimmick is easy, but turning it into a game mechanic is another issue altogether. In Rise of The Manhunters, Griptonite managed to keep things pretty simple without making them boring.

After playing the game for about a minute, I said “This kinda feels like Super Metroid.” One of the PR guys present said, “Yes, ‘Metroidvania’ is definitely the approach we took here,” referring to that very specific flavor of action platforming gameplay that involves a bit of exploration as well. 

As far as the action goes, Hal’s got a few attacks at his disposal. First, there’s his energy attack, where he shoots green crap from his ring. He’s also got a melee attack where he punches guys in the face. Both of these attacks can be charged up by momentarily holding down and then releasing the corresponding button. The way Hal uses these charged up attacks changes at random. For instance, one charged melee attack had him swinging around a pair of glowing green maces, and the next had him conjure up some gigantic green fists for enemy-punching. 

In addition to the melee and energy attacks, Hal can also do a ground-pound. This is pretty straightforward, and is performed by jumping into the air, using the ring to create some sort of heavy object, and then dropping on enemies. Heavy objects that I saw included a mid-size sedan and a giant anchor, which was a nice cartoony addition to what’s otherwise a semi-realistic game. 

Some other powers include flight, which is achieved by tapping the jump button twice. The way this handles on the 3DS felt right, and not clumsy or tacked on. Hal can also scan enemies to figure out their weaknesses; I fought a bunch of obnoxious vampire robots who siphoned my lantern-energy to make shields around themselves. The proper way to beat them was by using energy attacks to break their shields, and then melee attacks to finish them off.

The right trigger activates a green shield around Hal, which, of course, deflects attacks from enemies, but can also be used to open certain doors. This feels very similar to accessing doors in Super Metroid, especially when I discovered a map room. Messing with the computer in this room updated the objectives on the map overlay that could be brought up by tapping a small icon on the 3DS’ lower screen.

As someone who grew up looking at a single screen, I feel terribly old when I forget to look at the bottom screen of the DS/DSi/3DS. There’s something about it that just isn’t intuitive for me, a problem the younger generations of video game wunderkind probably don’t have. The folks at Griptonite seemed to understand my plight, and said that they made the game mostly focused on the top screen, with a few exceptions.

On the bottom screen, there are a bunch of special attacks Hal can use, the kind that kill a bunch of dudes at once. Hal can also call for backup from one of the other Green Lanterns like Kilowog, Sinestro, or Tomar-Re, who will fly on screen and beat up enemies for you. 

The 3D in the game isn’t anything to write home about, but it’s also not too headache-inducing. From what I gather, Rise of the Manhunters was already being developed when the 3DS got unveiled, so Griptonite had to go back and look at what could be 3D-ified best. The end result is a good sense of visual depth, but not a game that looks quite like it’s popping out of the screen.

To be perfectly honest, I’m not excited for the Green Lantern movie, and I wasn’t excited for Rise of The Manhunters. After playing it, though, I’m pleased. Kid-oriented handheld movie tie-ins based on summer blockbusters are typically met with eye-rolling and sarcasm, but Griptonite handled things pretty well.

Max Scoville, Video Warlock
 Follow Blog + disclosure Tips
I'm Max Scoville, and I'm in charge of making videos for Destructoid. Videos is when you have a camera, but instead of just doing one picture, it does a lot of them, and there's also noises. ... more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

Terry 309 avatarTerry 309
Am I the only one who has to pull up their sleeves to play competantly at videogames? When my hoodie's sleeves are down I play like a piece of shit but when i pull them up, I have more flexibility.
Shinta avatarShinta
PSA: Just picked up Falco amiibo at Best Buy. They had about 20 Tom Nook, 10 singles of Splatoon Boy/Girl, the Splatoon triple pack, about 30 Marths with a big sign saying "Look Who's Back!," Dark Pit, and probably about 15 others. Not too shabby.
Fenriff avatarFenriff
I long for the day that people get over their weird circle jerk hatred for FFXIII related things and just ignore things they don't care about.
Rad Party God avatarRad Party God
I'm upgrading my PC on the cheap and I'm going with AMD, out of these two CPUs, wich one is better?, A8-7650K or FX-6300?
Logeon avatarLogeon
Huh, I think we broke LightningFarron19, you guys.
Archelon avatarArchelon
KeithTheGeek avatarKeithTheGeek
Being a video game-focused website, it's not often I get to gush about Godzilla. So have a link to one of my favorite tracks in the entire series:
ChrisHannard avatarChrisHannard
Fallout 4 really does bring back memories. Specifically, memories of finding unlikely loot on a animal's corpse. I'm just grateful that Bloatfly didn't know how to use that 15 pound flamethrower it was apparently carrying in its bum bag.
LinkSlayer64 avatarLinkSlayer64
I no longer require seasoning for my Thanksgiving dinner because between the Lightning post here and Undertale beating Fallout 3 in the "best game" vote on GameFAQs, I have all the salt I need. (Image) [img][/img]
Sir Shenanigans avatarSir Shenanigans
ikiryou avatarikiryou
Pfft, who needs context. [img][/img]
voex avatarvoex
Yeah...fuck the NES Castlevanias! Think I'll skip straight to Symphony of the Night.
SirDavies avatarSirDavies
No more heroes. Wii or PS3 version?
Amna Umen avatarAmna Umen
Thanks for that Mother 4 article yesterday I've been listening to nothing but GBA-era soundtracks, truly my golden years of gaming.
GoofierBrute avatarGoofierBrute
If you stop to think about it, Thanksgiving is basically #Darksiders2: The Holiday.
Gamemaniac3434 avatarGamemaniac3434
Your daily reminder that my band can beat up your band.
Pixie The Fairy avatarPixie The Fairy
Hoping more character customization options come of the next Smash-centric Nintendo Direct. Playing as Wrong-Hair, Wrong-Face Robin feels weird. Female Robin Amiibo, too. And let 3DS users download the whole OST. My wishes are reasonable, I think.
Mike Wallace avatarMike Wallace
What's the most outrageous thing you could ask for this Annual Festive Gift-Giving Holiday?
Torchman avatarTorchman
Xeo avatarXeo
Threshold's last album, For the Journey is so goddamn solid. Progressive metal at it's finest.
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -