Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.

Preview: Gotham City Impostors photo

When Monolith first told Warner Bros. that it wanted to make a Batman game, there were blank, confused stares all around. The publisher already had a successful Batman game with Rocksteady's Batmam: Arkham Asylum and the follow-up, Arkham City, was already well into production.

But the developer had its own ideas, a multiplayer game set in the Batman universe, and one that would turn Gotham City on its head. The first challenge when tackling a multiplayer Batman game is obvious, and that is that everyone's going to want to be Batman.

Monolith had the solution. Enter Gotham City Impostors, a downloadable multiplayer first-person shooter where no one is the Batman, but everyone can be a Batman.

[Note: While Warner Bros. was more than happy to let us get hands on with an early Xbox 360 version of the game, they didn't provide a single in-game screenshot for purposes of coverage. Outside of the game logo and the concept art pictured in the header, the images contained are from another awesome game called real life.]

Gotham City Impostors (PC, PlayStation Network, Xbox Live Arcade)
Developer: Monolith Productions
Publisher: Warner Bros. Entertainment
Release date: TBD
Price: TBD


Even though we'd had hints of Gotham City Impostors (via domain registrations) for awhile, the game itself still comes as a bit of a shock. Distracted by the upcoming sure-to-be Game of the Year contender Batman: Arkham City, who'd have guessed it was a multiplayer first-person shooter set in the Batman universe? by the devs who brought you F.E.A.R. and No One Lives Forever, no less? Warner execs didn't see it coming, either, and called the initial pitch one of the most "surprising" they had ever seen.

A lot of that probably had to do with some early concept art it had lugged along to that initial meeting. One we were shown displayed a group of folks dressed up in Joker-style attire. Dead center was a skinny, naked man in clown make up, mockingly pointing his middle finger at the camera. The mans crotch is blurred out, but beneath it you can vaguely make out a shock of green pubic hair, which matches his bright green afro.

While you're not likely to see any imagery like that in the game when it ships (they're aiming for a "T" rating), it was wild enough to win the suits over. The game was given the greenlight, and later given the seal of approval by DC Comics and the legendary Jim Lee. Lee loved the idea so much, he went back to DC and wrote up an entire storyline for Detective Comics based around Monolith's "Impostors" concept.



The idea is this: regular, everyday folks -- bored with their decidedly average vanilla lives -- have decided to take things into their own hands. On one side, you have folks dressed like Bats, personalized variations of the Gotham's crime fighting Dark Knight. On the flip side, you have the Jokerz, mischievous citizens who've identified themselves more with the Clown Prince of Crime himself, The Joker.

That underlying narrative lends itself to Gotham City Impostors' reason for existing: team versus team online multiplayer shooting. It's also a great setup for allowing a wide range of player customization, which will allow players to carve their owner Jokerz/Bats identity online.

First you'll identify what body type your character will use, which is not only an aesthetic choice, but one that has an affect on gameplay. We saw three unlocked -- Speedy, Nimble, and Tough -- with two "classified" types that unlocked through an XP-based player progression system. The "Nimble" style was chosen for our initial demo, which skins the player as a female, and allows players to move swiftly and even jump a bit higher than other physique types.

While they didn't seem to have any affect on gameplay, other changes in physical appearance -- including the type of costume you'll don -- are also available to you. As a "Bat," for instance, you'll be able to swap out different style cowls, shirts, gloves, and more. Imagine, if you will, a female Batman wearing a sporty jersey, a short ruffle skirt, and a tight rubber mask, accented by a pair of (functional) glider wings. That's just the start: there appeared to be a metric ton of other visual options at your disposal. I just don't think naked with green pubes look of the early concept art will make the final cut.



More important than your look may be your weapon loadout. This consists of a primary "ready" weapon, a backup, a support item, and gadgets. As the Impostors don't have the same access to the resources as the "real deals," they often have to rely on the black market or even fashion their own crude (but effective) items.

The ready weapons we saw were typical of the shooter genre, like an assault rifle Monolith is calling the "Dawn Patrol." The "Thunder Dragon" back up weapon, on the other hand, looked more like something made in dingy basement: it's a rocket launcher made from PVC tubing, a can of fireworks jammed into it as ammunition. Weapons can be customized even further by swapping out ammo types, and even applying your own skins. It should go without saying, but the "Thunder Dragon" looks totally bad ass clothed in the game's "Pink Cheetah" skin.

Support items are the next way you can customize your play experience, and include things like pipe bombs, boomerangs, trap-in-a-box, and an energy drink that instantly boosts health. You won't be able to spam these items, as they require a cool down period, but used effectively they can give a significant advantage. The "Hatchet," a throwing axe that can drop enemies with one hit, was particularly popular in our hands-on session.

Finally, players must choose a gadget type, many of which are directly related to how they can move about the game's maps. Players who want to play it safe can choose from a standard Batman grapple gun, which works as you'd expect. A winged Glider Rig can also be used, which allows players to glide about a map, taking advantage of vents scattered about to reach new vantage points. Rollerskates can not only give you a speed advantage, but can also be used to launch off of ramps that I saw scattered strategically around the playable stage.

Monolith showed off two games modes: a traditional team deathwatch (which was playable), and a hands-off mode called "Psychological Warfare." In this game type, teams rush to acquire a battery that must then be returned to their respective brainwashing device. Once the battery is inserted, 30 seconds countdown before the apparatus is triggered. Once it goes off, the device sends out an opposing "propaganda" signal to the other team, driving them into an uncontrollable frenzy. At this point, players being controlled by the signal lose all use of their weapons, their attacks replaced by a wild slapping motion. If players can't deactivate the device in a short set period of time, a point is awarded to the opposing team.



At this point, Monolith was only willing to show off one map, "Amusement Mile." This run down carnival area sits on the outskirts of Gotham City, and was a colorful space for the Bats versus Jokerz proceedings. And while matches were eight on eight affairs, Monolith says its still working on the best balance in terms of maximum players for each team.

As with most modern multiplayer titles, you can expect Gotham City Imposters to have a player progression system where they'll be awarded with XP as they play. As players advance, they'll open up a number of "classified" (or previously locked) items, including body types, visual options like item skins and clothes, and more.

With a focus on fast, twitch-based multiplayer action, Gotham City Impostors is about as dissimilar to Rocksteady's Batman games as it gets. If you're not a fan of multiplayer shooter action, Impostors may not be your cup of tea. Despite its wild, comic book slant and curious take on Batman's little corner of the DC Universe, it's still very much a traditional shooter at its core. 

Regardless, Monolith has proven that when it comes to the genre, it's got the chops to deliver. If it's price right for a downloadable title, Gotham City Impostors could be an interesting alternative to the traditional military shooters ready to flood the market this fall.

LAUNCH GALLERY (3 IMAGES)
Photo Photo Photo









More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

36 comments | showing # 1 to 36
prev next

Epic-Kx's Avatar - Comment posted on 05/17/2011 11:02
Epic-Kx
Want
MasterBalls's Avatar - Comment posted on 05/17/2011 11:08
MasterBalls
Sounds like Bat Fortress 2. Want.
SithZombie's Avatar - Comment posted on 05/17/2011 11:09
SithZombie
Are those gameplay shots?
shadow2398's Avatar - Comment posted on 05/17/2011 11:12
shadow2398
sounds like a blast, I can't wait for some more info on this.
Epic-Kx's Avatar - Comment posted on 05/17/2011 11:12
Epic-Kx
I think this is the response to Rocksteady's plan o not add MP.

Do I smell free copy with every Batman:AA purchase?!
Darckcloud723's Avatar - Comment posted on 05/17/2011 11:12
Darckcloud723
This can fit in batman canon: there have been times when normal people (good or bad) dressed up as batman and used guns.

Examples: a cop dressed as Batman shoots the joker in the head in the Batman and son Arc.
In the Film The Dark Knight there are those guys dressed as batman with guns.
Also that gang in frank millers The Dark Knight Returns.
Now I'll take my fandom with me!
tomothy25's Avatar - Comment posted on 05/17/2011 11:14
tomothy25
Is that Will Ferrell as the Joker in that last shot? Wow.

Anyway, this sounds super interesting. Definitely looking forward to hearing more about it.
Sid Of Bee's Avatar - Comment posted on 05/17/2011 11:15
Sid Of Bee
http://www.youtube.com/watch?v=JHtOsQcVE_8

A game inspired by that guy?

But really, this idea is just weird. A stretch. As a comic fan, and Batman fan, I find myself uninterested. I'll wait and see...
Sir Legendhead's Avatar - Comment posted on 05/17/2011 11:17
Sir Legendhead
This might be the thing that gets me back into playing online.
CelicaCrazed's Avatar - Comment posted on 05/17/2011 11:24
CelicaCrazed
I love the concept but really need to see gameplay first.
spuhgeddi's Avatar - Comment posted on 05/17/2011 11:41
spuhgeddi
"Do I smell free copy with every Batman:AA purchase?!"

OooOOoh, this! Yes!
juan david's Avatar - Comment posted on 05/17/2011 11:44
juan david
I like the concept, and the game will probably be good (seeint their past games), but i feel that the story could give so much more than what an online shooter can develop (no history at all really), so it seems like a wasted oportunity, but i will keep this under my radar.
Chongomaster's Avatar - Comment posted on 05/17/2011 11:45
Chongomaster
Interesting...
Johnny Luchador's Avatar - Comment posted on 05/17/2011 11:46
Johnny Luchador
I'm not knocking this, but I think they really need to bring "something" to the table if this idea is gonna really take off
cbarrentos's Avatar - Comment posted on 05/17/2011 11:47
cbarrentos
Gay Pride Joker and Batman need to be in this game.
if Gay Pride Joker and Batman are in this game, i will buy the hell out of it.
KingSigy's Avatar - Comment posted on 05/17/2011 11:53
KingSigy
This idea is actually kind of cool, but it can be applied to nearly anything. I don't like that Warner seems content with milking Batman for all it's worth. Still, with Monolith behind the helm, this should be a fairly good game.
Popyman's Avatar - Comment posted on 05/17/2011 12:14
Popyman
I love the sound of this! I kind of wish it was third person though, it's sort of lame not being able to see your crazy character 85% of the time...
AceFlibble's Avatar - Comment posted on 05/17/2011 12:19
AceFlibble
So long as I can be some sort of bastardised Harley, I'm happy.
GoofierBrute's Avatar - Comment posted on 05/17/2011 12:36
GoofierBrute
I really love this idea, but I hope they show off some gameplay footage at E3 this year.
Mr Andy Dixon's Avatar - Comment posted on 05/17/2011 12:43
Mr Andy Dixon
This sounds quite intriguing...
MrBoBo1's Avatar - Comment posted on 05/17/2011 12:47
MrBoBo1
Sounds like a crap Team Fortress 2.
dr spaceman's Avatar - Comment posted on 05/17/2011 12:50
dr spaceman
sounds awesome. kind of reminds me of the timesplitters mp, silly characters, ridiculous but awesome weapons, made for boatloads of fun.
GRiVEN's Avatar - Comment posted on 05/17/2011 13:13
GRiVEN
I was worried, but it might actually be good.
Chongomaster's Avatar - Comment posted on 05/17/2011 13:41
Chongomaster
Sounds like Brink+TF2+AvP (2001). In other words, sw33t!
Knivy's Avatar - Comment posted on 05/17/2011 14:49
Knivy
Sounds interesting, will keep an eye on it
Shoop's Avatar - Comment posted on 05/17/2011 17:41
Shoop
I'm glad Monolith stopped churning out FEAR. Their last licensed game (Tron 2.0) was fantastic and hopefully they keep that level of quality up
Doctor Tran's Avatar - Comment posted on 05/17/2011 17:44
Doctor Tran
So excellent.
Aaron Mxy Yost's Avatar - Comment posted on 05/18/2011 02:26
Aaron Mxy Yost
Wow, this was unexpected.
N-effect-human's Avatar - Comment posted on 05/18/2011 03:32
N-effect-human
Batman FPS with homemade outfits and wild slapping. Want.
patettida13's Avatar - Comment posted on 06/14/2011 17:30
patettida13
and respected, he one day launched into the topic. It was introduced buy accupril
Katherine's Avatar - Comment posted on 09/15/2011 06:37
Katherine
<a href="http://office-2010.iyogi.com/microsoft-powerpoint-2010">powerpoint 2010</a>It is a very nice thing to see your excellent work and I like your article very much. With your rich knowledge, we can learn more from your wonderful post.
Williamk's Avatar - Comment posted on 03/06/2012 15:50
Williamk
This idea is actually kind of cool, but it can be applied to nearly anything. I don't like that Warner seems content with milking Batman for all it's worth. Still, with Monolith behind the helm, this should be a fairly good game. <a href="http://www.forfait-mobile.info">forfait mobile</a>
Williamk's Avatar - Comment posted on 03/06/2012 15:55
Williamk
This idea is actually kind of cool, but it can be applied to nearly anything. I don't like that Warner seems content with milking Batman for all it's worth. Still, with Monolith behind the helm, this should be a fairly good game. forfait mobile
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!