Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Preview: God of War III photo

“We want to define this generation with this game,” says Game Director Stig Asmussen of God of War III, currently in development at Sony’s Santa Monica studios.

Asmussen sets the bar high for the upcoming PlayStation 3 title -- matching the expectations of gamers and long-time fans of the series -- noting that “it’s kind of what the [God of War] team always does.”

He would know -- Asmussen has been on board since the genesis of the series, as a lead environmental artist on the original title, and then taking the reigns as art director for the 2007 sequel. Along with a mixed team of God of War veterans and fresh talent bringing new ideas to the series, Asmussen is sure they’ll be delivering a game he confidently calls “groundbreaking.”

After seeing a 30-minute demo of God of War III in action earlier this week, Asmussen’s aplomb no longer comes across as pure arrogance -- it may simply be a matter of fact.

Without getting into much spoiler territory for those who have foolishly slept on the series, God of War III picks up immediately where God of War II left off. Clinging to the back of the colossal Titan Gaia, Kratos scales Mount Olympus, driven by vengeance, intent on stopping at nothing to see the god Zeus dead. By doing so, Kratos reignites the legendary war between the gods and the long-dormant Titans, a conflict that threatens to bring down all of Olympus in its wake.

This war, Asmussen tells us, is the fabric of God of War -- the game’s mood and atmosphere. This epic battle is constantly raging through God of War III, whether Kratos is getting blood-spattered in the battlefield, or solving a puzzle away from battle. It’s constantly there, a macabre backdrop of smoke and explosions, death and destruction.

“Take D-Day, the Battle of Normandy,” Asmussen explains, “combine it with the movie Cloverfield, and put Kratos smack dab in the middle of it.”

He stops short of revealing too much about the game’s plot, which he describes as the “final chapter in the trilogy,” one that flows nicely from the previous titles. Those familiar with Kratos’ previous adventures should have a leg up -- we’re told that “key moments” from previous games will be “profoundly important” in the new game -- but it’s not required.

“We’re making a story that should be a refresher course for fans of the series, but will also serve as a history lesson for any newcomers,” he assures us.

Despite the third-person action title’s violent and physical nature, the game’s narrative has always been astonishingly solid and deep. God of War III will be no different, with even more of a focus on getting inside the head of Kratos; Asmussen says we should expect it to be a “violent emotional struggle as well.” Perhaps getting ahead of himself, he also promises an epic narrative payoff.

“There’s going to be a truth revealed at the end of this game that I believe is going to be profound and relevant to everybody who plays the game,” Asmussen teases.

The furious battle that serves as the backdrop for the game won’t be the only thing that’s epic in scale for God of War III. Recall that we mentioned earlier that Kratos is riding on the back of a Titan, and now keep this in mind: the size of the Titans can be measured in acres, with some of them taller than Chicago’s Sears Tower. To put it into perspective, Medusa’s Lair from God of War II could literally fit in the palm of one of these creatures. Simply put, they’re massive, living, breathing, moving and functioning creatures that act as the basis for the game’s playable areas.

Imagine Team ICO’s Shadow of the Colossus, if you will, only on a much, much larger scale. We’re talking about moving levels -- almost indistinguishable from traditional God of War environments -- that can change in real time, depending on the position of the beast. In the game’s trailer, we see an example of this, with Kratos running through a dense forest, only pausing to battle undead soldiers and best an enormous Cyclops. Mid-battle, the forest shifts at an angle, leaving Kratos and his enemies to stumble backwards as the environment moves. The camera then pulls back to reveal that the forest is nestled on the back of a gigantic, moving Titan.

The God of War team is no stranger to enormous sets and creatures, but they say it’s the power of the PlayStation 3 that allows them to render these living beasts as moving levels.

“A lot of [what we did with the PlayStation 2] was coming up with creative solutions,” Asmussen tells us. “Smoke and mirrors, if you want to call it that. But on the PS3, early on during this project, we looked at the system and kind of got an understanding of the power that we were dealing with. We were able to make a real commitment that this time we’re going to do these characters for real. They’re truly living, breathing spectacles that I believe are going to change how people look at games.”

This so-called “Titan Gameplay” has changed how the team designs levels, using the technology to put combat, puzzle, and platforming elements right on these moving levels. The word “scale” is used a lot in the industry these days, but God of War III changes the very definition -- it’s guaranteed you’ve seen nothing like this in any game to date.

Once the live demo of the game is fired up, we not only see the scale in action, but some of the new tricks the team has up its sleeve. The first and most obvious difference are the game’s visuals, which bring Kratos to life in striking high definition like you’ve never seen him before. This is “Kratos 3.0,” says Asmussen, impressively rendered by the PS3. Terms like “high-res shaders” and “blended normal maps” are thrown around, but it simply means the character model looks better than ever. Up close you can see wrinkles and scars on his skin; the muscles in his face and body stretch and flex as he moves. He looks more chiseled and worn -- and wouldn’t you after what he’s been through? -- but he’s still distinctly the character we’ve come to know.

The demo sees Kratos entering an area tentatively known as the “Fortified City,” a stone keep that hugs the side of Mount Olympus. It’s also home to a potential path to the gates of its palace, a hidden path called the Door of Eos, the goddess of dawn. At this point, the war is in full swing. A fiery Titan peeks over the mountains of the city, swatting at the chariot of the god of the sun, Helios. A flock of harpies flees the scene, scared off by the battle between the giant and the god.

Kratos enters the city, and is surrounded by a small army of undead soldiers. What we see at first is typical God of War, with Kratos tearing through enemies with Athena’s Blades. There are some old combos and moves that will be recognizable to fans, like the ability to grab enemies and then beat them, or tear them apart. There’s also a new move out of a grab -- the ability to hold the square button and use an enemy as a battering ram. Smashing through a crowd of grunts, Kratos makes a path that eventually leads straight into a stone wall. By pressing circle, you can then dispatch the enemy in the typical violent God of War fashion -- continually smashing his head against the wall until his body is limp and lifeless.

God of War III
also features a new weapon system, one based around the fact that in the past, many players would default to the blades, previously the game’s most useful weapon. The goal here was to design weapons that were just as efficient as the blades, ones that featured a full range of combos and attacks on par with Kratos’ default weapon. We’re shown one example, massive lionhead gauntlets called the Cestus. Like large stone boxing gloves, Kratos can pummel enemies with a wide range of brutal and impressive attacks.

You’ll be able to switch between the weapons on the fly with ease, mixing up Cestus and Athena’s Blades combos at the push of a button. Asmussen likens the switching to “stance shifting,” noting that the same button combinations can be used with both weapons, each resulting in a different combination. This can also be mixed with another weapon Kratos has in his arsenal, the Fire Bow. Like it sounds, the bow shoots arrows of fire, which will cause enemies to burst into flames. We saw the fire propagate as well, catching other enemies on fire as they were nearby, until an entire group was scorched by the flames.

At one point in the battle, a Centaur General emerges, and the A.I. of the lumbering undead soldiers noticeably changes. They become more confident, more aggressive, led into the battle by their superior. They’re no match for Kratos, who tears through them with his new set of moves, making use of the battering ram to clear out the large crowds that surround it. The one-on-one battle with the Centaur comes to a shocking, yet predictable and satisfying conclusion -- a quick time sequence that has Kratos slicing the creature’s belly down the middle before pulling out its intestines.

“We’re not doing gore just to do gore,” Asmussen says of the game’s violence, far more vivid in high definition than anything we’ve seen previously in the series. “Some of the stuff is pretty over-the-top, so it’s going to draw some emotions from people. But we really think it fits within his character, and it’s not just gore for gore’s sake.”

And there’s plenty of gore, too. At one point, we see Kratos battle one of the game’s new creatures, called the Chimera. This new beast is a strange snake/lion/goat hybrid, and Kratos must fight his way through each of its three forms. The first form, the snake, has Kratos hacking off the slithering limbs. By the battle’s end, Kratos is wrestling the Chimera to the ground, pinning its head down as he struggles to break off one of its horns. Once cracked, Kratos then aggressively jams the horn directly into its face, blood streaming out of its head before it’s put out of its misery.

The Cyclops that Kratos battles in the demo doesn’t get off so easily, showcasing another of the game’s main features -- rideable creatures. Once worn down, Kratos is able to mount the Cyclops’ back. He jams his blades into its shoulders as it screams out in pain, flailing its arms in all directions. At this point, the player has full control over the monster, his attacks a direct reaction to the pain induced by Kratos’ blades. The Cyclops is able to take out enemies behind otherwise impenetrable shields, the creature’s club sending soldiers flying in all directions. Eventually, the Cyclops is no longer useful. Kratos hops around to its front, peeling its eyelid back before pulling its eyeball out. Up close you can see the vein stretch and tear, leaving the creature’s eye socket vacant.

Kratos can also ride the harpies to reach new areas, as we see once he clears an area to make way for their return. After stirring them with the fire bow, they flock in a formation over a large chasm. We see Kratos jump to grab a single harpy’s feet, using his blades to stab it into obedience. He jumps from one harpy to another, splitting the former in half as he moves to another. When Kratos reaches his destination, he causes the harpy to dive-bomb down into a crowd of enemies, killing it in the process. 

Once again, Kratos will be using the body parts of his foes to his advantage. After an interactive sequence that has Kratos (quite literally) tearing Helios’ head from his body, he then has a new and useful tool. When held up, Helios’ head shines a light to reveal secrets, indicated both visually and by the rumbling of the DualShock 3. In the case of this demo, Kratos finds the Door of Eos, which opens up to reveal a cavern.

Holding the head lights up the darkness; it shows the way, revealing paths and blinding enemies as it approaches. The undead soldiers cringe in the light, temporarily stunned by the head, and then take on a glow of their own, leaving Kratos the opportunity to launch into an attack. When the glow wears off (or the enemies are dead), Kratos pulls the head out again to continue on his journey.

Although we didn’t see any in the demo, we’re told that puzzle elements of previous games will be making a return, as will basic platforming. The shimmying and climbing will all be present, with what appear to be significantly upgraded animations and a camera system that’s more flexible. Complaints of ill-placed camera angles in particularly tricker sections of the game should be addressed in God of War III.

Kratos has a new method of travel, called Icarus Ascension. Using the Icarus Wings he obtained in God of War II, we see Kratos travel up a massive vent, with air pushing him upwards. The camera shifts below Kratos, and the player is given full flight controls as he speeds through the tunnel, shifting to avoid beams and finding paths as pieces of the structure crumble before him. Channels like this will be spread all over Mount Olympus, to be looked at like highways for traveling, and will appear more than once through the game.

For most fans of the series, their demands are simple when it comes to God of War III -- more of what they loved with more polish and high-definition graphics on the PlayStation 3. As Asmussen puts it, they didn’t “tinker with what’s not broken.” With that said, the new additions and scale of God of War III are as impressive as they are expected. Simply put, there’s no room for error -- the team has to deliver an amazing experience, and there’s nothing to indicate that they won’t. 

Sony is mum on the release date for God of War III, leaving that announcement for this year’s E3. As for the future of the series beyond a game that’s said to be the final chapter in a trilogy, Asmussen can’t comment. 

“I don’t know about the future of God of War,” he says. “I just know what’s going to happen in God of War III. That’s what we’re focused on right now.”


LAUNCH GALLERY (6 IMAGES)
Photo Photo Photo Photo Photo Photo
 

Continue: More PS3 stories





prev next

47 comments | showing # 1 to 47

covah's Avatar - Comment posted on 02/13/2009 11:08
covah
Just watched the extended trailer
EPIC
Vedicardi2's Avatar - Comment posted on 02/13/2009 11:10
Vedicardi2
Doesn't sound like there are many real gameplay changes
Gyrael's Avatar - Comment posted on 02/13/2009 11:13
Gyrael
Holy shit, I'm hyped.
ZombiePlatypus's Avatar - Comment posted on 02/13/2009 11:14
ZombiePlatypus
I'm liking the giant Titan stuff, that sounds awesome...
Naim Master's Avatar - Comment posted on 02/13/2009 11:16
Naim Master
WOW! THe eye ripping part is so gory that by reading it I felt bad (can't wait!)
Samit Sarkar's Avatar - Comment posted on 02/13/2009 11:16
Samit Sarkar
My god, DO WANT. NOW.
JACK of No Trades's Avatar - Comment posted on 02/13/2009 11:26
JACK of No Trades
Looking good!
Tamz's Avatar - Comment posted on 02/13/2009 11:37
Tamz
Oh man, it looks so good, I must have it, NOW!
I've always loved the scale of the God of War games and if their comparisons to Shadow of the Colossus are anything to go by I'm in for a treat.

EPIC TRAILER FTW!
Mr Gilder's Avatar - Comment posted on 02/13/2009 11:43
Mr Gilder
Apparently they're calling the engine that allows Kratos to dash out the guts of that centaur general "zippertech" . . . as in uzipping a pouch to spill it's contents. Apparently this is going to be used in alot of the kill animations to achieve maximum gore. This is a prospect that makes me most happy indeed.
silvain's Avatar - Comment posted on 02/13/2009 11:43
silvain
I'm kinda tired of playing this game. Maybe I'll pick it up when it's $20?
Kryptinite's Avatar - Comment posted on 02/13/2009 11:43
Kryptinite
GIVE IT TO ME NOW!!!!!!
Drack48's Avatar - Comment posted on 02/13/2009 11:46
Drack48
OMG, OMG, OH MY FUCKING GOD!!!!!!!!!!!!!!!!!! HOLY SHIT, HOLY SHIT, HOLY SHIT!!!!!!!!!!!!!!!!!!!!!!
nademagnet's Avatar - Comment posted on 02/13/2009 11:49
nademagnet
I am going to love this.
funran's Avatar - Comment posted on 02/13/2009 11:52
funran
whoooooooooooooooooooooooooooooooooooooooooooooooo!
elsteveo's Avatar - Comment posted on 02/13/2009 11:56
elsteveo
god damnit, i gotta get my hands on a PS2 now to play the other ones :/ way to take out BC sony
SilverDragon1979's Avatar - Comment posted on 02/13/2009 12:02
SilverDragon1979
Nick, you are truly a man of your word. Thanks for the awesome preview man. My mouth is now officially drooling for this came!
MrSlippery's Avatar - Comment posted on 02/13/2009 12:03
MrSlippery
Just viewed the trailer as well. This is going to be the final nail in the coffin of me purchasing a PS3. I loved the first two, and the trailer is EPIC.
EternalDeathSlayer's Avatar - Comment posted on 02/13/2009 12:11
EternalDeathSlayer
My pants, they have cream in them.
Primo's Avatar - Comment posted on 02/13/2009 12:22
Primo
@SilverDragon1979

"My mouth is now officially drooling for this! came! "

Fixed.

I can't wait!!!!!
Fury-Genesis's Avatar - Comment posted on 02/13/2009 12:30
Fury-Genesis
"...using his blades to stab it into obedience"

xD
Corak's Avatar - Comment posted on 02/13/2009 12:44
Corak
Great write up, I was looking forward to the info all week. From what I just watched, to what I just read this looks like its living up to what fans want. It sounds like they didn't mess with the gameplay too much, the if it ain't broke don't fix it mantra, and thats just fine. Better graphics, duh, and the moving level setpieces made me shiver. Fighting your way up a freaking titan and having the level change with the titan is an awesome concept. Man I hope it drops this year, I can't wait to get my hands on it.
Lightthrower's Avatar - Comment posted on 02/13/2009 12:59
Lightthrower
Awesome use of in-game engine, pre-order NAOW! o_O
Qraze's Avatar - Comment posted on 02/13/2009 13:22
Qraze
fucking amazing! can't wait! my heads gonna asplode now!
SilverDragon1979's Avatar - Comment posted on 02/13/2009 13:31
SilverDragon1979
@Primo: LMFAO
pascuz46's Avatar - Comment posted on 02/13/2009 13:43
pascuz46
Wow, just WOW! I saw the trailer and read this preview, and WOW I really can't wait for this game, it is going to be amazing. Oh thank god! :)
brainderailment's Avatar - Comment posted on 02/13/2009 13:44
brainderailment
I always wonder what they'd do to advance the gameplay in this series. And the Titan dynamic levels sound like a really good way to create more puzzles. Do. Want. Hard.
darkwhitehair's Avatar - Comment posted on 02/13/2009 13:47
darkwhitehair
sigh...

the reason I bought my PS3... instead of using the money to buy anything else is God Of War !!!

may god have mercy on my soiled pants when I get this game...
grafkhun's Avatar - Comment posted on 02/13/2009 14:02
grafkhun
Artemis is going to be pissed when Kratos kills her brother (I'm assuming God of War 3 is considering Helios the same as Apollo). I bet she's a boss as well, and then you get the fire bow from her. Oh and, I'll buy a PS3 just for this game if there's a boss battle with Hepheastus, please SCE, do that. Also will there be a 'titan level' on Selene? if so, I have got to see how that plays out.
linuxguy's Avatar - Comment posted on 02/13/2009 14:07
linuxguy
I got to have this game NAO!!!
Char Aznable's Avatar - Comment posted on 02/13/2009 15:11
Char Aznable
Great write up, Nick. Can't fucking wait for this.
hofftv's Avatar - Comment posted on 02/13/2009 15:46
hofftv
Hey Nick - Why didn't you take the tequila shot? Bitch. haha.
mix's Avatar - Comment posted on 02/13/2009 16:17
mix
WANT!
dfielder's Avatar - Comment posted on 02/13/2009 16:38
dfielder
I wasn't a big fan of the first GOW , and I've yet to play the second (until it comes down in price its still expensive)

But I must say this looks effin amazing.
Edco's Avatar - Comment posted on 02/13/2009 22:00
Edco
wow, I'm on pins and needles for this!
Emrah's Avatar - Comment posted on 02/14/2009 03:34
Emrah
Hi Nick, did it run at 30 fps or 60fps? The videos are encoded at 30fps so they don't tell..
Nick Chester's Avatar - Comment posted on 02/14/2009 08:44
Nick Chester
Glad you guys liked the preview. Seriously, wait until you see a gameplay demo in action. It's just as impressive if that trailer, if not more so.

@hofftv:
It's because I'm a responsible, hard-working, serious videogames writer. I need to watch myself around industry riff-raff like you.

@Emrah:
Honestly, it looked like it was running incredibly smooth with a high framerate, but I wouldn't want to comment one way or another (since I don't know for sure).
stevesan's Avatar - Comment posted on 02/14/2009 10:25
stevesan
please...justify my ps3 purchase!!
Captain Morgan's Avatar - Comment posted on 02/14/2009 20:18
Captain Morgan
I'll have to start saving up, the PS3 is now carrying its weight in games.
The Amazing Shenazin's Avatar - Comment posted on 02/19/2009 21:46
The Amazing Shenazin
I came

buckets
guccikitty's Avatar - Comment posted on 11/27/2009 00:51
guccikitty
<a href="http://www.uggbootshoes.com">ugg boots</a>
<a href="http://www.uggbootshoes.com">ugg classic Boots</a>
<a href="http://www.uggbootshoes.com">Cheap UGG Boots</a>
<
dannysun's Avatar - Comment posted on 01/26/2010 03:34
dannysun
fortunately,i meet this site,this site is very good.and welcome all to go to my space:
<a href="http://www.lightdew.com/">cheap shoes</a>,
<a href="http://www.lightdew.com/products_new.html">nike sports shoes</a>,
<a href="http://www.lightdew.com/products_all.html">adidas sports shoes</a>,
<a href="http://www.lightdew.com/christian-louboutin-boots-c-3_13.html">christian louboutin boots</a>
<b><font color='red' size='7'>www.lightdew.com</font></b><br>
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

   Got news?   tips@destructoid.com   |   Dtoid Twitter

New Videos

more videos


Reviews & Previews
BioShock 2 review
Dante's Inferno review
Chime review
Hustle Kings review
iPhone Review Round-up: January review
more reviews
Dawn of War II Chaos Rising
Metro 2033
A trip to the racetracks Days of Thunder Arcade
Double the pleasure, double the fun with Darwinia+
Wizarding world in plastic Lego Harry Potter Years 1-4
more previews


- The Dtoid Army is 56745 strong -

Showing Cblogs with 3+ faps   show all

Call for entries: the Areas of my Expertise

New to Dtoid? Read the survival guide


 Originals
Jim Sterling: How Aliens are blatantly better than Predators





















More Destructoid Originals




We are Destructoid   tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, Big Boss
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Will Maddock Matthew Razak
Josh Tolentino
Joseph Leray
Topher Cantler Samit Sarkar
     
  Adam Dork
Daniel Lingen
Hollie Bennett
Joe Burling
Mikey Turvey






 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006