I’ll admit, I was a little intimidated by Gatling Gears at first. Can you blame me? If you caught the trailer that was released last month, you probably don’t remember seeing much beyond some robots and a metric f*ckton of explosions.
Gatling Gears (XBLA [Previewed], PSN, PC)
The story of Gatling Gears begins on the island of Mistbound, where a recent industrial revolution has diminished all of the land’s natural resources. Where life once existed, robots have now taken over, looking to exploit and ultimately destroy Mistbound's few remaining resources. You play as Max Brawley, a tiny old pilot with steampunk goggles, whose mission is to destroy the invading forces and restore the island to its once beautiful landscape. Destroying your enemies won’t be easy, though. You'll encounter waves of enemies barraging you with missiles, flamethrowers, grenades, and military tanks, just to name a few.
As the title of the game would imply, your primary weapon will be your Gatling Gun. It will allow you to fire a unlimited stream of bullets whose direction is controlled by the right analog stick, while the left analog stick controls your movement. You also have access to a cannon and a grenade launcher, though ammo for these is limited and regenerates over time. Players are also given a Spark Bomb, which kills all enemies on the screen but can only be used once per level.
Any initial skepticism I had about the game was immediately curtailed after playing through Survival mode. Not only is it terrific mindless fun, it’s also the best way to acclimate yourself to the intensity and often downright crowdedness of the game. The same issues have typically turned me off other "crowded" games like Super Smash Bros., but I found the learning curve much easier in Gatling Gears and it didn’t take long before I was launching grenades like a pro.
Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight
4:30 PM on 04.15.2014