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Preview: Final Fantasy XIII Japanese demo photo

Final Fantasy. One that's not a PS2 game. Going into my PS3. Finally.

Well, not finally finally. It's not the full game yet. We're talking about the Final Fantasy XIII demo packaged in with the Final Fantasy VII Advent Children Complete Blu-ray package, which was just released in Japan this week. We've put the demo through its paces several times now, and we're ready to talk about it a bit. 

So get ready for more weather-based names and swords and guns. And wispy hair. And birds that live in afros. Or is that one new?

Hit the jump to read our preview of Final Fantasy XIII.

Final Fantasy XIII Japanese demo (PS3, Japan only)
Developer: Square Enix
Publisher: Square Enix
To be released: Beats me
Price: Too much to import!

First off, and you should expect this from Square Enix by now, the demo starts off with a pretty lengthy cutscene. I mean, it's the series' Blu-ray debut, and they want to show off that fancy 1080p footage, right? Well, in case you're wondering, that opening cutscene looks absolutely phenomenal. It's beautiful in high-definition. The web clips you've seen do it no justice, and even the final, super-polished version of Advent Children on Blu-ray that this is packaged alongside it does not look as good as the Final Fantasy XIII opening.

You'll be pleased to know that the opening video is also quite entertaining, though it doesn't give us much more than fast-paced action scenes. It sets the stage for what seems to be a war between two races of beings. Visually, Square Enix lets the cat out of the bag, giving us a really good idea of what the final game will look like. But as far as the story goes, very little dialogue and background detail really limit what we know about the storyline. It's just enough to give players a taste of what to expect, much like the last few Final Fantasy demos released.

Call me!

The game starts with scenes of a futuristic train gliding along tracks, with prisoners bound inside under heavy guard. Our heroes manage to break free and go up against the guards (who look like characters straight from Killzone 2), and this is where we get our first glimpse of Lightning, our pink-haired heroine. Oh, and Sazh, our afro-sporting friend of baby chocobos and supposed source of comic relief. Lightning kicks off some kind of sparkly superpower, does some fantastic flips, and manages to take down all of the guards. The train continues on and we get our first glimpse of a floating city, where spaceships buzz above and war goes all around. The whole scene reminds me of a futuristic Final Fantasy VII opening, but with the black guy looking way more wimpy this time around.

Here is where the demo transitions to a real-time graphical engine from the movie, as Sazh crawls out of the wrecked train and goes up against some long-tailed, train-crashing robo-beast. While not as beautiful as the Blu-ray footage, the in-game engine still impresses. The characters' faces are smooth and detailed, and the shine on the enemy looks real. This is one of the better looking things I've seen coming out of my PS3, and this is just a demo! This first battle serves as the tutorial for the demo. You'll take control of Lightning while Sazh takes on a support role.

The battle system is a new kind of adaptation of the Active Time Battles from the older series games. Enemies will attack you in real time, and you'll respond in almost-real time with the attacks given to you in a menu. Each attack is given a cost number, which corresponds to a segmented meter that is constantly recharging. When the meter's three segments are full, you can execute any combination of attack commands at any time you'd like, just as long as the cost isn't greater than the amount of segments you have left in the meter. For instance, you can select a chain of regular attack, fire, and a launch attack, each costing one point on the meter. The three execute in succession when you hit the triangle button. Or you can select a bigger attack that costs the three points for the one move. Or, if it looks like the enemy has very little hit points left, you can just select one hit, costing only one point, to finish him off quickly.

Training battle.

I'll admit that I didn't think there was much to this battle system at first. Selecting attacks and watching them execute? That seems pretty boring on the surface, not to mention totally lacking in strategy. There had to be something more to this, right? It took me awhile to appreciate how simple and elegant the system could become, though. Some of it came together when I first hit an enemy soldier in the sky and then beat the hell out of him on the way down. That was fun.

Timing is key. Sure, you could mindlessly select attacks to execute, taking down enemies hit after hit. But things start to click when you see how attacks can be chained. All of the commands seem to move into each other, and if you're watching the action bars of the other party members, you can gauge when they'll be ready to attack. When done right, you'll line up multiple attacks in a row. The goal here is to cause the enemy to glow red, which means that they're more susceptible to attacks. Once they are red, be sure to hit them with a launch attack, which will launch them in the air and leave them ready to be finished off. A chain counter at the top right of the screen counts your successful chains, and a post-battle ranking system rates you on how well you performed in the fight. As I said before, it's simple and elegant, and I can see how full-on battles with spells and techniques and such would be really fun. 

The demo continues on with Lightning and Sazh taking down this training boss, fighting a string of battles with low-level soldiers, and then working their way across a bridge to a first boss. There are no random encounters, though. You'll physically run into mobile enemies, transition into a fight screen, and then do your thing. In running across the bridge, there are some hotspots, represented by a ring of light. Having Lightning step on these causes her to jump across obstacles. Otherwise, you're just controlling her movement and the camera with the analog sticks.

What a pair.

The first boss, basically a beefed-up solider with a spear, provided a bit of a challenge, but it was here that I first started to appreciate the chaining of attack commands. These battles are fast-moving, and you start to fall into this pace of watching everything happening on-screen and then making your move at the best time. Enjoyable is the word that first comes to mind. The battle system is not completely new, but somehow it manages to be fresh and interesting. On the flip side, I could see where a lack of explanation or exploration would have gamers thinking that the battle system is quite dull.

As the demo continues, you take control of another character, the charismatic blonde guy named Snow. He and two other party members, a sexy gun-toting female (the next Rikku, mark my words) and a red-headed brute, seem to be members of some resistance force. As you'd guess by his name, Snow uses ice attacks, replacing Lightning's fire ones. They also work across a bridge-like scene, taking down similar soldier-type enemies, all leading to a final boss named Behemoth. Even with three party members, this beast is a bit of a challenge, especially if you don't have the whole chaining system down. When you do take him down, the demo ends.

Presentation-wise, I was extremely impressed. Aside from the amazing video we mentioned earlier, the graphics, design, and art are also very good. While some of the enemies look like good ol' Final Fantasy enemies (robo-felines, faceless foot troopers), the main characters themselves seem to stand out. Unlike Final Fantasy XII, this looks like a cast I would be interested in following. This is our first time seeing Final Fantasy in high-definition, and it's just about everything I expected it would be. The game's world has a shine and polish, and even the enemy character models impress from a technical standpoint. And the musical score is already ramping up to be something special. The title screen song is breathtaking, and the ones that follow in battle are orchestrated and lively, and definitely mark a new turn for Final Fantasy music. I can't wait to hear the rest of it.

Obligatory mysterious prisoner.

Aside from the battles, the demo itself isn't much more than a barely interactive slideshow of what to expect in the final game. About half of your time is spent watching cutscenes, and the other half fighting those low-level enemies. In all, it's about an hour's worth of game play. It's not worth buying, but definitely worth trying. I guess the best thing I can say about the Final Fantasy XIII demo is that I've played it several times, and I'm pretty excited to see the rest now. I just know they're holding the best stuff back.

It's probably too early to call, but I'm already expecting great things. The lack of...well, everything in the demo poses lots of questions, though. Where are the techniques and specials? How do you level up? Where the hell is my victory music? We won't know until 2010.

Look, if you hate RPGs, you're really going to hate this. But for Final Fantasy fans, I think this is something to look forward to. But what do I know? I liked Final Fantasy VIII.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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36 comments | showing # 1 to 36
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mix's Avatar - Comment posted on 04/24/2009 16:17
mix
Sounds like it's pretty cool and I love the idea of chaining hits together! Also, I guess it's safe to assume that Lightning can indeed strike the same place multiple times?

...lame I know...lol
LostSoulDX's Avatar - Comment posted on 04/24/2009 16:19
LostSoulDX
FFVIII WAS AWESOME!
Christophart's Avatar - Comment posted on 04/24/2009 16:22
Christophart
oh man Cannot WAIT for dis

@mix: solid joke!
ThunderHeartXI's Avatar - Comment posted on 04/24/2009 16:24
ThunderHeartXI
Square Enix needs to give me this now.
Dale North's Avatar - Comment posted on 04/24/2009 16:24
Dale North
LoustSoulDX - that's what I'm sayin!
Chronic Logic's Avatar - Comment posted on 04/24/2009 16:28
Chronic Logic
The battle system reminds me of the Chrono trigger battle system.
McSnow's Avatar - Comment posted on 04/24/2009 16:31
McSnow
I don't remember being asked if they could use my name. Bastards.
Zoel's Avatar - Comment posted on 04/24/2009 16:52
Zoel
From what i played, It feels like using Cyan's sword tech all over again. Not that its a bad thing , I enjoy it quite a lot. My only complain is that its way too short of a demo.
Darren Nakamura's Avatar - Comment posted on 04/24/2009 17:02
Darren Nakamura
Sounds good.
Narishma's Avatar - Comment posted on 04/24/2009 17:06
Narishma
A lot of people liked FF8, but there's a vocal minority on the internets that likes to diss it for some reason. They're usually FF7 fanboys.
Colette Bennett's Avatar - Comment posted on 04/24/2009 17:09
Colette Bennett
*plays "Love Grows" on the piano*
TheCleaningGuy's Avatar - Comment posted on 04/24/2009 17:16
TheCleaningGuy
I can't wait!
But I'll have to because they won't release the localized PS3 version until the unstarted 360 version is fucking finished!
pewww's Avatar - Comment posted on 04/24/2009 17:25
pewww
This must be from the vastly inferior PS3 version.

Y..y-you see what I did there???
No, I kid. I kid!

This game is really looking gorgeous so far. ♥
And for the record, FFVIII was okay and FFVII was okay, but I'm really a fan of neither. Probably two of my least favorite FF's.
Jack Maverick's Avatar - Comment posted on 04/24/2009 17:26
Jack Maverick
I enjoyed FF8, until disc 2 or so, which was when all this time-travelling nonsense comes the out of nowhere and the love story becomes a bit too much for me. Also, Triple Triad is meh. But it still had its moments so I still played on.

Back to the topic, it does look fantastic and seeing a slightly modified battle system is a welcome change. It's just a shame that I still have to wait up to a year before this comes out. Also, what the hell is up with the names? Cloud from FFVII was pushing it for me but Lightning? Seriously? Even I find that silly.
pewww's Avatar - Comment posted on 04/24/2009 17:31
pewww
Well, at least Lightning sounds a lot more threatening than Snow, and imho a lot less ridiculous than Noctis.

While there are a few numbered FF's (VII, VIII, and especially IX why do these go in a row?) I found ranging okay to meh, I've never strongly disliked or even hated one before. And I doubt FFXIII will be any different.

Also: Sazh + Chicobo = epic win.
Syn's Avatar - Comment posted on 04/24/2009 17:31
Syn
Just got done watchin FF7:ACC in english. Good stuff, they added a lot of darkness (not lighting) to the story, filled in some gaps and inconsistencies, plus added some more wicked sick shit to bounce around in your Mind Matter and turn it into Goo.
Corak's Avatar - Comment posted on 04/24/2009 17:33
Corak
Sounds good so far, definatly looking forward to seeing and hearing more about this.
Los255's Avatar - Comment posted on 04/24/2009 17:41
Los255
@Jack Maverick

Triple Triad was the best and most addictive minigame in the Final Fantasy series!

Whether you were a perfectionist or not, battling those bastards who took you Gf cards was always thrilling.
Black Nexus's Avatar - Comment posted on 04/24/2009 18:26
Black Nexus
so about a year till we see this right, 1 mississippi ,2 mississippi , 3 mississippi .........
supportchrisjackson's Avatar - Comment posted on 04/24/2009 19:12
supportchrisjackson
I really enjoyed VIII as well. I would not call it my favorite of them all, but I'd almost say it's in the top three.
hpv's Avatar - Comment posted on 04/24/2009 19:57
hpv
What's it prove that you "liked" Final Fantasy VIII? The game at least tried to go in a new direction gameplay-wise from the stagnant and uninspired FF7 and succeeded in a large degree. It was definitely a hell of a lot more fun to play than VII. If you were trying to prove some sort of point about how much you like Final Fantasy by picking one of the PSX games as an example you should have picked the worst of the bunch, which is neither VIII nor IX.
ChronosWing's Avatar - Comment posted on 04/24/2009 22:11
ChronosWing
mmm don't know if this was posted but I see you were complaining about victory music, well happy to inform it will be in the retail version there is a list of all the stuff that wasn't in the demo that will be in retail on 1up.

* Battle difficulty will be greatly increased. In fact, Toriyama expects XIII to be "the most difficult FF ever".
* In the demo, party members are CPU controlled. In the final, you'll be able to issue them directives.
* Continuing your "Chain" in the demo isn't very important in the demo, but will vital in the final.
* The classic FF victory fanfare isn't present in the demo, but will be in the final.
* Victory poses may be incorporated into the final; the matter is currently under consideration.
* If the first hit of a chain kills an enemy in the demo, your character continues attacking air for the duration of the combo. This will be remedied in the final.
* Snow is barehanded in the demo, but will have weapons available to him in the final.
* Encounters occur solely from the front in the demo, but various encounter styles will be present in the final.
* The final will have a level system.
* The demo only allows you to control one character, but the final will have a new system for managing other party members in battle.
* The final will have command shortcuts.
* Selecting your target in the demo can be a bit of a chore; the final will have a more streamlined targeting mechanism.
* The final will have an "item" command in battle.
* NPC dialogue will be subtitled in the final. In the demo, there is only voice.
* Sazh's rather bizarre battle animation will be altered to be less strange, and more "jolly".
* The Time Gauge maxes out at 3 in the demo, but you'll be able to add more segments in the final through a new character growth system.
* Summons will be present in the final. The mysterious "TP Bonus" that appears after battles in the demo relates to them.
* Finally, the occasional frame rate drops in the demo will be fixed, according to Toriyama.
SakuChan's Avatar - Comment posted on 04/24/2009 22:29
SakuChan
Nothing wrong with FFVIII! It's my favorite :D
Takeshi's Avatar - Comment posted on 04/25/2009 03:31
Takeshi
Thanks for making me believe in Square again. By the time the game comes out I'll probably have a nice TV to play it on too. Also, how was the movie? Worth to pick it up? I mean I've got this version on DVD right now.

I liked Final Fantasy VIII too. But what do I know? I liked Final Fantasy X.
Crunshii's Avatar - Comment posted on 04/25/2009 09:26
Crunshii
I cried when the girl was alone in space about to die in FF8...
thisissami's Avatar - Comment posted on 04/25/2009 10:08
thisissami
outside of Final Fantasy X (my first RPG ever), FFVIII is probably my favorite final fantasy. i loved all the ones that i've played though (iv, vii, viii, ix, x, and xii). this looks really awesome though... i can't wait to get my hands on it. if the english advent children that releases here over the summer has an english demo in it, i will probably buy it.
TakeABullet's Avatar - Comment posted on 04/25/2009 12:21
TakeABullet
VIII > VII
Syn's Avatar - Comment posted on 04/25/2009 13:42
Syn
Anyone else notice that all of our FF8 fanboys are getting worked up over nothing in this thread? They're all defending FF8 like someone said bad things about it, and trashing FF7 like whatever they said worked.

You guys need some testicles
Syn's Avatar - Comment posted on 04/25/2009 13:47
Syn
@Takeshi:
YES, get it.
If you don't believe me, download it and watch!
jaxx's Avatar - Comment posted on 04/25/2009 17:19
jaxx
yeah, dale, I loved FFVIII also, sure I will enjoy this one
SWE3tMadness's Avatar - Comment posted on 04/26/2009 12:49
SWE3tMadness
It sounds too early to call this one, but I'm glad to hear that the battle system works well so far.
adultswim810's Avatar - Comment posted on 04/26/2009 20:54
adultswim810
i wish that i wanted this
betraymejudas's Avatar - Comment posted on 04/26/2009 22:43
betraymejudas
I always thought FFVI was the best Final Fantasy. I also didn't realize games had fanboys too. I guess I've been under a rock since 1994.
Ninja Gamer's Avatar - Comment posted on 04/27/2009 12:53
Ninja Gamer
Yes, Final Fantasy VI is the best in the series to me as well. It has the best characters, villains, music, and story. I mean come on Shadow is one of the baddest Ninja's around. 2nd place has to go to Final Fantasy IV and then third would be XII. To be honest I am not sure where I place VII, because I did enjoy IX and VIII better than it and I haven't played I, II, III, or V all the way yet.
Kittani's Avatar - Comment posted on 05/11/2009 23:58
Kittani
Final fantasy X-2 killed the franchise for me. I loved X... the ending made me cry for... ahem... crying out loud. XI is not part of the franchise, they just skipped that roman numeral and XI is actually another game from another dimension where single player RPG's don;t exist and everyone is a mindless MMO zombie... where was I? XII was forgettable, and thoughrouly un-engaging. I'll wait for the bargain bin for this one. Square/Enix is dead to me. (I have every US released Final Fantasy for every console, so for me to say that is actually impressive.)
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