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Preview: Fallout: New Vegas

6:00 PM on 08.19.2010   |   Samit Sarkar

Preview: Fallout: New Vegas photo

It’s easy to look at Fallout: New Vegas and assume that it’s merely Fallout 3 in the West instead of Washington, D.C. But while New Vegas is the same type of game, and it’s running on the same engine, and you’ll be doing a lot of the same kinds of things you did in Fallout 3, making that assumption is not only selling the game short -- the assumption doesn’t really hold up at all.

At a preview event last month in New York, Jason Bergman -- a senior producer working on the game at its publisher, Bethesda Softworks -- handed me an Xbox 360 controller and gave me free rein to roam around in a beta version of New Vegas. He also answered the many questions I peppered him with, including a number of questions comparing this game to Fallout 3. His responses indicated that, aside from using the same engine, New Vegas couldn’t be more different from its predecessor.

[Editor’s note: I will be discussing the very beginning of Fallout: New Vegas, so if you want to go into the game without knowing anything about the opening of the story, well, you’ve been warned. --Samit]

1

Fallout: New Vegas (PlayStation 3, Xbox 360 [previewed], PC)
Developer: Obsidian Entertainment
Publisher: Bethesda Softworks
To be released:
October 19, 2010 (North America)
October 22, 2010 (Europe)


Fallout: New Vegas takes place in 2280, three years after Fallout 3, on the opposite side of the country. But in a post-apocalyptic America, explained Bergman, “News travels very slowly, so there aren’t really very many direct connections to Fallout 3.” That’s liable to be the case when nuclear weapons take out much of the country -- although two of the locations that seemingly lucked out were the Hoover Dam and New Vegas. Why weren’t these places bombed? How is the dam still running? The Hoover Dam is the backbone of the storyline in New Vegas: the keys in this world are the dam and the New Vegas Strip, so whoever controls them has the power.

The story structure is one of the main differences between Fallout 3 and New Vegas. There was only one main story in Fallout 3; it could go in a few ways, depending on your Karma, but you were hitting the same story beats. New Vegas has a much more non-linear story, and you determine how it plays out. About halfway through, the game presents you with a few “very different possibilities”: you can side with one of two factions, Caesar’s Legion or the New California Republic, or with Mr. House (he’s the overseer of New Vegas; this is the independent route). You can also go against Mr. House and still be independent, “so it’s four paths, but [really] more like three and a half.” There’s some overlap between the paths, but each one has its own unique quest, and “the order in which you do everything is very different depending on which route you go down.”

2

You play as a courier in New Vegas, and as the story opens, things aren’t looking bright. You regain consciousness in front of three mean-looking men, and one of them explains your fate:

You’ve made your last delivery. Sorry you got twisted up in this scene; from where you’re kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start.

Then he shoots you in the head, and his friends start shoveling dirt onto your body. The next thing you know, you’ve awakened in a dingy house, where the kindly old man sitting in front of you introduces himself as Doc Mitchell. He rescued you from your shallow grave after the gang left you for dead, and nursed you back to health.

At this point, you build your character’s identity -- you’re not a vault dweller like you were in Fallout 3, so you can pick your own age here. After I made myself Hispanic (he looked more Indian than the “Asian” choice did), I named my character “Sam” and set my S.P.E.C.I.A.L. abilities. Next, Mitchell asked me some psychological questions, which, as Bergman explained, basically serve the same purpose as the G.O.A.T. from Fallout 3 -- the answers determine what kind of player you’ll be, and the game suggests a skill allocation based on them. Of course, you’re free to ignore it: the game thought I might like to focus on Melee Weapons, but I decided to put more points into Guns (a skill into which Fallout 3’s Big Guns and Small Guns were merged) and Science.

Many Obsidian employees are former members of Black Isle Studios, the developer behind the first two Fallout games, so they brought back Traits from Fallout 2 for New Vegas. They’re entirely optional -- you can choose none, one, or two -- and most of them have some positive and negative effects. For example, Four Eyes gives you a +1 bonus to Perception as long as you’re wearing glasses; without glasses, it’s -1 Perception. Wild Wasteland brings back the humor that was in Fallout 2 -- if you choose that Trait, you might run across a refrigerator outside of Goodsprings with a fedora and a whip inside.

3

After I had set up my attributes, Doc Mitchell -- who lived in a Vault as a child -- handed me a Vault suit and a trusty Pip-Boy. Before I left his place, the game asked me if I wanted to enter Hardcore Mode. I declined, but according to Bergman, about half of the game’s QA testers are playing in Hardcore Mode. Mitchell suggested that I visit Sunny Smiles at the local saloon to learn some desert survival skills, so I did. She brought me out back to practice shooting at sarsaparilla cans, and then asked me to come along with her for some gecko hunting.

I asked Bergman about the first- and third-person cameras in New Vegas, because I found the weapons in Fallout 3 to be mostly useless unless I was in V.A.T.S. (the game’s non-real-time targeting system). He told me that Obsidian re-balanced all the weapons so that they work better outside of V.A.T.S. -- in fact, guns in New Vegas have iron sights, a feature that modders had to add to Fallout 3 on the PC. “We wouldn’t claim it’s a first-person shooter, but it’s definitely a lot better than it was [in Fallout 3],” said Bergman. In addition, Obsidian tweaked the third-person camera to be “more useful,” although the player character’s walking animation still “slides” around the world.

The geckos were more difficult to kill than I had anticipated -- perhaps due to the crappy hunting rifle that Sunny had given me -- and Sunny ended taking out most of them herself. I then decided to wander off into the world, but as I was leaving the town of Goodsprings, the game asked one last time -- just like Fallout 3 did when you left Vault 101 -- if I wanted to change Sam’s skills and attributes. As I ventured off into the wasteland, I asked Bergman to comment on setting and tone of the game.

4

He noted that New Vegas has “a very different feel from Fallout 3.” This game has a much more warm color palette -- Fallout 3’s Capital Wasteland was a bleak, “almost monochrome” world, but New Vegas features blue skies and the array of colors that you would expect to see in the American West. I thought of Red Dead Redemption as Bergman told me that the sunset in this game is “very red.” Another effect of the Nevada setting of New Vegas is that the game is much less urban -- “while we do have cities, they’re kind of smaller,” explained Bergman, noting that “Nevada is very spread-out.” Not only is the world of New Vegas more colorful, it’s more varied: “We have a lot of deserts; we have a lot of canyons; we have valleys; we have mountains,” said Bergman.

In my travels, I came across some bandits who killed me. Here, Bergman told me about the morality system in New Vegas -- or, more accurately, the lack thereof. Fallout 3 may have had a much more gray world, but the morality in New Vegas is much less black-and-white. “You can say the [New California Republic is the ‘good path’] and Caesar’s Legion is the ‘bad path,’ but the NCR is going to ask you to do some really nasty things. So the NCR is -- they’re better than Caesar’s Legion in some regards, but they’re much, much worse in others. [...] Like, if you wanted to play this [on] the complete ‘good’ path, [you’d] have to make some hard decisions.”

Along those lines, “Karma has been kind of abstracted,” said Bergman. There aren’t good, neutral, and bad levels of it, and people no longer react to you based on it. Instead, the Reputation system is a replacement of sorts for Fallout 3’s Karma. As you progress, you get Reputation meters with each of the game’s major cities and factions. So if you have a bad Reputation with a particular city, the people there will treat you badly. “They don’t care what your Karma is -- Karma is more how you see yourself; Reputation is how other people see you,” Bergman explained. The Reputation meters will show up on the world map, so you’ll be able to keep track of them easily.

5

The communities in New Vegas are “more functional” than in Fallout 3, but they’re not exactly well-off. You’ll be able to see how they’ve been living -- some get by through tourism; others subsist by scavenging -- and one of the ways in which you build up your Reputation is by helping people do what they need to do in order to survive. A few places are even able to grow crops. That’s right: there’s real, living vegetation in New Vegas; I saw some plants and thought of Galaxy News Radio’s Three Dog, who asked in Fallout 3, “Have you guys and gals ever seen...a tree?” You can pick plants for the game’s crafting system. According to Bergman, it works like Alchemy from The Elder Scrolls IV: Oblivion -- at any campfire, you can cook and make things like poisons and healing potions.

If you loved the music in Fallout 3, it’s back -- and thankfully, there’s more of it. Each of the themed casinos has different background music, and the game features two radio stations: one plays country music, while the other sticks to the popular music of the 1950s. I didn’t make it to the New Vegas Strip in my forty or so minutes with the game, but I could already feel myself getting engrossed in the world, just like I did with Fallout 3. “We really wanted it to be a standalone game,” Bergman told me; so far, New Vegas looks to offer a very different experience -- albeit one that could be just as engaging.








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Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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49 comments | showing # 1 to 49
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Jnr Johnson's Avatar - Comment posted on 08/19/2010 18:06
Jnr Johnson
I dont know why But I am really excited for this :-}
NoMore's Avatar - Comment posted on 08/19/2010 18:10
NoMore
So the area wasn't effected by the bomb? Not that it doesn't make me want the game any less but isn't that kind of what a fallout is? When an area is effected by Nuclear Weapons. Correct me if I'm wrong though.
Chardan's Avatar - Comment posted on 08/19/2010 18:11
Chardan
That super mutant image makes me very happy indeed. I thought they were just reusing models from F3, not bringing back the old look. Sweet stuff.
Samit Sarkar's Avatar - Comment posted on 08/19/2010 18:12
Samit Sarkar
@NoMore: Certain areas weren't affected, and the story will explain why. But on the whole, the world is still a post-apocalyptic wasteland.
NoMore's Avatar - Comment posted on 08/19/2010 18:15
NoMore
@Samit
Ok if there's a plot reason for it then I'm fine with some
areas bring unaffected.
Chardan's Avatar - Comment posted on 08/19/2010 18:21
Chardan
@NoMore
I supose you could say its more about the fallout of society . But yeah, did you play the add-ons for F3 because it revealed many areas of America were not bombed, such as Pittburg and where evver Point Lookout was. Look at them, though, everything fell to disaray in those places, so I guess the non radiated areas in New Vegas will still look pretty shitty. (not graphically, physically)
RocketKnight's Avatar - Comment posted on 08/19/2010 18:22
RocketKnight
Marcus is back! Hooray! This is looking to be more like the older games which makes me very happy. Not to say that Fallout 3 is bad, quite on the contrary, but I like the direction Obsidian is taking with this game. They have me quite excited for this game, don't let me down, Obsidian!
Gorescream's Avatar - Comment posted on 08/19/2010 18:45
Gorescream
thank god no centaurs
Nogtank's Avatar - Comment posted on 08/19/2010 18:45
Nogtank
This game really is looking amazing. They'll probably need to build a new engine after NV/all its likely DLC, but New Vegas is looking like a hell of a way to send it out.
Jnr Johnson's Avatar - Comment posted on 08/19/2010 18:48
Jnr Johnson
So Just Out Of Curiosity WHO"s Side Are You Going To be On Samit?!?!?
LK Tien's Avatar - Comment posted on 08/19/2010 18:48
LK Tien
"New Vegas couldn’t be more different from its predecessor." I'm asumming this is in the tone of Matthew Perry's Chandler?
Jamie McGinn's Avatar - Comment posted on 08/19/2010 18:52
Jamie McGinn
Dear god in heaven I want this game so badly
Samit Sarkar's Avatar - Comment posted on 08/19/2010 18:52
Samit Sarkar
@Jnr Johnson: I only spent 40 minutes with the game -- I have no idea yet!

@LK Tien: I never got into Friends, so... no.
Jnr Johnson's Avatar - Comment posted on 08/19/2010 18:55
Jnr Johnson
@Samit Hmm Indeed good point Lmao :-} I will probably go with who ever seems to be the good guy...unless they piss me off...then Ill go indie >:-{
DrRockso's Avatar - Comment posted on 08/19/2010 19:12
DrRockso
Did it FEEL good, though? I'm really wary after Obsidian's last outing... :/
bluemeep's Avatar - Comment posted on 08/19/2010 19:20
bluemeep
Hardcore mode, all the way. I'd be using the Needs mod in my current Fallout 3 playthrough if the larger mod pack hadn't bugged it out.
cryophantom's Avatar - Comment posted on 08/19/2010 19:23
cryophantom
I want to get REALLY excited for this, as Fallout 3 was probably my favorite game of the past decade.

However, Obsidian's butchering of Alpha Protocol has made me a little hesitant to whether or not they can properly polish a game so that bugs and the like don't ruin a good concept.
superdeeduper51's Avatar - Comment posted on 08/19/2010 19:29
superdeeduper51
This game will be awesome, don't even question it.
Veidt's Avatar - Comment posted on 08/19/2010 19:30
Veidt
Behind Marcus... is... is that.. snow? AND TREES? FUCK YEAH!

I've really been getting excited for this lately.
EdwardBrock's Avatar - Comment posted on 08/19/2010 19:47
EdwardBrock
im REALLY looking forward to this,FO3 is arguably my fav. game of this generation and FONV sounds like it's better in nearly every way (vegetation,varied scenery...EVEN COMBAT =D). and im familiar with most of Nevada so that makes me even more gitty for this game.

wonder if this is the swan-song for the Gamebryo engine or if they're doing the next Elder Scrolls w/ it...regardless, i'll piss my pants in excitement if they're using Bethesda's RAGE engine for FO4.
Marcus Bumgardner's Avatar - Comment posted on 08/19/2010 20:33
Marcus Bumgardner
well the whole blue skies green grass thing in FO3 can be fixed with a mod called Fellout and you can also increase your pip boy light but that only for PC players.

I can wait for this it even comes out on my B-day lol guess what im gonna go get hehehehe
Sæglópur's Avatar - Comment posted on 08/19/2010 20:39
Sæglópur
This > FO3. It probably won't be as praised by press, but I'd imagine hardcore RPG types will dig it a lot more.
Fuents's Avatar - Comment posted on 08/19/2010 20:50
Fuents
This is the only game this fall I am 100% sure I will pick up and I can't wait.
Nihil's Avatar - Comment posted on 08/19/2010 21:20
Nihil
FUCK YES
Sam Hall's Avatar - Comment posted on 08/19/2010 22:10
Sam Hall
but can you climb ladders in New Vegas?
Turbophoenix's Avatar - Comment posted on 08/19/2010 22:18
Turbophoenix
You know, I honestly wouldn't have cared if this was just Fallout 3 set in New Vegas. As it is though, my excitement for the game has pretty much tripled since it was announced. October 22nd can't come fast enough.
HEL105's Avatar - Comment posted on 08/19/2010 22:50
HEL105
All the changes sound great, especially the tweaked third person camera. I prefered playing Fallout 3 that way, but at times it just wasn't feasible.
Caffeine Knight's Avatar - Comment posted on 08/19/2010 23:00
Caffeine Knight
You know, my initial impressions of this game, I have to admit, were less than positive. The graphic style looked outdated and it seemed as if it would basically ride in on the dead horse that was Fallout 3.

But....the more I read about it (especially this article) it starting to sound less and less like they are pulling a Treyarch/Infinity Ward kind of move and actually, how should I put this, perfecting, Fallout 3. It sounds like they're giving fans what they wanted with the original.

This is going to be great. I never thought I would say that but I really think that this is going to appease all Fallout 3 fans and non-fans alike. I can't wait to get my filthy little hands all over this sweet shit.
cult.ref's Avatar - Comment posted on 08/20/2010 00:29
cult.ref
Marcus!(I hope that's him.) I also hope Obsidian (especially the former Black Isles staff members) will put some Fallout 1&2 canon stuff in New Vegas. Fallout 3 was cool seeing a different part of the country and all but, just the idea of New Vegas makes me think that Obsidian may revisit some setting from the older games. fingers crossed for New Reno!
Samit Sarkar's Avatar - Comment posted on 08/20/2010 00:35
Samit Sarkar
@cult.ref: Yep, it's Marcus -- the screenshot's filename is "FalloutNV Marcus.jpg"!
Jibberwocky's Avatar - Comment posted on 08/20/2010 00:58
Jibberwocky
Matthew Blevins
"Glad to see the super mutants look less like Mirror Universe Shrek this time around."

Yeah, they look like regular Shreck.
wtfsoko's Avatar - Comment posted on 08/20/2010 02:41
wtfsoko
that super mutant is so fallout 2!
ScottyG's Avatar - Comment posted on 08/20/2010 09:21
ScottyG
So looking forward to this. Easily my most anticipated retail game. :)
Occams electric toothbrush's Avatar - Comment posted on 08/20/2010 09:28
Occams electric toothbrush
Pre-ordered.

Ecstatic.

Joy (dancing).

Anticipation.

Nice write up, Samit. Thanks for that.
Adam Ruining's Avatar - Comment posted on 08/20/2010 10:43
Adam Ruining
But what have they changed under the hood? Everyone's talking about guns, but can we melee players target limbs once more? Is the groin a target again?
Randios187's Avatar - Comment posted on 08/20/2010 13:10
Randios187
DO WANT! :P Born and raised in vegas, should be a fun little game for me
SmashDash's Avatar - Comment posted on 08/20/2010 13:37
SmashDash
Pew pew pew! Once this is released it's goodbye sun.
Mike Wuest's Avatar - Comment posted on 08/20/2010 15:11
Mike Wuest
I'm looking forward to this game SO HARD.
Samit Sarkar's Avatar - Comment posted on 08/20/2010 15:44
Samit Sarkar
@Adam Ruining: Yes, as far as I'm aware, you can now target limbs in V.A.T.S. with a melee weapon.
Adam Ruining's Avatar - Comment posted on 08/20/2010 15:47
Adam Ruining
@Samit That one sentence is the most helpful piece of information I've read about the game in the last six months. Thanks!
BlancoDiablo's Avatar - Comment posted on 08/21/2010 00:52
BlancoDiablo
Punching someones privates off in slow motion = INSTANT BUY.


Always.
doewnskitty's Avatar - Comment posted on 08/21/2010 22:27
doewnskitty
Samit, I have already been wanting to preorder this, but having just learned that only solidifies my intentions even more.

I loved punching things to death with naught but a pair of spiked knuckles.

I didn't even care much for paralyzing palm, but I very much like knowing that such targeting is now possible. Absofuckinglutely awesome.

Because in addition to all this, I can now enjoy naming my character Axe Cop and then chopping heads off.
Bonfire Dog's Avatar - Comment posted on 08/22/2010 11:19
Bonfire Dog
I am excited for this, a slot has been opening in my "Bethesda Bank".

I have a bad feeling though. I don't know what it is, but I am very worried about this game.
acevilla's Avatar - Comment posted on 08/23/2010 10:35
acevilla
Dear Samit Sarkar,

Your reviews are f*cking horrible, in so many ways. I do not want to be told, moment-for-moment, what the storyline is. That is not what a review is. Rather, I would like to hear about things like graphics, features and gameplay. Also, you make the whole review about yourself, a hallmark of sloppy, poor journalism. No one gives a sh*t about YOU, we want to hear about the game. I can't believe you get paid to review video games, because you really suck at it.

The End.

Sincerely,
Your Biggest Fan

p.s. deal with it *sunglasses on*
Samit Sarkar's Avatar - Comment posted on 08/23/2010 15:25
Samit Sarkar
@acevilla: See, I read the first five words of your comment and then ignored everything else, because once I got to the word "review," I knew you weren't paying attention. This is a preview, not a review. There's a difference.
DarkSaint76's Avatar - Comment posted on 08/23/2010 16:53
DarkSaint76
It sounds really good, so far. I'm definitely looking forward to playing this.
D-Nez's Avatar - Comment posted on 08/25/2010 10:01
D-Nez
@ acevilla: Actually the issue would have been if he did a "review" after only playing it 40 minutes. It's just a preview and he's just passing on his experience for those who are interested but haven't got their hands on it yet. Personally I'm glad about the info I was able to glean about New Vegas and how they're trying to differentiate themselves from Fallout 3.
Marley's Avatar - Comment posted on 08/26/2010 17:37
Marley
@acevilla: Fucking moron.

@Samit: Thanks for the great preview! I actually wasn't gonna pick this up until a price drop but this has me reconsidering that decision.
DarthSeaBass's Avatar - Comment posted on 08/29/2010 18:23
DarthSeaBass
I'm gonna wait for actual reviews of it before i decide to buy or not. I just don't trust obsidian to release a finised game!
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