Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Fable: The Journey

Preview: Fable: The Journey

8:00 AM on 09.18.2012 // Abel Girmay

I have a bit of a sordid history with the Fable franchise. Despite the now-infamous promises it never delivered on, I absolutely adored the first Fable, as what was delivered was a finely crafted game, and one of my favorite RPG titles of all time.

When it returned with 2008's Fable II, though, I wept for the series. The single-button combat system, abrupt story, and often numbing lack of difficulty were changes that I simply couldn't swallow. Over time, I grew to live with these changes, just in time for Fable III which, while not stellar, proved to be a solid entry.

And now we have Fable: The Journey, a title with a lot to prove, as it's been taking heat since its first showing at E3 2011. While the early criticisms that called it on-rails were not off, my recent session with Fable: The Journey showed that it can still be enjoyable. That is, when the controls actually work.

Fable: The Journey (Xbox 360)
Developer: Lionhead Studios
Publisher: Microsoft Game Studios
Release: October 9, 2012

Taking place 50 years after the last game, Fable: The Journey follows the story of Gabriel, a clumsy screw-up from the wandering Dweller tribe. After falling behind from the rest of the convoy, he finds himself hopelessly separated from the group. While trying to find his way back to tribe, Gabriel runs across series staple Theresa, who's fleeing from a mysterious and evil corruption.

They escape, but not without scars to Gabriel's trusty steed, prompting him to strike a deal with Theresa. His assistance against the corruption, in exchange for his horse's life. The story here seems to be your standard Fable fare, the unassuming hero cast forward by unforeseen circumstances into a greater destiny. It's standard RPG fare for that matter, but it keeps in well with what the Fable series does, and works here.

Once in-game, the first thing we try out is the horse riding, which actually worked pretty well. The whole system basically boils down to you imagining that you have real reigns in your hand. To make your horse go, you simply hold your arms out front and crack forward as if cracking a real reign. To travel more quickly, you simply crack down again. If you want to slow down, you bring you arms up to your chest, mimicking the motion of pulling in the reigns. Steering from left to right is similarly straightforward.

To go right, just pull your right arm in towards yourself, while extending the left, and vice versa to go in the opposite direction. Again, a pretty straightforward system, and a pretty reliable one too. With a few exceptions, Kinect read my steering motions well enough, with the only notable ones cropping up randomly. You can also rest your arms when not steering left or right, which is a nice touch. As well as the steering portions of game worked, combat was a whole other story.

Eschewing the past entries' combat trio of might, skill, and will, combat in Journey is all magic-based. With a gauntlet system similar to what was in Fable III, players can tie one spell to each hand, firing a maximum of two at a time. Spells in Journey run the gamut of many of the series' staples, so expect to see Shock, Flames, and Force among others.

Spells can also be upgraded of course for more damage and added effects. One such effect was a handy little ability called Aftertouch, which allows you redirect the course of a spell you just fired. Unfortunately, the combat portions  are where Journey seemed to break down.

To cast a spell you, presumably, push the hand that has that spell equipped in a straight, forward motion. Half the challenge of the combat for me though was getting Kinect to read these motion. It got particularly annoying in sections that asked me to aim and hit a specific area target on-screen, as actually making the mark proved an exercise in patience and luck.

At one point, it was almost a literal exercise, with more than a few moments of sore shoulders as I kept repeating the same motion. It wasn't all broken, however. When the system worked, it played decently enough. However, towards the end of my time with Journey, I had honestly given up on even trying to be accurate with shots, and instead sent spells out wherever, only to use Aftertouch to try and properly direct them. Honestly, Aftertouch was half the reason I ever actually hit anything.

When I had come to the end of my time with Fable: The Journey, I found myself left with the oddest feeling. I was impressed with the overall responsiveness and smoothness of the driving sequences, but combat left plenty to be desired. There are other things to do outside of the main story, such as the wave-based, score-attack Arcade Mode, but without an all around solid core, I just don't see much to get excited about.

Photo Gallery: (8 images)
Click to zoom - browse by swipe, or use arrow keys



Abel Girmay, Contributor
 Follow Blog + disclosure Tips
Born and raised in Oakland, CA. Avid fan of FPS, RPGs, and Little Caesars Pizza.  more   |   staff directory



 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

destructoid's previous coverage:
Fable: The Journey


  Oct 07

Review: Fable: The Journey

Looking a gift horse in the mouth


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


Testing the new blog editor update

With The Sudden Outbreak of Resident Evil Remasters...

(Fire)Watch Out!: Moving past our sensitivity for spoilers

Shouldn't gaming be more than a digital tableau?

Avengers Academy is a diseased freemium abscess on the taint of mobile gaming

Persona 4 Golden and Positivity

Cblogs of 02/06/16 and 02/07/16 + Lane to Lane Combat within the Storm

What is Metroidvania?

Wanna Bet? Fall 2015 Finale

Conquest of Elysium 4 - Review

 Add your impressions

 Quickposts
Status updates from C-bloggers

Barry Kelly avatarBarry Kelly
As usual it's up to Simon Miller to ask the hard questions. He's a guy that knows the score https://www.youtube.com/watch?v=PNM4f8n5X5w
TheBlondeBass avatarTheBlondeBass
I'm still trying to understand the logic behind calling Shiren Mystery Dungeon a spinoff and linking to Pokémon Mystery Dungeon as an example of mainline.
Dr Mel avatarDr Mel
I didn't make this, nor do I know the person who did, but this Shovel Knight remix is too good not to share around. It's of my favorite track on the OST. Those surprise vocals at the end, tho!
Shinta avatarShinta
http://www.twitch.tv/hamachin/v/42638738 Valkyria Chronicles: Azure Revolution demo stream. Check it out now if you want to see how it looks.
Lawman avatarLawman
Totally game-related, I promise.
Nekrosys avatarNekrosys
Initial impressions on the new Digimon PS Vita game: Has Guilmon. I'll give it a Guilmon/10. Guilmon of the Year 2016. That means it's good.
Larxinostic avatarLarxinostic
Coming soon: the cat-waifu game of our steamy dreams. [img]http://i.imgur.com/UPjQCI4.png[/img]
Fuzunga avatarFuzunga
They should make a Lego version of LoL just so they can call it Lego Legends.
Parismio avatarParismio
Its time for:
Nekrosys avatarNekrosys
If I were to develop a mobile game, I think I'd call it Nekro Atsume.
Parismio avatarParismio
TheBlondeBass avatarTheBlondeBass
The ultimate waifu has been decided scientifically. There is no need to participate in the waifu wars any longer. (I won't tell you who it is until I make my own post of course)
ThePlotHoles avatarThePlotHoles
After being a Dtoid member for more than five years, finally wrote my first real blog post. Thoughts appreciated! http://www.destructoid.com/blogs/ThePlotHoles/-fire-watch-out-moving-past-our-sensitivity-for-spoilers-340096.phtml
Mike Martin avatarMike Martin
Spent all weekend sick. Missed this show. Ive been wanting to see some Death Magnetic live too. Oh well. Next time. Mainly this song.
Jinx 01 avatarJinx 01
Looks like Titanfall is getting a TV show... not sure why but okay I guess lol. Link in comments.
TysonOfTime avatarTysonOfTime
I'm starting to get really excited for the approach of the new FE games! I'm going to revisit Awakening. Are any of the DLCs worth it at all? (AKA what's the deal with the Future Past DLC?)
Niero Desu avatarNiero Desu
Gametrailers 2002-2016 :(
ikiryou avatarikiryou
When the waifu addiction gets out of control
Jed Whitaker avatarJed Whitaker
It is my father fuckin' birthday. I'm 29 today, now and forever. Everyone knows you stop ageing at 29.
JohnSmith123 avatarJohnSmith123
Street Fighter 5 is coming out soon umm Dibs
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -