F.E.A.R 3 is the latest in the spooky first-person shooter franchise where you and your dead ghost brother have to save the world from your pregnant ghost mom. Or something. Honestly, it's hard to pay attention to the story when all I can ever focus on is that you get (SPOILER) ghost raped by Alma in the previous game.
So it's a good thing I only had to play the four multiplayer modes during my hands-on session with F.E.A.R 3. One mode is awesome, two of the modes are good and the fourth mode was pretty forgettable.
F.3.A.R. (PC, PlayStation 3, Xbox 360 [Previewed] Developer: Day 1 Studios Publisher: Warner Bros. Interactive Entertainment To be released: May 2011
Let's start with my least favorite of the modes and work our way to my favorite. In "Soul King," all players start off as the Spectre, a ghost who can posses humans and other monsters. Spectres only have one simple projectile attack, meaning players will want to find and possess humans that make use of assault rifles, shotguns and more.
The overall goal is to kill enemies, collect their soul and be the player with the most collected souls at the end. Getting killed will see you losing half of your cache of souls.
My main reason why I didn't like this mode is that there's too much going on. On top of worrying about the three human players, there's a continuous funnel of AI characters coming in from all over the map. There's a never-ending stock of humans to possess, but the draw back of that is you'll be getting shot up from all over the map too. I was getting killed more than I was actually killing.
Next up, we have "Soul Survivor." Four players will start off in a room and Alma will randomly corrupt one of the players, turning them to the ghost side. The corrupted player now has a limited amount of time to corrupt the remaining humans while the human players must defend themselves against waves of Armacham soldiers.
This mode was pretty fun in that the three human players really have to work together while the corrupted player needs to strike at the right moment, such as when the players are separated. Human players can't be killed -- only downed -- which sees them crawling around on the floor and only able to wield a pistol. It's in this state that they can either be healed by a buddy or corrupted by a ghost. Once a person has been corrupted, they'll join over to the ghost side and have to corrupt the remaining humans.
"Contractions" mode is very similar to the zombie mode in Call of Duty: Black Ops. Waves of enemies attack and you have to defend your base. You'll even board up your base, Black Ops style. In between each wave, players can secure treasure chests from the map and use them to purchase new weapons before the following stronger wave attacks.
So why is this mode called "Contractions"? Because each wave of enemies are spawned during one of Alma's contractions. Remember, she's pregnant because she's a rapist. The environment shakes and you see a shock wave hit the stage with each contraction.
If that's not enough, Alma actual appears on the map and will punish players that shoot at her or look her in the eyes. Alma's punishments are random, but expect to either be slowed down, have vision distorted, be teleported somewhere far away from your team and more.
The maps featured in "Contraction" also get hit with fog that becomes thicker with each passing wave. Some reps from developer Day 1 Studios laughed at the idea of anyone being able to get past wave 10 that night. Not only do the enemies get harder, but you'll also be barely able to see the enemies until it's too late.
Last, and my favorite of the modes, is "Fucking Run!" Seriously, it's called "Fucking Run!" Four players must run from checkpoint to checkpoint all while shooting enemies and trying to avoid Alma's "Wall of Death," which is a giant, all-consuming fog that will end the mode for everyone if even just one player gets hit.
Running from checkpoint to checkpoint sounds simple enough, but more enemies populate the path the further you go. Plus, the "Wall of Death" gains speed with each passing moment. It was honestly thrilling to run through the city streets with the fear of being consumed by Alma's dangerous powers.
The map is pretty linear but you'll find some areas where you can swap out for stronger weapons. The catch is that you'll lose time going for these better weapons, thus allowing the doom cloud to get closer.
Each mode offers only two three maps each and are all up to four players. I asked if we'd see any competitive versus modes at all, but WB wasn't talking. They didn't outright deny my question so we may see something, hopefully.
Controls are pretty much your standard first-person shooter affair. The overall package is good, but it's hard to judge if all the modes will be able to hold people's attention after a few months. One final note as a first-person shooter lover: You can actually reload while you're running. I don't know about you, but I've always hated the fact you can't reload and run in most FPS games.
[Editor's note: The game is still officially called F.3.A.R. Yup, it's stupid, I know.]
Hamza Aziz, Destructoid's Community Director, has been here since day one. He was born when a tiger coughed up a hairball into a pool of ooze. He was one of the original Teenage Mutant Ninja Turtles before budget cuts. Hamza works as a previews editor and manages a team in San Francisco. To date he has given away tens of thousands of dollars in prizes to readers. What a dick. Actually, Hamza is as kind as he is hairy.
Likes
Super Mario RPG, Halo, iPhone, Videogame cover bands, Super Nintendo
Meet the rest of the team
i always cared only about campaign in Fear games(though that free pc multiplayer version of Fear was fun). hopefully there's splitscreen multiplayer(campaign has one so, why not?).
Really important question . Can u see hour feet when you look down? You could in 1 you couldn't in 2 I think. I can't play fps where u have no feet anymore , srsly.
All this looks pretty interesting. I loved the competitive multiplayer in FEAR but disliked it in FEAR 2. I'll at least give FEAR 3 a rent, even though F3AR is a stupid way to spell your game.
COOL DUDE. i really enjoy different multiplayer modes, i get sick of deathmatches eventually. i also really enjoy reloading while i run (like in killzone).
i'm going to refer to this game as GHOST RAPE from now on.
@Hugh: Yes to one, kinda on two.
@Article: definately more interested in this. I've kinda written it off since monolith ain't developing, but it's starting to look like a solid rental at least.
For me the FEAR series has always been about the SP, glad to MP is excluded, I hope, fromt the series. Yes to me anything that is just 4 players is co-op, not MP. If this and the SP is what is being offered I'm happy in the fact they didn't waste time on MP.
Fucking Run does look great though. I take no one getting passed level 10 as a challenge, bring it on :P.
I do agree with you though Hamza I like the Idea of Fucking Run and zombies and contractions should provide a decent amount of fun but to me the other two are gonna be the least played.
@Huge G Reaction: FEAR 1 was a great game and definitely worth a play through, to me the AI in FEAR still holds the bar for great AI (though pretty sure someone could mention a game with better AI :P). FEAR 2 is alright I would give it a rent for the story and that is about it.
I wanna know what happens to Beckett? Will he be a good dad? Is Stokes really dead? Will Alma finally put some clothes on, now that she's pregnant and beautiful? Will these questions be answered, or will it just follow Pointman and his ghost brother?
The only thing i'm more exited about than F3AR's story is L.A. Noire
Hope the MP doesn't drop off too quick like AvP , this and AvP have unique MP modes that are very fun to play its a shame the communities don't last long
@LaMorteSicca: AVP didn't last long on the pc due to lack of them getting there dedicated servers up in time. Which for a game like AVP where you have a entire race built around close quarters combat you want to have a good connection.
Now FEAR 3 (I will never refer to it as F3AR like a blatant fucking retard) will survive if they don't have these mountain of connection issues or anything like that because the actually premise of the modes like good.
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
Also, GHOST RAPERZ
i'm going to refer to this game as GHOST RAPE from now on.
@Article: definately more interested in this. I've kinda written it off since monolith ain't developing, but it's starting to look like a solid rental at least.
Fucking Run does look great though. I take no one getting passed level 10 as a challenge, bring it on :P.
I do agree with you though Hamza I like the Idea of Fucking Run and zombies and contractions should provide a decent amount of fun but to me the other two are gonna be the least played.
@Huge G Reaction: FEAR 1 was a great game and definitely worth a play through, to me the AI in FEAR still holds the bar for great AI (though pretty sure someone could mention a game with better AI :P). FEAR 2 is alright I would give it a rent for the story and that is about it.
I wanna know what happens to Beckett? Will he be a good dad? Is Stokes really dead? Will Alma finally put some clothes on, now that she's pregnant and beautiful? Will these questions be answered, or will it just follow Pointman and his ghost brother?
The only thing i'm more exited about than F3AR's story is L.A. Noire
You could see your feet in 2 as well. As far as I know, 3 has the same full body awareness.
Now FEAR 3 (I will never refer to it as F3AR like a blatant fucking retard) will survive if they don't have these mountain of connection issues or anything like that because the actually premise of the modes like good.
<a href=http://freeonlinebookstore.org/B-36.html>Operating Systems Lecture Notes</a>
<a href=http://freeonlinebookstore.org/B-38.html>Java Courses</a>
<a href=http://freeonlinebookstore.org/B-39.html>Java Basic</a>
<a href=http://freeonlinebookstore.org/B-40.html>JAVA Expert Solution</a>
<a href=http://freeonlinebookstore.org/B-41.html>Advanced Programming for the Java 2 Platform</a>