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Preview: EA Sports Grand Slam Tennis photo

In this console generation, “hardcore” gamers -- especially sports gamers -- have completely dismissed and ignored the Wii (you know, like many Destructoid readers dismiss and ignore sports games). Their disdain for Nintendo’s wildly successful console may not approach Chad Warden levels, but you might hear this familiar refrain: “real gamers play on 360/PS3.” The higher-horsepower systems have always produced the best experiences, and that’s where most people play.

How ironic, then, that EA’s first-ever foray into the tennis sphere, EA Sports Grand Slam Tennis, may provide the most realistic, accurate simulation of the sport ever seen -- and it’s on the Wii. I got my grubby paws on the game at EA’s Season Opener event yesterday afternoon, and I’m here to tell you all about it. Follow me to the jump, kiddies!

[Update: EA has contacted us to let us know that there is, indeed, a option to control your player’s movement with the Nunchuk; that feature has just not been shown off yet. The preview has been updated to reflect this. --Samit]

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EA Sports Grand Slam Tennis (Wii)
Developer: EA Canada
Publisher: EA Sports
To be released:
June 12, 2009 (UK, Sweden, Norway, Finland, Denmark, Spain, Australia)
June 15, 2009 (North America)
June 26, 2009 (worldwide, with exceptions listed above)

Since Grand Slam Tennis happens to be a Wii game that takes some time to get the hang of, it includes a helpful tutorial mode. There, you’ll learn how to manipulate your swing and master your timing. Without the Wii MotionPlus add-on, the game takes care of your backhand, and you use the D-pad to control shot types. But ball placement is up to you. For example, if you’re a righty and you want to hit the ball across your body to your left, swing slightly before the ball gets to you. To hit it straight, swing when it reaches you, and to hit it to your right, swing a bit late. This gives you all the tools you need to be a tennis pro -- but adding MotionPlus forces you to up your game.

Wii MotionPlus allows for a true 1:1 correlation between your motions with the Wiimote and what you see in the game (which is, of course, what we all thought we were getting with the Wii in the first place). When I say “1:1,” I mean it: if you hold the Wiimote out to your right, and then bring it across your body to your left, that’s what your in-game player will do. Rotate the Wiimote in your hand, and the player will rotate his/her racket. It’s absolutely unlike anything I’ve ever seen in a videogame from an immersion perspective -- aside from wearing tennis shoes and standing on an actual court, you might as well be holding a real racket in your hands, because that’s how the Wii Remote functions with MotionPlus attached.

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MotionPlus ups the ante on the realism front and on the difficulty front; when that little dongle is plugged into your Wiimote, you have to be acutely aware of how you’re holding the controller -- even a slight twist will completely change a shot. With MotionPlus, the shot type depends on the angle at which the racket strikes the ball (i.e., the rotation of the Wiimote), and the stroke itself (your arm motion). Ball placement is dependent upon where you finish your swing. Looking to bury the ball in the back left corner? Bring the controller across your body from right to left. To hit it off to the right, stop your swing on your right side. For a slice, bring your arm down with a high-to-low motion; to give the ball some topspin, go from low to high. In essence, treat the Wii Remote like a tennis racket. [For more information, see the video below.]

When the game was demoed to me, I was only able to play it with the Wii Remote alone. There is a more advanced control scheme that allows you to control player movement with the Nunchuk. For newbies, though, the game moves you toward the ball automatically (though of course, with MotionPlus, you have control over whether you hit a forehand or a backhand). Still, the way producer Thomas Singleton talked about MotionPlus was this: “It’s a different experience -- one’s not superior to the other.” He told me that he doesn’t have a particular preference toward either control scheme. As he explained it, sometimes, he’s just not up for paying attention to how he’s holding the Wii Remote. Even without MotionPlus, you can still get an authentic experience.

Grand Slam Tennis offers online play, but that wasn’t being shown at the event. Instead, I took on GameDaily’s Chris Buffa in a few games. He played as Pete Sampras; I chose cover athlete John McEnroe. The two-player competitive play is split-screen, which I really liked; the camera zooms out far enough to keep all the action on each player’s half of the screen. Like all Wii games, there’s a slight delay between your movements and the on-screen game, so both he and I whiffed a few times on shots (we either swung too early or too late). But I really enjoyed myself; tennis is a sport that plays very well to the Wii’s unique strengths. As for graphics, the game doesn’t aim for realism in the visual department; instead, it succeeds with a neat, stylized look, and I saw no frame rate drops.

From a gameplay standpoint, EA Sports Grand Slam Tennis genuinely appears to be the most true-to-life simulation of tennis yet, and it’s specifically because of the Wii’s control mechanism. I’m very curious to see how the full-fledged advanced controls (Wii Remote + MotionPlus + Nunchuk) will work, but to EA Canada’s credit, they’ve nailed what’s present. Keep an eye on this one, Wii owners.

LAUNCH GALLERY (7 IMAGES)
Photo Photo Photo Photo Photo Photo Photo









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Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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16 comments | showing # 1 to 16
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CommanderPoopypants's Avatar - Comment posted on 04/24/2009 12:43
CommanderPoopypants
It's more like "only shallow gamers play PS3/360". Exclusively, that is. I think the hardcore gamers are playing DS right now. I own a 360 and PS3 and I haven't been on in a month. I'm using my PS3 to write this, but will soon be playing my DS... ;D
Darren Nakamura's Avatar - Comment posted on 04/24/2009 13:01
Darren Nakamura
This actually sounds pretty interesting. I want to get my hands on Wii MotionPlus to see how well it works, and a tennis game seems perfect for it.
flabzilla's Avatar - Comment posted on 04/24/2009 13:18
flabzilla
I thought they said you could controle the charchter with the nunchuck, or maybe i'm confusing it with Virtua Tennis..
Hiltz's Avatar - Comment posted on 04/24/2009 14:01
Hiltz
Despite all of Nintendo's stupid and frustrating mistakes it has made so far, I still think it deserves to be recognized as the most important of the three console manufacturers in this generation. Sony and Microsoft have done great things too so I don't want to make it seem like I'm completely dismissing their accomplishments.

Game companies such as EA clearly deserves credit for taking the Wii seriously. Two thumbs up guys.
oberoi's Avatar - Comment posted on 04/24/2009 14:09
oberoi
SPOOOOOOOOOOOOOOOOOOOOOOOOOOOOORTS!
zzyzx's Avatar - Comment posted on 04/24/2009 14:13
zzyzx
I'm almost 100% certain that you can control the player with the nunchuck analog stick. I think Samit's post is mistaken.
Fanatism's Avatar - Comment posted on 04/24/2009 14:18
Fanatism
It looks fun, but I'd guess from a casual point of view it'd be quite a shore to manage the motion+ control. So... it might be hardcore? :D
Samit Sarkar's Avatar - Comment posted on 04/24/2009 14:53
Samit Sarkar
@zzyzx: Um, I played it, and all I used was the Wii Remote. Watch the video that's embedded near the end of the preview -- there's no Nunchuk in the producer's left hand.
Chronic Logic's Avatar - Comment posted on 04/24/2009 14:56
Chronic Logic
Horray for wiimotion plus! Now with more precist swinging capabilities!
Tubatic's Avatar - Comment posted on 04/24/2009 15:56
Tubatic
oh wow.

It goes into canned animation after contact, but I guess that's to be expected...
flabzilla's Avatar - Comment posted on 04/24/2009 17:56
flabzilla
@Samit Sarkar i'm pretty sure nunchuck support is there though, it's just optional.
zzyzx's Avatar - Comment posted on 04/24/2009 20:36
zzyzx
Yeah, I know I read on at least a couple of websites that there was nunchuck support. Maybe it was dropped since then? Or maybe it just wasn't available in the preview.
jjwet35's Avatar - Comment posted on 04/24/2009 20:54
jjwet35
i don't think people here realize at all just how big wii motion plus is going to be for the video game market. yeah, it works great for tennis. wonderful. but, actually, i don't see how wii motion plus wouldn't work great for just about any game. look out MS and PS3. they better start bringing out their motion solutions soon just to keep up. good luck. just wait and see what other games come out later this year with wii motion plus. its going to blow people's minds. and don't even get me started with wii motion plus for each hand, and balance board working in conjunction. its going to be interesting to say the least. yeah it would have been nice if the wiimote had this functionality since the beginning, but with the amount of R&D money invested in the wiimote, nintendo is still light years ahead of anyone else when it comes to user interface. IR pointer + wii motion+ = best thing since sliced bread.
Analitic's Avatar - Comment posted on 04/25/2009 01:34
Analitic
other than motion+ i genuinely think the wii remote needs one extra button, preferably a smaller one next to the A button jut like the gamecube. Don't know why i mention this, but to have four accessible buttons is always better than three, why you ask? because then we can have two attack buttons, a jump button and an action button. Makes sense to me... and might provide action games with deeper combos in their fighting scheme.

So tell us Samit which one is better in your opinion, grand slam or virtua tennis? because i sure as hell won't be buying both.
Samit Sarkar's Avatar - Comment posted on 04/25/2009 19:38
Samit Sarkar
@Analitic: I haven't seen Virtua Tennis for myself yet, so I can't say. But Grand Slam Tennis is very impressive.
Samit Sarkar's Avatar - Comment posted on 04/27/2009 20:46
Samit Sarkar
As it turns out, gang, the game does allow you to control your player with the Nunchuk -- they just haven't shown that at all yet. Sorry for the confusion!
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