I love being in the Zone, me.
my guess is mushrooms.
Yeah, that really happened, and someone got their feelings hurt.
cigarettes online | newport cigarettes





Rising (10+)
Notable (20+)
Popular (30+)
Promoted (Front Paged!)
People you followTaggedGeneral - Opinion/EditorialCommunity ReviewsOff-topicCommunity PodcastersBloggers Wanted ResponseLetters to Dtoids EditorsGet InvolvedGeneral BadassnessJoin a Live Stream EventListen to CommunitoidJoin a Playdate EventCompete in a Contest









Preview: Dyad
Dyad is a self-described "abstract racing game" in development for PlayStation Network. Jonathan previously talked with creator Shawn McGrath about Dyad's inspirations, as well as the surprising reason why -- at least initially -- the game was made. Recently, I was able to play a handful of levels from this bizarre, beautiful, very promising title.
The existence of Dyad (and other games like it) is why I proudly spend so much of my gaming time on digital platforms, where riskier design is embraced. You never truly know quite what you're going to get, which is absolutely true of Dyad. Yes, the "abstract racing" descriptor is accurate -- but not in the way I originally thought. Dyad has a bit of puzzle in its blood as well. The build I got to play was made up of earlier levels, so there was much in the way of gradually expanding upon the mechanics. Starting out simply enough, you are told to hook all enemies before they pass by as you fly through a tube ... thing. To hook, you hit the X button while directly in front of an enemy, assuming you're within reach. Doing so adds to your momentum. A combo system is then introduced; hooking two like-colored enemies keeps your multiplier going. Each successful hook gives you a decent boost in speed, meaning the better you are at Dyad, the more intense it gets. You're trying to latch onto the very things you are also supposed to avoid, after all. While I don't think you can necessarily "play it wrong," you won't get the full experience until you've had some practice. Next, oncoming fire is introduced, and you're also told to avoid hooking certain enemies that are differentiated by color. Now things are starting to get slightly more out of control. Skip ahead, and grazing circles are brought into the fold. Upon hooking an enemy, a circle will appear around it. Naturally, you need to maneuver through this circle without hitting the enemy. Easier said than done, especially once you're moving at breakneck speeds.
Up to this point, I was having a rather good time. But it wasn't until the lancing mechanic that I became wholly sold on Dyad as a concept. By grazing enemies, you build up energy which can then be used to charge your character forward, lancing foes in your path. Every connection made during this brief amount of time earns you extra spendable energy. Imagine, then, how crazy a perfect run of a level might look. This game isn't so much about sheer memorization as it is about being able to correctly act on impulses. Tense stuff once you let the outside world slip past you. While it's technically possible to fail the game, perfection isn't demanded of you. Bronze, silver, and gold awards are what you're fighting for here. Perhaps my favorite aspect is how the vibrant colors and sounds shift on a level-by-level basis. As we've come to expect from games like Dyad, seemingly every action you make results in dynamic noise of some kind that meshes with the music. Being asked to focus on specific, constantly changing tasks -- combined with varied audio-visual trips -- kept me longing to play more. If you are known to become severely concentrated while playing visually overwhelming games, you had best put Dyad on your radar. It's got no firm release date at this point, with the development cycle taking a respectable "when it's done" approach. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)Vid doesn't work for me. :( But it sounds great. It might enocurage 'getting into the zone' just like old school shumps do. :)
I love being in the Zone, me. wonder what the devs were on when they had that, "whoa, you know what would be trippy?" moment.
my guess is mushrooms. Huge fan of Rez HD and Child of Eden. Looks like Dyad will be next and I am definitely looking forward to it. Really looking forwards to this one. Kinda reminds me of a Proun in reverse, which is a good thing. :P http://www.proun-game.com/ I am really excited for this game. I typically never buy digital downloads since I hate not having a physical copy of my games, but I might not be able to resist buying this. Wah, looks like fun. I love games where you absolutely cannot look away, like AudioSurf with Motorhead playing, even if a family member is desperately pleading for you to look at the new Mii they created based on a Twilight character.
Yeah, that really happened, and someone got their feelings hurt. Huh, looks sort of like a mix of Tempest and Audiosurf. Very neat, and I'll probably completely suck at it. I were searching for this for an hour on google. THen after I gave up I searched on yahoo after this and you came up on first page!
cigarettes online | newport cigarettes 6:00 PM on 06.18.2013 Escape Goat 2 goes Metroidvania with new map systemWhile the unique puzzles and platforming featured in the original Escape Goat made me a fan, the new map system being introduced in Escape Goat 2 immediately had me thinking of the 2D handheld Castlevania games. Rooms are now...
1:15 PM on 06.18.2013 'Definitive' Skulls of the Shogun headed to Steam17-Bit's turn-based Skulls of the Shogun is wonderful. Strategy players, simply put, need to grab it. And now that it's coming to Steam, I don't feel like I jerk for making such a strong recommendation. So long, Windows 8! T...
7:00 AM on 06.18.2013 Give space a good fisting in Dick HandDick Hand is a game in which the player defends themselves from enemy ships and space debris with a "cleaning apparatus" they have limited control over. The apparatus is a lengthy tube, ends in a hand, and is positioned...
1:00 AM on 06.18.2013 Download Amiga-style indie Last of the Patriots for freeI'm always poking around for odd games, and usually I just find things that have some promise but aren't worth talking about or playing. Today I was pleasantly surprised to discover Last of the Patriots. It's an Amiga-inspir...
2:45 PM on 06.16.2013 Sup Holmes welcomes that game developer Kellee SantiagoToday on Sup Holmes we are joined by Kellee Santiago, formerly of thatgamecompany and current head of developer relations for Ouya. We'll be talking to Kellee about how she got into development, the formation of thatgamecompa...
12:30 PM on 06.16.2013 6180 The Moon has a complicated nameI'm going to be perfectly honest with you guys; I'm not super into puzzle-platformers anymore. There is something about them that just doesn't click with me like they did before. Except for 6180 The Moon. That game is rad.&n...
7:00 AM on 06.15.2013 Randomly generated hell awaits in Cloudberry KingdomOther platformers have gone the random generation route, but not to the extent that Cloudberry Kingdom has. In fact, it's taken developer Pwnee Studios over four years to perfect the engine and game logic. After seeing it in ...
1:00 AM on 06.15.2013 Get trapped inside a Rubik's Cube with C3Since the original Portal launched in 2007 there have been a slew of puzzle/shooter hybrids trying to steal the spotlight. C3 is the first one to come along that has given me pause to look at it. I spoke with Alex Rowland, o...
9:30 PM on 06.14.2013 Capybara's Below is a roguelike with permadeathOf all the Xbox One games that were revealed during Microsoft's E3 2013 press conference, it was Capybara's Below that had me the most excited for the next-gen system. How could I not be? After all, Capy has had a track recor...
8:45 PM on 06.14.2013 Blow's enigmatic The Witness is the highlight of the PS4Braid-creator Jonathan Blow's The Witness is probably my most anticipated PS4 game -- almost definitely among games that are coming to the system this year. It, in its own way, stole the show at Sony's PlayStation 4 announcem...
| Racing games
Get in, totally disregard your seatbelt and saftey, and get ready to take a spin with me in upcoming PS4 game DriveClub. Relax. Don't let the high-end visuals fool you -- this isn't some uptight sim. It's all about driving an...more
At E3 this afternoon I had the pleasure of chatting with Polyphony Digital president Kazunori Yamauchi about his upcoming PS3 game, Gran Turismo 6. He also teased what might be coming up next, but made it clear that we're getting ahead of ourselves when talking about PS4 Gran Turismo titles. more
After seeing Twisted Pixel's LocoCycle at multiple trade shows in the past, we were finally able to go hands-on with the game on the Xbox One. It's going to be a downloadable launch title when Microsoft's new console is released, with an Xbox 360 release to follow some time later. So how's the game? Fun! It's got the charm that makes all Twisted Pixel games enjoyable. more View all Racing games |


surf dtoid with 