You can play with up to 3 people in local multiplayer on the same screen (no confusing split-screen getting in the way!). Dungeon Master, however, is only playable online or in LAN for obvious reasons =)
GAMESREVIEWS
Rising (10+)
Notable (20+)
Popular (30+)
Promoted (Front Paged!)
People you followTaggedGeneral - Opinion/EditorialCommunity ReviewsOff-topicCommunity PodcastersBloggers Wanted ResponseLetters to Dtoids EditorsGet InvolvedGeneral BadassnessJoin a Live Stream EventListen to CommunitoidJoin a Playdate EventCompete in a Contest
Preview: Dungeonland makes evil feel so good
An amalgamation of dungeon crawlers and strategy titles, Dungeonland is definitely not the type of game you see often. On one end, it's a hack-and-slash, class-based dungeon crawler, almost reminiscent of Diablo. From the other, it plays like a quasi-strategy title. So many distinct flavors being mixed into one game wouldn't sound like the best idea, but when you get your hands on it, one truth rings true. It just works, and Dungeonland is a damn good time.
Dungeonland (PC) Dungeonland's premise is an odd one to be sure. Fed up with heroes constantly raiding his dungeons, the evil dungeon master decides to build theme parks and lure the annoying heroes to their deaths. It's from these two perspectives that the game's duality shines. Definitely the funnest way to play Dungeonland is as a dungeon master. From this end, gameplay takes a top-down view, tasking you with using all the traps, minions, and magic you can muster to kill the heroes before they reach the loot at the end of the theme park. Imagine if in, say, Diablo, all of the enemies, traps, and other perils were being placed and actively controlled by another player. A PvE mode where another person manipulates the environment. Sound awesome to you? That's because it is. The actual tools you will employ in each fight are customizable too. Before each match, you choose which class of minions you want to populate an arena, the different traps, and even the final dungeon boss. With your battleground set, you select what spells and abilities you will take with you to sabotage the heroes. The spells and abilities range from being able to heal your monsters, freezing a hero's ability to use mana, and even inverting their controls for a short while. My personal favorite was a spell that caused a hero's screen to go pitch black if they stay in its effective range.
For the sake of balance, you of course cannot deal these spells out in rapid succession, and neither will you have them available to use at all times. While you do choose which spells to take with you before a fight, each are given as cards and are part of a larger deck. At the beginning of each round and after each checkpoint, you are given a fresh hand of cards completely at random. Spells are also governed by a mana system, with each spell card assigned a number value of how many mana blocks they will each eat. While you do get a full mana bar after each checkpoint, heroes also get full health for every checkpoint they pass. You only start off with six blocks, with even the lower-end spells costing two blocks, and while you can equip passive bonuses to regenerate mana more quickly, you'd still do well to cast wisely and according to each situation. If you still find the heroes are proving too much for your evilness, you can fall back on powerful danger events. Governed by an evil meter on the right side of screen, danger events can either be used as a tool to survive a hero onslaught or a final means to seal a kill when you have them on the ropes. The actual evil meter itself is filled little by little whenever a hero takes damage, with a half-full meter allowing you to trigger lesser danger events, such as summoning a horde of minions, or you can wait for a full meter to summon a boss-type minion. Mana blocks are also required to trigger danger events, with lesser ones costing four blocks, and major events requiring all six blocks, so this isn't exactly a get-out-of-jail-free card.
When controlling the heroes, Dungeonland plays like a traditional dungeon crawler. You have three character classes and each one follows its expected archetype: the warrior tanks, the mage acts as support, and the rouge deals high amounts of damage. Within these roles, though, you can customize your character a bit to better suit you. Once in the dungeon -- or theme park, rather -- coordination is the name of the game. With all the aforementioned powers at a dungeon master's hand, it is extremely important that each hero player know their party role. Playing against a team of lone wolfs, I reveled in maniacal joy as I crushed the heroes. Against a well-balanced, communicating team, it took every bit of wit I could muster to fight them off from checkpoint to checkpoint. This action and more is of course online-enabled with a full-fitted multiplayer mode. Featuring drop-in, drop-out online play, the multiplayer is being built with accessibility in mind, allowing players to add in a friend mid-match by just plugging in any compatible USB controller. If you could not already tell, I'm more than a little excited for Dungeonland. I'm not the greatest strategy fan around here, yet after a few matches I could really see myself getting into this one, especially with the duality of gameplay on offer here. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)I'm a little confused by some of the wording; is there local multiplayer if you use multiple 360 controllers? How many players? @Jinx 01
You can play with up to 3 people in local multiplayer on the same screen (no confusing split-screen getting in the way!). Dungeon Master, however, is only playable online or in LAN for obvious reasons =) Somehow, I would love to see it ported to the Wii U. But right now, I would settle to see it come to Steam. 7:00 PM on 05.09.2013 The cover art for Dragon's Crown is decidedly safeGeorge Kamitani's female character designs for Dragon's Crown have received a rather surprising amount of attention -- that's ... that's still going on, isn't it? -- but at least for the game's box art, the presentation is fa...
10:45 AM on 04.29.2013 Hellraid announced: co-op slasher for Xbox 360, PS3, PCTechland, the folks behind Dead Island, Call of Juarez and others, have just announced their next title, a co-op first-person slasher called Hellraid. This game is coming to PC, Xbox 360 and PS3 later this year.&nbs...
2:00 PM on 04.19.2013 Review: Sacred CitadelThe Sacred series is never going to give Diablo a run for its money, but it's always had its own unique charm. It's a fairly standard dungeon crawler with its own element of silly humor, and that's been enough to earn it a pl...
2:30 PM on 04.11.2013 Marvelous AQL's Valhalla Knights 3 gets a new trailerAfter a lengthy delay, Marvelous AQL's Valhalla Knights 3 is heading to Vitas everywhere at some point this year, and you can get a taste of some gameplay in the new trailer above. This new iteration will feature a system wh...
9:30 AM on 04.05.2013 New Dragon's Crown trailer is pure gameplayNow that we know Dragon's Crown is coming to the US this Summer, it's a little bit easier to watch new footage and not be jealous of a localization. Hot off the heels of the dancing mouse, this new trailer is basically raw g...
8:30 AM on 04.03.2013 Dynasty Warriors 8 coming here July 16 for 360/PS3Dynasty Warriors 8 has been confirmed for Europe and North America today by Tecmo Koei. The eighth main installment in the hack n' slash series will release on both PS3 and Xbox 360, as well as feature both English and Japane...
6:00 PM on 03.22.2013 PAX: Apotheon is more complex than it first appearsAnnounced only a year ago, Apotheon is getting ready to release in 2013, and it's playable on the show floor here at PAX. At first glance it looks like a simple platformer or brawler, but the actual mechan...
2:00 PM on 03.05.2013 Review: Dynasty Warriors 7: EmpiresWhen it comes to milking a franchise, few companies are as impressive in their zeal as Tecmo Koei. This is a company that has not only released seven Dynasty Warriors games (with an eighth on the way), but managed to produce ...
6:00 PM on 02.25.2013 Check out Nipple Lights in One Piece: Pirate Warriors 2Strap on your Log Pose, because the crew of the Thousand Sunny is heading for the New World! After their inaugural voyage last year on the PS3, the Strawhat Pirates are coming back with new skills, new allies ...
11:15 AM on 02.18.2013 Shu 'nuff, we have more Dynasty Warriors 8 screenshotsA few more screenshots for Dynasty Warriors 8 have surfaced, showcasing a pair of characters from the Shu faction. If I'm not mistaken (I'm not), this is Liu Shan and Xing Cai. These two characters aren't dramatically d...
| timeline following: |
| 2:30 PM on 03.04.2013 These Dungeonland class videos show off the game's humor |

Dungeonland, the ARPG-ish dungeon crawler, has quite a lot going for it. Chris came away quite surprised with the game, despite hearing some mediocre things beforehand. A large part of the game's charm has been the humo...more
| 8:00 PM on 02.04.2013 Review: Dungeonland |

Truly, I had no expectations going into Dungeonland. In fact, I opted to test it out solely because of my profuse love for action RPGs.I had heard through the grapevine that it was a "hardcore" action RPG that was completely lacking in story, and instead, played out entirely through repeating randomly spawned dungeons, similar to a rogue-like. I was very, very surprised by the results.more
| 3:00 PM on 01.09.2013 Dungeonland taking pre-orders ahead of launch this month |

Critical Studio and Paradox Interactive are now accepting pre-orders for their cooperative hack'n'slash Dungeonland. Taking on hordes of monsters with a solid team should prove to be fun, but it's the role of the Dungeon Mae...more
| 11:30 AM on 06.08.2012 E3: Magicka + Diablo + Disneyland = Dungeonland |

I love theme parks and I love dungeon crawling, so when I heard Critical Studios would combine the two for their debut action-RPG, I got a bit giddy. Much like Magicka, which shares the same publisher (Paradox), DungeonLand is a loot-centric, co-op clickfest that has the action of Diablo and the comedic ambitions of Portal.more
| 12:48 PM on 06.05.2012 Four things you might like to know about Dungeonland |

Dungeonland is Paradox and Critical Studios' new co-operative dungeon crawler. In this quick "Developer Snapshot," game designer Mark Venturelli describes some of the key aspects of the title such as the role of the Dungeon ...more
| 6:30 PM on 03.13.2012 Preview: Dungeonland has cute art and delicious violence |

During GDC I had a chance to spend some time over at Paradox Interactive's loft apartment, hanging out with various developers of upcoming downloadable PC/Mac games. One of the games that impressed me quite a bit despite its ...more
| 10:45 AM on 04.12.2013 Injustice: Gods Among Us launch trailer melts some faces |
Injustice: Gods Among Us is launching on April 16th, its new launch trailer will give you a general feel of the game's setup. Featuring some of the biggest names in the DC universe, Injustice will pit good against evil in fi...more
| 4:15 PM on 04.11.2013 Kentucky Route Zero makes player choices more discrete |
In yet another stellar interview, Spencer Hayes speaks with Justin Elliot of Cardboard Computer about their game, Kentucky Route Zero, which took the IGF award for "Excellence in Visual Arts." But it's the way player choice is managed that has captured Spencer's interest in this unique, narrative-driven title.more
| 1:30 PM on 04.11.2013 A look at NVIDIA's Project Shield |
Spencer Hayes caught up with NVIDIA project manager Justin Walker at GDC 2013, where he was showing off Project Shield, a handheld gaming device capable of playing Android games and streaming PC titles direct from the user's...more


surf dtoid with 