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Preview: Dungeonland has cute art and delicious violence
During GDC I had a chance to spend some time over at Paradox Interactive's loft apartment, hanging out with various developers of upcoming downloadable PC/Mac games. One of the games that impressed me quite a bit despite its early pre-Alpha build was Dungeonland, presented to me by the Brazilian developers of Critical Studios. I sat down with the guys behind this colorful and fun Gauntlet-style game for a lengthy hands-on, and came away rather impressed.
Dungeonland (PC [previewed], Mac) Dungeonland takes much of its basic gameplay mechanisms from classic hack'n'slash arcade games like Gauntlet, supporting a top-down isometric view of your characters as they battle their way through a colorful theme park that has been built by the Evil Lord Dungeon Master for the sole purpose of giving heroes something to do on their downtime. The game features a total of three huge, colorful themed maps with randomized locations, enemies and loot so that no two experiences are the same. I played through a map that felt very much like wandering around inside of a brightly colored theme park, attacking enemies that were both adorable and vicious. The art design of the enemies is purposefully cute and cuddly, though their deaths are emphasized by a splattering of blood all over the playing field.
In the regular co-op mode, up to three players can join a game, with drop-in/drop-out gameplay in the same vein as Left 4 Dead, and the game has a heavy emphasis on teamwork as the difficulty level can be very high if you're not properly helping your team out. One instance of this sort of gameplay came through the mage class of player that one of the developers chose to use, who could effectively make teammates invulnerable with a Team Fortress 2-style beam of light while the player attacked large enemies or groups of smaller ones. Beyond the normal co-op mode, I was told there is also an "Infinite Dungeon" mode that continues to throw harder enemies and varied loot at you through an infinite amount of randomized dungeons. Additionally, there's the "Dungeon Master" mode where one player among a total of four gets to be the Dungeon Master and strategically chooses the enemies and loot to throw at the other three players. During my playtime, I played as both the Rogue and Warrior class of characters. I noticed a bit of difference between each, as the Rogue class is best used when keeping a distance from the enemies while throwing daggers or bombs at them. In contrast, the Warrior class is all about charging in and trying to do as much damage as possible before retreat.
The experience was quite fun with other players, as the developers goaded me on about my propensity to viciously kill harmless sheep (They could turn evil at any moment, right?), and later helped me take down harder enemies by granting me invulnerability from afar as I rushed into battle. Though no plans have been made to carry this game over to consoles (possibly due to complications arising from using a more computer-friendly Dungeon Master mode), I played it using an Xbox 360 controller and could easily see at least the main co-op gameplay translating well to consoles. Keep Dungeonland on your radar, as it may turn out to be a rather fun co-operative multiplayer experience. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
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| 2:30 PM on 03.04.2013 These Dungeonland class videos show off the game's humor |

Dungeonland, the ARPG-ish dungeon crawler, has quite a lot going for it. Chris came away quite surprised with the game, despite hearing some mediocre things beforehand. A large part of the game's charm has been the humo...more
| 8:00 PM on 02.04.2013 Review: Dungeonland |

Truly, I had no expectations going into Dungeonland. In fact, I opted to test it out solely because of my profuse love for action RPGs.I had heard through the grapevine that it was a "hardcore" action RPG that was completely lacking in story, and instead, played out entirely through repeating randomly spawned dungeons, similar to a rogue-like. I was very, very surprised by the results.more
| 3:00 PM on 01.09.2013 Dungeonland taking pre-orders ahead of launch this month |

Critical Studio and Paradox Interactive are now accepting pre-orders for their cooperative hack'n'slash Dungeonland. Taking on hordes of monsters with a solid team should prove to be fun, but it's the role of the Dungeon Mae...more
| 4:00 PM on 07.30.2012 Preview: Dungeonland makes evil feel so good |

An amalgamation of dungeon crawlers and strategy titles, Dungeonland is definitely not the type of game you see often. On one end, it's a hack-and-slash, class-based dungeon crawler, almost reminiscent of Diablo. From the oth...more
| 11:30 AM on 06.08.2012 E3: Magicka + Diablo + Disneyland = Dungeonland |

I love theme parks and I love dungeon crawling, so when I heard Critical Studios would combine the two for their debut action-RPG, I got a bit giddy. Much like Magicka, which shares the same publisher (Paradox), DungeonLand is a loot-centric, co-op clickfest that has the action of Diablo and the comedic ambitions of Portal.more
| 12:48 PM on 06.05.2012 Four things you might like to know about Dungeonland |

Dungeonland is Paradox and Critical Studios' new co-operative dungeon crawler. In this quick "Developer Snapshot," game designer Mark Venturelli describes some of the key aspects of the title such as the role of the Dungeon ...more
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Injustice: Gods Among Us is launching on April 16th, its new launch trailer will give you a general feel of the game's setup. Featuring some of the biggest names in the DC universe, Injustice will pit good against evil in fi...more
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